*Update movement enums - thanks to Zor for info.

*Add functions for position data streaming.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-04 14:39:45 +02:00
parent 850868c8a3
commit 6353e7dd8c
60 changed files with 428 additions and 366 deletions
+117 -81
View File
@@ -636,91 +636,128 @@ enum NPCFlags
UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
};
enum MoveFlags
{
MOVEFLAG_JUMP = 0x00000800,
MOVEFLAG_WALK = 0x00001000,
MOVEFLAG_FLY = 0x00002000,
MOVEFLAG_GLIDE = 0x00003000, // dragon
MOVEFLAG_ENTER_TRANSPORT = 0x00800000,
};
enum MovementFlags
{
MOVEMENTFLAG_NONE = 0x00000000,
MOVEMENTFLAG_FORWARD = 0x00000001,
MOVEMENTFLAG_BACKWARD = 0x00000002,
MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
MOVEMENTFLAG_LEFT = 0x00000010,
MOVEMENTFLAG_RIGHT = 0x00000020,
MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
MOVEMENTFLAG_LEVITATING = 0x00000400,
MOVEMENTFLAG_ROOT = 0x00000800,
MOVEMENTFLAG_JUMPING = 0x00001000,
MOVEMENTFLAG_FALL_DAMAGE = 0x00002000, // newZ < oldZ
MOVEMENTFLAG_FALLING = 0x00004000,
// 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
MOVEMENTFLAG_ASCEND = 0x00400000, // press "space" when flying
MOVEMENTFLAG_CAN_FLY = 0x00800000,
MOVEMENTFLAG_FLY_MODE = 0x01000000, // can fly
MOVEMENTFLAG_FLYING = 0x02000000, // hover
MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths
MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths
MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
MOVEMENTFLAG_NONE = 0x00000000,
MOVEMENTFLAG_FORWARD = 0x00000001,
MOVEMENTFLAG_BACKWARD = 0x00000002,
MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
MOVEMENTFLAG_LEFT = 0x00000010,
MOVEMENTFLAG_RIGHT = 0x00000020,
MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
MOVEMENTFLAG_WALKING = 0x00000100, // Walking
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
MOVEMENTFLAG_LEVITATING = 0x00000400,
MOVEMENTFLAG_ROOT = 0x00000800,
MOVEMENTFLAG_JUMPING = 0x00001000,
MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling
MOVEMENTFLAG_PENDING_STOP = 0x00004000,
MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000,
MOVEMENTFLAG_PENDING_FORWARD = 0x00010000,
MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000,
MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000,
MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000,
MOVEMENTFLAG_PENDING_ROOT = 0x00100000,
MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying
MOVEMENTFLAG_DESCENDING = 0x00800000,
MOVEMENTFLAG_CAN_FLY = 0x01000000, // can fly
MOVEMENTFLAG_FLYING = 0x02000000, // hover
MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths
MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths
MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
MOVEMENTFLAG_MOVING =
MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FALL_DAMAGE|
MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND |
MOVEMENTFLAG_SPLINE,
MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING|MOVEMENTFLAG_ASCENDING| MOVEMENTFLAG_SPLINE_ELEVATION,
MOVEMENTFLAG_TURNING =
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
};
/*
enum MonsterMovementFlags
enum MovementFlags2
{
MONSTER_MOVE_NONE = 0x00000000,
MONSTER_MOVE_FORWARD = 0x00000001,
MONSTER_MOVE_BACKWARD = 0x00000002,
MONSTER_MOVE_STRAFE_LEFT = 0x00000004,
MONSTER_MOVE_STRAFE_RIGHT = 0x00000008,
MONSTER_MOVE_LEFT = 0x00000010, // turn
MONSTER_MOVE_RIGHT = 0x00000020, // turn
MONSTER_MOVE_PITCH_UP = 0x00000040,
MONSTER_MOVE_PITCH_DOWN = 0x00000080,
MONSTER_MOVE_TELEPORT = 0x00000100,
MONSTER_MOVE_TELEPORT2 = 0x00000200,
MONSTER_MOVE_LEVITATING = 0x00000400,
MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32
MONSTER_MOVE_WALK = 0x00001000, // run2?
MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z)
// 0x4000, 0x8000, 0x10000, 0x20000 run
MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs
MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs
MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32
MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point
MONSTER_MOVE_UNK6 = 0x00800000, // teleport
MONSTER_MOVE_UNK7 = 0x01000000, // run
MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?)
MONSTER_MOVE_UNK9 = 0x04000000, // run
MONSTER_MOVE_UNK10 = 0x08000000, // run
MONSTER_MOVE_UNK11 = 0x10000000, // run
MONSTER_MOVE_UNK12 = 0x20000000, // run
MONSTER_MOVE_UNK13 = 0x40000000, // levitating
MOVEMENTFLAG2_NONE = 0x00000000,
MOVEMENTFLAG2_UNK1 = 0x00000001,
MOVEMENTFLAG2_UNK2 = 0x00000002,
MOVEMENTFLAG2_UNK3 = 0x00000004,
MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008,
MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010,
MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020,
MOVEMENTFLAG2_UNK7 = 0x00000040,
MOVEMENTFLAG2_UNK8 = 0x00000080,
MOVEMENTFLAG2_UNK9 = 0x00000100,
MOVEMENTFLAG2_UNK10 = 0x00000200,
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400,
MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800,
MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000,
MOVEMENTFLAG2_UNK14 = 0x00002000,
MOVEMENTFLAG2_UNK15 = 0x00004000,
MOVEMENTFLAG2_UNK16 = 0x00008000,
// masks
MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points
// player only?
