[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
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@@ -191,6 +191,7 @@ class ChatHandler
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bool HandleReloadLootTemplatesSkinningCommand(const char* args);
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bool HandleReloadTrinityStringCommand(const char* args);
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bool HandleReloadNpcGossipCommand(const char* args);
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bool HandleReloadNpcOptionCommand(const char* args);
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bool HandleReloadNpcTrainerCommand(const char* args);
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bool HandleReloadNpcVendorCommand(const char* args);
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bool HandleReloadQuestAreaTriggersCommand(const char* args);
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