* Even more restructuring of the game library.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,234 @@
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/*
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||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
*/
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#include "zlib/zlib.h"
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#include "AddonHandler.h"
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#include "Database/DatabaseEnv.h"
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#include "Policies/SingletonImp.h"
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#include "Opcodes.h"
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#include "Log.h"
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INSTANTIATE_SINGLETON_1( AddonHandler );
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AddonHandler::AddonHandler()
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{
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}
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AddonHandler::~AddonHandler()
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{
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}
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bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target)
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{
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ByteBuffer AddOnPacked;
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uLongf AddonRealSize;
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uint32 CurrentPosition;
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uint32 TempValue;
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unsigned char tdata[256] =
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{
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0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
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0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
|
||||
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
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||||
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
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||||
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
|
||||
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
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||||
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
|
||||
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
|
||||
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
|
||||
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
|
||||
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
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||||
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
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0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
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0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
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0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
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0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
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};
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// broken addon packet, can't be received from real client
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if (Source->rpos() + 4 > Source->size())
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return false;
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*Source >> TempValue; // get real size of the packed structure
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// empty addon packet, nothing process, can't be received from real client
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if(!TempValue)
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return false;
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AddonRealSize = TempValue; // temp value because ZLIB only excepts uLongf
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CurrentPosition = Source->rpos(); // get the position of the pointer in the structure
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AddOnPacked.resize(AddonRealSize); // resize target for zlib action
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if (!uncompress(const_cast<uint8*>(AddOnPacked.contents()), &AddonRealSize, const_cast<uint8*>((*Source).contents() + CurrentPosition), (*Source).size() - CurrentPosition)!= Z_OK)
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{
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Target->Initialize(SMSG_ADDON_INFO);
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uint32 addonsCount;
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AddOnPacked >> addonsCount; // addons count?
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for(uint32 i = 0; i < addonsCount; ++i)
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{
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std::string addonName;
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uint8 enabled;
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uint32 crc, unk2;
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// check next addon data format correctness
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if(AddOnPacked.rpos()+1 > AddOnPacked.size())
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return false;
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AddOnPacked >> addonName;
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// recheck next addon data format correctness
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if(AddOnPacked.rpos()+1+4+4 > AddOnPacked.size())
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return false;
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AddOnPacked >> enabled >> crc >> unk2;
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sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2);
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uint8 state = (enabled ? 2 : 1);
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*Target << uint8(state);
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uint8 unk1 = (enabled ? 1 : 0);
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*Target << uint8(unk1);
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if (unk1)
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{
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uint8 unk2 = (crc != 0x4c1c776d); // If addon is Standard addon CRC
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*Target << uint8(unk2);
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if (unk2)
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Target->append(tdata, sizeof(tdata));
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*Target << uint32(0);
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}
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uint8 unk3 = (enabled ? 0 : 1);
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*Target << uint8(unk3);
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if (unk3)
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{
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// String, 256 (null terminated?)
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*Target << uint8(0);
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}
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}
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uint32 unk4;
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AddOnPacked >> unk4;
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uint32 count = 0;
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*Target << uint32(count);
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/*for(uint32 i = 0; i < count; ++i)
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{
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uint32
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string (16 bytes)
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string (16 bytes)
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uint32
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}*/
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if(AddOnPacked.rpos() != AddOnPacked.size())
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sLog.outDebug("packet under read!");
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}
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else
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{
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sLog.outError("Addon packet uncompress error :(");
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return false;
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}
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return true;
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}
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/* Code use in 1.10.2 when client not ignore ban state sended for addons. Saved for reference if client switch to use server ban state information
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void AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target, uint32 Packetoffset)
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{
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ByteBuffer AddOnPacked;
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uLongf AddonRealSize;
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uint32 CurrentPosition;
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uint32 TempValue;
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*Source >> TempValue; //get real size of the packed structure
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AddonRealSize = TempValue; //temp value becouse ZLIB only excepts uLongf
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CurrentPosition = Source->rpos(); //get the position of the pointer in the structure
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AddOnPacked.resize(AddonRealSize); //resize target for zlib action
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if (!uncompress((uint8*)AddOnPacked.contents(), &AddonRealSize, (uint8*)(*Source).contents() + CurrentPosition, (*Source).size() - CurrentPosition)!= Z_OK)
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{
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bool* AddonAllowed = new bool; //handle addon check and enable-ing
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uint32 Unknown1;
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uint8 Unknown0;
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AddOnPacked >> Unknown0;
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AddOnPacked >> Unknown1;
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Target->Initialize(SMSG_ADDON_INFO);
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uint32 i = 5; //offset for addon extraction
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while(i != AddOnPacked.size())
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{
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std::string AddonNames;
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AddOns* Addonstr = new AddOns;
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uint8 unk6;
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uint64 CRCCHECK;
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AddOnPacked >> AddonNames >> CRCCHECK >> unk6;
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//sLog.outDebug("ADDON: Name:%s CRC:%x Unknown:%x",AddonNames.c_str(), CRCCHECK,unk6);
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Addonstr->Name = AddonNames;
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Addonstr->CRC = CRCCHECK;
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//if not allowed but unknown added to list
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if (GetAddonStatus(Addonstr, AddonAllowed)) // If addon is new
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{
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Addonstr->Enabled = m_Addon_Default; // by default new addons are set from Config file
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*AddonAllowed = m_Addon_Default; // Set addon allowed on default value
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_AddAddon(Addonstr);
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sLog.outDetail("Found new Addon, Name:%s CRC:%x Unknown:%x",AddonNames.c_str(), CRCCHECK, unk6);
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}
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if (CRCCHECK == 0x4C1C776D01LL) //If addon is Standard addon CRC
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{
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//value's standard Addons
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*Target << uint8(0) << uint8(2) << uint8(1) << uint8(0) << uint32(0);
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}
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else if (*AddonAllowed) //if addon is Custom addons
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//value's enable addon
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*Target << uint8(0x00) << uint8(0x01) << uint8(0x00) << uint8(0x01);
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else
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//value's disable addom
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*Target << uint8(0x00) << uint8(0x0) << uint8(0x00) << uint8(0x0);
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i += AddonNames.size() + 10;
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}
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*Target << uint8(0x0);
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//delete mem allocation
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delete AddonAllowed;
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}
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else
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{
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//handle uncompress error
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}
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}
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*/
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@@ -0,0 +1,41 @@
|
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/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef __ADDONHANDLER_H
|
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#define __ADDONHANDLER_H
|
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|
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#include "Common.h"
|
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#include "Config/ConfigEnv.h"
|
||||
#include "Policies/Singleton.h"
|
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|
||||
#include "WorldPacket.h"
|
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|
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class AddonHandler
|
||||
{
|
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public:
|
||||
/* Construction */
|
||||
AddonHandler();
|
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~AddonHandler();
|
||||
//built addon packet
|
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bool BuildAddonPacket(WorldPacket* Source, WorldPacket* Target);
|
||||
};
|
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#define sAddOnHandler Trinity::Singleton<AddonHandler>::Instance()
|
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#endif
|
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|
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@@ -0,0 +1,391 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
|
||||
#include "ArenaTeam.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SocialMgr.h"
|
||||
|
||||
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("MSG_INSPECT_ARENA_TEAMS");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
sLog.outDebug("Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
|
||||
|
||||
if (Player *plr = objmgr.GetPlayer(guid))
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
|
||||
{
|
||||
if (uint32 a_id = plr->GetArenaTeamId(i))
|
||||
{
|
||||
if (ArenaTeam *at = objmgr.GetArenaTeamById(a_id))
|
||||
at->InspectStats(this, plr->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_ARENA_TEAM_QUERY");
|
||||
|
||||
uint32 ArenaTeamId;
|
||||
recv_data >> ArenaTeamId;
|
||||
|
||||
if (ArenaTeam *arenateam = objmgr.GetArenaTeamById(ArenaTeamId))
|
||||
{
|
||||
arenateam->Query(this);
|
||||
arenateam->Stats(this);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_ARENA_TEAM_ROSTER");
|
||||
|
||||
uint32 ArenaTeamId; // arena team id
|
||||
recv_data >> ArenaTeamId;
|
||||
|
||||
if (ArenaTeam *arenateam = objmgr.GetArenaTeamById(ArenaTeamId))
|
||||
arenateam->Roster(this);
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_INVITE");
|
||||
|
||||
uint32 ArenaTeamId; // arena team id
|
||||
std::string Invitedname;
|
||||
|
||||
Player * player = NULL;
|
||||
|
||||
recv_data >> ArenaTeamId >> Invitedname;
|
||||
|
||||
if (!Invitedname.empty())
|
||||
{
|
||||
if (!normalizePlayerName(Invitedname))
|
||||
return;
|
||||
|
||||
player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
|
||||
}
|
||||
|
||||
if (!player)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
|
||||
return;
|
||||
}
|
||||
|
||||
ArenaTeam *arenateam = objmgr.GetArenaTeamById(ArenaTeamId);
|
||||
if (!arenateam)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
|
||||
return;
|
||||
}
|
||||
|
||||
// OK result but not send invite
|
||||
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
|
||||
return;
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetArenaTeamId(arenateam->GetSlot()))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetArenaTeamIdInvited())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (arenateam->GetMembersSize() >= arenateam->GetType() * 2)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());
|
||||
|
||||
player->SetArenaTeamIdInvited(arenateam->GetId());
|
||||
|
||||
WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
|
||||
data << GetPlayer()->GetName();
|
||||
data << arenateam->GetName();
|
||||
player->GetSession()->SendPacket(&data);
|
||||
|
||||
sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
|
||||
|
||||
ArenaTeam *at = objmgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
|
||||
if (!at)
|
||||
return;
|
||||
|
||||
if (_player->GetArenaTeamId(at->GetSlot()))
|
||||
{
|
||||
// already in arena team that size
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != objmgr.GetPlayerTeamByGUID(at->GetCaptain()))
|
||||
{
|
||||
// not let enemies sign petition
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!at->AddMember(_player->GetGUID()))
|
||||
{
|
||||
// arena team not found
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);
|
||||
return;
|
||||
}
|
||||
|
||||
// event
|
||||
at->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), at->GetName(), "");
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_DECLINE"); // empty opcode
|
||||
|
||||
_player->SetArenaTeamIdInvited(0); // no more invited
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
|
||||
|
||||
uint32 ArenaTeamId; // arena team id
|
||||
recv_data >> ArenaTeamId;
|
||||
|
||||
ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId);
|
||||
if (!at)
|
||||
return;
|
||||
|
||||
if (_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
|
||||
{
|
||||
// check for correctness
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// arena team has only one member (=captain)
|
||||
if (_player->GetGUID() == at->GetCaptain())
|
||||
{
|
||||
at->Disband(this);
|
||||
delete at;
|
||||
return;
|
||||
}
|
||||
|
||||
at->DelMember(_player->GetGUID());
|
||||
|
||||
// event
|
||||
at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), at->GetName(), "");
|
||||
|
||||
// send you are no longer member of team
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_DISBAND");
|
||||
|
||||
uint32 ArenaTeamId; // arena team id
|
||||
recv_data >> ArenaTeamId;
|
||||
|
||||
if (ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId))
|
||||
{
|
||||
if (at->GetCaptain() != _player->GetGUID())
|
||||
return;
|
||||
|
||||
if (at->IsFighting())
|
||||
return;
|
||||
|
||||
at->Disband(this);
|
||||
delete at;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE");
|
||||
|
||||
uint32 ArenaTeamId;
|
||||
std::string name;
|
||||
|
||||
recv_data >> ArenaTeamId;
|
||||
recv_data >> name;
|
||||
|
||||
ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId);
|
||||
if (!at) // arena team not found
|
||||
return;
|
||||
|
||||
if (at->GetCaptain() != _player->GetGUID())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!normalizePlayerName(name))
|
||||
return;
|
||||
|
||||
ArenaTeamMember* member = at->GetMember(name);
|
||||
if (!member) // member not found
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (at->GetCaptain() == member->guid)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
|
||||
return;
|
||||
}
|
||||
|
||||
at->DelMember(member->guid);
|
||||
|
||||
// event
|
||||
at->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, at->GetName(), _player->GetName());
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_ARENA_TEAM_LEADER");
|
||||
|
||||
uint32 ArenaTeamId;
|
||||
std::string name;
|
||||
|
||||
recv_data >> ArenaTeamId;
|
||||
recv_data >> name;
|
||||
|
||||
ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId);
|
||||
if (!at) // arena team not found
|
||||
return;
|
||||
|
||||
if (at->GetCaptain() != _player->GetGUID())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!normalizePlayerName(name))
|
||||
return;
|
||||
|
||||
ArenaTeamMember* member = at->GetMember(name);
|
||||
if (!member) // member not found
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (at->GetCaptain() == member->guid) // target player already captain
|
||||
return;
|
||||
|
||||
at->SetCaptain(member->guid);
|
||||
|
||||
// event
|
||||
at->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, 0, 3, _player->GetName(), name, at->GetName());
|
||||
}
|
||||
|
||||
void WorldSession::SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id)
|
||||
{
|
||||
WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4+team.length()+1+player.length()+1+4);
|
||||
data << uint32(team_action);
|
||||
data << team;
|
||||
data << player;
|
||||
data << uint32(error_id);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendNotInArenaTeamPacket(uint8 type)
|
||||
{
|
||||
WorldPacket data(SMSG_ARENA_ERROR, 4+1); // 886 - You are not in a %uv%u arena team
|
||||
uint32 unk = 0;
|
||||
data << uint32(unk); // unk(0)
|
||||
if (!unk)
|
||||
data << uint8(type); // team type (2=2v2,3=3v3,5=5v5), can be used for custom types...
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
/*
|
||||
+ERR_ARENA_NO_TEAM_II "You are not in a %dv%d arena team"
|
||||
|
||||
+ERR_ARENA_TEAM_CREATE_S "%s created. To disband, use /teamdisband [2v2, 3v3, 5v5]."
|
||||
+ERR_ARENA_TEAM_INVITE_SS "You have invited %s to join %s"
|
||||
+ERR_ARENA_TEAM_QUIT_S "You are no longer a member of %s"
|
||||
ERR_ARENA_TEAM_FOUNDER_S "Congratulations, you are a founding member of %s! To leave, use /teamquit [2v2, 3v3, 5v5]."
|
||||
|
||||
+ERR_ARENA_TEAM_INTERNAL "Internal arena team error"
|
||||
+ERR_ALREADY_IN_ARENA_TEAM "You are already in an arena team of that size"
|
||||
+ERR_ALREADY_IN_ARENA_TEAM_S "%s is already in an arena team of that size"
|
||||
+ERR_INVITED_TO_ARENA_TEAM "You have already been invited into an arena team"
|
||||
+ERR_ALREADY_INVITED_TO_ARENA_TEAM_S "%s has already been invited to an arena team"
|
||||
+ERR_ARENA_TEAM_NAME_INVALID "That name contains invalid characters, please enter a new name"
|
||||
+ERR_ARENA_TEAM_NAME_EXISTS_S "There is already an arena team named \"%s\""
|
||||
+ERR_ARENA_TEAM_LEADER_LEAVE_S "You must promote a new team captain using /teamcaptain before leaving the team"
|
||||
+ERR_ARENA_TEAM_PERMISSIONS "You don't have permission to do that"
|
||||
+ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM "You are not in an arena team of that size"
|
||||
+ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS "%s is not in %s"
|
||||
+ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S "\"%s\" not found"
|
||||
+ERR_ARENA_TEAM_NOT_ALLIED "You cannot invite players from the opposing alliance"
|
||||
|
||||
+ERR_ARENA_TEAM_JOIN_SS "%s has joined %s"
|
||||
+ERR_ARENA_TEAM_YOU_JOIN_S "You have joined %s. To leave, use /teamquit [2v2, 3v3, 5v5]."
|
||||
|
||||
+ERR_ARENA_TEAM_LEAVE_SS "%s has left %s"
|
||||
|
||||
+ERR_ARENA_TEAM_LEADER_IS_SS "%s is the captain of %s"
|
||||
+ERR_ARENA_TEAM_LEADER_CHANGED_SSS "%s has made %s the new captain of %s"
|
||||
|
||||
+ERR_ARENA_TEAM_REMOVE_SSS "%s has been kicked out of %s by %s"
|
||||
|
||||
+ERR_ARENA_TEAM_DISBANDED_S "%s has disbanded %s"
|
||||
|
||||
ERR_ARENA_TEAM_TARGET_TOO_LOW_S "%s is not high enough level to join your team"
|
||||
|
||||
ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S "%s is full"
|
||||
|
||||
ERR_ARENA_TEAM_LEVEL_TOO_LOW_I "You must be level %d to form an arena team"
|
||||
*/
|
||||
@@ -0,0 +1,664 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include "AuctionHouseBot.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "Util.h"
|
||||
|
||||
//please DO NOT use iterator++, because it is slower than ++iterator!!!
|
||||
//post-incrementation is always slower than pre-incrementation !
|
||||
|
||||
//void called when player click on auctioneer npc
|
||||
void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendAuctionHello(guid, unit);
|
||||
}
|
||||
|
||||
//this void causes that auction window is opened
|
||||
void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
|
||||
{
|
||||
if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
|
||||
if (!ahEntry)
|
||||
return;
|
||||
|
||||
WorldPacket data(MSG_AUCTION_HELLO, 12);
|
||||
data << uint64(guid);
|
||||
data << uint32(ahEntry->houseId);
|
||||
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//call this method when player bids, creates, or deletes auction
|
||||
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
|
||||
data << auctionId;
|
||||
data << Action;
|
||||
data << ErrorCode;
|
||||
if (!ErrorCode && Action)
|
||||
data << bidError; //when bid, then send 0, once...
