Fix Script Violet Hold

- fix event reset if wipe at a boss
- fix boss not random again after a wipe
- fix erekem guard handling
- fix portal random location
- fix save and load data
- fix world state display for wave count
- fix some timers
- fix mob_erekem_guard set on correct creature_template entry

Still WIP.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-01-28 20:22:11 +01:00
parent 4d0960e630
commit 62cd3ff865
6 changed files with 178 additions and 143 deletions
+1 -1
View File
@@ -1318,7 +1318,7 @@ UPDATE `creature_template` SET `ScriptName`='boss_ichoron' WHERE `entry`=29313;
UPDATE `creature_template` SET `ScriptName`='mob_ichor_globule' WHERE `entry`=29321;
UPDATE `creature_template` SET `ScriptName`='boss_zuramat' WHERE `entry`=29314;
UPDATE `creature_template` SET `ScriptName`='boss_erekem' WHERE `entry`=29315;
UPDATE `creature_template` SET `ScriptName`='mob_erekem_guard' WHERE `entry`=32226;
UPDATE `creature_template` SET `ScriptName`='mob_erekem_guard' WHERE `entry`=29395;
UPDATE `creature_template` SET `ScriptName`='boss_moragg' WHERE `entry`=29316;
UPDATE `creature_template` SET `ScriptName`='boss_xevozz' WHERE `entry`=29266;
UPDATE `creature_template` SET `ScriptName`='mob_ethereal_sphere' WHERE `entry`=29271;
@@ -0,0 +1 @@
UPDATE `creature_template` SET `ScriptName`='mob_erekem_guard' WHERE `entry`=29395;
@@ -11,18 +11,19 @@ update creature_template set scriptname = '' where entry = '';
*** SQL END ***/
#include "ScriptedPch.h"
#include "violet_hold.h"
#include "SpellId.h"
enum Spells
{
SPELL_BLOODLUST = 54516,
SPELL_BREAK_BONDS = 59463,
SPELL_CHAIN_HEAL = 54481,
H_SPELL_CHAIN_HEAL = 59473,
SPELL_EARTH_SHIELD = 54479,
H_SPELL_EARTH_SHIELD = 59471,
SPELL_EARTH_SHOCK = 54511,
SPELL_LIGHTNING_BOLT = 53044,
SPELL_STORMSTRIKE = 51876
SPELL_BLOODLUST = SPELL_BLOODLUST_54516,
SPELL_BREAK_BONDS = SPELL_BREAK_BONDS_59463,
SPELL_CHAIN_HEAL = SPELL_CHAIN_HEAL_54481,
H_SPELL_CHAIN_HEAL = SPELL_CHAIN_HEAL_59473,
SPELL_EARTH_SHIELD = SPELL_EARTH_SHIELD_54479,
H_SPELL_EARTH_SHIELD = SPELL_EARTH_SHIELD_59471,
SPELL_EARTH_SHOCK = SPELL_EARTH_SHOCK_54511,
SPELL_LIGHTNING_BOLT = SPELL_LIGHTNING_BOLT_53044,
SPELL_STORMSTRIKE = SPELL_STORMSTRIKE_51876
};
//not in db
@@ -65,13 +66,19 @@ struct TRINITY_DLL_DECL boss_erekemAI : public ScriptedAI
uiEarthShieldTimer = 20000;
if (pInstance)
{
pGuard1 = pInstance->instance->GetCreature(pInstance->GetData(DATA_EREKEM_GUARD_1));
pGuard2 = pInstance->instance->GetCreature(pInstance->GetData(DATA_EREKEM_GUARD_2));
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1));
if (pGuard1 && !pGuard1->isAlive())
pGuard1->Respawn();
pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2));
if (pGuard2 && !pGuard2->isAlive())
pGuard2->Respawn();
}
void AttackStart(Unit* pWho)
@@ -85,16 +92,36 @@ struct TRINITY_DLL_DECL boss_erekemAI : public ScriptedAI
m_creature->SetInCombatWith(pWho);
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
if (pInstance)
{
if (pGuard1)
{
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard1->getVictim() && pGuard1->AI())
pGuard1->AI()->AttackStart(pWho);
}
if (pGuard2)
{
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard2->getVictim() && pGuard2->AI())
pGuard2->AI()->AttackStart(pWho);
}
}
}
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, DUNGEON_MODE(SPELL_EARTH_SHIELD, H_SPELL_EARTH_SHIELD));
if (pInstance)
{
pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1));
pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2));
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
@@ -185,11 +212,11 @@ struct TRINITY_DLL_DECL boss_erekemAI : public ScriptedAI
Creature* GetChainHealTarget()
{
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 85)
if (HealthBelowPct(85))
return m_creature;
if (pGuard1 && pGuard1->isAlive() && (pGuard1->GetHealth()*100 / pGuard1->GetMaxHealth() <= 75))
if (pGuard1 && pGuard1->isAlive() && (pGuard1->GetHealth()*100 <= pGuard1->GetMaxHealth() * 75))
return pGuard1;
if (pGuard2 && pGuard2->isAlive() && (pGuard2->GetHealth()*100 / pGuard2->GetMaxHealth() <= 75))
