*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
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@@ -326,7 +326,7 @@ void Unit::SendMonsterStop(bool on_death)
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if (on_death == true)
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{
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data << uint8(0);
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING);
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data << uint32(0); // Time in between points
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data << uint32(1); // 1 single waypoint
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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@@ -349,7 +349,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
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data << getMSTime();
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data << uint8(0);
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING);
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data << Time; // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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@@ -374,7 +374,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
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data << uint8(0);
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data << MoveFlags;
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if (MoveFlags & MOVEFLAG_JUMP)
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if (MoveFlags & SPLINEFLAG_TRAJECTORY)
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{
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data << time;
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data << speedZ;
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@@ -452,7 +452,7 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
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data << uint32(getMSTime());
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data << uint8(4);
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data << GetTransOffsetO();
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data << uint32(MOVEFLAG_ENTER_TRANSPORT);
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data << uint32(SPLINEFLAG_TRANSPORT);
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data << uint32(0);// move time
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data << uint32(0);//GetTransOffsetX();
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data << uint32(0);//GetTransOffsetY();
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@@ -9752,9 +9752,9 @@ void Unit::SetCharm(Unit* charm, bool apply)
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if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
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sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
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if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
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if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
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{
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charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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charm->SendMovementFlagUpdate();
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}
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@@ -16411,10 +16411,7 @@ void Unit::ExitVehicle()
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SetControlled(false, UNIT_STAT_ROOT);
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RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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m_movementInfo.t_x = 0;
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m_movementInfo.t_y = 0;
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m_movementInfo.t_z = 0;
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m_movementInfo.t_o = 0;
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m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
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m_movementInfo.t_time = 0;
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m_movementInfo.t_seat = 0;
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@@ -16446,17 +16443,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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break;
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case TYPEID_PLAYER:
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// remove unknown, unused etc flags for now
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const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
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const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED);
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if (isInFlight())
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{
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WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
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const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
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const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED);
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}
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break;
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}
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*data << uint32(GetUnitMovementFlags()); // movement flags
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*data << uint16(m_movementInfo.unk1); // 2.3.0
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*data << uint16(m_movementInfo.flags2); // 2.3.0
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*data << uint32(getMSTime()); // time
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*data << GetPositionX();
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*data << GetPositionY();
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@@ -16485,8 +16482,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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// 0x02200000
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if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
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|| (m_movementInfo.unk1 & 0x20))
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*data << (float)m_movementInfo.s_pitch;
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|| (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
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*data << (float)m_movementInfo.pitch;
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*data << (uint32)m_movementInfo.fallTime;
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@@ -16500,8 +16497,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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}
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// 0x04000000
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if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
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*data << (float)m_movementInfo.u_unk1;
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if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION)
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*data << (float)m_movementInfo.splineElevation;
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/*if (GetTypeId() == TYPEID_PLAYER)
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{
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@@ -16510,30 +16507,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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}*/
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}
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void Unit::OutMovementInfo() const
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{
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sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
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if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
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sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
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if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
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sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
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if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
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sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
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if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
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sLog.outString("Spline: %f", m_movementInfo.u_unk1);
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}
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void Unit::SetFlying(bool apply)
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{
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if (apply)
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{
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SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
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AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
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}
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else
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{
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RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
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RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
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RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
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}
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}
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