[7692] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE and reimplement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS. Author: VladimirMangos

Also correctly set this criteria at login.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-20 20:33:43 -05:00
parent 5bb13802a7
commit 624c30138a
3 changed files with 38 additions and 17 deletions
+26 -11
View File
@@ -965,14 +965,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{ {
// spell always provide and at login spell learning. if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
if(!miscvalue1)
continue;
// rescan only when change possible
SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1);
if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1))
continue;
if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine)
continue; continue;
uint32 spellCount = 0; uint32 spellCount = 0;
@@ -984,7 +977,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first); skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
++skillIter) ++skillIter)
{ {
if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine) if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++; spellCount++;
} }
} }
@@ -1019,6 +1012,27 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break; break;
} }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
continue;
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
spellIter != GetPlayer()->GetSpellMap().end();
++spellIter)
{
for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
++skillIter)
{
if(skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
}
}
SetCriteriaProgress(achievementCriteria, spellCount);
break;
}
// std case: not exist in DBC, not triggered in code as result // std case: not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
@@ -1069,7 +1083,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
@@ -1192,7 +1205,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount; return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
// handle all statistic-only criteria here // handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+1 -1
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@@ -422,7 +422,7 @@ struct AchievementCriteriaEntry
{ {
uint32 skillLine; // 3 uint32 skillLine; // 3
uint32 spellCount; // 4 uint32 spellCount; // 4
} learn_skilline_spell; } learn_skillline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76 // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct struct
+11 -5
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@@ -2955,6 +2955,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id); SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
if(spellLearnSkill) if(spellLearnSkill)
{ {
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill); uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
@@ -2973,9 +2976,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
else else
{ {
// not ranked skills // not ranked skills
SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{ {
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
@@ -3022,10 +3022,16 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
} }
} }
if(IsInWorld()) if(!GetSession()->PlayerLoading())
{ {
// not ranked skills
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
} }
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell