*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
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@@ -159,7 +159,7 @@ struct boss_selin_fireheartAI : public ScriptedAI
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float x, y, z; // coords that we move to, close to the crystal.
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CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->GetMotionMaster()->MovePoint(1, x, y, z);
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DrainingCrystal = true;
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}
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