Merge pull request #14491 from doctaweeks/fixes-for-6.x

Fixes for 6.x
This commit is contained in:
Carbenium
2015-04-05 00:16:36 +02:00
59 changed files with 89 additions and 90 deletions
+1 -1
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@@ -49,7 +49,7 @@ namespace Battlenet
void Read() override; void Read() override;
std::string ToString() const override; std::string ToString() const override;
void CallHandler(Session* session); void CallHandler(Session* session) override;
std::string Channel; std::string Channel;
std::string ItemName; std::string ItemName;
@@ -952,7 +952,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); } void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = UI64LIT(0)); static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = UI64LIT(0));
bool SetInPhase(uint32 id, bool update, bool apply); bool SetInPhase(uint32 id, bool update, bool apply) override;
void EnableCollision(bool enable); void EnableCollision(bool enable);
void Use(Unit* user); void Use(Unit* user);
+2 -2
View File
@@ -21656,9 +21656,9 @@ void Player::SetPvP(bool state)
(*itr)->SetPvP(state); (*itr)->SetPvP(state);
} }
void Player::UpdatePvP(bool state, bool override) void Player::UpdatePvP(bool state, bool _override)
{ {
if (!state || override) if (!state || _override)
{ {
SetPvP(state); SetPvP(state);
pvpInfo.EndTimer = 0; pvpInfo.EndTimer = 0;
+2 -2
View File
@@ -2236,7 +2236,7 @@ class Player : public Unit, public GridObject<Player>
int32 CalculateCorpseReclaimDelay(bool load = false); int32 CalculateCorpseReclaimDelay(bool load = false);
void SendCorpseReclaimDelay(uint32 delay); void SendCorpseReclaimDelay(uint32 delay);
uint32 GetBlockPercent() const { return GetUInt32Value(PLAYER_SHIELD_BLOCK); } uint32 GetBlockPercent() const override { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
bool CanParry() const { return m_canParry; } bool CanParry() const { return m_canParry; }
void SetCanParry(bool value); void SetCanParry(bool value);
bool CanBlock() const { return m_canBlock; } bool CanBlock() const { return m_canBlock; }
@@ -2601,7 +2601,7 @@ class Player : public Unit, public GridObject<Player>
void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply); void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply);
void SendMovementSetCollisionHeight(float height); void SendMovementSetCollisionHeight(float height);
bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
//! Return collision height sent to client //! Return collision height sent to client
float GetCollisionHeight(bool mounted) const; float GetCollisionHeight(bool mounted) const;
+1 -1
View File
@@ -1957,7 +1957,7 @@ class Unit : public WorldObject
void SetVisible(bool x); void SetVisible(bool x);
// common function for visibility checks for player/creatures with detection code // common function for visibility checks for player/creatures with detection code
bool SetInPhase(uint32 id, bool update, bool apply); bool SetInPhase(uint32 id, bool update, bool apply) override;
void UpdateObjectVisibility(bool forced = true) override; void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
@@ -126,7 +126,7 @@ public:
if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp)) if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp))
return false; return false;
// check distance from the beam // check distance from the beam
return (abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn, yn, xp, yp) < 1.5f); return (std::abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn, yn, xp, yp) < 1.5f);
} }
float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance
@@ -268,7 +268,7 @@ public:
return ObjectGuid::Empty; return ObjectGuid::Empty;
} }
void Load(char const* chrIn) void Load(char const* chrIn) override
{ {
if (!chrIn) if (!chrIn)
{ {
@@ -1657,7 +1657,7 @@ public:
{ {
npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); } npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
void Reset() override { } void Reset() override { }
void AttackStart(Unit* /*who*/) { } // very sample, just don't make them aggreesive override void AttackStart(Unit* /*who*/) override { } // very sample, just don't make them aggreesive
void UpdateAI(uint32 /*diff*/) override { } void UpdateAI(uint32 /*diff*/) override { }
void JustDied(Unit* /*killer*/) override { } void JustDied(Unit* /*killer*/) override { }
}; };
@@ -236,7 +236,7 @@ public:
OUT_LOAD_INST_DATA_COMPLETE; OUT_LOAD_INST_DATA_COMPLETE;
} }
void Update(uint32 uiDiff) void Update(uint32 uiDiff) override
{ {
if (GetData(TYPE_FENRUS) != DONE) if (GetData(TYPE_FENRUS) != DONE)
return; return;
@@ -230,7 +230,7 @@ class instance_zulaman : public InstanceMapScript
} }
} }
void Update(uint32 diff) void Update(uint32 diff) override
{ {
if (events.Empty()) if (events.Empty())
return; return;
@@ -108,7 +108,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE) if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{ {
@@ -74,7 +74,7 @@ public:
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09) if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
{ {
@@ -85,7 +85,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) void WaypointReached(uint32 waypointId) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -66,7 +66,7 @@ public:
{ {
npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { } npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId) void WaypointReached(uint32 waypointId) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -109,13 +109,13 @@ public:
void Reset() override { } void Reset() override { }
void EnterCombat(Unit* who) void EnterCombat(Unit* who) override
{ {
Talk(SAY_AGGRO, who); Talk(SAY_AGGRO, who);
} }
}; };
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_ESCORTING) if (quest->GetQuestId() == QUEST_ESCORTING)
{ {
@@ -421,7 +421,7 @@ public:
gossipStep = 0; gossipStep = 0;
} }
void AttackStart(Unit* who) void AttackStart(Unit* who) override
{ {
if (who && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) if (who && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
npc_escortAI::AttackStart(who); npc_escortAI::AttackStart(who);
@@ -177,7 +177,7 @@ class npc_harbinger_of_flame : public CreatureScript
{ {
} }
void EnterCombat(Unit* /*target*/) void EnterCombat(Unit* /*target*/) override
{ {
if (Creature* bird = ObjectAccessor::GetCreature(*me, me->GetChannelObjectGuid())) if (Creature* bird = ObjectAccessor::GetCreature(*me, me->GetChannelObjectGuid()))
DoZoneInCombat(bird, 200.0f); DoZoneInCombat(bird, 200.0f);
@@ -277,7 +277,7 @@ class npc_blazing_monstrosity : public CreatureScript
AlysrazorTrashEvaded(me); AlysrazorTrashEvaded(me);
} }
void EnterCombat(Unit* /*target*/) void EnterCombat(Unit* /*target*/) override
{ {
DoZoneInCombat(); DoZoneInCombat();
me->RemoveAurasDueToSpell(SPELL_SLEEP_ULTRA_HIGH_PRIORITY); me->RemoveAurasDueToSpell(SPELL_SLEEP_ULTRA_HIGH_PRIORITY);
@@ -76,7 +76,7 @@ public:
} }
} }
void Update(uint32 /*diff*/) void Update(uint32 /*diff*/) override
{ {
if (WardKeeperDeath == WARD_KEEPERS_NR) if (WardKeeperDeath == WARD_KEEPERS_NR)
if (GameObject* go = instance->GetGameObject(DoorWardGUID)) if (GameObject* go = instance->GetGameObject(DoorWardGUID))
@@ -57,7 +57,7 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript
} }
} }
bool SetBossState(uint32 bossId, EncounterState state) bool SetBossState(uint32 bossId, EncounterState state) override
{ {
if (!InstanceScript::SetBossState(bossId, state)) if (!InstanceScript::SetBossState(bossId, state))
return false; return false;
@@ -99,7 +99,7 @@ struct boss_twinemperorsAI : public ScriptedAI
uint32 EnrageTimer; uint32 EnrageTimer;
virtual bool IAmVeklor() = 0; virtual bool IAmVeklor() = 0;
virtual void Reset() = 0; virtual void Reset() override = 0;
