Scripts/Icecrown Citadel: More code style cleanup

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-11-20 23:50:09 +01:00
parent 2a039e726a
commit 632a976b05
5 changed files with 20 additions and 16 deletions
@@ -365,7 +365,7 @@ class boss_deathbringer_saurfang : public CreatureScript
instance->HandleGameObject(instance->GetData64(GO_SAURFANG_S_DOOR), false); instance->HandleGameObject(instance->GetData64(GO_SAURFANG_S_DOOR), false);
} }
void SpellHitTarget(Unit* target, const SpellEntry* spell) void SpellHitTarget(Unit* target, SpellEntry const* spell)
{ {
switch (spell->Id) switch (spell->Id)
{ {
@@ -110,7 +110,11 @@ class boss_festergut : public CreatureScript
if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true)) if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true))
{ {
gasDummyGUID = gasDummy->GetGUID(); gasDummyGUID = gasDummy->GetGUID();
_RemoveBlight(); for (uint8 i = 0; i < 3; ++i)
{
gasDummy->RemoveAurasDueToSpell(gaseousBlight[i]);
gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
}
} }
instance->SetBossState(DATA_FESTERGUT, NOT_STARTED); instance->SetBossState(DATA_FESTERGUT, NOT_STARTED);
@@ -160,7 +164,7 @@ class boss_festergut : public CreatureScript
// don't enter combat // don't enter combat
} }
void SpellHitTarget(Unit* target, const SpellEntry* spell) void SpellHitTarget(Unit* target, SpellEntry const* spell)
{ {
if (spell->Id == PUNGENT_BLIGHT_HELPER) if (spell->Id == PUNGENT_BLIGHT_HELPER)
target->RemoveAurasDueToSpell(INOCULATED_HELPER); target->RemoveAurasDueToSpell(INOCULATED_HELPER);
@@ -257,7 +257,7 @@ class boss_lady_deathwhisper : public CreatureScript
if (livingAddEntries.size() >= 5) if (livingAddEntries.size() >= 5)
{ {
if (Player *player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{ {
if (Group* group = player->GetGroup()) if (Group* group = player->GetGroup())
{ {
@@ -499,7 +499,7 @@ class boss_lady_deathwhisper : public CreatureScript
DoCast(cultist, SPELL_DARK_MARTYRDOM_T); DoCast(cultist, SPELL_DARK_MARTYRDOM_T);
} }
void SpellHitTarget(Unit* target, const SpellEntry* spell) void SpellHitTarget(Unit* target, SpellEntry const* spell)
{ {
if (spell->Id == SPELL_DARK_MARTYRDOM_T) if (spell->Id == SPELL_DARK_MARTYRDOM_T)
{ {
@@ -572,7 +572,7 @@ class npc_cult_fanatic : public CreatureScript
events.ScheduleEvent(EVENT_CULTIST_DARK_MARTYRDOM, urand(18000, 32000)); events.ScheduleEvent(EVENT_CULTIST_DARK_MARTYRDOM, urand(18000, 32000));
} }
void SpellHit(Unit* /*caster*/, const SpellEntry* spell) void SpellHit(Unit* /*caster*/, SpellEntry const* spell)
{ {
if (spell->Id == SPELL_DARK_TRANSFORMATION) if (spell->Id == SPELL_DARK_TRANSFORMATION)
me->UpdateEntry(NPC_DEFORMED_FANATIC); me->UpdateEntry(NPC_DEFORMED_FANATIC);
@@ -650,7 +650,7 @@ class npc_cult_adherent : public CreatureScript
events.ScheduleEvent(EVENT_CULTIST_DARK_MARTYRDOM, urand(18000, 32000)); events.ScheduleEvent(EVENT_CULTIST_DARK_MARTYRDOM, urand(18000, 32000));
} }
void SpellHit(Unit* /*caster*/, const SpellEntry* spell) void SpellHit(Unit* /*caster*/, SpellEntry const* spell)
{ {
if (spell->Id == SPELL_DARK_EMPOWERMENT) if (spell->Id == SPELL_DARK_EMPOWERMENT)
me->UpdateEntry(NPC_EMPOWERED_ADHERENT); me->UpdateEntry(NPC_EMPOWERED_ADHERENT);
