From 639a90666439948b263d33f770eb9fffc7227161 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 19 Sep 2010 17:02:08 +0200 Subject: [PATCH] Core/Pets: Fixed range check for water elemental Freeze Closes issue #3628. --HG-- branch : trunk --- src/server/game/Server/Protocol/Handlers/PetHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index cee3f41759..78694992bd 100644 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -735,8 +735,8 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) caster->clearUnitState(UNIT_STAT_FOLLOW); - Spell *spell = new Spell(caster, spellInfo, spellId == 33395); // water elemental can cast freeze as triggered - spell->m_cast_count = spellId == 33395 ? 0 : castCount; // probably pending spell cast + Spell *spell = new Spell(caster, spellInfo, false); // water elemental can cast freeze as triggered + spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; // TODO: need to check victim?