Fix compile under windows

This commit is contained in:
Spp
2012-08-03 15:54:54 +02:00
parent 55ce180f28
commit 634776e0bc
38 changed files with 334 additions and 334 deletions
+7 -7
View File
@@ -1246,7 +1246,7 @@ void World::SetInitialWorldSettings()
sGameEventMgr->Initialize();
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
sLog->outInfo(LOG_FILTER_GENERAL, "Loading Trinity strings...");
if (!sObjectMgr->LoadTrinityStrings())
exit(1); // Error message displayed in function already
@@ -1314,7 +1314,7 @@ void World::SetInitialWorldSettings()
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog->outInfo(LOG_FILTER_GENERAL, ">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outInfo(LOG_FILTER_GENERAL, "Loading Page Texts...");
sObjectMgr->LoadPageTexts();
@@ -1794,7 +1794,7 @@ void World::DetectDBCLang()
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog->outInfo(LOG_FILTER_GENERAL, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
}
void World::RecordTimeDiff(const char *text, ...)
@@ -1834,7 +1834,7 @@ void World::LoadAutobroadcasts()
if (!result)
{
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty!");
return;
}
@@ -1852,7 +1852,7 @@ void World::LoadAutobroadcasts()
} while (result->NextRow());
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u autobroadcasts definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/// Update the World !
@@ -2835,7 +2835,7 @@ void World::LoadWorldStates()
if (!result)
{
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 world states. DB table `worldstates` is empty!");
return;
}
@@ -2850,7 +2850,7 @@ void World::LoadWorldStates()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Setting a worldstate will save it to DB