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this function sends notification, if bidder is online
|
||||
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
|
||||
data << uint32(location);
|
||||
data << uint32(auctionId);
|
||||
data << uint64(bidder);
|
||||
data << uint32(bidSum);
|
||||
data << uint32(diff);
|
||||
data << uint32(item_template);
|
||||
data << uint32(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void causes on client to display: "Your auction sold"
|
||||
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
|
||||
data << auction->Id;
|
||||
data << auction->bid;
|
||||
data << (uint32) 0; //unk
|
||||
data << (uint32) 0; //unk
|
||||
data << (uint32) 0; //unk
|
||||
data << auction->item_template;
|
||||
data << (uint32) 0; //unk
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this function sends mail to old bidder
|
||||
void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice)
|
||||
{
|
||||
uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
|
||||
Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
|
||||
|
||||
uint32 oldBidder_accId = 0;
|
||||
if (!oldBidder)
|
||||
oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
|
||||
|
||||
// old bidder exist
|
||||
if (oldBidder || oldBidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionOutbiddedSubject;
|
||||
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED << ":0:0";
|
||||
|
||||
if (oldBidder && !_player)
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
|
||||
if (oldBidder && _player)
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
|
||||
MailDraft(msgAuctionOutbiddedSubject.str(), "") // TODO: fix body
|
||||
.AddMoney(auction->bid)
|
||||
.SendMailTo(MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
//this function sends mail, when auction is cancelled to old bidder
|
||||
void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
|
||||
{
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
if (!bidder)
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// bidder exist
|
||||
if (bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionCancelledSubject;
|
||||
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER << ":0:0";
|
||||
|
||||
MailDraft(msgAuctionCancelledSubject.str(), "") // TODO: fix body
|
||||
.AddMoney(auction->bid)
|
||||
.SendMailTo(MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
//this void creates new auction and adds auction to some auctionhouse
|
||||
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer, item;
|
||||
uint32 etime, bid, buyout;
|
||||
recv_data >> auctioneer;
|
||||
recv_data.read_skip<uint32>(); // const 1?
|
||||
recv_data >> item;
|
||||
recv_data.read_skip<uint32>(); // unk 3.2.2, const 1?
|
||||
recv_data >> bid;
|
||||
recv_data >> buyout;
|
||||
recv_data >> etime;
|
||||
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if (!item || !bid || !etime)
|
||||
return; //check for cheaters
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
|
||||
if (!auctionHouseEntry)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client send time in minutes, convert to common used sec time
|
||||
etime *= MINUTE;
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client understand only 3 auction time
|
||||
switch(etime)
|
||||
{
|
||||
case 1*MIN_AUCTION_TIME:
|
||||
case 2*MIN_AUCTION_TIME:
|
||||
case 4*MIN_AUCTION_TIME:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Item *it = pl->GetItemByGuid(item);
|
||||
//do not allow to sell already auctioned items
|
||||
if (auctionmgr.GetAItem(GUID_LOPART(item)))
|
||||
{
|
||||
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
// prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
|
||||
if (!it)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!it->CanBeTraded())
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//we have to take deposit :
|
||||
uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it);
|
||||
if (pl->GetMoney() < deposit)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
|
||||
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
|
||||
}
|
||||
|
||||
pl->ModifyMoney(-int32(deposit));
|
||||
|
||||
uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
|
||||
|
||||
AuctionEntry *AH = new AuctionEntry;
|
||||
AH->Id = objmgr.GenerateAuctionID();
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
AH->auctioneer = 23442;
|
||||
else
|
||||
AH->auctioneer = GUID_LOPART(auctioneer);
|
||||
AH->item_guidlow = GUID_LOPART(item);
|
||||
AH->item_template = it->GetEntry();
|
||||
AH->owner = pl->GetGUIDLow();
|
||||
AH->startbid = bid;
|
||||
AH->bidder = 0;
|
||||
AH->bid = 0;
|
||||
AH->buyout = buyout;
|
||||
AH->expire_time = time(NULL) + auction_time;
|
||||
AH->deposit = deposit;
|
||||
AH->auctionHouseEntry = auctionHouseEntry;
|
||||
|
||||
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
|
||||
auctionmgr.AddAItem(it);
|
||||
auctionHouse->AddAuction(AH);
|
||||
|
||||
pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
it->DeleteFromInventoryDB();
|
||||
it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
|
||||
AH->SaveToDB();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
|
||||
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
|
||||
}
|
||||
|
||||
//this function is called when client bids or buys out auction
|
||||
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
uint32 price;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId >> price;
|
||||
|
||||
if (!auctionId || !price)
|
||||
return; //check for cheaters
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject *auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if (!auction || auction->owner == pl->GetGUIDLow())
|
||||
{
|
||||
//you cannot bid your own auction:
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// impossible have online own another character (use this for speedup check in case online owner)
|
||||
Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
|
||||
if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
|
||||
{
|
||||
//you cannot bid your another character auction:
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// cheating
|
||||
if (price <= auction->bid || price < auction->startbid)
|
||||
return;
|
||||
|
||||
// price too low for next bid if not buyout
|
||||
if ((price < auction->buyout || auction->buyout == 0) &&
|
||||
price < auction->bid + auction->GetAuctionOutBid())
|
||||
{
|
||||
//auction has already higher bid, client tests it!
|
||||
return;
|
||||
}
|
||||
|
||||
if (price > pl->GetMoney())
|
||||
{
|
||||
//you don't have enought money!, client tests!
|
||||
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
|
||||
return;
|
||||
}
|
||||
|
||||
if (price < auction->buyout || auction->buyout == 0)
|
||||
{
|
||||
if (auction->bidder > 0)
|
||||
{
|
||||
if (auction->bidder == pl->GetGUIDLow())
|
||||
pl->ModifyMoney(-int32(price - auction->bid));
|
||||
else
|
||||
{
|
||||
// mail to last bidder and return money
|
||||
SendAuctionOutbiddedMail(auction, price);
|
||||
pl->ModifyMoney(-int32(price));
|
||||
}
|
||||
}
|
||||
else
|
||||
pl->ModifyMoney(-int32(price));
|
||||
|
||||
auction->bidder = pl->GetGUIDLow();
|
||||
auction->bid = price;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
|
||||
|
||||
// after this update we should save player's money ...
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//buyout:
|
||||
if (pl->GetGUIDLow() == auction->bidder)
|
||||
pl->ModifyMoney(-int32(auction->buyout - auction->bid));
|
||||
else
|
||||
{
|
||||
pl->ModifyMoney(-int32(auction->buyout));
|
||||
if (auction->bidder) //buyout for bidded auction ..
|
||||
SendAuctionOutbiddedMail(auction, auction->buyout);
|
||||
}
|
||||
auction->bidder = pl->GetGUIDLow();
|
||||
auction->bid = auction->buyout;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
|
||||
|
||||
auctionmgr.SendAuctionSalePendingMail(auction);
|
||||
auctionmgr.SendAuctionSuccessfulMail(auction);
|
||||
auctionmgr.SendAuctionWonMail(auction);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
//this void is called when auction_owner cancels his auction
|
||||
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId;
|
||||
//sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId);
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if (auction && auction->owner == pl->GetGUIDLow())
|
||||
{
|
||||
Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
|
||||
if (pItem)
|
||||
{
|
||||
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
|
||||
{
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed
|
||||
return;
|
||||
//some auctionBidderNotification would be needed, but don't know that parts..
|
||||
SendAuctionCancelledToBidderMail(auction);
|
||||
pl->ModifyMoney(-int32(auctionCut));
|
||||
}
|
||||
// Return the item by mail
|
||||
std::ostringstream msgAuctionCanceledOwner;
|
||||
msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0";
|
||||
|
||||
// item will deleted or added to received mail list
|
||||
MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
|
||||
.AddItem(pItem)
|
||||
.SendMailTo(pl, auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
//this code isn't possible ... maybe there should be assert
|
||||
sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
|
||||
return;
|
||||
}
|
||||
|
||||
//inform player, that auction is removed
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
|
||||
|
||||
// Now remove the auction
|
||||
CharacterDatabase.BeginTransaction();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
//called when player lists his bids
|
||||
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
uint32 listfrom; //page of auctions
|
||||
uint32 outbiddedCount; //count of outbidded auctions
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
recv_data >> outbiddedCount;
|
||||
if (recv_data.size() != (16 + outbiddedCount * 4))
|
||||
{
|
||||
sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4));
|
||||
outbiddedCount = 0;
|
||||
}
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
|
||||
Player *pl = GetPlayer();
|
||||
data << (uint32) 0; //add 0 as count
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
while (outbiddedCount > 0) //add all data, which client requires
|
||||
{
|
||||
--outbiddedCount;
|
||||
uint32 outbiddedAuctionId;
|
||||
recv_data >> outbiddedAuctionId;
|
||||
AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId);
|
||||
if (auction && auction->BuildAuctionInfo(data))
|
||||
{
|
||||
++totalcount;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
|
||||
data.put<uint32>(0, count); // add count to placeholder
|
||||
data << totalcount;
|
||||
data << (uint32)300; //unk 2.3.0
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 listfrom;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
|
||||
data << (uint32) 0; // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
|
||||
auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 0;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void is called when player clicks on search button
|
||||
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
{
|
||||
std::string searchedname;
|
||||
uint8 levelmin, levelmax, usable;
|
||||
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // start, used for page control listing by 50 elements
|
||||
recv_data >> searchedname;
|
||||
|
||||
recv_data >> levelmin >> levelmax;
|
||||
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
|
||||
recv_data >> quality >> usable;
|
||||
|
||||
recv_data.read_skip(16); // unknown 16 bytes: 00 07 01 00 00 01 05 00 06 00 09 01 08 00 03 00
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
||||
// GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
data << (uint32) 0;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
std::wstring wsearchedname;
|
||||
if (!Utf8toWStr(searchedname,wsearchedname))
|
||||
return;
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
|
||||
auctionHouse->BuildListAuctionItems(data,_player,
|
||||
wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
||||
count,totalcount);
|
||||
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 300; // unk 2.3.0 const?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
|
||||
|
||||
recv_data.read_skip<uint64>();
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
|
||||
data << uint32(count); // count
|
||||
/*for (uint32 i = 0; i < count; ++i)
|
||||
{
|
||||
data << ""; // string
|
||||
data << ""; // string
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << float(0);
|
||||
}*/
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,803 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include "ArenaTeam.h"
|
||||
#include "BattleGroundMgr.h"
|
||||
#include "BattleGroundWS.h"
|
||||
#include "BattleGround.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "Player.h"
|
||||
#include "Object.h"
|
||||
#include "Opcodes.h"
|
||||
|
||||
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
|
||||
|
||||
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if (!unit->isBattleMaster()) // it's not battlemaster
|
||||
return;
|
||||
|
||||
// Stop the npc if moving
|
||||
unit->StopMoving();
|
||||
|
||||
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
|
||||
|
||||
if (!_player->GetBGAccessByLevel(bgTypeId))
|
||||
{
|
||||
// temp, must be gossip message...
|
||||
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
SendBattlegGroundList(guid, bgTypeId);
|
||||
}
|
||||
|
||||
void WorldSession::SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId)
|
||||
{
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
uint32 bgTypeId_;
|
||||
uint32 instanceId;
|
||||
uint8 joinAsGroup;
|
||||
bool isPremade = false;
|
||||
Group * grp = NULL;
|
||||
|
||||
recv_data >> guid; // battlemaster guid
|
||||
recv_data >> bgTypeId_; // battleground type id (DBC id)
|
||||
recv_data >> instanceId; // instance id, 0 if First Available selected
|
||||
recv_data >> joinAsGroup; // join as group
|
||||
|
||||
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
|
||||
{
|
||||
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
|
||||
|
||||
sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
|
||||
|
||||
// can do this, since it's battleground, not arena
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
|
||||
BattleGroundQueueTypeId bgQueueTypeIdRandom = BattleGroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
|
||||
|
||||
// ignore if player is already in BG
|
||||
if (_player->InBattleGround())
|
||||
return;
|
||||
|
||||
// get bg instance or bg template if instance not found
|
||||
BattleGround *bg = NULL;
|
||||
if (instanceId)
|
||||
bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);
|
||||
|
||||
if (!bg)
|
||||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||||
if (!bg)
|
||||
return;
|
||||
|
||||
// expected bracket entry
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
return;
|
||||
|
||||
GroupJoinBattlegroundResult err;
|
||||
|
||||
// check queue conditions
|
||||
if (!joinAsGroup)
|
||||
{
|
||||
// check Deserter debuff
|
||||
if (!_player->CanJoinToBattleground())
|
||||
{
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->GetBattleGroundQueueIndex(bgQueueTypeIdRandom) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||||
{
|
||||
//player is already in random queue
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG);
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->InBattleGroundQueue() && bgTypeId == BATTLEGROUND_RB)
|
||||
{
|
||||
//player is already in queue, can't start random queue
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG);
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
// check if already in queue
|
||||
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||||
//player is already in this queue
|
||||
return;
|
||||
|
||||
// check if has free queue slots
|
||||
if (!_player->HasFreeBattleGroundQueueId())
|
||||
{
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
|
||||
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0);
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
// already checked if queueSlot is valid, now just get it
|
||||
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
WorldPacket data;
|
||||
// send status packet (in queue)
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
grp = _player->GetGroup();
|
||||
// no group found, error
|
||||
if (!grp)
|
||||
return;
|
||||
if (grp->GetLeaderGUID() != _player->GetGUID())
|
||||
return;
|
||||
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
|
||||
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
|
||||
|
||||
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
GroupQueueInfo * ginfo = NULL;
|
||||
uint32 avgTime = 0;
|
||||
|
||||
if (err > 0)
|
||||
{
|
||||
sLog.outDebug("Battleground: the following players are joining as group:");
|
||||
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0);
|
||||
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
}
|
||||
|
||||
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *member = itr->getSource();
|
||||
if (!member) continue; // this should never happen
|
||||
|
||||
WorldPacket data;
|
||||
|
||||
if (err <= 0)
|
||||
{
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
continue;
|
||||
}
|
||||
|
||||
// add to queue
|
||||
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
// send status packet (in queue)
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
||||
}
|
||||
sLog.outDebug("Battleground: group end");
|
||||
|
||||
}
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
// empty opcode
|
||||
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
if (!bg) // can't be received if player not in battleground
|
||||
return;
|
||||
|
||||
switch(bg->GetTypeID(true))
|
||||
{
|
||||
case BATTLEGROUND_WS:
|
||||
{
|
||||
uint32 count1 = 0; //always constant zero?
