*Update movement enums - thanks to Zor for info.

*Add functions for position data streaming.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-04 14:39:45 +02:00
parent 850868c8a3
commit 6353e7dd8c
60 changed files with 428 additions and 366 deletions
@@ -280,7 +280,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
/* return;
}*/
if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
if (!movementInfo.pos.IsPositionValid())
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -291,14 +291,14 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50)
if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o))
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -330,10 +330,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
{
plMover->m_transport->RemovePassenger(plMover);
plMover->m_transport = NULL;
movementInfo.t_x = 0.0f;
movementInfo.t_y = 0.0f;
movementInfo.t_z = 0.0f;
movementInfo.t_o = 0.0f;
movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
}
@@ -345,7 +342,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z));
plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
/*----------------------*/
@@ -362,17 +359,17 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
// this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
if (mover->GetVehicle())
{
mover->SetOrientation(movementInfo.o);
mover->SetOrientation(movementInfo.pos.GetOrientation());
return;
}
mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
mover->Relocate(movementInfo.pos);
if (plMover) // nothing is charmed, or player charmed
{
plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
if (movementInfo.z < -500.0f)
if (movementInfo.pos.GetPositionZ() < -500.0f)
{
if (plMover->InBattleGround()
&& plMover->GetBattleGround()
+22 -29
View File
@@ -712,33 +712,32 @@ void WorldSession::SaveTutorialsData()
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
{
data >> mi->flags;
data >> mi->unk1;
data >> mi->flags2;
data >> mi->time;
data >> mi->x;
data >> mi->y;
data >> mi->z;
data >> mi->o;
data >> mi->pos.PositionXYZOStream();
if (mi->flags & MOVEMENTFLAG_ONTRANSPORT)
{
if (!data.readPackGUID(mi->t_guid))
return;
data >> mi->t_x;
data >> mi->t_y;
data >> mi->t_z;
data >> mi->t_o;
data >> mi->t_pos.PositionXYZOStream();
data >> mi->t_time;
data >> mi->t_seat;
if(mi->x != mi->t_x)
if (mi->flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
{
data >> mi->t_time2;
}
if(mi->pos.m_positionX != mi->t_pos.m_positionX)
if(GetPlayer()->GetTransport())
GetPlayer()->GetTransport()->UpdatePosition(mi);
}
if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20))
if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
{
data >> mi->s_pitch;
data >> mi->pitch;
}
data >> mi->fallTime;
@@ -751,9 +750,9 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
data >> mi->j_xyspeed;
}
if (mi->flags & MOVEMENTFLAG_SPLINE)
if (mi->flags & MOVEMENTFLAG_SPLINE_ELEVATION)
{
data >> mi->u_unk1;
data >> mi->splineElevation;
}
}
@@ -762,28 +761,22 @@ void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
data->appendPackGUID(mi->guid);
*data << mi->flags;
*data << mi->unk1;
*data << mi->flags2;
*data << mi->time;
*data << mi->x;
*data << mi->y;
*data << mi->z;
*data << mi->o;
*data << mi->pos.PositionXYZOStream();
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
data->appendPackGUID(mi->t_guid);
*data << mi->t_x;
*data << mi->t_y;
*data << mi->t_z;
*data << mi->t_o;
*data << mi->t_time;
*data << mi->t_seat;
*data << mi->t_pos.PositionXYZOStream();
*data << mi->t_time;
*data << mi->t_seat;
}
if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20))
if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->flags & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
{
*data << mi->s_pitch;
*data << mi->pitch;
}
*data << mi->fallTime;
@@ -796,9 +789,9 @@ void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
*data << mi->j_xyspeed;
}
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE))
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
{
*data << mi->u_unk1;
*data << mi->splineElevation;
}
}