[svn] Change MSVC project files to use multithreaded (debug) dll runtime libraries. Hopefully this will solve the problems with ACE. Original patch by Derex.
--HG-- branch : trunk
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="8,00"
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Name="game"
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ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
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RootNamespace="game"
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@@ -51,7 +51,7 @@
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeLibrary="3"
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FloatingPointModel="2"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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@@ -133,7 +133,7 @@
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeLibrary="3"
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FloatingPointModel="2"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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@@ -212,7 +212,7 @@
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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RuntimeLibrary="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="1"
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FloatingPointModel="2"
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@@ -294,7 +294,7 @@
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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RuntimeLibrary="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="0"
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FloatingPointModel="2"
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