Core/Misc: Use proper headers to optimize compile

This commit is contained in:
Vincent-Michael
2012-07-30 05:38:40 +02:00
parent caea2a16a6
commit 634b3645d5
425 changed files with 995 additions and 424 deletions
@@ -5,9 +5,13 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "Item.h"
#include "Spell.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "ObjectMgr.h"
#include "TemporarySummon.h"
@@ -9,7 +9,7 @@ SDComment:
SDCategory: Npc
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "Group.h"
@@ -9,7 +9,7 @@ SDComment: This AI is under development
SDCategory: Npc
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Group.h"
+1 -2
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@@ -27,9 +27,8 @@
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "Group.h"
#include "SmartAI.h"
#include "ScriptPCH.h"
#include "ScriptMgr.h"
SmartAI::SmartAI(Creature* c) : CreatureAI(c)
{
@@ -23,9 +23,10 @@
#include "SharedDefines.h"
#include "Player.h"
#include "Group.h"
#include "ScriptPCH.h"
#include "LFGScripts.h"
#include "LFGMgr.h"
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
{
+1 -1
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@@ -21,7 +21,7 @@
#include "Common.h"
#include "SharedDefines.h"
#include "ScriptPCH.h"
#include "ScriptMgr.h"
class Player;
class Group;
+4 -1
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@@ -16,7 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
@@ -27,6 +26,10 @@
#include "ScriptSystem.h"
#include "Transport.h"
#include "Vehicle.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "GossipDef.h"
#include "CreatureAI.h"
// This is the global static registry of scripts.
template<class TScript>
+1 -1
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@@ -16,10 +16,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
ScriptPointVector const SystemMgr::_empty;
+1
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@@ -5,6 +5,7 @@
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
#include "ScriptMgr.h"
#include <ace/Singleton.h>
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available