*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
This commit is contained in:
@@ -148,7 +148,7 @@ struct instance_deadmines : public ScriptedInstance
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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@@ -112,7 +112,7 @@ struct boss_nightbaneAI : public ScriptedAI
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me->SetSpeed(MOVE_RUN, 2.0f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->setActive(true);
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if (pInstance)
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@@ -159,7 +159,7 @@ struct boss_selin_fireheartAI : public ScriptedAI
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float x, y, z; // coords that we move to, close to the crystal.
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CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->GetMotionMaster()->MovePoint(1, x, y, z);
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DrainingCrystal = true;
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}
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@@ -549,7 +549,7 @@ struct npc_dark_rider_of_acherusAI : public ScriptedAI
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return;
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TargetGUID = who->GetGUID();
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetSpeed(MOVE_RUN, 0.4f);
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me->GetMotionMaster()->MoveChase(who);
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me->SetUInt64Value(UNIT_FIELD_TARGET, TargetGUID);
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@@ -819,7 +819,7 @@ struct npc_scarlet_miner_cartAI : public PassiveAI
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if (Creature *miner = Unit::GetCreature(*me, minerGUID))
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{
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// very bad visual effect
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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//me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK));
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me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN));
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me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
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@@ -376,7 +376,7 @@ struct mob_scarlet_courierAI : public ScriptedAI
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switch(uiStage)
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{
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case 1:
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
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{
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DoScriptText(SAY_TREE1, me);
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@@ -466,7 +466,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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switch (i)
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{
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case 0:
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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SetHoldState(true);
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break;
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case 1:
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@@ -501,7 +501,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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bIsBattle = true;
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break;
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case 2:
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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DoCast(me, SPELL_THE_LIGHT_OF_DAWN);
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break;
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case 3:
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@@ -515,30 +515,30 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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{
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if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
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pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
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{
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if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
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pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
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}
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JumpToNextStep(10000);
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@@ -628,7 +628,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -646,7 +646,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -664,7 +664,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -682,7 +682,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -703,17 +703,17 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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SetHoldState(false);
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if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
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{
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
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{
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
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{
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
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}
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for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
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@@ -788,7 +788,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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{
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DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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uiDarionGUID = pTemp->GetGUID();
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}
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JumpToNextStep(4000);
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@@ -904,7 +904,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge
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// doesn't make it looks well, so workarounds, Darion charges, looks better
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me->SetSpeed(MOVE_RUN, 3.0f);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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SetHoldState(false);
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JumpToNextStep(0);
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break;
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@@ -977,7 +977,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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Unit* pTemp;
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pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->setFaction(me->getFaction());
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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@@ -985,7 +985,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->setFaction(me->getFaction());
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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@@ -994,7 +994,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
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{
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp);
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@@ -1002,7 +1002,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
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{
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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@@ -1010,7 +1010,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
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{
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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}
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@@ -1075,7 +1075,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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case 46: // Darion stand up, "not today"
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me->SetSpeed(MOVE_RUN, 1.0f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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DoScriptText(SAY_LIGHT_OF_DAWN53, me);
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SetHoldState(false); // Darion throws sword
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@@ -1135,7 +1135,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
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pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
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if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
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pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
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@@ -1153,7 +1153,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
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{
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pTemp->SetSpeed(MOVE_RUN, 1.0f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
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}
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JumpToNextStep(4000);
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@@ -1213,7 +1213,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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case 62:
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if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
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}
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JumpToNextStep(5500);
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@@ -1394,7 +1394,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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me->DeleteThreatList();
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me->CombatStop(true);
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me->InterruptNonMeleeSpells(false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
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DespawnNPC(uiDefenderGUID[i]);
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@@ -1416,7 +1416,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CombatStop(true);
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pTemp->AttackStop();
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pTemp->setFaction(me->getFaction());
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
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}
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@@ -1427,7 +1427,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CombatStop(true);
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pTemp->AttackStop();
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pTemp->setFaction(me->getFaction());
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
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}
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@@ -1438,7 +1438,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CombatStop(true);
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pTemp->AttackStop();
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pTemp->setFaction(me->getFaction());
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
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}
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DespawnNPC(uiRayneGUID);
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||||
@@ -1450,7 +1450,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
pTemp->CombatStop(true);
|
||||
pTemp->AttackStop();
|
||||
pTemp->setFaction(me->getFaction());
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
|
||||
pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
|
||||
}
|
||||
@@ -1465,7 +1465,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
pTemp->CombatStop(true);
|
||||
pTemp->AttackStop();
|
||||
pTemp->setFaction(me->getFaction());
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
|
||||
pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ struct npc_valkyr_battle_maidenAI : public PassiveAI
|
||||
switch(phase)
|
||||
{
|
||||
case 0:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
|
||||
FlyBackTimer = 500;
|
||||
break;
|
||||
|
||||
@@ -481,7 +481,7 @@ struct mob_amanishi_hatcherAI : public ScriptedAI
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
side =(me->GetPositionY() < 1150);
|
||||
waypoint = 0;
|
||||
isHatching = false;
|
||||
|
||||
@@ -127,7 +127,7 @@ struct boss_nalorakkAI : public ScriptedAI
|
||||
inMove = false;
|
||||
waitTimer = 0;
|
||||
me->SetSpeed(MOVE_RUN,2);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
}else
|
||||
{
|
||||
(*me).GetMotionMaster()->MovePoint(0,NalorakkWay[7][0],NalorakkWay[7][1],NalorakkWay[7][2]);
|
||||
|
||||
@@ -178,8 +178,8 @@ struct npc_ranger_lilathaAI : public npc_escortAI
|
||||
me->AI()->AttackStart(Summ1);
|
||||
break;
|
||||
}
|
||||
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
case 30:
|
||||
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me);
|
||||
|
||||
@@ -243,7 +243,7 @@ struct npc_rinjiAI : public npc_escortAI
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
|
||||
}
|
||||
|
||||
|
||||
@@ -62,8 +62,8 @@ struct npc_corporal_keeshanAI : public npc_escortAI
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALK_MODE)
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
|
||||
switch(uiI)
|
||||
{
|
||||
@@ -73,7 +73,7 @@ struct npc_corporal_keeshanAI : public npc_escortAI
|
||||
uiPhase = 1;
|
||||
break;
|
||||
case 65:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
break;
|
||||
case 115:
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
|
||||
|
||||
@@ -417,7 +417,7 @@ struct npc_marzon_silent_bladeAI : public ScriptedAI
|
||||
{
|
||||
npc_marzon_silent_bladeAI(Creature* pCreature) : ScriptedAI(pCreature)
|
||||
{
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
|
||||
Reference in New Issue
Block a user