MOVEMENTFLAG2_INTERPOLATED =
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT |
MOVEMENTFLAG2_INTERPOLATED_TURNING |
MOVEMENTFLAG2_INTERPOLATED_PITCHING
};
enum SplineFlags
{
SPLINEFLAG_NONE = 0x00000000,
SPLINEFLAG_FORWARD = 0x00000001,
SPLINEFLAG_BACKWARD = 0x00000002,
SPLINEFLAG_STRAFE_LEFT = 0x00000004,
SPLINEFLAG_STRAFE_RIGHT = 0x00000008,
SPLINEFLAG_LEFT = 0x00000010,
SPLINEFLAG_RIGHT = 0x00000020,
SPLINEFLAG_PITCH_UP = 0x00000040,
SPLINEFLAG_PITCH_DOWN = 0x00000080,
SPLINEFLAG_DONE = 0x00000100,
SPLINEFLAG_FALLING = 0x00000200,
SPLINEFLAG_NO_SPLINE = 0x00000400,
SPLINEFLAG_TRAJECTORY = 0x00000800,
SPLINEFLAG_WALKING = 0x00001000,
SPLINEFLAG_FLYING = 0x00002000,
SPLINEFLAG_KNOCKBACK = 0x00004000,
SPLINEFLAG_FINAL_POINT = 0x00008000,
SPLINEFLAG_FINAL_TARGET = 0x00010000,
SPLINEFLAG_FINAL_FACING = 0x00020000,
SPLINEFLAG_CATMULL_ROM = 0x00040000,
SPLINEFLAG_UNKNOWN20 = 0x00080000,
SPLINEFLAG_UNKNOWN21 = 0x00100000,
SPLINEFLAG_UNKNOWN22 = 0x00200000,
SPLINEFLAG_UNKNOWN23 = 0x00400000,
SPLINEFLAG_TRANSPORT = 0x00800000,
SPLINEFLAG_UNKNOWN25 = 0x01000000,
SPLINEFLAG_UNKNOWN26 = 0x02000000,
SPLINEFLAG_UNKNOWN27 = 0x04000000,
SPLINEFLAG_UNKNOWN28 = 0x08000000,
SPLINEFLAG_UNKNOWN29 = 0x10000000,
SPLINEFLAG_ANIMATION = 0x20000000,
SPLINEFLAG_UNKNOWN31 = 0x40000000,
SPLINEFLAG_UNKNOWN32 = 0x80000000,
SPLINEFLAG_GLIDE = SPLINEFLAG_WALKING | SPLINEFLAG_FLYING,
};
enum SplineMode
{
SPLINEMODE_LINEAR = 0,
SPLINEMODE_CATMULL_ROM = 1,
SPLINEMODE_BEZIER3 = 2
};
enum SplineType
{
SPLINETYPE_NORMAL = 0,
SPLINETYPE_STOP = 1,
SPLINETYPE_FACING_SPOT = 2,
SPLINETYPE_FACING_TARGET = 3,
SPLINETYPE_FACING_ANGLE = 4
};
*/
enum UnitTypeMask
{
@@ -1424,7 +1461,6 @@ class Unit : public WorldObject
void SendThreatListUpdate();
void BuildHeartBeatMsg(WorldPacket *data) const;
void OutMovementInfo() const;
bool isAlive() const { return (m_deathState == ALIVE); };
bool isDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); };
@@ -1913,10 +1949,10 @@ class Unit : public WorldObject
bool IsOnVehicle(const Unit *vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
Unit *GetVehicleBase() const;
Creature *GetVehicleCreatureBase() const;
float GetTransOffsetX() const { return m_movementInfo.t_x; }
float GetTransOffsetY() const { return m_movementInfo.t_y; }
float GetTransOffsetZ() const { return m_movementInfo.t_z; }
float GetTransOffsetO() const { return m_movementInfo.t_o; }
float GetTransOffsetX() const { return m_movementInfo.t_pos.GetPositionX(); }
float GetTransOffsetY() const { return m_movementInfo.t_pos.GetPositionY(); }
float GetTransOffsetZ() const { return m_movementInfo.t_pos.GetPositionZ(); }
float GetTransOffsetO() const { return m_movementInfo.t_pos.GetOrientation(); }
uint32 GetTransTime() const { return m_movementInfo.t_time; }
int8 GetTransSeat() const { return m_movementInfo.t_seat; }
@@ -1932,7 +1968,7 @@ class Unit : public WorldObject
bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MOVING); }
bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_TURNING); }
bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); }
bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
void SetFlying(bool apply);
@@ -2111,7 +2147,7 @@ inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 star
data << GetPositionZ();
data << uint32(getMSTime());
data << uint8(0);
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (SPLINEFLAG_FLYING|SPLINEFLAG_WALKING) : SPLINEFLAG_WALKING);
data << uint32(traveltime);
data << uint32(pathSize);