[svn] Change MSVC project files to use multithreaded (debug) dll runtime libraries. Hopefully this will solve the problems with ACE. Original patch by Derex.
--HG-- branch : trunk
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@@ -52,7 +52,7 @@
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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@@ -135,7 +135,7 @@
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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@@ -215,7 +215,7 @@
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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RuntimeLibrary="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="1"
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FloatingPointModel="2"
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@@ -298,7 +298,7 @@
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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RuntimeLibrary="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="0"
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FloatingPointModel="2"
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