*Cleanup (Brutallus' Intro should start properly now)
--HG-- branch : trunk
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@@ -581,7 +581,7 @@ inline bool CreatureAI::_EnterEvadeMode()
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inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
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{
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if(!victim || me->hasUnitState(UNIT_STAT_CASTING) && !triggered)
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if(!victim || (me->hasUnitState(UNIT_STAT_CASTING) && !triggered))
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return;
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me->CastSpell(victim, spellId, triggered);
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