*Update movement enums - thanks to Zor for info.

*Add functions for position data streaming.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-04 14:39:45 +02:00
parent 850868c8a3
commit 6353e7dd8c
60 changed files with 428 additions and 366 deletions
+16 -32
View File
@@ -326,7 +326,7 @@ void Unit::SendMonsterStop(bool on_death)
if (on_death == true)
{
data << uint8(0);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING);
data << uint32(0); // Time in between points
data << uint32(1); // 1 single waypoint
data << GetPositionX() << GetPositionY() << GetPositionZ();
@@ -349,7 +349,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
data << getMSTime();
data << uint8(0);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKING);
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
@@ -374,7 +374,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
data << uint8(0);
data << MoveFlags;
if (MoveFlags & MOVEFLAG_JUMP)
if (MoveFlags & SPLINEFLAG_TRAJECTORY)
{
data << time;
data << speedZ;
@@ -452,7 +452,7 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
data << uint32(getMSTime());
data << uint8(4);
data << GetTransOffsetO();
data << uint32(MOVEFLAG_ENTER_TRANSPORT);
data << uint32(SPLINEFLAG_TRANSPORT);
data << uint32(0);// move time
data << uint32(0);//GetTransOffsetX();
data << uint32(0);//GetTransOffsetY();
@@ -9752,9 +9752,9 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
{
charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
charm->SendMovementFlagUpdate();
}
@@ -16411,10 +16411,7 @@ void Unit::ExitVehicle()
SetControlled(false, UNIT_STAT_ROOT);
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_movementInfo.t_x = 0;
m_movementInfo.t_y = 0;
m_movementInfo.t_z = 0;
m_movementInfo.t_o = 0;
m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = 0;
@@ -16446,17 +16443,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
break;
case TYPEID_PLAYER:
// remove unknown, unused etc flags for now
const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED);
if (isInFlight())
{
WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED);
}
break;
}
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(m_movementInfo.unk1); // 2.3.0
*data << uint16(m_movementInfo.flags2); // 2.3.0
*data << uint32(getMSTime()); // time
*data << GetPositionX();
*data << GetPositionY();
@@ -16485,8 +16482,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
// 0x02200000
if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
|| (m_movementInfo.unk1 & 0x20))
*data << (float)m_movementInfo.s_pitch;
|| (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
*data << (float)m_movementInfo.pitch;
*data << (uint32)m_movementInfo.fallTime;
@@ -16500,8 +16497,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
}
// 0x04000000
if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
*data << (float)m_movementInfo.u_unk1;
if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION)
*data << (float)m_movementInfo.splineElevation;
/*if (GetTypeId() == TYPEID_PLAYER)
{
@@ -16510,30 +16507,17 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
}*/
}
void Unit::OutMovementInfo() const
{
sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
sLog.outString("Spline: %f", m_movementInfo.u_unk1);
}
void Unit::SetFlying(bool apply)
{
if (apply)
{
SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
}
else
{
RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING);
}
}