[8203] Correcttly re-apply level scaled item stat mods at player level change. Author: Trogvar
--HG-- branch : trunk
This commit is contained in:
@@ -5217,6 +5217,8 @@ bool ChatHandler::HandleResetLevelCommand(const char * args)
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? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
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: sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
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target->_ApplyAllLevelScaleItemMods(false);
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target->SetLevel(start_level);
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target->InitRunes();
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target->InitStatsForLevel(true);
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@@ -5225,6 +5227,8 @@ bool ChatHandler::HandleResetLevelCommand(const char * args)
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target->InitTalentForLevel();
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target->SetUInt32Value(PLAYER_XP,0);
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target->_ApplyAllLevelScaleItemMods(true);
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// reset level for pet
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if(Pet* pet = target->GetPet())
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pet->SynchronizeLevelWithOwner();
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+31
-5
@@ -2460,9 +2460,12 @@ void Player::GiveLevel(uint32 level)
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SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level));
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//update level, max level of skills
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if(getLevel()!= level)
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m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
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m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
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_ApplyAllLevelScaleItemMods(false);
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SetLevel(level);
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UpdateSkillsForLevel ();
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// save base values (bonuses already included in stored stats
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@@ -2490,6 +2493,8 @@ void Player::GiveLevel(uint32 level)
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SetPower(POWER_FOCUS, 0);
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SetPower(POWER_HAPPINESS, 0);
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_ApplyAllLevelScaleItemMods(true);
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// update level to hunter/summon pet
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if (Pet* pet = GetPet())
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pet->SynchronizeLevelWithOwner();
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@@ -6666,13 +6671,16 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
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sLog.outDebug("_ApplyItemMods complete.");
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}
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void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply)
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void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
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{
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if(slot >= INVENTORY_SLOT_BAG_END || !proto)
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return;
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ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : 0;
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ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(getLevel()) : 0;
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ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
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ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(getLevel()) : NULL;
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if(only_level_scale && !(ssd && ssv))
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return;
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for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
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{
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@@ -7439,6 +7447,24 @@ void Player::_ApplyAllItemMods()
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sLog.outDebug("_ApplyAllItemMods complete.");
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}
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void Player::_ApplyAllLevelScaleItemMods(bool apply)
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{
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for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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if(m_items[i])
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{
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if(m_items[i]->IsBroken())
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continue;
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ItemPrototype const *proto = m_items[i]->GetProto();
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if(!proto)
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continue;
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_ApplyItemBonuses(proto,i, apply, true);
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}
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}
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}
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void Player::_ApplyAmmoBonuses()
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{
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// check ammo
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+2
-1
@@ -1815,7 +1815,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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void _ApplyItemMods(Item *item,uint8 slot,bool apply);
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void _RemoveAllItemMods();
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void _ApplyAllItemMods();
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void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
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void _ApplyAllLevelScaleItemMods(bool apply);
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void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
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void _ApplyAmmoBonuses();
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bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
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void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
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