|
||||
uint32 count2 = 0; //count of next fields
|
||||
|
||||
Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
|
||||
if (ali_plr)
|
||||
++count2;
|
||||
|
||||
Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID());
|
||||
if (horde_plr)
|
||||
++count2;
|
||||
|
||||
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
|
||||
data << count1; // alliance flag holders count - obsolete, now always 0
|
||||
/*for (uint8 i = 0; i < count1; ++i)
|
||||
{
|
||||
data << uint64(0); // guid
|
||||
data << (float)0; // x
|
||||
data << (float)0; // y
|
||||
}*/
|
||||
data << count2; // horde flag holders count - obsolete, now count of next fields
|
||||
if (ali_plr)
|
||||
{
|
||||
data << (uint64)ali_plr->GetGUID();
|
||||
data << (float)ali_plr->GetPositionX();
|
||||
data << (float)ali_plr->GetPositionY();
|
||||
}
|
||||
if (horde_plr)
|
||||
{
|
||||
data << (uint64)horde_plr->GetGUID();
|
||||
data << (float)horde_plr->GetPositionX();
|
||||
data << (float)horde_plr->GetPositionY();
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
break;
|
||||
case BATTLEGROUND_EY:
|
||||
//TODO : fix me!
|
||||
break;
|
||||
case BATTLEGROUND_AB:
|
||||
case BATTLEGROUND_AV:
|
||||
{
|
||||
//for other BG types - send default
|
||||
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4));
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
//maybe it is sent also in arena - do nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd MSG_PVP_LOG_DATA Message");
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
if (!bg)
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
|
||||
SendPacket(&data);
|
||||
|
||||
sLog.outDebug("WORLD: Sent MSG_PVP_LOG_DATA Message");
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
|
||||
|
||||
uint32 bgTypeId;
|
||||
recv_data >> bgTypeId; // id from DBC
|
||||
|
||||
uint8 fromWhere;
|
||||
recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
|
||||
|
||||
uint8 unk1;
|
||||
recv_data >> unk1; // Unknown 3.2.2
|
||||
|
||||
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
|
||||
if (!bl)
|
||||
{
|
||||
sLog.outError("Battleground: invalid bgtype received.");
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data;
|
||||
sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
|
||||
|
||||
uint8 type; // arenatype if arena
|
||||
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
|
||||
uint32 bgTypeId_; // type id from dbc
|
||||
uint16 unk; // 0x1F90 constant?
|
||||
uint8 action; // enter battle 0x1, leave queue 0x0
|
||||
|
||||
recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
|
||||
|
||||
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
|
||||
{
|
||||
sLog.outError("BattlegroundHandler: invalid bgtype (%u) received.", bgTypeId_);
|
||||
return;
|
||||
}
|
||||
if (!_player->InBattleGroundQueue())
|
||||
{
|
||||
sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
//get GroupQueueInfo from BattleGroundQueue
|
||||
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
|
||||
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
|
||||
GroupQueueInfo ginfo;
|
||||
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
|
||||
{
|
||||
sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
|
||||
return;
|
||||
}
|
||||
// if action == 1, then instanceId is required
|
||||
if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
|
||||
{
|
||||
sLog.outError("BattlegroundHandler: instance not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
BattleGround *bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
|
||||
// bg template might and must be used in case of leaving queue, when instance is not created yet
|
||||
if (!bg && action == 0)
|
||||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||||
if (!bg)
|
||||
{
|
||||
sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
|
||||
return;
|
||||
}
|
||||
|
||||
// expected bracket entry
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
return;
|
||||
|
||||
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
|
||||
if (action == 1 && ginfo.ArenaType == 0)
|
||||
{
|
||||
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
|
||||
if (!_player->CanJoinToBattleground())
|
||||
{
|
||||
//send bg command result to show nice message
|
||||
WorldPacket data2;
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
|
||||
_player->GetSession()->SendPacket(&data2);
|
||||
action = 0;
|
||||
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
|
||||
}
|
||||
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
|
||||
if (_player->getLevel() > bg->GetMaxLevel())
|
||||
{
|
||||
sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
|
||||
_player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
|
||||
action = 0;
|
||||
}
|
||||
}
|
||||
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
||||
WorldPacket data;
|
||||
switch(action)
|
||||
{
|
||||
case 1: // port to battleground
|
||||
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
|
||||
return; // cheating?
|
||||
|
||||
if (!_player->InBattleGround())
|
||||
_player->SetBattleGroundEntryPoint();
|
||||
|
||||
// resurrect the player
|
||||
if (!_player->isAlive())
|
||||
{
|
||||
_player->ResurrectPlayer(1.0f);
|
||||
_player->SpawnCorpseBones();
|
||||
}
|
||||
// stop taxi flight at port
|
||||
if (_player->isInFlight())
|
||||
{
|
||||
_player->GetMotionMaster()->MovementExpired();
|
||||
_player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
// remove battleground queue status from BGmgr
|
||||
bgQueue.RemovePlayer(_player->GetGUID(), false);
|
||||
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
|
||||
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
|
||||
if (BattleGround *currentBg = _player->GetBattleGround())
|
||||
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
|
||||
|
||||
// set the destination instance id
|
||||
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
|
||||
// set the destination team
|
||||
_player->SetBGTeam(ginfo.Team);
|
||||
// bg->HandleBeforeTeleportToBattleGround(_player);
|
||||
sBattleGroundMgr.SendToBattleGround(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
// add only in HandleMoveWorldPortAck()
|
||||
// bg->AddPlayer(_player,team);
|
||||
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
|
||||
break;
|
||||
case 0: // leave queue
|
||||
// if player leaves rated arena match before match start, it is counted as he played but he lost
|
||||
if (ginfo.IsRated)
|
||||
{
|
||||
ArenaTeam * at = objmgr.GetArenaTeamById(ginfo.Team);
|
||||
if (at)
|
||||
{
|
||||
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
|
||||
at->MemberLost(_player, ginfo.OpponentsTeamRating);
|
||||
at->SaveToDB();
|
||||
}
|
||||
}
|
||||
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
|
||||
bgQueue.RemovePlayer(_player->GetGUID(), true);
|
||||
// player left queue, we should update it - do not update Arena Queue
|
||||
if (!ginfo.ArenaType)
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(ginfo.ArenaTeamRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Battleground port: unknown action %u", action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
|
||||
|
||||
recv_data.read_skip<uint8>(); // unk1
|
||||
recv_data.read_skip<uint8>(); // unk2
|
||||
recv_data.read_skip<uint32>(); // BattleGroundTypeId
|
||||
recv_data.read_skip<uint16>(); // unk3
|
||||
|
||||
// not allow leave battleground in combat
|
||||
if (_player->isInCombat())
|
||||
if (BattleGround* bg = _player->GetBattleGround())
|
||||
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
|
||||
_player->LeaveBattleground();
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
// empty opcode
|
||||
sLog.outDebug("WORLD: Battleground status");
|
||||
|
||||
WorldPacket data;
|
||||
// we must update all queues here
|
||||
BattleGround *bg = NULL;
|
||||
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
||||
{
|
||||
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
|
||||
if (!bgQueueTypeId)
|
||||
continue;
|
||||
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
|
||||
uint8 arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId);
|
||||
if (bgTypeId == _player->GetBattleGroundTypeId())
|
||||
{
|
||||
bg = _player->GetBattleGround();
|
||||
//i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
|
||||
//so i must use bg pointer to get that information
|
||||
if (bg && bg->GetArenaType() == arenaType)
|
||||
{
|
||||
// this line is checked, i only don't know if GetStartTime is changing itself after bg end!
|
||||
// send status in BattleGround
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType);
|
||||
SendPacket(&data);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
//we are sending update to player about queue - he can be invited there!
|
||||
//get GroupQueueInfo for queue status
|
||||
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
GroupQueueInfo ginfo;
|
||||
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
|
||||
continue;
|
||||
if (ginfo.IsInvitedToBGInstanceGUID)
|
||||
{
|
||||
bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
||||
if (!bg)
|
||||
continue;
|
||||
uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime);
|
||||
// send status invited to BattleGround
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
|
||||
SendPacket(&data);
|
||||
}
|
||||
else
|
||||
{
|
||||
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
||||
if (!bg)
|
||||
continue;
|
||||
|
||||
// expected bracket entry
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
continue;
|
||||
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
|
||||
// send status in BattleGround Queue
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if (!unit->isSpiritService()) // it's not spirit service
|
||||
return;
|
||||
|
||||
if (bg)
|
||||
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
|
||||
}
|
||||
|
||||
|
||||
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
|
||||
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if (!unit->isSpiritService()) // it's not spirit service
|
||||
return;
|
||||
|
||||
if (bg)
|
||||
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
|
||||
}
|
||||
|
||||
|
||||
void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint64 guid; // arena Battlemaster guid
|
||||
uint8 arenaslot; // 2v2, 3v3 or 5v5
|
||||
uint8 asGroup; // asGroup
|
||||
uint8 isRated; // isRated
|
||||
Group * grp = NULL;
|
||||
|
||||
recv_data >> guid >> arenaslot >> asGroup >> isRated;
|
||||
|
||||
// ignore if we already in BG or BG queue
|
||||
if (_player->InBattleGround())
|
||||
return;
|
||||
|
||||
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if (!unit->isBattleMaster()) // it's not battle master
|
||||
return;
|
||||
|
||||
uint8 arenatype = 0;
|
||||
uint32 arenaRating = 0;
|
||||
|
||||
switch(arenaslot)
|
||||
{
|
||||
case 0:
|
||||
arenatype = ARENA_TYPE_2v2;
|
||||
break;
|
||||
case 1:
|
||||
arenatype = ARENA_TYPE_3v3;
|
||||
break;
|
||||
case 2:
|
||||
arenatype = ARENA_TYPE_5v5;
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
|
||||
return;
|
||||
}
|
||||
|
||||
//check existance
|
||||
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA);
|
||||
if (!bg)
|
||||
{
|
||||
sLog.outError("Battleground: template bg (all arenas) not found");
|
||||
return;
|
||||
}
|
||||
|
||||
BattleGroundTypeId bgTypeId = bg->GetTypeID();
|
||||
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
||||
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
|
||||
if (!bracketEntry)
|
||||
return;
|
||||
|
||||
GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
|
||||
|
||||
if (!asGroup)
|
||||
{
|
||||
// check if already in queue
|
||||
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
||||
//player is already in this queue
|
||||
return;
|
||||
// check if has free queue slots
|
||||
if (!_player->HasFreeBattleGroundQueueId())
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
grp = _player->GetGroup();
|
||||
// no group found, error
|
||||
if (!grp)
|
||||
return;
|
||||
if (grp->GetLeaderGUID() != _player->GetGUID())
|
||||
return;
|
||||
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
|
||||
}
|
||||
|
||||
uint32 ateamId = 0;
|
||||
|
||||
if (isRated)
|
||||
{
|
||||
ateamId = _player->GetArenaTeamId(arenaslot);
|
||||
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
|
||||
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
|
||||
if (!at)
|
||||
{
|
||||
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
|
||||
return;
|
||||
}
|
||||
// get the team rating for queueing
|
||||
arenaRating = at->GetRating();
|
||||
// the arenateam id must match for everyone in the group
|
||||
// get the personal ratings for queueing
|
||||
uint32 avg_pers_rating = 0;
|
||||
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *member = itr->getSource();
|
||||
|
||||
// calc avg personal rating
|
||||
avg_pers_rating += member->GetArenaPersonalRating(arenaslot);
|
||||
}
|
||||
|
||||
if (arenatype)
|
||||
avg_pers_rating /= arenatype;
|
||||
|
||||
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
|
||||
if (avg_pers_rating + 150 < arenaRating)
|
||||
arenaRating = avg_pers_rating;
|
||||
|
||||
if (arenaRating <= 0)
|
||||
arenaRating = 1;
|
||||
}
|
||||
|
||||
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
||||
if (asGroup)
|
||||
{
|
||||
uint32 avgTime = 0;
|
||||
|
||||
if (err > 0)
|
||||
{
|
||||
sLog.outDebug("Battleground: arena join as group start");
|
||||
if (isRated)
|
||||
{
|
||||
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
|
||||
bg->SetRated(true);
|
||||
}
|
||||
else
|
||||
bg->SetRated(false);
|
||||
|
||||
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
|
||||
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
}
|
||||
|
||||
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *member = itr->getSource();
|
||||
if (!member)
|
||||
continue;
|
||||
|
||||
WorldPacket data;
|
||||
|
||||
if (err <= 0)
|
||||
{
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
continue;
|
||||
}
|
||||
|
||||
// add to queue
|
||||
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
// send status packet (in queue)
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
|
||||
member->GetSession()->SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
|
||||
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
||||
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
WorldPacket data;
|
||||
// send status packet (in queue)
|
||||
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
||||
}
|
||||
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
||||
}
|
||||
|
||||
void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 playerGuid;
|
||||
recv_data >> playerGuid;
|
||||
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
|
||||
|
||||
if (!reportedPlayer)
|
||||
{
|
||||
sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found");
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
|
||||
|
||||
reportedPlayer->ReportedAfkBy(_player);
|
||||
}
|
||||
@@ -0,0 +1,318 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
|
||||
void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR"); // empty
|
||||
|
||||
time_t cur_time = time(NULL);
|
||||
|
||||
WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR,4+4*0+4+4*0+4+4);
|
||||
|
||||
data << uint32(0); // invite count
|
||||
/*
|
||||
for (;;)
|
||||
{
|
||||
uint64 inviteId;
|
||||
uint64 unkGuid0;
|
||||
uint8 unk1, unk2, unk3;
|
||||
uint64 creatorGuid;
|
||||
}
|
||||
*/
|
||||
|
||||
data << uint32(0); // event count
|
||||
/*
|
||||
for (;;)
|
||||
{
|
||||
uint64 eventId;
|
||||
std::string title; // 128 chars
|
||||
uint32 type;
|
||||
uint32 occurrenceTime;
|
||||
uint32 flags;
|
||||
uint32 unk4; -- possibly mapid for dungeon/raid
|
||||
uint64 creatorGuid;
|
||||
}
|
||||
*/
|
||||
|
||||
data << uint32(0); // unk
|
||||
data << uint32(secsToTimeBitFields(cur_time)); // current time
|
||||
|
||||
uint32 counter = 0;
|
||||
size_t p_counter = data.wpos();
|
||||
data << uint32(counter); // instance save count
|
||||
|
||||
for (int i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
|
||||
{
|
||||
if (itr->second.perm)
|
||||
{
|
||||
InstanceSave *save = itr->second.save;
|
||||
data << uint32(save->GetMapId());
|
||||
data << uint32(save->GetDifficulty());
|
||||
data << uint32(save->GetResetTime() - cur_time);
|
||||
data << uint64(save->GetInstanceId()); // instance save id as unique instance copy id
|
||||
++counter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data.put<uint32>(p_counter, counter);
|
||||
|
||||
data << uint32(1135753200); // unk (28.12.2005 12:00)
|
||||
|
||||
counter = 0;
|
||||
p_counter = data.wpos();
|
||||
data << uint32(counter); // raid reset count
|
||||
|
||||
ResetTimeByMapDifficultyMap const& resets = sInstanceSaveManager.GetResetTimeMap();
|
||||
for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
|
||||
{
|
||||
uint32 mapid = PAIR32_LOPART(itr->first);
|
||||
MapEntry const* mapEnt = sMapStore.LookupEntry(mapid);
|
||||
if (!mapEnt || !mapEnt->IsRaid())
|
||||
continue;
|
||||
|
||||
data << uint32(mapid);
|
||||
data << uint32(itr->second - cur_time);
|
||||
data << uint32(mapEnt->unk_time);
|
||||
++counter;
|
||||
}
|
||||
|
||||
data.put<uint32>(p_counter, counter);
|
||||
|
||||
data << uint32(0); // holiday count?
