[svn] * Send ShutdownMsg to console using outstring_log.
* Prevent Client Crashes when MOVEMENTFLAG_ONTRANSPORT and MOVEMENTFLAG_SPLINE2 is set on creatures.
* Implement four new SEC_ADMINISTRATOR commands:
- Group (.group [leader]/[disband]/[remove]) commands.
- GameObject State (.gobject state <guid> <state>) command.
--HG--
branch : trunk
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@@ -239,6 +239,7 @@ class ChatHandler
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bool HandleMoveCreatureCommand(const char* args);
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bool HandleMoveObjectCommand(const char* args);
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bool HandleTurnObjectCommand(const char* args);
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bool HandleObjectStateCommand(const char* args);
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bool HandlePInfoCommand(const char* args);
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bool HandlePLimitCommand(const char* args);
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bool HandleMuteCommand(const char* args);
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@@ -314,6 +315,10 @@ class ChatHandler
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bool HandleAddItemCommand(const char* args);
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bool HandleAddItemSetCommand(const char* args);
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bool HandleGroupLeaderCommand(const char* args);
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bool HandleGroupDisbandCommand(const char* args);
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bool HandleGroupRemoveCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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@@ -393,6 +398,7 @@ class ChatHandler
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char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
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uint32 extractSpellIdFromLink(char* text);
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GameTele const* extractGameTeleFromLink(char* text);
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bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false);
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GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
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