virtual void CastSpellOnBug(Creature* target) = 0; virtual void CastSpellOnBug(Creature* target) = 0;
void TwinReset() void TwinReset()
@@ -400,7 +400,7 @@ public:
struct boss_veknilashAI : public boss_twinemperorsAI struct boss_veknilashAI : public boss_twinemperorsAI
{ {
bool IAmVeklor() {return false;} bool IAmVeklor() override {return false;}
boss_veknilashAI(Creature* creature) : boss_twinemperorsAI(creature) boss_veknilashAI(Creature* creature) : boss_twinemperorsAI(creature)
{ {
Initialize(); Initialize();
@@ -425,7 +425,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
} }
void CastSpellOnBug(Creature* target) void CastSpellOnBug(Creature* target) override
{ {
target->setFaction(14); target->setFaction(14);
target->AI()->AttackStart(me->getThreatManager().getHostilTarget()); target->AI()->AttackStart(me->getThreatManager().getHostilTarget());
@@ -488,7 +488,7 @@ public:
struct boss_veklorAI : public boss_twinemperorsAI struct boss_veklorAI : public boss_twinemperorsAI
{ {
bool IAmVeklor() {return true;} bool IAmVeklor() override {return true;}
boss_veklorAI(Creature* creature) : boss_twinemperorsAI(creature) boss_veklorAI(Creature* creature) : boss_twinemperorsAI(creature)
{ {
Initialize(); Initialize();
@@ -516,7 +516,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
} }
void CastSpellOnBug(Creature* target) void CastSpellOnBug(Creature* target) override
{ {
target->setFaction(14); target->setFaction(14);
target->AddAura(SPELL_EXPLODEBUG, target); target->AddAura(SPELL_EXPLODEBUG, target);
@@ -220,7 +220,7 @@ public:
}; };
} }
virtual void Update(uint32 diff) virtual void Update(uint32 diff) override
{ {
switch (PyramidPhase) switch (PyramidPhase)
{ {
@@ -85,7 +85,7 @@ public:
summoned->AI()->AttackStart(me); summoned->AI()->AttackStart(me);
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_TOREK_ASSULT) if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
{ {
@@ -204,7 +204,7 @@ public:
summoned->AI()->AttackStart(me); summoned->AI()->AttackStart(me);
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL) if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
{ {
@@ -346,7 +346,7 @@ public:
summoned->AI()->AttackStart(me); summoned->AI()->AttackStart(me);
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_VORSHA) if (quest->GetQuestId() == QUEST_VORSHA)
{ {
@@ -350,7 +350,7 @@ public:
Talk(SAY_AGGRO, who); Talk(SAY_AGGRO, who);
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP) if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP)
{ {
+2 -2
View File
@@ -69,13 +69,13 @@ public:
Initialize(); Initialize();
} }
void MovementInform(uint32 /*type*/, uint32 id) void MovementInform(uint32 /*type*/, uint32 id) override
{ {
if (id == 1) if (id == 1)
work = true; work = true;
} }
void SpellHit(Unit* caster, const SpellInfo* spell) void SpellHit(Unit* caster, const SpellInfo* spell) override
{ {
if (spell->Id != SPELL_AWAKEN_PEON) if (spell->Id != SPELL_AWAKEN_PEON)
return; return;
+9 -9
View File
@@ -111,7 +111,7 @@ public:
} }
} }
void EnterCombat(Unit* who) void EnterCombat(Unit* who) override
{ {
Talk(AGGRO_YELL_AQUE, who); Talk(AGGRO_YELL_AQUE, who);
} }
@@ -197,7 +197,7 @@ public:
{ {
npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { } npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId) void WaypointReached(uint32 waypointId) override
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
@@ -264,7 +264,7 @@ public:
} }
} }
void MoveInLineOfSight(Unit* who) void MoveInLineOfSight(Unit* who) override
{ {
if (HasEscortState(STATE_ESCORT_ESCORTING)) if (HasEscortState(STATE_ESCORT_ESCORTING))
return; return;
@@ -362,7 +362,7 @@ class npc_OOX17 : public CreatureScript
public: public:
npc_OOX17() : CreatureScript("npc_OOX17") { } npc_OOX17() : CreatureScript("npc_OOX17") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{ {