if (pGuard2 && pGuard2->isAlive() && (pGuard2->GetHealth()*100 <= pGuard2->GetMaxHealth() * 75))
return pGuard2;
return NULL;
}
@@ -9,13 +9,14 @@
2 - Cyanigosa*/
/* Violet hold bosses:
0 - Moragg
1 - Erekem
2 - Ichoron
3 - Lavanthor
4 - Xevozz
5 - Zuramat
6 - Cyanigosa */
1 - Moragg
2 - Erekem
3 - Ichoron
4 - Lavanthor
5 - Xevozz
6 - Zuramat
7 - Cyanigosa */
enum GameObjects
{
GO_MAIN_DOOR = 191723,
@@ -30,20 +31,14 @@ enum GameObjects
GO_INTRO_ACTIVATION_CRYSTAL = 193615,
GO_ACTIVATION_CRYSTAL = 193611
};
enum Spells
{
SPELL_PORTAL_CHANNEL = 58012
};
struct Location
{
float x,y,z,orientation;
};
const Location PortalLocation[] =
const Position PortalLocation[] =
{
{1936.07, 803.198, 53.3749, 3.12414},
{1877.51, 850.104, 44.6599, 4.7822 },
{1890.64, 753.471, 48.7224, 1.71042}
};
struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
{
instance_violet_hold(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
@@ -81,8 +76,6 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
uint8 m_auiEncounter[MAX_ENCOUNTER];
uint8 uiCountErekemGuards;
uint8 uiCountActivationCrystals;
uint8 uiPlayersDead;
uint8 uiMaxPlayerCount;
bool bActive;
bool bWiped;
@@ -112,13 +105,11 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
uiRemoveNpc = 0;
uiWaveCount = 0;
uiLocation = 0;
uiLocation = urand(0,2);
uiFirstBoss = 0;
uiSecondBoss = 0;
uiCountErekemGuards = 0;
uiCountActivationCrystals = 0;
uiPlayersDead = 0;
uiMaxPlayerCount = 0;
uiActivationTimer = 5000;
@@ -157,7 +148,10 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
break;
case CREATURE_EREKEM_GUARD:
if (uiCountErekemGuards < 2)
{
uiErekemGuard[uiCountErekemGuards++] = pCreature->GetGUID();
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
}
break;
case CREATURE_MORAGG:
uiMoragg = pCreature->GetGUID();
@@ -169,6 +163,12 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
uiSinclari = pCreature->GetGUID();
break;
}
if (add && (pCreature->GetGUID() == uiFirstBoss || pCreature->GetGUID() == uiSecondBoss))
{
pCreature->AllLootRemovedFromCorpse();
pCreature->RemoveLootMode(1);
}
}
void OnGameObjectCreate(GameObject* pGo, bool add)
@@ -258,99 +258,77 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
void SpawnPortal()
{
Creature *pSinclari = instance->GetCreature(uiSinclari);
if (pSinclari)
{
if (Creature *pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL,PortalLocation[uiLocation].x,PortalLocation[uiLocation].y,
PortalLocation[uiLocation].z,PortalLocation[uiLocation].orientation,
TEMPSUMMON_CORPSE_DESPAWN,900000))
{
uint32 entry = urand(0, 1) ? CREATURE_PORTAL_GUARDIAN : CREATURE_PORTAL_KEEPER;
if (Creature *pPortalKeeper = pPortal->SummonCreature(entry,PortalLocation[uiLocation].x, PortalLocation[uiLocation].y,
PortalLocation[uiLocation].z, PortalLocation[uiLocation].orientation,
TEMPSUMMON_DEAD_DESPAWN,900000))
pPortal->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL,false);
uiLocation = (++uiLocation)%3;
}
}
if (Creature *pSinclari = instance->GetCreature(uiSinclari))
if (Creature *pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL,PortalLocation[uiLocation],TEMPSUMMON_CORPSE_DESPAWN))
uiLocation = (uiLocation+urand(1,2))%3;
}
void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
{
Creature* pBoss = NULL;
switch(uiBoss)
{
case 0: //Moragg
case BOSS_MORAGG:
HandleGameObject(uiMoraggCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiMoragg))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case 1: //Erekem
case BOSS_EREKEM:
HandleGameObject(uiErekemCell, bForceRespawn);
HandleGameObject(uiErekemRightGuardCell, bForceRespawn);
HandleGameObject(uiErekemLeftGuardCell, bForceRespawn);
if (pBoss = instance->GetCreature(uiErekem))
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (bForceRespawn)
pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
else
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
}
if (pBoss = instance->GetCreature(uiErekemGuard[0]))
if (Creature* pGuard2 = instance->GetCreature(uiErekemGuard[1]))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