@@ -734,7 +734,7 @@ class npc_vengeful_shade : public CreatureScript
me->AddAura(SPELL_VENGEFUL_BLAST_PASSIVE, me); me->AddAura(SPELL_VENGEFUL_BLAST_PASSIVE, me);
} }
void SpellHitTarget(Unit* /*pTarget*/, const SpellEntry* spell) void SpellHitTarget(Unit* /*target*/, SpellEntry const* spell)
{ {
switch (spell->Id) switch (spell->Id)
{ {
@@ -686,7 +686,7 @@ class npc_volatile_ooze : public CreatureScript
newTargetSelectTimer = 0; newTargetSelectTimer = 0;
} }
void SpellHitTarget(Unit* /*pTarget*/, const SpellEntry* spell) void SpellHitTarget(Unit* /*target*/, SpellEntry const* spell)
{ {
SpellEntry const* explode = sSpellStore.LookupEntry(SPELL_OOZE_ERUPTION); SpellEntry const* explode = sSpellStore.LookupEntry(SPELL_OOZE_ERUPTION);
explode = sSpellMgr.GetSpellForDifficultyFromSpell(explode, me); explode = sSpellMgr.GetSpellForDifficultyFromSpell(explode, me);
@@ -42,19 +42,19 @@ class icecrown_citadel_teleport : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go) bool OnGossipHello(Player* player, GameObject* go)
{ {
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Light's Hammer.", GOSSIP_SENDER_ICC_PORT, LIGHT_S_HAMMER_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Light's Hammer.", GOSSIP_SENDER_ICC_PORT, LIGHT_S_HAMMER_TELEPORT);
if (InstanceScript* pInstance = go->GetInstanceScript()) if (InstanceScript* instance = go->GetInstanceScript())
{ {
if (pInstance->GetBossState(DATA_LORD_MARROWGAR) == DONE) if (instance->GetBossState(DATA_LORD_MARROWGAR) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Oratory of the Damned.", GOSSIP_SENDER_ICC_PORT, ORATORY_OF_THE_DAMNED_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Oratory of the Damned.", GOSSIP_SENDER_ICC_PORT, ORATORY_OF_THE_DAMNED_TELEPORT);
if (pInstance->GetBossState(DATA_LADY_DEATHWHISPER) == DONE) if (instance->GetBossState(DATA_LADY_DEATHWHISPER) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Rampart of Skulls.", GOSSIP_SENDER_ICC_PORT, RAMPART_OF_SKULLS_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Rampart of Skulls.", GOSSIP_SENDER_ICC_PORT, RAMPART_OF_SKULLS_TELEPORT);
if (pInstance->GetBossState(DATA_GUNSHIP_EVENT) == DONE) if (instance->GetBossState(DATA_GUNSHIP_EVENT) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Deathbringer's Rise.", GOSSIP_SENDER_ICC_PORT, DEATHBRINGER_S_RISE_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Deathbringer's Rise.", GOSSIP_SENDER_ICC_PORT, DEATHBRINGER_S_RISE_TELEPORT);
if (pInstance->GetBossState(DATA_DEATHBRINGER_SAURFANG) == DONE) if (instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT);
if (pInstance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE) if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT);
if (pInstance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && pInstance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && pInstance->GetBossState(DATA_SINDRAGOSA) == DONE) if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && instance->GetBossState(DATA_SINDRAGOSA) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to The Frozen Throne", GOSSIP_SENDER_ICC_PORT, FROZEN_THRONE_TELEPORT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to The Frozen Throne", GOSSIP_SENDER_ICC_PORT, FROZEN_THRONE_TELEPORT);
} }