Core/CreatureAI: Properly initialize attack distance in CasterAI
This commit is contained in:
@@ -123,7 +123,7 @@ void CasterAI::InitializeAI()
|
|||||||
{
|
{
|
||||||
CombatAI::InitializeAI();
|
CombatAI::InitializeAI();
|
||||||
|
|
||||||
float m_attackDist = 30.0f;
|
m_attackDist = 30.0f;
|
||||||
for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr)
|
for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr)
|
||||||
if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange)
|
if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange)
|
||||||
m_attackDist = GetAISpellInfo(*itr)->maxRange;
|
m_attackDist = GetAISpellInfo(*itr)->maxRange;
|
||||||
|
|||||||
Reference in New Issue
Block a user