if (quest->GetQuestId() == Q_OOX17) if (quest->GetQuestId() == Q_OOX17)
{ {
@@ -387,7 +387,7 @@ public:
{ {
npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { } npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId) void WaypointReached(uint32 waypointId) override
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
@@ -457,7 +457,7 @@ class npc_tooga : public CreatureScript
public: public:
npc_tooga() : CreatureScript("npc_tooga") { } npc_tooga() : CreatureScript("npc_tooga") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{ {
if (quest->GetQuestId() == QUEST_TOOGA) if (quest->GetQuestId() == QUEST_TOOGA)
{ {
@@ -500,7 +500,7 @@ public:
Initialize(); Initialize();
} }
void MoveInLineOfSight(Unit* who) void MoveInLineOfSight(Unit* who) override
{ {
FollowerAI::MoveInLineOfSight(who); FollowerAI::MoveInLineOfSight(who);
@@ -518,7 +518,7 @@ public:
} }
} }
void MovementInform(uint32 MotionType, uint32 PointId) void MovementInform(uint32 MotionType, uint32 PointId) override
{ {
FollowerAI::MovementInform(MotionType, PointId); FollowerAI::MovementInform(MotionType, PointId);
@@ -529,7 +529,7 @@ public:
SetFollowComplete(); SetFollowComplete();
} }
void UpdateFollowerAI(uint32 Diff) void UpdateFollowerAI(uint32 Diff) override
{ {
if (!UpdateVictim()) if (!UpdateVictim())
{ {
@@ -451,7 +451,7 @@ public:
} }
} }
void JustDidDialogueStep(int32 entry) void JustDidDialogueStep(int32 entry) override
{ {
switch (entry) switch (entry)
{ {
@@ -550,7 +550,7 @@ public:
} }
} }
Creature* GetSpeakerByEntry(int32 entry) Creature* GetSpeakerByEntry(int32 entry) override
{ {
switch (entry) switch (entry)
{ {
@@ -118,7 +118,7 @@ class boss_slabhide : public CreatureScript
instance->SetData(DATA_SLABHIDE_INTRO, NOT_STARTED); instance->SetData(DATA_SLABHIDE_INTRO, NOT_STARTED);
} }
void Reset() void Reset() override
{ {
if (instance->GetData(DATA_SLABHIDE_INTRO) == NOT_STARTED) if (instance->GetData(DATA_SLABHIDE_INTRO) == NOT_STARTED)
return; return;
@@ -108,7 +108,7 @@ class boss_prince_taldaram : public CreatureScript
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5000); events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5000);
} }
void JustSummoned(Creature* summon) void JustSummoned(Creature* summon) override
{ {
BossAI::JustSummoned(summon); BossAI::JustSummoned(summon);
@@ -44,7 +44,7 @@ class instance_ruby_sanctum : public InstanceMapScript
BaltharusSharedHealth = 0; BaltharusSharedHealth = 0;
} }
void OnPlayerEnter(Player* /*player*/) void OnPlayerEnter(Player* /*player*/) override
{ {
if (!GetGuidData(DATA_HALION_CONTROLLER) && GetBossState(DATA_HALION) != DONE && GetBossState(DATA_GENERAL_ZARITHRIAN) == DONE) if (!GetGuidData(DATA_HALION_CONTROLLER) && GetBossState(DATA_HALION) != DONE && GetBossState(DATA_GENERAL_ZARITHRIAN) == DONE)
{ {
@@ -1874,7 +1874,7 @@ class spell_igb_rocket_pack_useable : public SpellScriptLoader
{ {
PrepareAuraScript(spell_igb_rocket_pack_useable_AuraScript); PrepareAuraScript(spell_igb_rocket_pack_useable_AuraScript);
bool Load() bool Load() override
{ {
return GetOwner()->GetInstanceScript() != nullptr; return GetOwner()->GetInstanceScript() != nullptr;
} }
@@ -2002,7 +2002,7 @@ class spell_igb_cannon_blast : public SpellScriptLoader
{ {
PrepareSpellScript(spell_igb_cannon_blast_SpellScript); PrepareSpellScript(spell_igb_cannon_blast_SpellScript);
bool Load() bool Load() override
{ {
return GetCaster()->GetTypeId() == TYPEID_UNIT; return GetCaster()->GetTypeId() == TYPEID_UNIT;
} }
@@ -2344,7 +2344,7 @@ class spell_igb_gunship_fall_teleport : public SpellScriptLoader
{ {
PrepareSpellScript(spell_igb_gunship_fall_teleport_SpellScript); PrepareSpellScript(spell_igb_gunship_fall_teleport_SpellScript);
bool Load() bool Load() override
{ {
return GetCaster()->GetInstanceScript() != nullptr; return GetCaster()->GetInstanceScript() != nullptr;
} }