if (pBoss = instance->GetCreature(uiErekemGuard[1]))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (bForceRespawn)
pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
else
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 2: //Ichoron
case BOSS_ICHORON:
HandleGameObject(uiIchoronCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiIchoron))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case 3: //Lavanthor
case BOSS_LAVANTHOR:
HandleGameObject(uiLavanthorCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiLavanthor))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case 4: //Xevozz
case BOSS_XEVOZZ:
HandleGameObject(uiXevozzCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiXevozz))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case 5: //Zuramat
case BOSS_ZURAMAT:
HandleGameObject(uiZuramatCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiZuramat))
{
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
}
if (!bForceRespawn && pBoss)
{
pBoss->AllLootRemovedFromCorpse();
if (pBoss->isDead())
{
// respawn but avoid to be looted again
pBoss->Respawn();
pBoss->RemoveLootMode(1);
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
SetData(DATA_WAVE_COUNT,0);
uiWaveCount = 0;
}
@@ -358,25 +336,30 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
void AddWave()
{
DoUpdateWorldState(WORLD_STATE_VH, uiWaveCount);
DoUpdateWorldState(WORLD_STATE_VH, 1);
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, uiWaveCount);
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, 100); // TODO
switch(uiWaveCount)
{
case 6:
uiFirstBoss = rand()%6;
if (uiFirstBoss == 0)
uiFirstBoss = urand(1,6);
StartBossEncounter(uiFirstBoss);
break;
case 12:
uiSecondBoss = rand()%6;
while (uiSecondBoss == uiFirstBoss)
uiSecondBoss = rand()%6;
if (uiSecondBoss == 0)
do
{
uiSecondBoss = urand(1,6);
} while (uiSecondBoss == uiFirstBoss);
StartBossEncounter(uiSecondBoss);
break;
case 18:
{
Creature *pSinclari = instance->GetCreature(uiSinclari);
if (pSinclari)
pSinclari->SummonCreature(CREATURE_CYANIGOSA,PortalLocation[0].x,PortalLocation[0].y,
PortalLocation[0].z,PortalLocation[0].orientation,TEMPSUMMON_DEAD_DESPAWN,0);
pSinclari->SummonCreature(CREATURE_CYANIGOSA,PortalLocation[0],TEMPSUMMON_DEAD_DESPAWN);
break;
}
case 1:
@@ -388,8 +371,8 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
if (!bWiped)
SpawnPortal();
bWiped = false;
break;
}
bActive = true;
}
uint64 GetData64(uint32 identifier)
@@ -425,8 +408,11 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "V H " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << uiFirstBoss << " " << uiSecondBoss;
saveStream << "V H " << (uint16)m_auiEncounter[0]
<< " " << (uint16)m_auiEncounter[1]
<< " " << (uint16)m_auiEncounter[2]
<< " " << (uint16)uiFirstBoss
<< " " << (uint16)uiSecondBoss;
str_data = saveStream.str();
@@ -467,28 +453,20 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
OUT_LOAD_INST_DATA_COMPLETE;
}
void CountPlayers(bool bCheckState = false)
{
if (!bCheckState)
{
uiMaxPlayerCount = 0;
Map::PlayerList const &players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
++uiMaxPlayerCount;
}else
bool CheckWipe()
{
Map::PlayerList const &players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
Player* pPlayer = itr->getSource();
if (pPlayer->isGameMaster())
continue;
if (pPlayer->isDead() && !pPlayer->isGameMaster())
++uiPlayersDead;
else if (pPlayer->isAlive() && !pPlayer->isGameMaster())
uiPlayersDead = 0;
if (pPlayer->isAlive())
return false;
}
}
return true;
}
void Update(uint32 diff)
@@ -506,11 +484,8 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
} else uiActivationTimer -= diff;
}
CountPlayers(true);
CountPlayers(false);
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
if (pMainDoor->GetGoState() != GO_STATE_ACTIVE && uiPlayersDead >= uiMaxPlayerCount)
if (pMainDoor->GetGoState() != GO_STATE_ACTIVE && CheckWipe())
{
SetData(DATA_REMOVE_NPC, 1);
StartBossEncounter(uiFirstBoss, false);
@@ -3,7 +3,7 @@
#define GOSSIP_START_EVENT "Get your people to safety, we'll keep the Blue Dragonflight's forces at bay."