|
||||
/*
|
||||
for (;;)
|
||||
{
|
||||
uint32 unk5, unk6, unk7, unk8, unk9;
|
||||
for (uint32 j = 0; j < 26; ++j)
|
||||
{
|
||||
uint32 unk10;
|
||||
}
|
||||
for (uint32 j = 0; j < 10; ++j)
|
||||
{
|
||||
uint32 unk11;
|
||||
}
|
||||
for (uint32 j = 0; j < 10; ++j)
|
||||
{
|
||||
uint32 unk12;
|
||||
}
|
||||
std::string holidayName; // 64 chars
|
||||
}
|
||||
*/
|
||||
|
||||
sLog.outDebug("Sending calendar");
|
||||
data.hexlike();
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarGetEvent(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_EVENT");
|
||||
recv_data.hexlike();
|
||||
recv_data.read_skip<uint64>(); // unk
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarGuildFilter(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_GUILD_FILTER");
|
||||
recv_data.hexlike();
|
||||
recv_data.read_skip<uint32>(); // unk1
|
||||
recv_data.read_skip<uint32>(); // unk2
|
||||
recv_data.read_skip<uint32>(); // unk3
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarArenaTeam(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_ARENA_TEAM");
|
||||
recv_data.hexlike();
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_ADD_EVENT");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//std::string unk1, unk2;
|
||||
//recv_data >> (std::string)unk1;
|
||||
//recv_data >> (std::string)unk2;
|
||||
|
||||
//uint8 unk3, unk4;
|
||||
//uint32 unk5, unk6, unk7, unk8, unk9, count = 0;
|
||||
//recv_data >> (uint8)unk3;
|
||||
//recv_data >> (uint8)unk4;
|
||||
//recv_data >> (uint32)unk5;
|
||||
//recv_data >> (uint32)unk6;
|
||||
//recv_data >> (uint32)unk7;
|
||||
//recv_data >> (uint32)unk8;
|
||||
//recv_data >> (uint32)unk9;
|
||||
//if (!((unk9 >> 6) & 1))
|
||||
//{
|
||||
// recv_data >> (uint32)count;
|
||||
// if (count)
|
||||
// {
|
||||
// uint8 unk12,unk13;
|
||||
// uint64 guid;
|
||||
// for (int i=0; i<count; i++)
|
||||
// {
|
||||
// recv_data.readPackGUID(guid);
|
||||
// recv_data >> (uint8)unk12;
|
||||
// recv_data >> (uint8)unk13;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarUpdateEvent(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_UPDATE_EVENT");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> std::string
|
||||
//recv_data >> std::string
|
||||
//recv_data >> uint8
|
||||
//recv_data >> uint8
|
||||
//recv_data >> uint32
|
||||
//recv_data >> uint32
|
||||
//recv_data >> uint32
|
||||
//recv_data >> uint32
|
||||
//recv_data >> uint32
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarRemoveEvent(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_REMOVE_EVENT");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint32
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarCopyEvent(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_COPY_EVENT");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint32
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarEventInvite(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_INVITE");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> std::string
|
||||
//recv_data >> uint8
|
||||
//recv_data >> uint8
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarEventRsvp(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_RSVP");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint32
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_REMOVE_INVITE");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data.readPackGUID(guid)
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarEventStatus(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_STATUS");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data.readPackGUID(guid)
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint32
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_MODERATOR_STATUS");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data.readPackGUID(guid)
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint32
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarComplain(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_COMPLAIN");
|
||||
recv_data.hexlike();
|
||||
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
|
||||
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
//recv_data >> uint64
|
||||
}
|
||||
|
||||
void WorldSession::HandleCalendarGetNumPending(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_NUM_PENDING"); // empty
|
||||
|
||||
WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4);
|
||||
data << uint32(0); // 0 - no pending invites, 1 - some pending invites
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,323 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Policies/SingletonImp.h"
|
||||
|
||||
#include "ObjectMgr.h" // for normalizePlayerName
|
||||
#include "ChannelMgr.h"
|
||||
|
||||
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
|
||||
uint32 channel_id;
|
||||
uint8 unknown1, unknown2;
|
||||
std::string channelname, pass;
|
||||
|
||||
recvPacket >> channel_id >> unknown1 >> unknown2;
|
||||
recvPacket >> channelname;
|
||||
|
||||
if (channelname.empty())
|
||||
return;
|
||||
|
||||
recvPacket >> pass;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
{
|
||||
cMgr->team = _player->GetTeam();
|
||||
if (Channel *chn = cMgr->GetJoinChannel(channelname, channel_id))
|
||||
chn->Join(_player->GetGUID(), pass.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
|
||||
uint32 unk;
|
||||
std::string channelname;
|
||||
recvPacket >> unk; // channel id?
|
||||
recvPacket >> channelname;
|
||||
|
||||
if (channelname.empty())
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
{
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Leave(_player->GetGUID(), true);
|
||||
cMgr->LeftChannel(channelname);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->List(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, pass;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> pass;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Password(_player->GetGUID(), pass.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, newp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> newp;
|
||||
|
||||
if (!normalizePlayerName(newp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->SetOwner(_player->GetGUID(), newp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->SendWhoOwner(_player->GetGUID());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->SetModerator(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->UnsetModerator(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->SetMute(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->UnsetMute(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Invite(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Kick(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Ban(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
|
||||
std::string channelname, otp;
|
||||
recvPacket >> channelname;
|
||||
|
||||
recvPacket >> otp;
|
||||
|
||||
if (!normalizePlayerName(otp))
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->UnBan(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Announce(_player->GetGUID());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelModerate(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Moderate(_player->GetGUID());
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->List(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
{
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
{
|
||||
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, chn->GetName().size()+1+1+4);
|
||||
data << chn->GetName();
|
||||
data << uint8(chn->GetFlags());
|
||||
data << uint32(chn->GetNumPlayers());
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
//recvPacket.hexlike();
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
/*if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->JoinNotify(_player->GetGUID());*/
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,756 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
|
||||
#include "CellImpl.h"
|
||||
#include "Chat.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Group.h"
|
||||
#include "Guild.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "Util.h"
|
||||
|
||||
bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
|
||||
{
|
||||
if (lang != LANG_ADDON)
|
||||
{
|
||||
// strip invisible characters for non-addon messages
|
||||
if (sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
|
||||
stripLineInvisibleChars(msg);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
|
||||
&& !ChatHandler(this).isValidChatMessage(msg.c_str()))
|
||||
{
|
||||
sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
|
||||
GetPlayer()->GetGUIDLow(), msg.c_str());
|
||||
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
|
||||
KickPlayer();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 type;
|
||||
uint32 lang;
|
||||
|
||||
recv_data >> type;
|
||||
recv_data >> lang;
|
||||
|
||||
if (type >= MAX_CHAT_MSG_TYPE)
|
||||
{
|
||||
sLog.outError("CHAT: Wrong message type received: %u", type);
|
||||
return;
|
||||
}
|
||||
|
||||
//sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang);
|
||||
|
||||
// prevent talking at unknown language (cheating)
|
||||
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
|
||||
if (!langDesc)
|
||||
{
|
||||
SendNotification(LANG_UNKNOWN_LANGUAGE);
|
||||
return;
|
||||
}
|
||||
if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
|
||||
{
|
||||
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
|
||||
Unit::AuraEffectList const& langAuras = _player->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
|
||||
bool foundAura = false;
|
||||
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
|
||||
{
|
||||
if ((*i)->GetMiscValue() == int32(lang))
|
||||
{
|
||||
foundAura = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!foundAura)
|
||||
{
|
||||
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (lang == LANG_ADDON)
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_ADDON))
|
||||
{
|
||||
std::string msg = "";
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
{
|
||||
sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outChat("[ADDON] Player %s sends: %s",
|
||||
GetPlayer()->GetName(), msg.c_str());
|
||||
}
|
||||
|
||||
// Disabled addon channel?
|
||||
if (!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
|
||||
return;
|
||||
}
|
||||
// LANG_ADDON should not be changed nor be affected by flood control
|
||||
else
|
||||
{
|
||||
// send in universal language if player in .gmon mode (ignore spell effects)
|
||||
if (_player->isGameMaster())
|
||||
lang = LANG_UNIVERSAL;
|
||||
else
|
||||
{
|
||||
// send in universal language in two side iteration allowed mode
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
|
||||
lang = LANG_UNIVERSAL;
|
||||
else
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case CHAT_MSG_PARTY:
|
||||
case CHAT_MSG_RAID:
|
||||
case CHAT_MSG_RAID_LEADER:
|
||||
case CHAT_MSG_RAID_WARNING:
|
||||
// allow two side chat at group channel if two side group allowed
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
|
||||
lang = LANG_UNIVERSAL;
|
||||
break;
|
||||
case CHAT_MSG_GUILD:
|
||||
case CHAT_MSG_OFFICER:
|
||||
// allow two side chat at guild channel if two side guild allowed
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
|
||||
lang = LANG_UNIVERSAL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
|
||||
Unit::AuraEffectList const& ModLangAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
|
||||
if (!ModLangAuras.empty())
|
||||
lang = ModLangAuras.front()->GetMiscValue();
|
||||
}
|
||||
|
||||
if (!_player->CanSpeak())
|
||||
{
|
||||
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
|
||||
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
|
||||
GetPlayer()->UpdateSpeakTime();
|
||||
}
|
||||
|
||||
if (GetPlayer()->HasAura(1852) && type != CHAT_MSG_WHISPER)
|
||||
{
|
||||
std::string msg="";
|
||||
recv_data >> msg;
|
||||
|
||||
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case CHAT_MSG_SAY:
|
||||
case CHAT_MSG_EMOTE:
|
||||
case CHAT_MSG_YELL:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
|
||||
break;
|
||||
|
||||
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (type == CHAT_MSG_SAY)
|
||||
GetPlayer()->Say(msg, lang);
|
||||
else if (type == CHAT_MSG_EMOTE)
|
||||
GetPlayer()->TextEmote(msg);
|
||||
else if (type == CHAT_MSG_YELL)
|
||||
GetPlayer()->Yell(msg, lang);
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_WHISPER:
|
||||
{
|
||||
std::string to, msg;
|
||||
recv_data >> to;
|
||||
recv_data >> msg;
|
||||
|
||||
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (!normalizePlayerName(to))
|
||||
{
|
||||
SendPlayerNotFoundNotice(to);
|
||||
break;
|
||||
}
|
||||
|
||||
Player *player = objmgr.GetPlayer(to.c_str());
|
||||
uint32 tSecurity = GetSecurity();
|
||||
uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
|
||||
if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
|
||||
{
|
||||
SendPlayerNotFoundNotice(to);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
|
||||
{
|
||||
uint32 sidea = GetPlayer()->GetTeam();
|
||||
uint32 sideb = player->GetTeam();
|
||||
if (sidea != sideb)
|
||||
{
|
||||
SendWrongFactionNotice();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetPlayer()->HasAura(1852) && !player->isGameMaster())
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->Whisper(msg, lang, player->GetGUID());
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_PARTY:
|
||||
case CHAT_MSG_PARTY_LEADER:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
|
||||
break;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
// if player is in battleground, he cannot say to battleground members by /p
|
||||
Group *group = GetPlayer()->GetOriginalGroup();
|
||||
if (!group)
|
||||
{
|
||||
group = _player->GetGroup();
|
||||
if (!group || group->isBGGroup())
|
||||
return;
|
||||
}
|
||||
|
||||
if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
|
||||
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
|
||||
sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
|
||||
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_GUILD:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
|
||||
break;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (GetPlayer()->GetGuildId())
|
||||
{
|
||||
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
||||
|
||||
if (guild)
|
||||
guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
|
||||
|
||||
if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
|
||||
{
|
||||
sLog.outChat("[GUILD] Player %s tells guild %s: %s",
|
||||
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
|
||||
}
|
||||
else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
|
||||
{
|
||||
sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
|
||||
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case CHAT_MSG_OFFICER:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
|
||||
break;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (GetPlayer()->GetGuildId())
|
||||
{
|
||||
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
||||
|
||||
if (guild)
|
||||
guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
|
||||
sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
|
||||
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CHAT_MSG_RAID:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
|
||||
break;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
// if player is in battleground, he cannot say to battleground members by /ra
|
||||
Group *group = GetPlayer()->GetOriginalGroup();
|
||||
if (!group)
|
||||
{
|
||||
group = GetPlayer()->GetGroup();
|
||||
if (!group || group->isBGGroup() || !group->isRaidGroup())
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
|
||||
group->BroadcastPacket(&data, false);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
|
||||
sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
|
||||
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
|
||||
} break;
|
||||
case CHAT_MSG_RAID_LEADER:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
|
||||
break;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
// if player is in battleground, he cannot say to battleground members by /ra
|
||||
Group *group = GetPlayer()->GetOriginalGroup();
|
||||
if (!group)
|
||||
{
|
||||
group = GetPlayer()->GetGroup();
|
||||
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
|
||||
group->BroadcastPacket(&data, false);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
|
||||
sLog.outChat("[RAID] Leader player %s tells raid: %s",
|
||||
GetPlayer()->GetName(), msg.c_str());
|
||||
} break;
|
||||
case CHAT_MSG_RAID_WARNING:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
//in battleground, raid warning is sent only to players in battleground - code is ok
|
||||
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
|
||||
group->BroadcastPacket(&data, false);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
|
||||
sLog.outChat("[RAID] Leader player %s warns raid with: %s",
|
||||
GetPlayer()->GetName(), msg.c_str());
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_BATTLEGROUND:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group || !group->isBGGroup())
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
|
||||
group->BroadcastPacket(&data, false);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
|
||||
sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
|
||||
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_BATTLEGROUND_LEADER:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
|
||||
group->BroadcastPacket(&data, false);
|
||||
|
||||
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
|
||||
sLog.outChat("[RAID] Leader player %s tells battleground: %s",
|
||||
GetPlayer()->GetName(), msg.c_str());
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_CHANNEL:
|
||||
{
|
||||
std::string channel, msg;
|
||||
recv_data >> channel;
|
||||
recv_data >> msg;
|
||||
|
||||
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
|
||||
return;
|
||||
|
||||
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
if (msg.empty())
|
||||
break;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
{
|
||||
|
||||
if (Channel *chn = cMgr->GetChannel(channel, _player))
|
||||
{
|
||||
chn->Say(_player->GetGUID(), msg.c_str(), lang);
|
||||
|
||||
if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
|
||||
chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
|
||||
chn->HasFlag(CHANNEL_FLAG_CITY) ||
|
||||
chn->HasFlag(CHANNEL_FLAG_LFG)) &&
|
||||
sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
|
||||
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
|
||||
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
|
||||
else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
|
||||
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
|
||||
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_AFK:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
|
||||
{
|
||||
if (!_player->isAFK())
|
||||
{
|
||||
if (msg.empty())
|
||||
msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
|
||||
_player->afkMsg = msg;
|
||||
}
|
||||
_player->ToggleAFK();
|
||||
if (_player->isAFK() && _player->isDND())
|
||||
_player->ToggleDND();
|
||||
}
|
||||
} break;
|
||||
|
||||
case CHAT_MSG_DND:
|
||||
{
|
||||
std::string msg;
|
||||
recv_data >> msg;
|
||||
|
||||
if (msg.empty() || !_player->isDND())
|
||||
{
|
||||
if (!_player->isDND())
|
||||