@@ -317,7 +317,7 @@ class instance_icecrown_citadel : public InstanceMapScript
} }
// Weekly quest spawn prevention // Weekly quest spawn prevention
uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data) uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data) override
{ {
uint32 entry = data->id; uint32 entry = data->id;
switch (entry) switch (entry)
@@ -564,7 +564,7 @@ class instance_naxxramas : public InstanceMapScript
return true; return true;
} }
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/) bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/) override
{ {
switch (criteria_id) switch (criteria_id)
{ {
@@ -78,7 +78,7 @@ public:
frenzy = false; frenzy = false;
} }
void Reset() void Reset() override
{ {
BossAI::Reset(); BossAI::Reset();
Initialize(); Initialize();
@@ -458,7 +458,7 @@ class spell_general_vezax_mark_of_the_faceless : public SpellScriptLoader
{ {
PrepareAuraScript(spell_general_vezax_mark_of_the_faceless_AuraScript); PrepareAuraScript(spell_general_vezax_mark_of_the_faceless_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_THE_FACELESS_DAMAGE)) if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_THE_FACELESS_DAMAGE))
return false; return false;
@@ -448,7 +448,7 @@ class instance_ulduar : public InstanceMapScript
} }
} }
void OnGameObjectCreate(GameObject* gameObject) void OnGameObjectCreate(GameObject* gameObject) override
{ {
switch (gameObject->GetEntry()) switch (gameObject->GetEntry())
{ {
@@ -141,7 +141,7 @@ class boss_ingvar_the_plunderer : public CreatureScript
damage = 0; damage = 0;
} }
void DoAction(int32 actionId) void DoAction(int32 actionId) override
{ {
if (actionId == ACTION_START_PHASE_2) if (actionId == ACTION_START_PHASE_2)
StartZombiePhase(); StartZombiePhase();
@@ -802,7 +802,7 @@ public:
} }
} }
void ProcessEvent(WorldObject* /*go*/, uint32 uiEventId) void ProcessEvent(WorldObject* /*go*/, uint32 uiEventId) override
{ {
switch (uiEventId) switch (uiEventId)
{ {
+6 -6
View File
@@ -184,11 +184,11 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
public: public:
OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp); OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);
bool Update(uint32 diff); bool Update(uint32 diff) override;
void ChangeState() { } void ChangeState() override { }
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet); void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateTowerState(); void UpdateTowerState();
@@ -196,11 +196,11 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void SetBeaconState(uint32 controlling_team); // not good atm void SetBeaconState(uint32 controlling_team); // not good atm
bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid); bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid) override;
bool HandleDropFlag(Player* player, uint32 spellId); bool HandleDropFlag(Player* player, uint32 spellId) override;
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso); bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) override;
uint32 GetGraveYardState() const; uint32 GetGraveYardState() const;
@@ -93,7 +93,7 @@ class boss_ambassador_hellmaw : public CreatureScript
{ {
} }
void DoAction(int32 actionId) void DoAction(int32 actionId) override
{ {
if (actionId == ACTION_AMBASSADOR_HELLMAW_INTRO) if (actionId == ACTION_AMBASSADOR_HELLMAW_INTRO)
DoIntro(); DoIntro();
@@ -92,7 +92,7 @@ class instance_shadow_labyrinth : public InstanceMapScript
} }
} }
void OnUnitDeath(Unit* unit) void OnUnitDeath(Unit* unit) override
{ {
Creature* creature = unit->ToCreature(); Creature* creature = unit->ToCreature();
if (!creature) if (!creature)
@@ -123,7 +123,7 @@ public:
instance->SetBossState(DATA_MAULGAR, DONE); instance->SetBossState(DATA_MAULGAR, DONE);
} }
void DoAction(int32 actionId) void DoAction(int32 actionId) override
{ {
if (actionId == ACTION_ADD_DEATH) if (actionId == ACTION_ADD_DEATH)