#define GOSSIP_ITEM_1 "Activate the crystals when we get in trouble, right"
#define SPAWN_TIME 15000
#define SPAWN_TIME 20000
enum PortalCreatures
{
@@ -17,6 +17,11 @@ enum PortalCreatures
CREATURE_AZURE_STALKER = 32191
};
enum Spells
{
SPELL_PORTAL_CHANNEL = 58012
};
enum eSinclari
{
NPC_VIOLET_HOLD_GUARD = 30659,
@@ -69,7 +74,10 @@ struct TRINITY_DLL_DECL npc_sinclariAI : public ScriptedAI
return;
if (pInstance)
{
pInstance->SetData(DATA_WAVE_COUNT,1);
pInstance->SetData(DATA_REMOVE_NPC,0); // might not have been reset after a wipe on a boss.
}
//She should not be despawned, she will be used by the instance to summon some npcs
m_creature->SetVisibility(VISIBILITY_OFF);
@@ -178,12 +186,14 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
}
uint32 uiSpawnTimer;
bool bPortalGuardianOrKeeperSpawn;
ScriptedInstance *pInstance;
void Reset()
{
uiSpawnTimer = 3000;
uiSpawnTimer = 10000;
bPortalGuardianOrKeeperSpawn = false;
}
void EnterCombat(Unit *who) {}
@@ -199,19 +209,27 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
if (uiSpawnTimer <= diff)
{
uint8 k = pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
if (bPortalGuardianOrKeeperSpawn)
{
uint8 k = pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 2 : 3;
for (uint8 i = 0; i < k; ++i)
{
if (Creature* pSummon = m_creature->SummonCreature(RAND(CREATURE_AZURE_CAPTAIN,CREATURE_AZURE_RAIDER,CREATURE_AZURE_STALKER,CREATURE_AZURE_SORCEROR),
m_creature->GetPositionX()+urand(0,2), m_creature->GetPositionY()+urand(0,2),
m_creature->GetPositionZ(),m_creature->GetOrientation(),
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
uint32 entry = RAND(CREATURE_AZURE_CAPTAIN,CREATURE_AZURE_RAIDER,CREATURE_AZURE_STALKER,CREATURE_AZURE_SORCEROR);
if (Creature* pSummon = DoSummon(entry, m_creature, 2.0f, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT))
pSummon->GetMotionMaster()->MovePoint(0, DoorPosition);
}
}
else
{
bPortalGuardianOrKeeperSpawn = true;
uint32 entry = RAND(CREATURE_PORTAL_GUARDIAN, CREATURE_PORTAL_KEEPER);
if (Creature *pPortalKeeper = DoSummon(entry, m_creature, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
m_creature->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL, false);
}
uiSpawnTimer = SPAWN_TIME;
} else uiSpawnTimer -= diff;
if (!m_creature->IsNonMeleeSpellCasted(false))
if (bPortalGuardianOrKeeperSpawn && !m_creature->IsNonMeleeSpellCasted(false))
{
m_creature->Kill(m_creature, false);
m_creature->RemoveCorpse();
@@ -49,9 +49,23 @@ enum Data64
DATA_SINCLARI
};
enum Bosses
{
BOSS_NONE, // 0 used as marker for not yet randomized
BOSS_MORAGG,
BOSS_EREKEM,
BOSS_ICHORON,
BOSS_LAVANTHOR,
BOSS_XEVOZZ,
BOSS_ZURAMAT,
BOSS_CYANIGOSA
};
enum WorldStates
{
WORLD_STATE_VH = 3816
WORLD_STATE_VH = 3816,
WORLD_STATE_VH_PRISON_STATE = 3815,
WORLD_STATE_VH_WAVE_COUNT = 3810,
};
#endif