{
|
||||
if (msg.empty())
|
||||
msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
|
||||
_player->dndMsg = msg;
|
||||
}
|
||||
_player->ToggleDND();
|
||||
if (_player->isDND() && _player->isAFK())
|
||||
_player->ToggleAFK();
|
||||
}
|
||||
} break;
|
||||
|
||||
default:
|
||||
sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
uint32 emote;
|
||||
recv_data >> emote;
|
||||
GetPlayer()->HandleEmoteCommand(emote);
|
||||
}
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
class EmoteChatBuilder
|
||||
{
|
||||
public:
|
||||
EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
|
||||
: i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
|
||||
|
||||
void operator()(WorldPacket& data, int32 loc_idx)
|
||||
{
|
||||
char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
|
||||
uint32 namlen = (nam ? strlen(nam) : 0) + 1;
|
||||
|
||||
data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
|
||||
data << i_player.GetGUID();
|
||||
data << (uint32)i_text_emote;
|
||||
data << i_emote_num;
|
||||
data << (uint32)namlen;
|
||||
if (namlen > 1)
|
||||
data.append(nam, namlen);
|
||||
else
|
||||
data << (uint8)0x00;
|
||||
}
|
||||
|
||||
private:
|
||||
Player const& i_player;
|
||||
uint32 i_text_emote;
|
||||
uint32 i_emote_num;
|
||||
Unit const* i_target;
|
||||
};
|
||||
} // namespace Trinity
|
||||
|
||||
void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
if (!GetPlayer()->CanSpeak())
|
||||
{
|
||||
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
|
||||
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 text_emote, emoteNum;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> text_emote;
|
||||
recv_data >> emoteNum;
|
||||
recv_data >> guid;
|
||||
|
||||
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
|
||||
if (!em)
|
||||
return;
|
||||
|
||||
uint32 emote_anim = em->textid;
|
||||
|
||||
switch(emote_anim)
|
||||
{
|
||||
case EMOTE_STATE_SLEEP:
|
||||
case EMOTE_STATE_SIT:
|
||||
case EMOTE_STATE_KNEEL:
|
||||
case EMOTE_ONESHOT_NONE:
|
||||
break;
|
||||
default:
|
||||
GetPlayer()->HandleEmoteCommand(emote_anim);
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
|
||||
|
||||
CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
|
||||
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
|
||||
Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
|
||||
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
|
||||
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
|
||||
|
||||
//Send scripted event call
|
||||
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
|
||||
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
|
||||
}
|
||||
|
||||
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 iguid;
|
||||
uint8 unk;
|
||||
//sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED");
|
||||
|
||||
recv_data >> iguid;
|
||||
recv_data >> unk; // probably related to spam reporting
|
||||
|
||||
Player *player = objmgr.GetPlayer(iguid);
|
||||
if (!player || !player->GetSession())
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
|
||||
{
|
||||
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::SendPlayerNotFoundNotice(std::string name)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
|
||||
data << name;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendPlayerAmbiguousNotice(std::string name)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
|
||||
data << name;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendWrongFactionNotice()
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
|
||||
data << uint8(restriction);
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Log.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "ObjectDefines.h"
|
||||
|
||||
void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
|
||||
|
||||
Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
|
||||
|
||||
if (!pEnemy)
|
||||
{
|
||||
if (!IS_UNIT_GUID(guid))
|
||||
sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
|
||||
else
|
||||
sLog.outError("WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
|
||||
|
||||
// stop attack state at client
|
||||
SendAttackStop(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_player->canAttack(pEnemy))
|
||||
{
|
||||
sLog.outError("WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
|
||||
|
||||
// stop attack state at client
|
||||
SendAttackStop(pEnemy);
|
||||
return;
|
||||
}
|
||||
|
||||
_player->Attack(pEnemy,true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
GetPlayer()->AttackStop();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 sheathed;
|
||||
recv_data >> sheathed;
|
||||
|
||||
//sLog.outDebug("WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
|
||||
|
||||
if (sheathed >= MAX_SHEATH_STATE)
|
||||
{
|
||||
sLog.outError("Unknown sheath state %u ??",sheathed);
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->SetSheath(SheathState(sheathed));
|
||||
}
|
||||
|
||||
void WorldSession::SendAttackStop(Unit const* enemy)
|
||||
{
|
||||
WorldPacket data(SMSG_ATTACKSTOP, (4+20)); // we guess size
|
||||
data.append(GetPlayer()->GetPackGUID());
|
||||
data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
|
||||
data << uint32(0); // unk, can be 1 also
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "UpdateData.h"
|
||||
#include "Player.h"
|
||||
|
||||
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
Player *pl;
|
||||
Player *plTarget;
|
||||
|
||||
if (!GetPlayer()->duel) // ignore accept from duel-sender
|
||||
return;
|
||||
|
||||
recvPacket >> guid;
|
||||
|
||||
pl = GetPlayer();
|
||||
plTarget = pl->duel->opponent;
|
||||
|
||||
if (pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0)
|
||||
return;
|
||||
|
||||
//sLog.outDebug("WORLD: received CMSG_DUEL_ACCEPTED");
|
||||
DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
|
||||
DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
|
||||
|
||||
time_t now = time(NULL);
|
||||
pl->duel->startTimer = now;
|
||||
plTarget->duel->startTimer = now;
|
||||
|
||||
pl->SendDuelCountdown(3000);
|
||||
plTarget->SendDuelCountdown(3000);
|
||||
}
|
||||
|
||||
void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
//sLog.outDebug("WORLD: received CMSG_DUEL_CANCELLED");
|
||||
|
||||
// no duel requested
|
||||
if (!GetPlayer()->duel)
|
||||
return;
|
||||
|
||||
// player surrendered in a duel using /forfeit
|
||||
if (GetPlayer()->duel->startTime != 0)
|
||||
{
|
||||
GetPlayer()->CombatStopWithPets(true);
|
||||
if (GetPlayer()->duel->opponent)
|
||||
GetPlayer()->duel->opponent->CombatStopWithPets(true);
|
||||
|
||||
GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
|
||||
GetPlayer()->DuelComplete(DUEL_WON);
|
||||
return;
|
||||
}
|
||||
|
||||
// player either discarded the duel using the "discard button"
|
||||
// or used "/forfeit" before countdown reached 0
|
||||
uint64 guid;
|
||||
recvPacket >> guid;
|
||||
|
||||
GetPlayer()->DuelComplete(DUEL_INTERUPTED);
|
||||
}
|
||||
@@ -0,0 +1,940 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "Group.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "Util.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "Vehicle.h"
|
||||
#include "LFG.h"
|
||||
|
||||
class Aura;
|
||||
|
||||
/* differeces from off:
|
||||
-you can uninvite yourself - is is useful
|
||||
-you can accept invitation even if leader went offline
|
||||
*/
|
||||
/* todo:
|
||||
-group_destroyed msg is sent but not shown
|
||||
-reduce xp gaining when in raid group
|
||||
-quest sharing has to be corrected
|
||||
-FIX sending PartyMemberStats
|
||||
*/
|
||||
|
||||
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
|
||||
{
|
||||
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4+member.size()+1+4+4));
|
||||
data << (uint32)operation;
|
||||
data << member;
|
||||
data << (uint32)res;
|
||||
data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
std::string membername;
|
||||
recv_data >> membername;
|
||||
|
||||
// attempt add selected player
|
||||
|
||||
// cheating
|
||||
if (!normalizePlayerName(membername))
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
||||
return;
|
||||
}
|
||||
|
||||
Player *player = objmgr.GetPlayer(membername.c_str());
|
||||
|
||||
// no player
|
||||
if (!player)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// restrict invite to GMs
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
|
||||
return;
|
||||
|
||||
// can't group with
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
|
||||
return;
|
||||
}
|
||||
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
|
||||
return;
|
||||
}
|
||||
// just ignore us
|
||||
if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
|
||||
return;
|
||||
}
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (group && group->isBGGroup())
|
||||
group = GetPlayer()->GetOriginalGroup();
|
||||
|
||||
Group *group2 = player->GetGroup();
|
||||
if (group2 && group2->isBGGroup())
|
||||
group2 = player->GetOriginalGroup();
|
||||
// player already in another group or invited
|
||||
if (group2 || player->GetGroupInvite())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (group)
|
||||
{
|
||||
// not have permissions for invite
|
||||
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
|
||||
return;
|
||||
}
|
||||
// not have place
|
||||
if (group->IsFull())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ok, but group not exist, start a new group
|
||||
// but don't create and save the group to the DB until
|
||||
// at least one person joins
|
||||
if (!group)
|
||||
{
|
||||
group = new Group;
|
||||
// new group: if can't add then delete
|
||||
if (!group->AddLeaderInvite(GetPlayer()))
|
||||
{
|
||||
delete group;
|
||||
return;
|
||||
}
|
||||
if (!group->AddInvite(player))
|
||||
{
|
||||
delete group;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// already existed group: if can't add then just leave
|
||||
if (!group->AddInvite(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ok, we do it
|
||||
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
|
||||
data << uint8(1); // invited/already in group flag
|
||||
data << GetPlayer()->GetName(); // max len 48
|
||||
data << uint32(0); // unk
|
||||
data << uint8(0); // count
|
||||
//for (int i = 0; i < count; ++i)
|
||||
// data << uint32(0);
|
||||
data << uint32(0); // unk
|
||||
player->GetSession()->SendPacket(&data);
|
||||
|
||||
SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupAcceptOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroupInvite();
|
||||
if (!group) return;
|
||||
|
||||
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
|
||||
{
|
||||
sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
// remove in from ivites in any case
|
||||
group->RemoveInvite(GetPlayer());
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// not have place
|
||||
if (group->IsFull())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
|
||||
return;
|
||||
}
|
||||
|
||||
Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
|
||||
|
||||
// forming a new group, create it
|
||||
if (!group->IsCreated())
|
||||
{
|
||||
if (leader)
|
||||
group->RemoveInvite(leader);
|
||||
group->Create(group->GetLeaderGUID(), group->GetLeaderName());
|
||||
objmgr.AddGroup(group);
|
||||
}
|
||||
|
||||
// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
|
||||
if (!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
|
||||
return;
|
||||
|
||||
SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
if (Player *plrg = itr->getSource())
|
||||
{
|
||||
plrg->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
}
|
||||
|
||||
group->BroadcastGroupUpdate();
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroupInvite();
|
||||
if (!group) return;
|
||||
|
||||
// remember leader if online
|
||||
Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
|
||||
|
||||
// uninvite, group can be deleted
|
||||
GetPlayer()->UninviteFromGroup();
|
||||
|
||||
if (!leader || !leader->GetSession())
|
||||
return;
|
||||
|
||||
// report
|
||||
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
|
||||
data << GetPlayer()->GetName();
|
||||
leader->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
recv_data.read_skip<std::string>(); // reason
|
||||
|
||||
//can't uninvite yourself
|
||||
if (guid == GetPlayer()->GetGUID())
|
||||
{
|
||||
sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
PartyResult res = GetPlayer()->CanUninviteFromGroup();
|
||||
if (res != ERR_PARTY_RESULT_OK)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_UNINVITE, "", res);
|
||||
return;
|
||||
}
|
||||
|
||||
Group* grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
return;
|
||||
|
||||
if (grp->IsMember(guid))
|
||||
{
|
||||
Player::RemoveFromGroup(grp,guid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player* plr = grp->GetInvited(guid))
|
||||
{
|
||||
plr->UninviteFromGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
std::string membername;
|
||||
recv_data >> membername;
|
||||
|
||||
// player not found
|
||||
if (!normalizePlayerName(membername))
|
||||
return;
|
||||
|
||||
// can't uninvite yourself
|
||||
if (GetPlayer()->GetName() == membername)
|
||||
{
|
||||
sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
PartyResult res = GetPlayer()->CanUninviteFromGroup();
|
||||
if (res != ERR_PARTY_RESULT_OK)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_UNINVITE, "", res);
|
||||
return;
|
||||
}
|
||||
|
||||
Group* grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
return;
|
||||
|
||||
if (uint64 guid = grp->GetMemberGUID(membername))
|
||||
{
|
||||
Player::RemoveFromGroup(grp,guid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player* plr = grp->GetInvited(membername))
|
||||
{
|
||||
plr->UninviteFromGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
|
||||
/** error handling **/
|
||||
if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->ChangeLeader(guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
if (!GetPlayer()->GetGroup())
|
||||
return;
|
||||
|
||||
if (_player->InBattleGround())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
|
||||
return;
|
||||
}
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
|
||||
|
||||
GetPlayer()->RemoveFromGroup();
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint32 lootMethod;
|
||||
uint64 lootMaster;
|
||||
uint32 lootThreshold;
|
||||
recv_data >> lootMethod >> lootMaster >> lootThreshold;
|
||||
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->SetLootMethod((LootMethod)lootMethod);
|
||||
group->SetLooterGuid(lootMaster);
|
||||
group->SetLootThreshold((ItemQualities)lootThreshold);
|
||||
group->SendUpdate();
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootRoll(WorldPacket &recv_data)
|
||||
{
|
||||
if (!GetPlayer()->GetGroup())
|
||||
return;
|
||||
|
||||
uint64 Guid;
|
||||
uint32 NumberOfPlayers;
|
||||
uint8 rollType;
|
||||
recv_data >> Guid; //guid of the item rolled
|
||||
recv_data >> NumberOfPlayers;
|
||||
recv_data >> rollType; //0: pass, 1: need, 2: greed
|
||||
|
||||
//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
|
||||
|
||||
Group* group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
// everything's fine, do it
|
||||
group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
|
||||
|
||||
switch (rollType)
|
||||
{
|
||||
case ROLL_NEED:
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
|
||||
break;
|
||||
case ROLL_GREED:
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
if (!GetPlayer()->GetGroup())
|
||||
return;
|
||||
|
||||
float x, y;
|
||||
recv_data >> x;
|
||||
recv_data >> y;
|
||||
|
||||
//sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
data << float(x);
|
||||
data << float(y);
|
||||
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
|
||||
}
|
||||
|
||||
void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 minimum, maximum, roll;
|
||||
recv_data >> minimum;
|
||||
recv_data >> maximum;
|
||||
|
||||
/** error handling **/
|
||||
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
roll = urand(minimum, maximum);
|
||||
|
||||
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
|
||||
|
||||
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
|
||||
data << uint32(minimum);
|
||||
data << uint32(maximum);
|
||||
data << uint32(roll);
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
if (GetPlayer()->GetGroup())
|
||||
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
|
||||
else
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint8 x;
|
||||
recv_data >> x;
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
if (x == 0xFF) // target icon request
|
||||
{
|
||||
group->SendTargetIconList(this);
|
||||
}
|
||||
else // target icon update
|
||||
{
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
group->SetTargetIcon(x, _player->GetGUID(), guid);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
if (_player->InBattleGround())
|
||||
return;
|
||||
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
|
||||
group->ConvertToRaid();
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
// we will get correct pointer for group here, so we don't have to check if group is BG raid
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
std::string name;
|
||||
uint8 groupNr;
|
||||
recv_data >> name;
|
||||
|
||||
recv_data >> groupNr;
|
||||
|
||||
/** error handling **/
|
||||
uint64 senderGuid = GetPlayer()->GetGUID();
|
||||
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
||||
return;
|
||||
|
||||
if (!group->HasFreeSlotSubGroup(groupNr))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
Player *movedPlayer=objmgr.GetPlayer(name.c_str());
|
||||
if (!movedPlayer)
|
||||
return;
|
||||
|
||||
//Do not allow leader to change group of player in combat
|
||||
if (movedPlayer->isInCombat())
|
||||
return;
|
||||
|
||||
// everything's fine, do it
|
||||
group->ChangeMembersGroup(movedPlayer, groupNr);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
uint8 flag;
|
||||
recv_data >> guid;
|
||||
recv_data >> flag;
|
||||
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->SetAssistant(guid, (flag != 0));
|
||||
}
|
||||
|
||||
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("MSG_PARTY_ASSIGNMENT");
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint8 flag, apply;
|
||||
uint64 guid;
|
||||
recv_data >> flag >> apply;
|
||||
recv_data >> guid;
|
||||
|
||||
/** error handling **/
|
||||
uint64 senderGuid = GetPlayer()->GetGUID();
|
||||
if (!group->IsLeader(senderGuid) && group->IsAssistant(senderGuid))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
if (flag == 0)
|
||||
group->SetMainTank(guid, apply);
|
||||
|
||||
else if (flag == 1)
|
||||
group->SetMainAssistant(guid, apply);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
if (recv_data.empty()) // request
|
||||
{
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
||||
data << GetPlayer()->GetGUID();
|
||||
group->BroadcastPacket(&data, false, -1);
|
||||
|
||||
group->OfflineReadyCheck();
|
||||
}
|
||||
else // answer
|
||||
{
|
||||
uint8 state;
|
||||
recv_data >> state;
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
data << uint8(state);
|
||||
group->BroadcastReadyCheck(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
//Group* group = GetPlayer()->GetGroup();
|
||||
//if (!group)
|
||||
// return;
|
||||
|
||||
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
// return;
|
||||
|
||||
// Is any reaction need?
