*Update movement enums - thanks to Zor for info.

*Add functions for position data streaming.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-04 14:39:45 +02:00
parent 850868c8a3
commit 6353e7dd8c
60 changed files with 428 additions and 366 deletions
@@ -318,10 +318,10 @@ void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId)
{
sLog.outDebug("TSCR: EscortAI has returned to original position before combat");
if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
RemoveEscortState(STATE_ESCORT_RETURNING);
@@ -413,14 +413,14 @@ void npc_escortAI::SetRun(bool bRun)
if (bRun)
{
if (!m_bIsRunning)
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
sLog.outDebug("TSCR: EscortAI attempt to set run mode, but is already running.");
}
else
{
if (m_bIsRunning)
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
sLog.outDebug("TSCR: EscortAI attempt to set walk mode, but is already walking.");
}
@@ -487,9 +487,9 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
//Set initial speed
if (m_bIsRunning)
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
AddEscortState(STATE_ESCORT_ESCORTING);
}