*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
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@@ -134,7 +134,7 @@ struct boss_nazanAI : public ScriptedAI
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BellowingRoar_Timer = 6000;
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ConeOfFire_Timer = 12000;
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->GetMotionMaster()->Clear();
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if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0))
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me->AI()->AttackStart(pVictim);
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@@ -77,7 +77,7 @@ struct boss_warchief_kargath_bladefistAI : public ScriptedAI
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removeAdds();
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me->SetSpeed(MOVE_RUN,2);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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summoned = 2;
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InBlade = false;
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