|
||||
}
|
||||
|
||||
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
|
||||
{
|
||||
uint32 mask = player->GetGroupUpdateFlag();
|
||||
|
||||
if (mask == GROUP_UPDATE_FLAG_NONE)
|
||||
return;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
||||
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
||||
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
||||
|
||||
uint32 byteCount = 0;
|
||||
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
|
||||
if (mask & (1 << i))
|
||||
byteCount += GroupUpdateLength[i];
|
||||
|
||||
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
|
||||
data->append(player->GetPackGUID());
|
||||
*data << (uint32) mask;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
if (player->IsPvP())
|
||||
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
|
||||
else
|
||||
*data << (uint16) MEMBER_STATUS_ONLINE;
|
||||
}
|
||||
else
|
||||
*data << (uint16) MEMBER_STATUS_OFFLINE;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
||||
*data << (uint32) player->GetHealth();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
||||
*data << (uint32) player->GetMaxHealth();
|
||||
|
||||
Powers powerType = player->getPowerType();
|
||||
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
||||
*data << (uint8) powerType;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
||||
*data << (uint16) player->GetPower(powerType);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
||||
*data << (uint16) player->GetMaxPower(powerType);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
||||
*data << (uint16) player->getLevel();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
||||
*data << (uint16) player->GetZoneId();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
||||
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
||||
{
|
||||
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
|
||||
*data << uint64(auramask);
|
||||
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (auramask & (uint64(1) << i))
|
||||
{
|
||||
AuraApplication const * aurApp = player->GetVisibleAura(i);
|
||||
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
||||
*data << uint8(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint64) pet->GetGUID();
|
||||
else
|
||||
*data << (uint64) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
||||
{
|
||||
if (pet)
|
||||
*data << pet->GetName();
|
||||
else
|
||||
*data << (uint8) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint16) pet->GetDisplayId();
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint32) pet->GetHealth();
|
||||
else
|
||||
*data << (uint32) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint32) pet->GetMaxHealth();
|
||||
else
|
||||
*data << (uint32) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint8) pet->getPowerType();
|
||||
else
|
||||
*data << (uint8) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint16) pet->GetPower(pet->getPowerType());
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint16) pet->GetMaxPower(pet->getPowerType());
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
||||
{
|
||||
if (player->GetVehicle()){
|
||||
Vehicle* vv=player->GetVehicle();
|
||||
*data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat];
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
||||
{
|
||||
if (pet)
|
||||
{
|
||||
const uint64& auramask = pet->GetAuraUpdateMaskForRaid();
|
||||
*data << uint64(auramask);
|
||||
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (auramask & (uint64(1) << i))
|
||||
{
|
||||
AuraApplication const * aurApp = player->GetVisibleAura(i);
|
||||
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
||||
*data << uint8(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
*data << (uint64) 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
||||
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
|
||||
uint64 Guid;
|
||||
recv_data >> Guid;
|
||||
|
||||
Player *player = objmgr.GetPlayer(Guid);
|
||||
if (!player)
|
||||
{
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
|
||||
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
||||
data.appendPackGUID(Guid);
|
||||
data << (uint32) GROUP_UPDATE_FLAG_STATUS;
|
||||
data << (uint16) MEMBER_STATUS_OFFLINE;
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
|
||||
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
||||
data.append(player->GetPackGUID());
|
||||
|
||||
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
|
||||
if (pet)
|
||||
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
|
||||
|
||||
Powers powerType = player->getPowerType();
|
||||
data << (uint32) mask1; // group update mask
|
||||
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
|
||||
data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
|
||||
data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
|
||||
data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
|
||||
data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
|
||||
data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
|
||||
data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
|
||||
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
|
||||
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
|
||||
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
|
||||
|
||||
uint64 auramask = 0;
|
||||
size_t maskPos = data.wpos();
|
||||
data << (uint64) auramask; // placeholder
|
||||
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (AuraApplication * aurApp = player->GetVisibleAura(i))
|
||||
{
|
||||
auramask |= (uint64(1) << i);
|
||||
data << (uint32) aurApp->GetBase()->GetId();
|
||||
data << (uint8) 1;
|
||||
}
|
||||
}
|
||||
data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
|
||||
|
||||
if (pet)
|
||||
{
|
||||
Powers petpowertype = pet->getPowerType();
|
||||
data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
|
||||
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
|
||||
data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
||||
data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
|
||||
data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
|
||||
data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
|
||||
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
|
||||
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
|
||||
|
||||
uint64 petauramask = 0;
|
||||
size_t petMaskPos = data.wpos();
|
||||
data << (uint64) petauramask; // placeholder
|
||||
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (AuraApplication * auraApp = pet->GetVisibleAura(i))
|
||||
{
|
||||
petauramask |= (uint64(1) << i);
|
||||
data << (uint32) auraApp->GetBase()->GetId();
|
||||
data << (uint8) 1;
|
||||
}
|
||||
}
|
||||
data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
}
|
||||
else
|
||||
{
|
||||
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
|
||||
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
// every time the player checks the character screen
|
||||
_player->SendRaidInfo();
|
||||
}
|
||||
|
||||
/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: got CMSG_GROUP_CANCEL.");
|
||||
}*/
|
||||
|
||||
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
|
||||
|
||||
uint32 passOnLoot;
|
||||
recv_data >> passOnLoot; // 1 always pass, 0 do not pass
|
||||
|
||||
// ignore if player not loaded
|
||||
if (!GetPlayer()) // needed because STATUS_AUTHED
|
||||
{
|
||||
if (passOnLoot != 0)
|
||||
sLog.outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->SetPassOnGroupLoot(passOnLoot);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,251 @@
|
||||
/*
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "LFGMgr.h"
|
||||
#include "WorldSession.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Player.h"
|
||||
|
||||
void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_JOIN");
|
||||
|
||||
uint8 numDungeons;
|
||||
uint32 dungeon;
|
||||
uint32 roles;
|
||||
std::string comment;
|
||||
|
||||
recv_data >> roles;
|
||||
recv_data.read_skip<uint8>(); // unk - always 0
|
||||
recv_data.read_skip<uint8>(); // unk - always 0
|
||||
recv_data >> numDungeons;
|
||||
if (!numDungeons)
|
||||
{
|
||||
sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
|
||||
recv_data.rpos(recv_data.wpos());
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->m_lookingForGroup.roles = uint8(roles);
|
||||
for (int8 i = 0 ; i < numDungeons; ++i)
|
||||
{
|
||||
recv_data >> dungeon;
|
||||
// remove the type from the dungeon entry
|
||||
GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
|
||||
}
|
||||
|
||||
recv_data >> numDungeons; // unk - always 3
|
||||
for (int8 i = 0 ; i < numDungeons; ++i)
|
||||
recv_data.read_skip<uint8>(); // unk - always 0
|
||||
|
||||
recv_data >> comment;
|
||||
|
||||
GetPlayer()->m_lookingForGroup.comment = comment;
|
||||
sLFGMgr.Join(GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_LEAVE");
|
||||
|
||||
// Check cheating - only leader can leave the queue
|
||||
if (Group *grp = GetPlayer()->GetGroup())
|
||||
{
|
||||
if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
|
||||
return;
|
||||
else
|
||||
sLFGMgr.Leave(GetPlayer(), grp);
|
||||
}
|
||||
else
|
||||
sLFGMgr.Leave(GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFG_SET_ROLES");
|
||||
|
||||
uint8 roles;
|
||||
recv_data >> roles; // Player Group Roles
|
||||
|
||||
Group *grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
return;
|
||||
GetPlayer()->m_lookingForGroup.roles = roles;
|
||||
sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_SET_LFG_COMMENT");
|
||||
|
||||
std::string comment;
|
||||
recv_data >> comment;
|
||||
|
||||
GetPlayer()->m_lookingForGroup.comment = comment;
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
|
||||
sLFGMgr.SendLfgPlayerInfo(GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
|
||||
sLFGMgr.SendLfgPartyInfo(GetPlayer());
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
|
||||
{
|
||||
bool queued = false;
|
||||
bool extrainfo = false;
|
||||
|
||||
switch(updateType)
|
||||
{
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
queued = true;
|
||||
extrainfo = true;
|
||||
break;
|
||||
//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
|
||||
case LFG_UPDATETYPE_PROPOSAL_FOUND:
|
||||
extrainfo = true;
|
||||
break;
|
||||
}
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
|
||||
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
|
||||
data << uint8(updateType); // Lfg Update type
|
||||
data << uint8(extrainfo); // Extra info
|
||||
if (extrainfo)
|
||||
{
|
||||
data << uint8(queued); // Join the queue
|
||||
data << uint8(0); // unk - Always 0
|
||||
data << uint8(0); // unk - Always 0
|
||||
|
||||
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
|
||||
data << uint8(size);
|
||||
|
||||
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
|
||||
data << uint32(*it);
|
||||
data << GetPlayer()->m_lookingForGroup.comment;
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdateParty(uint8 updateType)
|
||||
{
|
||||
bool join = false;
|
||||
bool extrainfo = false;
|
||||
bool queued = false;
|
||||
|
||||
switch(updateType)
|
||||
{
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
extrainfo = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
extrainfo = true;
|
||||
join = true;
|
||||
queued = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
|
||||
// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
|
||||
queued = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_PROPOSAL_FOUND:
|
||||
extrainfo = true;
|
||||
join = true;
|
||||
break;
|
||||
}
|
||||
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
|
||||
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
|
||||
data << uint8(updateType); // Lfg Update type
|
||||
data << uint8(extrainfo); // Extra info
|
||||
if (extrainfo)
|
||||
{
|
||||
data << uint8(join); // LFG Join
|
||||
data << uint8(queued); // Join the queue
|
||||
data << uint8(0); // unk - Always 0
|
||||
data << uint8(0); // unk - Always 0
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
data << uint8(0); // unk - Always 0
|
||||
|
||||
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
|
||||
data << uint8(size);
|
||||
|
||||
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
|
||||
data << uint32(*it);
|
||||
|
||||
data << GetPlayer()->m_lookingForGroup.comment;
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
|
||||
|
||||
WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
|
||||
data << uint64(guid); // Guid
|
||||
data << uint8(roles > 0); // Ready
|
||||
data << uint32(roles); // Roles
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
|
||||
{
|
||||
if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr
|
||||
return;
|
||||
|
||||
sLog.outDebug("SMSG_LFG_JOIN_RESULT");
|
||||
|
||||
WorldPacket data(SMSG_LFG_JOIN_RESULT);
|
||||
data << uint32(checkResult); // Check Result
|
||||
data << uint32(checkValue); // Check Value
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
|
||||
WorldPacket data(SMSG_LFG_QUEUE_STATUS);
|
||||
|
||||
data << uint32(dungeon); // Dungeon
|
||||
data << uint32(avgWaitTime); // Average Wait time
|
||||
data << uint32(waitTime); // Wait Time
|
||||
data << uint32(waitTimeTanks); // Wait Tanks
|
||||
data << uint32(waitTimeHealer); // Wait Healers
|
||||
data << uint32(waitTimeDps); // Wait Dps
|
||||
data << uint8(tanks); // Tanks needed
|
||||
data << uint8(healers); // Healers needed
|
||||
data << uint8(dps); // Dps needed
|
||||
data << uint32(queuedTime); // Player wait time in queue
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdateSearch(bool update)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
|
||||
|
||||
WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
|
||||
data << uint8(update); // In Lfg Queue?
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,549 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Log.h"
|
||||
#include "Corpse.h"
|
||||
#include "GameObject.h"
|
||||
#include "Player.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "WorldSession.h"
|
||||
#include "LootMgr.h"
|
||||
#include "Object.h"
|
||||
#include "Group.h"
|
||||
#include "World.h"
|
||||
#include "Util.h"
|
||||
|
||||
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
|
||||
Player *player = GetPlayer();
|
||||
uint64 lguid = player->GetLootGUID();
|
||||
Loot *loot;
|
||||
uint8 lootSlot;
|
||||
|
||||
recv_data >> lootSlot;
|
||||
|
||||
if (IS_GAMEOBJECT_GUID(lguid))
|
||||
{
|
||||
GameObject *go = player->GetMap()->GetGameObject(lguid);
|
||||
|
||||
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
|
||||
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
|
||||
{
|
||||
player->SendLootRelease(lguid);
|
||||
return;
|
||||
}
|
||||
|
||||
loot = &go->loot;
|
||||
}
|
||||
else if (IS_ITEM_GUID(lguid))
|
||||
{
|
||||
Item *pItem = player->GetItemByGuid(lguid);
|
||||
|
||||
if (!pItem)
|
||||
{
|
||||
player->SendLootRelease(lguid);
|
||||
return;
|
||||
}
|
||||
|
||||
loot = &pItem->loot;
|
||||
}
|
||||
else if (IS_CORPSE_GUID(lguid))
|
||||
{
|
||||
Corpse *bones = ObjectAccessor::GetCorpse(*player, lguid);
|
||||
if (!bones)
|
||||
{
|
||||
player->SendLootRelease(lguid);
|
||||
return;
|
||||
}
|
||||
loot = &bones->loot;
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
|
||||
|
||||
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
|
||||
|
||||
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
{
|
||||
player->SendLootRelease(lguid);
|
||||
return;
|
||||
}
|
||||
|
||||
loot = &pCreature->loot;
|
||||
}
|
||||
|
||||
QuestItem *qitem = NULL;
|
||||
QuestItem *ffaitem = NULL;
|
||||
QuestItem *conditem = NULL;
|
||||
|
||||
LootItem *item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem);
|
||||
|
||||
if (!item)
|
||||
{
|
||||
player->SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// questitems use the blocked field for other purposes
|
||||
if (!qitem && item->is_blocked)
|
||||
{
|
||||
player->SendLootRelease(lguid);
|
||||
return;
|
||||
}
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item * newitem = player->StoreNewItem(dest, item->itemid, true, item->randomPropertyId);
|
||||
|
||||
if (qitem)
|
||||
{
|
||||
qitem->is_looted = true;
|
||||
//freeforall is 1 if everyone's supposed to get the quest item.
