*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
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@@ -243,7 +243,7 @@ struct npc_rinjiAI : public npc_escortAI
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void JustSummoned(Creature* pSummoned)
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{
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pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
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}
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