*(awe)some changes to triggering spell/aura effects:
*do not use original caster for trigger spell/trigger spell with value effects *correct caster selection for force cast/trigger spell/trigger spell with value spell effects --HG-- branch : trunk
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@@ -180,6 +180,7 @@ enum SpellLinkedType
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SPELL_LINK_REMOVE = 0,
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};
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Unit * GetTriggeredSpellCaster(SpellEntry const * spellInfo, Unit * caster, Unit * target);
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SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo);
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AuraState GetSpellAuraState(SpellEntry const * spellInfo);
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