|
||||
if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
|
||||
player->SendNotifyLootItemRemoved(lootSlot);
|
||||
else
|
||||
loot->NotifyQuestItemRemoved(qitem->index);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ffaitem)
|
||||
{
|
||||
//freeforall case, notify only one player of the removal
|
||||
ffaitem->is_looted=true;
|
||||
player->SendNotifyLootItemRemoved(lootSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
//not freeforall, notify everyone
|
||||
if (conditem)
|
||||
conditem->is_looted=true;
|
||||
loot->NotifyItemRemoved(lootSlot);
|
||||
}
|
||||
}
|
||||
|
||||
//if only one person is supposed to loot the item, then set it to looted
|
||||
if (!item->freeforall)
|
||||
item->is_looted = true;
|
||||
|
||||
--loot->unlootedCount;
|
||||
|
||||
player->SendNewItem(newitem, uint32(item->count), false, false, true);
|
||||
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
|
||||
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
|
||||
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
|
||||
}
|
||||
else
|
||||
player->SendEquipError(msg, NULL, NULL);
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_LOOT_MONEY");
|
||||
|
||||
Player *player = GetPlayer();
|
||||
uint64 guid = player->GetLootGUID();
|
||||
if (!guid)
|
||||
return;
|
||||
|
||||
Loot *pLoot = NULL;
|
||||
|
||||
switch(GUID_HIPART(guid))
|
||||
{
|
||||
case HIGHGUID_GAMEOBJECT:
|
||||
{
|
||||
GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
|
||||
|
||||
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
||||
if (pGameObject && ((pGameObject->GetOwnerGUID() == _player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE))))
|
||||
pLoot = &pGameObject->loot;
|
||||
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_CORPSE: // remove insignia ONLY in BG
|
||||
{
|
||||
Corpse *bones = ObjectAccessor::GetCorpse(*GetPlayer(), guid);
|
||||
|
||||
if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
pLoot = &bones->loot;
|
||||
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_ITEM:
|
||||
{
|
||||
if (Item *item = GetPlayer()->GetItemByGuid(guid))
|
||||
pLoot = &item->loot;
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_UNIT:
|
||||
{
|
||||
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
|
||||
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
|
||||
|
||||
if (ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
pLoot = &pCreature->loot ;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return; // unlootable type
|
||||
}
|
||||
|
||||
if (pLoot)
|
||||
{
|
||||
if (!IS_ITEM_GUID(guid) && player->GetGroup()) //item can be looted only single player
|
||||
{
|
||||
Group *group = player->GetGroup();
|
||||
|
||||
std::vector<Player*> playersNear;
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* playerGroup = itr->getSource();
|
||||
if (!playerGroup)
|
||||
continue;
|
||||
if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
playersNear.push_back(playerGroup);
|
||||
}
|
||||
|
||||
uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size()));
|
||||
|
||||
for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
|
||||
{
|
||||
(*i)->ModifyMoney(money_per_player);
|
||||
(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
|
||||
//Offset surely incorrect, but works
|
||||
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4);
|
||||
data << uint32(money_per_player);
|
||||
(*i)->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->ModifyMoney(pLoot->gold);
|
||||
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold);
|
||||
}
|
||||
pLoot->gold = 0;
|
||||
pLoot->NotifyMoneyRemoved();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_LOOT");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// Check possible cheat
|
||||
if (!_player->isAlive())
|
||||
return;
|
||||
|
||||
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootReleaseOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_LOOT_RELEASE");
|
||||
|
||||
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
|
||||
// use internal stored guid
|
||||
recv_data.read_skip<uint64>(); // guid;
|
||||
|
||||
if (uint64 lguid = GetPlayer()->GetLootGUID())
|
||||
DoLootRelease(lguid);
|
||||
}
|
||||
|
||||
void WorldSession::DoLootRelease(uint64 lguid)
|
||||
{
|
||||
Player *player = GetPlayer();
|
||||
Loot *loot;
|
||||
|
||||
player->SetLootGUID(0);
|
||||
player->SendLootRelease(lguid);
|
||||
|
||||
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
||||
|
||||
if (!player->IsInWorld())
|
||||
return;
|
||||
|
||||
if (IS_GAMEOBJECT_GUID(lguid))
|
||||
{
|
||||
GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
|
||||
|
||||
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
|
||||
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
|
||||
return;
|
||||
|
||||
loot = &go->loot;
|
||||
|
||||
if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
|
||||
{
|
||||
// locked doors are opened with spelleffect openlock, prevent remove its as looted
|
||||
go->UseDoorOrButton();
|
||||
}
|
||||
else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
|
||||
{
|
||||
// GO is mineral vein? so it is not removed after its looted
|
||||
if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST)
|
||||
{
|
||||
uint32 go_min = go->GetGOInfo()->chest.minSuccessOpens;
|
||||
uint32 go_max = go->GetGOInfo()->chest.maxSuccessOpens;
|
||||
|
||||
// only vein pass this check
|
||||
if (go_min != 0 && go_max > go_min)
|
||||
{
|
||||
float amount_rate = sWorld.getRate(RATE_MINING_AMOUNT);
|
||||
float min_amount = go_min*amount_rate;
|
||||
float max_amount = go_max*amount_rate;
|
||||
|
||||
go->AddUse();
|
||||
float uses = float(go->GetUseCount());
|
||||
|
||||
if (uses < max_amount)
|
||||
{
|
||||
if (uses >= min_amount)
|
||||
{
|
||||
float chance_rate = sWorld.getRate(RATE_MINING_NEXT);
|
||||
|
||||
int32 ReqValue = 175;
|
||||
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
|
||||
if (lockInfo)
|
||||
ReqValue = lockInfo->Skill[0];
|
||||
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
|
||||
double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
|
||||
if (roll_chance_f(100*chance+skill))
|
||||
{
|
||||
go->SetLootState(GO_READY);
|
||||
}
|
||||
else // not have more uses
|
||||
go->SetLootState(GO_JUST_DEACTIVATED);
|
||||
}
|
||||
else // 100% chance until min uses
|
||||
go->SetLootState(GO_READY);
|
||||
}
|
||||
else // max uses already
|
||||
go->SetLootState(GO_JUST_DEACTIVATED);
|
||||
}
|
||||
else // not vein
|
||||
go->SetLootState(GO_JUST_DEACTIVATED);
|
||||
}
|
||||
else if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE)
|
||||
{ // The fishing hole used once more
|
||||
go->AddUse(); // if the max usage is reached, will be despawned in next tick
|
||||
if (go->GetUseCount() >= irand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens))
|
||||
{
|
||||
go->SetLootState(GO_JUST_DEACTIVATED);
|
||||
}
|
||||
else
|
||||
go->SetLootState(GO_READY);
|
||||
}
|
||||
else // not chest (or vein/herb/etc)
|
||||
go->SetLootState(GO_JUST_DEACTIVATED);
|
||||
|
||||
loot->clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
// not fully looted object
|
||||
go->SetLootState(GO_ACTIVATED);
|
||||
|
||||
// if the round robin player release, reset it.
|
||||
if (player->GetGUID() == loot->roundRobinPlayer)
|
||||
{
|
||||
if (Group* pGroup = player->GetGroup())
|
||||
{
|
||||
if (pGroup->GetLootMethod() != MASTER_LOOT)
|
||||
{
|
||||
loot->roundRobinPlayer = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
loot->roundRobinPlayer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG
|
||||
{
|
||||
Corpse *corpse = ObjectAccessor::GetCorpse(*player, lguid);
|
||||
if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
return;
|
||||
|
||||
loot = &corpse->loot;
|
||||
|
||||
if (loot->isLooted())
|
||||
{
|
||||
loot->clear();
|
||||
corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
}
|
||||
else if (IS_ITEM_GUID(lguid))
|
||||
{
|
||||
Item *pItem = player->GetItemByGuid(lguid);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
ItemPrototype const* proto = pItem->GetProto();
|
||||
|
||||
// destroy only 5 items from stack in case prospecting and milling
|
||||
if ((proto->BagFamily & (BAG_FAMILY_MASK_MINING_SUPP|BAG_FAMILY_MASK_HERBS)) &&
|
||||
proto->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
{
|
||||
pItem->m_lootGenerated = false;
|
||||
pItem->loot.clear();
|
||||
|
||||
uint32 count = pItem->GetCount();
|
||||
|
||||
// >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
|
||||
if (count > 5)
|
||||
count = 5;
|
||||
|
||||
player->DestroyItemCount(pItem, count, true);
|
||||
}
|
||||
else
|
||||
// FIXME: item must not be deleted in case not fully looted state. But this pre-request implement loot saving in DB at item save. Or cheating possible.
|
||||
player->DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), true);
|
||||
return; // item can be looted only single player
|
||||
}
|
||||
else
|
||||
{
|
||||
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
|
||||
|
||||
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
|
||||
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
return;
|
||||
|
||||
loot = &pCreature->loot;
|
||||
if (loot->isLooted())
|
||||
{
|
||||
// skip pickpocketing loot for speed, skinning timer redunction is no-op in fact
|
||||
if (!pCreature->isAlive())
|
||||
pCreature->AllLootRemovedFromCorpse();
|
||||
|
||||
pCreature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
pCreature->SetLootRecipient(NULL);
|
||||
loot->clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
// if the round robin player release, reset it.
|
||||
if (player->GetGUID() == loot->roundRobinPlayer)
|
||||
{
|
||||
if (Group* pGroup = player->GetGroup())
|
||||
{
|
||||
if (pGroup->GetLootMethod() != MASTER_LOOT)
|
||||
{
|
||||
loot->roundRobinPlayer = 0;
|
||||
pGroup->SendLooter(pCreature, NULL);
|
||||
|
||||
// force update of dynamic flags, otherwise other group's players still not able to loot.
|
||||
pCreature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS);
|
||||
}
|
||||
}
|
||||
else
|
||||
loot->roundRobinPlayer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Player is not looking at loot list, he doesn't need to see updates on the loot list
|
||||
loot->RemoveLooter(player->GetGUID());
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint8 slotid;
|
||||
uint64 lootguid, target_playerguid;
|
||||
|
||||
recv_data >> lootguid >> slotid >> target_playerguid;
|
||||
|
||||
if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
|
||||
{
|
||||
_player->SendLootRelease(GetPlayer()->GetLootGUID());
|
||||
return;
|
||||
}
|
||||
|
||||
Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName());
|
||||
|
||||
if (_player->GetLootGUID() != lootguid)
|
||||
return;
|
||||
|
||||
Loot *pLoot = NULL;
|
||||
|
||||
if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
|
||||
{
|
||||
Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
|
||||
if (!pCreature)
|
||||
return;
|
||||
|
||||
pLoot = &pCreature->loot;
|
||||
}
|
||||
else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
|
||||
{
|
||||
GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
|
||||
if (!pGO)
|
||||
return;
|
||||
|
||||
pLoot = &pGO->loot;
|
||||
}
|
||||
|
||||
if (!pLoot)
|
||||
return;
|
||||
|
||||
if (slotid > pLoot->items.size())
|
||||
{
|
||||
sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
|
||||
return;
|
||||
}
|
||||
|
||||
LootItem& item = pLoot->items[slotid];
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
target->SendEquipError(msg, NULL, NULL);
|
||||
_player->SendEquipError(msg, NULL, NULL); // send duplicate of error massage to master looter
|
||||
return;
|
||||
}
|
||||
|
||||
// not move item from loot to target inventory
|
||||
Item * newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId);
|
||||
target->SendNewItem(newitem, uint32(item.count), false, false, true);
|
||||
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
|
||||
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
|
||||
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
|
||||
|
||||
// mark as looted
|
||||
item.count=0;
|
||||
item.is_looted=true;
|
||||
|
||||
pLoot->NotifyItemRemoved(slotid);
|
||||
--pLoot->unlootedCount;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,746 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "Corpse.h"
|
||||
#include "Player.h"
|
||||
#include "Vehicle.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "MapManager.h"
|
||||
#include "Transports.h"
|
||||
#include "BattleGround.h"
|
||||
#include "WaypointMovementGenerator.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
|
||||
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
|
||||
HandleMoveWorldportAckOpcode();
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
{
|
||||
// ignore unexpected far teleports
|
||||
if (!GetPlayer()->IsBeingTeleportedFar())
|
||||
return;
|
||||
|
||||
// get the teleport destination
|
||||
WorldLocation &loc = GetPlayer()->GetTeleportDest();
|
||||
|
||||
// possible errors in the coordinate validity check
|
||||
if (!MapManager::IsValidMapCoord(loc))
|
||||
{
|
||||
LogoutPlayer(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// get the destination map entry, not the current one, this will fix homebind and reset greeting
|
||||
MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
|
||||
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId());
|
||||
|
||||
// reset instance validity, except if going to an instance inside an instance
|
||||
if (GetPlayer()->m_InstanceValid == false && !mInstance)
|
||||
GetPlayer()->m_InstanceValid = true;
|
||||
|
||||
GetPlayer()->SetSemaphoreTeleportFar(false);
|
||||
|
||||
Map * oldMap = GetPlayer()->GetMap();
|
||||
assert(oldMap);
|
||||
if (GetPlayer()->IsInWorld())
|
||||
{
|
||||
sLog.outCrash("Player is still in world when teleported from map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
|
||||
oldMap->Remove(GetPlayer(), false);
|
||||
}
|
||||
|
||||
// relocate the player to the teleport destination
|
||||
Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0);
|
||||
// the CanEnter checks are done in TeleporTo but conditions may change
|
||||
// while the player is in transit, for example the map may get full
|
||||
if (!newMap || !newMap->CanEnter(GetPlayer()))
|
||||
{
|
||||
sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
|
||||
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
|
||||
return;
|
||||
}
|
||||
else
|
||||
GetPlayer()->Relocate(&loc);
|
||||
|
||||
GetPlayer()->ResetMap();
|
||||
GetPlayer()->SetMap(newMap);
|
||||
|
||||
GetPlayer()->SendInitialPacketsBeforeAddToMap();
|
||||
if (!GetPlayer()->GetMap()->Add(GetPlayer()))
|
||||
{
|
||||
sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
|
||||
GetPlayer()->ResetMap();
|
||||
GetPlayer()->SetMap(oldMap);
|
||||
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
|
||||
return;
|
||||
}
|
||||
|
||||
// battleground state prepare (in case join to BG), at relogin/tele player not invited
|
||||
// only add to bg group and object, if the player was invited (else he entered through command)
|
||||
if (_player->InBattleGround())
|
||||
{
|
||||
// cleanup setting if outdated
|
||||
if (!mEntry->IsBattleGroundOrArena())
|
||||
{
|
||||
// We're not in BG
|
||||
_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
|
||||
// reset destination bg team
|
||||
_player->SetBGTeam(0);
|
||||
}
|
||||
// join to bg case
|
||||
else if (BattleGround *bg = _player->GetBattleGround())
|
||||
{
|
||||
if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
|
||||
bg->AddPlayer(_player);
|
||||
}
|
||||
}
|
||||
|
||||
GetPlayer()->SendInitialPacketsAfterAddToMap();
|
||||
|
||||
// flight fast teleport case
|
||||
if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
|
||||
{
|
||||
if (!_player->InBattleGround())
|
||||
{
|
||||
// short preparations to continue flight
|
||||
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
|
||||
flight->Initialize(*GetPlayer());
|
||||
return;
|
||||
}
|
||||
|
||||
// battleground state prepare, stop flight
|
||||
GetPlayer()->GetMotionMaster()->MovementExpired();
|
||||
GetPlayer()->CleanupAfterTaxiFlight();
|
||||
}
|
||||
|
||||
// resurrect character at enter into instance where his corpse exist after add to map
|
||||
Corpse *corpse = GetPlayer()->GetCorpse();
|
||||
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
|
||||
{
|
||||
if (mEntry->IsDungeon())
|
||||
{
|
||||
GetPlayer()->ResurrectPlayer(0.5f,false);
|
||||
GetPlayer()->SpawnCorpseBones();
|
||||
}
|
||||
}
|
||||
|
||||
bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattleGroundOrArena();
|
||||
if (mInstance)
|
||||
{
|
||||
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
|
||||
if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
|
||||
{
|
||||
if (mapDiff->resetTime)
|
||||
{
|
||||
if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(mEntry->MapID,diff))
|
||||
{
|
||||
uint32 timeleft = timeReset - time(NULL);
|
||||
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
|
||||
}
|
||||
}
|
||||
}
|
||||
allowMount = mInstance->allowMount;
|
||||
}
|
||||
|
||||
// mount allow check
|
||||
if (!allowMount)
|
||||
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
||||
|
||||
// update zone immediately, otherwise leave channel will cause crash in mtmap
|
||||
uint32 newzone, newarea;
|
||||
GetPlayer()->GetZoneAndAreaId(newzone, newarea);
|
||||
GetPlayer()->UpdateZone(newzone, newarea);
|
||||
|
||||
// honorless target
|
||||
if (GetPlayer()->pvpInfo.inHostileArea)
|
||||
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
|
||||
|
||||
// resummon pet
|
||||
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
|
||||
|
||||
//lets process all delayed operations on successful teleport
|
||||
GetPlayer()->ProcessDelayedOperations();
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
|
||||
{
|
||||
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
|
||||
uint64 guid;
|
||||
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
uint32 flags, time;
|
||||
recv_data >> flags >> time;
|
||||
DEBUG_LOG("Guid " UI64FMTD, guid);
|
||||
DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
|
||||
|
||||
Unit *mover = _player->m_mover;
|
||||
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
if (!plMover || !plMover->IsBeingTeleportedNear())
|
||||
return;
|
||||
|
||||
if (guid != plMover->GetGUID())
|
||||
return;
|
||||
|
||||
plMover->SetSemaphoreTeleportNear(false);
|
||||
|
||||
uint32 old_zone = plMover->GetZoneId();
|
||||
|
||||
WorldLocation const& dest = plMover->GetTeleportDest();
|
||||
|
||||
plMover->SetPosition(dest,true);
|
||||
|
||||
uint32 newzone, newarea;
|
||||
plMover->GetZoneAndAreaId(newzone, newarea);
|
||||
plMover->UpdateZone(newzone, newarea);
|
||||
|
||||
// new zone
|
||||
if (old_zone != newzone)
|
||||