Talk(SAY_OGRE_DEATH); Talk(SAY_OGRE_DEATH);
@@ -416,7 +416,7 @@ class npc_omrogg_heads : public CreatureScript
void EnterCombat(Unit* /*who*/) override { } void EnterCombat(Unit* /*who*/) override { }
void SetData(uint32 data, uint32 value) void SetData(uint32 data, uint32 value) override
{ {
if (data == SETDATA_DATA && value == SETDATA_YELL) if (data == SETDATA_DATA && value == SETDATA_YELL)
{ {
@@ -316,10 +316,10 @@ class boss_high_astromancer_solarian : public CreatureScript
Portals[i][2] = PORTAL_Z; Portals[i][2] = PORTAL_Z;
} }
} }
if ((abs(Portals[2][0] - Portals[1][0]) < 7) && (abs(Portals[2][1] - Portals[1][1]) < 7)) if ((std::abs(Portals[2][0] - Portals[1][0]) < 7) && (std::abs(Portals[2][1] - Portals[1][1]) < 7))
{ {
int i=1; int i=1;
if (abs(CENTER_X + 26.0f - Portals[2][0]) < 7) if (std::abs(CENTER_X + 26.0f - Portals[2][0]) < 7)
i = -1; i = -1;
Portals[2][0] = Portals[2][0]+7*i; Portals[2][0] = Portals[2][0]+7*i;
Portals[2][1] = Portal_Y(Portals[2][0], LARGE_PORTAL_RADIUS); Portals[2][1] = Portal_Y(Portals[2][0], LARGE_PORTAL_RADIUS);
@@ -42,7 +42,7 @@ class instance_mechanar : public InstanceMapScript
LoadDoorData(doorData); LoadDoorData(doorData);
} }
void OnGameObjectCreate(GameObject* gameObject) void OnGameObjectCreate(GameObject* gameObject) override
{ {
switch (gameObject->GetEntry()) switch (gameObject->GetEntry())
{ {
@@ -289,7 +289,7 @@ public:
summoned->AI()->AttackStart(me); summoned->AI()->AttackStart(me);
} }
void sQuestAccept(Player* player, Quest const* quest) void sQuestAccept(Player* player, Quest const* quest) override
{ {
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH) if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{ {
+1 -1
View File
@@ -790,7 +790,7 @@ class spell_mage_living_bomb : public SpellScriptLoader
{ {
PrepareAuraScript(spell_mage_living_bomb_AuraScript); PrepareAuraScript(spell_mage_living_bomb_AuraScript);
bool Validate(SpellInfo const* spellInfo) bool Validate(SpellInfo const* spellInfo) override
{ {
if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->GetEffect(EFFECT_1)->CalcValue()))) if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->GetEffect(EFFECT_1)->CalcValue())))
return false; return false;
+1 -1
View File
@@ -1112,7 +1112,7 @@ class spell_pal_templar_s_verdict : public SpellScriptLoader
{ {
PrepareSpellScript(spell_pal_templar_s_verdict_SpellScript); PrepareSpellScript(spell_pal_templar_s_verdict_SpellScript);
bool Validate (SpellInfo const* /*spellEntry*/) bool Validate (SpellInfo const* /*spellEntry*/) override
{ {
if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_PURPOSE_PROC)) if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_PURPOSE_PROC))
return false; return false;
+2 -2
View File
@@ -47,12 +47,12 @@ class ObjectRegistry
} }
/// Inserts a registry item /// Inserts a registry item
bool InsertItem(T *obj, Key key, bool override = false) bool InsertItem(T *obj, Key key, bool _override = false)
{ {
typename RegistryMapType::iterator iter = i_registeredObjects.find(key); typename RegistryMapType::iterator iter = i_registeredObjects.find(key);
if ( iter != i_registeredObjects.end() ) if ( iter != i_registeredObjects.end() )
{ {
if ( !override ) if ( !_override )
return false; return false;
delete iter->second; delete iter->second;
i_registeredObjects.erase(iter); i_registeredObjects.erase(iter);
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
+1 -1
View File
@@ -1,4 +1,4 @@
/* /*
* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* *
-1
View File
@@ -16,7 +16,6 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/collision ${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Maps ${CMAKE_SOURCE_DIR}/src/server/collision/Maps
${CMAKE_SOURCE_DIR}/src/server/collision/Models ${CMAKE_SOURCE_DIR}/src/server/collision/Models
${ACE_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
) )