Fix compile under windows

This commit is contained in:
Spp
2012-08-03 15:54:54 +02:00
parent 55ce180f28
commit 634776e0bc
38 changed files with 334 additions and 334 deletions
+2 -2
View File
@@ -56,7 +56,7 @@ void LoadSkillDiscoveryTable()
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
return;
}
@@ -154,7 +154,7 @@ void LoadSkillDiscoveryTable()
}
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
+2 -2
View File
@@ -61,7 +61,7 @@ void LoadSkillExtraItemTable()
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
return;
}
@@ -111,7 +111,7 @@ void LoadSkillExtraItemTable()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)