[svn] *** Source Mangos ***

*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.

** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-05 09:22:56 -06:00
parent a1981ecc77
commit 62ed044d08
23 changed files with 301 additions and 106 deletions
+3 -3
View File
@@ -703,7 +703,7 @@ void OutdoorPvPObjectiveEP_PWT::SummonFlightMaster(uint32 team)
GossipOption gso;
gso.Action = GOSSIP_OPTION_OUTDOORPVP;
gso.GossipId = 0;
gso.Option.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_NPT));
gso.OptionText.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_NPT));
gso.Id = 50;
gso.Icon = 0;
gso.NpcFlag = 0;
@@ -711,7 +711,7 @@ void OutdoorPvPObjectiveEP_PWT::SummonFlightMaster(uint32 team)
gso.Action = GOSSIP_OPTION_OUTDOORPVP;
gso.GossipId = 0;
gso.Option.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_EWT));
gso.OptionText.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_EWT));
gso.Id = 50;
gso.Icon = 0;
gso.NpcFlag = 0;
@@ -719,7 +719,7 @@ void OutdoorPvPObjectiveEP_PWT::SummonFlightMaster(uint32 team)
gso.Action = GOSSIP_OPTION_OUTDOORPVP;
gso.GossipId = 0;
gso.Option.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_CGT));
gso.OptionText.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_CGT));
gso.Id = 50;
gso.Icon = 0;
gso.NpcFlag = 0;