*Comment out equipments changes in Nalorakk's script.
*TODO: Find the correct id. --HG-- branch : trunk
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@@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
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Berserk_Timer = 600000;
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inBearForm = false;
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m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
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// m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); // TODO: find the correct equipment id
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}
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void SendAttacker(Unit *pTarget)
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@@ -359,7 +359,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
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{
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if (inBearForm)
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{
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m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
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// m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
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m_creature->MonsterYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_YELL_TOTROLL);
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m_creature->RemoveAurasDueToSpell(SPELL_BEARFORM);
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@@ -371,7 +371,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
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}
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else
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{
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m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0);
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// m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0);
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m_creature->MonsterYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_YELL_TOBEAR);
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DoCast(m_creature, SPELL_BEARFORM, true);
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