*Update movement enums - thanks to Zor for info.

*Add functions for position data streaming.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-04 14:39:45 +02:00
parent 850868c8a3
commit 6353e7dd8c
60 changed files with 428 additions and 366 deletions
+35 -4
View File
@@ -301,7 +301,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(player->GetMotionMaster()->top());
uint32 flags3 = MOVEFLAG_GLIDE;
uint32 flags3 = SPLINEFLAG_GLIDE;
*data << uint32(flags3); // splines flag?
@@ -1144,6 +1144,37 @@ bool Position::HasInLine(const Unit * const target, float distance, float width)
return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
}
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
{
float x, y, z, o;
buf >> x >> y >> z >> o;
streamer.m_pos->Relocate(x, y, z, o);
return buf;
}
ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer)
{
float x, y, z;
streamer.m_pos->GetPosition(x, y, z);
buf << x << y << z;
return buf;
}
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer)
{
float x, y, z;
buf >> x >> y >> z;
streamer.m_pos->Relocate(x, y, z);
return buf;
}
ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
{
float x, y, z, o;
streamer.m_pos->GetPosition(x, y, z, o);
buf << x << y << z << o;
return buf;
}
WorldObject::WorldObject()
: WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
, m_zoneScript(NULL)
@@ -1241,12 +1272,12 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
if (m_transport && obj->GetTransport() && obj->GetTransport()->GetGUIDLow() == m_transport->GetGUIDLow())
{
float dtx = m_movementInfo.t_x - obj->m_movementInfo.t_x;
float dty = m_movementInfo.t_y - obj->m_movementInfo.t_y;
float dtx = m_movementInfo.t_pos.m_positionX - obj->m_movementInfo.t_pos.m_positionX;
float dty = m_movementInfo.t_pos.m_positionY - obj->m_movementInfo.t_pos.m_positionY;
float disttsq = dtx * dtx + dty * dty;
if (is3D)
{
float dtz = m_movementInfo.t_z - obj->m_movementInfo.t_z;
float dtz = m_movementInfo.t_pos.m_positionZ - obj->m_movementInfo.t_pos.m_positionZ;
disttsq += dtz * dtz;
}
return disttsq < (maxdist * maxdist);
+66 -36
View File
@@ -117,44 +117,9 @@ class ZoneScript;
class Unit;
class Transport;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
struct MovementInfo
{
// common
uint64 guid;
uint32 flags;
uint16 unk1;
uint32 time;
float x, y, z, o;
// transport
uint64 t_guid;
float t_x, t_y, t_z, t_o;
uint32 t_time;
int8 t_seat;
// swimming and unknown
float s_pitch;
// last fall time
uint32 fallTime;
// jumping
float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
// spline
float u_unk1;
MovementInfo()
{
flags = 0;
time = t_time = fallTime = 0;
unk1 = 0;
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0;
}
uint32 GetMovementFlags() { return flags; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
};
class Object
{
public:
@@ -405,6 +370,18 @@ class Object
struct Position
{
struct PositionXYZStreamer
{
explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) {}
Position* m_pos;
};
struct PositionXYZOStreamer
{
explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) {}
Position* m_pos;
};
float m_positionX;
float m_positionY;
float m_positionZ;
@@ -440,6 +417,15 @@ struct Position
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
Position::PositionXYZStreamer PositionXYZStream()
{
return Position::PositionXYZStreamer(*this);
}
Position::PositionXYZOStreamer PositionXYZOStream()
{
return Position::PositionXYZOStreamer(*this);
}
bool IsPositionValid() const;
float GetExactDist2dSq(float x, float y) const
@@ -477,6 +463,50 @@ struct Position
bool HasInArc(float arcangle, const Position *pos) const;
bool HasInLine(const Unit *target, float distance, float width) const;
};
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
struct MovementInfo
{
// common
uint64 guid;
uint32 flags;
uint16 flags2;
Position pos;
uint32 time;
// transport
uint64 t_guid;
Position t_pos;
uint32 t_time;
uint32 t_time2;
int8 t_seat;
// swimming/flying
float pitch;
// falling
uint32 fallTime;
// jumping
float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
// spline
float splineElevation;
MovementInfo()
{
guid = 0;
flags = 0;
flags2 = 0;
time = t_time = fallTime = 0;
splineElevation = 0;
pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
t_guid = 0;
t_seat = -1;
}
uint32 GetMovementFlags() { return flags; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
};
#define MAPID_INVALID 0xFFFFFFFF