{
|
||||
// honorless target
|
||||
if (plMover->pvpInfo.inHostileArea)
|
||||
plMover->CastSpell(plMover, 2479, true);
|
||||
}
|
||||
|
||||
// resummon pet
|
||||
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
|
||||
|
||||
//lets process all delayed operations on successful teleport
|
||||
GetPlayer()->ProcessDelayedOperations();
|
||||
}
|
||||
|
||||
void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
|
||||
{
|
||||
uint16 opcode = recv_data.GetOpcode();
|
||||
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
|
||||
recv_data.hexlike();
|
||||
|
||||
Unit *mover = _player->m_mover;
|
||||
|
||||
assert(mover != NULL); // there must always be a mover
|
||||
|
||||
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
|
||||
if (plMover && plMover->IsBeingTeleported())
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
/* extract packet */
|
||||
uint64 guid;
|
||||
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
MovementInfo movementInfo;
|
||||
movementInfo.guid = guid;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
/*----------------*/
|
||||
|
||||
/* if (recv_data.size() != recv_data.rpos())
|
||||
{
|
||||
sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
|
||||
KickPlayer();*/
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
/* return;
|
||||
}*/
|
||||
|
||||
if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
/* handle special cases */
|
||||
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
|
||||
{
|
||||
// transports size limited
|
||||
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
|
||||
if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
|
||||
movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o))
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
// if we boarded a transport, add us to it
|
||||
if (plMover && !plMover->GetTransport())
|
||||
{
|
||||
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
|
||||
for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
|
||||
{
|
||||
if ((*iter)->GetGUID() == movementInfo.t_guid)
|
||||
{
|
||||
plMover->m_transport = (*iter);
|
||||
(*iter)->AddPassenger(plMover);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!mover->GetTransport() && !mover->GetVehicle())
|
||||
{
|
||||
GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
|
||||
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
|
||||
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
|
||||
}
|
||||
}
|
||||
else if (plMover && plMover->GetTransport()) // if we were on a transport, leave
|
||||
{
|
||||
plMover->m_transport->RemovePassenger(plMover);
|
||||
plMover->m_transport = NULL;
|
||||
movementInfo.t_x = 0.0f;
|
||||
movementInfo.t_y = 0.0f;
|
||||
movementInfo.t_z = 0.0f;
|
||||
movementInfo.t_o = 0.0f;
|
||||
movementInfo.t_time = 0;
|
||||
movementInfo.t_seat = -1;
|
||||
}
|
||||
|
||||
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
|
||||
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
|
||||
plMover->HandleFall(movementInfo);
|
||||
|
||||
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
|
||||
{
|
||||
// now client not include swimming flag in case jumping under water
|
||||
plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z));
|
||||
}
|
||||
|
||||
/*----------------------*/
|
||||
|
||||
/* process position-change */
|
||||
WorldPacket data(opcode, recv_data.size());
|
||||
movementInfo.time = getMSTime();
|
||||
movementInfo.guid = mover->GetGUID();
|
||||
WriteMovementInfo(&data, &movementInfo);
|
||||
mover->SendMessageToSet(&data, _player);
|
||||
|
||||
mover->m_movementInfo = movementInfo;
|
||||
|
||||
// this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
|
||||
if (mover->GetVehicle())
|
||||
{
|
||||
mover->SetOrientation(movementInfo.o);
|
||||
return;
|
||||
}
|
||||
|
||||
mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
|
||||
if (plMover) // nothing is charmed, or player charmed
|
||||
{
|
||||
plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
|
||||
|
||||
if (movementInfo.z < -500.0f)
|
||||
{
|
||||
if (plMover->InBattleGround()
|
||||
&& plMover->GetBattleGround()
|
||||
&& plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
|
||||
{
|
||||
// do nothing, the handle already did if returned true
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: this is actually called many times while falling
|
||||
// even after the player has been teleported away
|
||||
// TODO: discard movement packets after the player is rooted
|
||||
if (plMover->isAlive())
|
||||
{
|
||||
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
|
||||
// pl can be alive if GM/etc
|
||||
if (!plMover->isAlive())
|
||||
{
|
||||
// change the death state to CORPSE to prevent the death timer from
|
||||
// starting in the next player update
|
||||
plMover->KillPlayer();
|
||||
plMover->BuildPlayerRepop();
|
||||
}
|
||||
}
|
||||
|
||||
// cancel the death timer here if started
|
||||
plMover->RepopAtGraveyard();
|
||||
}
|
||||
}
|
||||
}
|
||||
/*else // creature charmed
|
||||
{
|
||||
if (mover->canFly())
|
||||
{
|
||||
bool flying = mover->IsFlying();
|
||||
if (flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false))
|
||||
mover->SetFlying(flying);
|
||||
}
|
||||
}*/
|
||||
|
||||
//sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]);
|
||||
//mover->OutMovementInfo();
|
||||
}
|
||||
|
||||
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
|
||||
{
|
||||
uint32 opcode = recv_data.GetOpcode();
|
||||
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
|
||||
|
||||
/* extract packet */
|
||||
uint64 guid;
|
||||
uint32 unk1;
|
||||
float newspeed;
|
||||
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
// now can skip not our packet
|
||||
if (_player->GetGUID() != guid)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
// continue parse packet
|
||||
|
||||
recv_data >> unk1; // counter or moveEvent
|
||||
|
||||
MovementInfo movementInfo;
|
||||
movementInfo.guid = guid;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data >> newspeed;
|
||||
/*----------------*/
|
||||
|
||||
// client ACK send one packet for mounted/run case and need skip all except last from its
|
||||
// in other cases anti-cheat check can be fail in false case
|
||||
UnitMoveType move_type;
|
||||
UnitMoveType force_move_type;
|
||||
|
||||
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
|
||||
|
||||
switch(opcode)
|
||||
{
|
||||
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
|
||||
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
|
||||
case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
|
||||
case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
|
||||
case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
|
||||
case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
|
||||
case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
|
||||
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
|
||||
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
|
||||
default:
|
||||
sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
|
||||
return;
|
||||
}
|
||||
|
||||
// skip all forced speed changes except last and unexpected
|
||||
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
|
||||
if (_player->m_forced_speed_changes[force_move_type] > 0)
|
||||
{
|
||||
--_player->m_forced_speed_changes[force_move_type];
|
||||
if (_player->m_forced_speed_changes[force_move_type] > 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
|
||||
{
|
||||
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
|
||||
{
|
||||
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
|
||||
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
|
||||
_player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
|
||||
}
|
||||
else // must be lesser - cheating
|
||||
{
|
||||
sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
|
||||
_player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
|
||||
_player->GetSession()->KickPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
if (GetPlayer()->IsInWorld())
|
||||
if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
|
||||
{
|
||||
GetPlayer()->SetMover(mover);
|
||||
if (mover != GetPlayer() && mover->canFly())
|
||||
{
|
||||
WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
|
||||
data.append(mover->GetPackGUID());
|
||||
data << uint32(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID());
|
||||
GetPlayer()->SetMover(GetPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
|
||||
|
||||
uint64 old_mover_guid;
|
||||
if (!recv_data.readPackGUID(old_mover_guid))
|
||||
return;
|
||||
|
||||
/*if (_player->m_mover->GetGUID() == old_mover_guid)
|
||||
{
|
||||
sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}*/
|
||||
|
||||
MovementInfo mi;
|
||||
mi.guid = old_mover_guid;
|
||||
ReadMovementInfo(recv_data, &mi);
|
||||
|
||||
//ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
|
||||
_player->m_movementInfo = mi;
|
||||
}
|
||||
|
||||
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
|
||||
recv_data.hexlike();
|
||||
|
||||
uint64 vehicleGUID = _player->GetCharmGUID();
|
||||
|
||||
if (!vehicleGUID) // something wrong here...
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 guid;
|
||||
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
MovementInfo mi;
|
||||
mi.guid = guid;
|
||||
ReadMovementInfo(recv_data, &mi);
|
||||
|
||||
_player->m_movementInfo = mi;
|
||||
|
||||
/*
|
||||
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
|
||||
_player->ExitVehicle();
|
||||
}
|
||||
|
||||
void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
|
||||
recv_data.hexlike();
|
||||
|
||||
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
|
||||
if (!vehicle_base)
|
||||
return;
|
||||
|
||||
switch (recv_data.GetOpcode())
|
||||
{
|
||||
case CMSG_REQUEST_VEHICLE_PREV_SEAT:
|
||||
GetPlayer()->ChangeSeat(-1, false);
|
||||
break;
|
||||
case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
|
||||
GetPlayer()->ChangeSeat(-1, true);
|
||||
break;
|
||||
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
|
||||
{
|
||||
uint64 guid; // current vehicle guid
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
|
||||
|
||||
uint64 accessory; // accessory guid
|
||||
if (!recv_data.readPackGUID(accessory))
|
||||
return;
|
||||
|
||||
int8 seatId;
|
||||
recv_data >> seatId;
|
||||
|
||||
if (vehicle_base->GetGUID() != guid)
|
||||
return;
|
||||
|
||||
if (!accessory)
|
||||
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
|
||||
else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
|
||||
{
|
||||
if (Vehicle *vehicle = vehUnit->GetVehicleKit())
|
||||
if (vehicle->HasEmptySeat(seatId))
|
||||
GetPlayer()->EnterVehicle(vehicle, seatId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
|
||||
{
|
||||
uint64 guid; // current vehicle guid
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
int8 seatId;
|
||||
recv_data >> seatId;
|
||||
|
||||
if (vehicle_base->GetGUID() == guid)
|
||||
GetPlayer()->ChangeSeat(seatId);
|
||||
else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
|
||||
if (Vehicle *vehicle = vehUnit->GetVehicleKit())
|
||||
if (vehicle->HasEmptySeat(seatId))
|
||||
GetPlayer()->EnterVehicle(vehicle, seatId);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
|
||||
{
|
||||
// Read guid
|
||||
uint64 guid;
|
||||
data >> guid;
|
||||
|
||||
if (Player* pl=ObjectAccessor::FindPlayer(guid))
|
||||
{
|
||||
if (!pl->GetVehicleKit())
|
||||
return;
|
||||
if (!pl->IsInRaidWith(_player))
|
||||
return;
|
||||
if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
return;
|
||||
_player->EnterVehicle(pl);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleEjectPasenger(WorldPacket &data)
|
||||
{
|
||||
if (data.GetOpcode() == CMSG_EJECT_PASSENGER)
|
||||
{
|
||||
if (Vehicle* Vv= _player->GetVehicleKit())
|
||||
{
|
||||
uint64 guid;
|
||||
data >> guid;
|
||||
if (Player* Pl=ObjectAccessor::FindPlayer(guid))
|
||||
Pl->ExitVehicle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
|
||||
recv_data.hexlike();
|
||||
GetPlayer()->ExitVehicle();
|
||||
}
|
||||
|
||||
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
|
||||
{
|
||||
//sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
|
||||
|
||||
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
|
||||
GetPlayer()->SendMessageToSet(&data, false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
|
||||
|
||||
uint64 guid; // guid - unused
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
|
||||
|
||||
uint64 guid; // guid - unused
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk2
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
|
||||
|
||||
uint64 guid; // guid - unused
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk2
|
||||
}
|
||||
|
||||
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
if (!_player->isAlive() || _player->isInCombat())
|
||||
return;
|
||||
|
||||
uint64 summoner_guid;
|
||||
bool agree;
|
||||
recv_data >> summoner_guid;
|
||||
recv_data >> agree;
|
||||
|
||||
_player->SummonIfPossible(agree);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,869 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Language.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Player.h"
|
||||
#include "GossipDef.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Creature.h"
|
||||
#include "Pet.h"
|
||||
#include "BattleGroundMgr.h"
|
||||
#include "BattleGround.h"
|
||||
#include "Guild.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendTabardVendorActivate(guid);
|
||||
}
|
||||
|
||||
void WorldSession::SendTabardVendorActivate(uint64 guid)
|
||||
{
|
||||
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
|
||||
data << guid;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_BANKER_ACTIVATE");
|
||||
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendShowBank(guid);
|
||||
}
|
||||
|
||||
void WorldSession::SendShowBank(uint64 guid)
|
||||
{
|
||||
WorldPacket data(SMSG_SHOW_BANK, 8);
|
||||
data << guid;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
SendTrainerList(guid);
|
||||
}
|
||||
|
||||
void WorldSession::SendTrainerList(uint64 guid)
|
||||
{
|
||||
std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
|
||||
SendTrainerList(guid, str);
|
||||
}
|
||||
|
||||
void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
|
||||
{
|
||||
sLog.outDebug("WORLD: SendTrainerList");
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
// trainer list loaded at check;
|
||||
if (!unit->isCanTrainingOf(_player,true))
|
||||
return;
|
||||
|
||||
CreatureInfo const *ci = unit->GetCreatureInfo();
|
||||
|
||||
if (!ci)
|
||||
{
|
||||
sLog.outDebug("WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid));
|
||||
return;
|
||||
}
|
||||
|
||||
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
|
||||
if (!trainer_spells)
|
||||
{
|
||||
sLog.outDebug("WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
|
||||
GUID_LOPART(guid), unit->GetEntry());
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
|
||||
data << guid;
|
||||
data << uint32(trainer_spells->trainerType);
|
||||
|
||||
size_t count_pos = data.wpos();
|
||||
data << uint32(trainer_spells->spellList.size());
|
||||
|
||||
// reputation discount
|
||||
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
|
||||
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
|
||||
|
||||
uint32 count = 0;
|
||||
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
|
||||
{
|
||||
TrainerSpell const* tSpell = &itr->second;
|
||||
|
||||
bool valid = true;
|
||||
bool primary_prof_first_rank = false;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
|
||||
{
|
||||
if (!tSpell->learnedSpell[i])
|
||||
continue;
|
||||
if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
if (spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell[i]))
|
||||
primary_prof_first_rank = true;
|
||||
}
|
||||
if (!valid)
|
||||
continue;
|
||||
|
||||
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
|
||||
|
||||
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
|
||||
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
|
||||
data << uint32(floor(tSpell->spellCost * fDiscountMod));
|
||||
|
||||
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
|
||||
// primary prof. learn confirmation dialog
|
||||
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
|
||||
data << uint8(tSpell->reqLevel);
|
||||
data << uint32(tSpell->reqSkill);
|
||||
data << uint32(tSpell->reqSkillValue);
|
||||
//prev + req or req + 0
|
||||
uint8 maxReq = 0;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
|
||||
{
|
||||
if (!tSpell->learnedSpell[i])
|
||||
continue;
|
||||
if (SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell[i]))
|
||||
{
|
||||
if (chain_node->prev)
|
||||
{
|
||||
data << uint32(chain_node->prev);
|
||||
++maxReq;
|
||||
}
|
||||
}
|
||||
if (maxReq == 3)
|
||||
break;
|
||||
SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
|
||||
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
|
||||
{
|
||||
data << uint32(itr2->second);
|
||||
++maxReq;
|
||||
}
|
||||
if (maxReq == 3)
|
||||
break;
|
||||
}
|
||||
while (maxReq < 3)
|
||||
{
|
||||
data << uint32(0);
|
||||
++maxReq;
|
||||
}
|
||||
|
||||
++count;
|
||||
}
|
||||
|
||||
data << strTitle;
|
||||
|
||||
data.put<uint32>(count_pos,count);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
uint32 spellId = 0;
|
||||
|
||||
recv_data >> guid >> spellId;
|
||||
sLog.outDebug("WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId);
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if (!unit->isCanTrainingOf(_player,true))
|
||||
return;
|
||||
|
||||
// check present spell in trainer spell list
|
||||
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
|
||||
if (!trainer_spells)
|
||||
return;
|
||||
|
||||
// not found, cheat?
|
||||
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
|
||||
if (!trainer_spell)
|
||||
return;
|
||||
|
||||
// can't be learn, cheat? Or double learn with lags...
|
||||
if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
|
||||
return;
|
||||
|
||||
// apply reputation discount
|
||||
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
|
||||
|
||||
// check money requirement
|
||||
if (_player->GetMoney() < nSpellCost)
|
||||
return;
|
||||
|
||||
_player->ModifyMoney(-int32(nSpellCost));
|
||||
|
||||
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
|
||||
data << uint64(guid);
|
||||
data << uint32(0xB3); // index from SpellVisualKit.dbc
|
||||
SendPacket(&data);
|
||||
|
||||
data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
|
||||
data << uint64(_player->GetGUID());
|
||||
data << uint32(0x016A); // index from SpellVisualKit.dbc
|
||||
SendPacket(&data);
|
||||
|
||||
// learn explicitly or cast explicitly
|
||||
if (trainer_spell->IsCastable())
|
||||
_player->CastSpell(_player,trainer_spell->spell,true);
|
||||
else
|
||||
_player->learnSpell(spellId, false);
|
||||
|
||||
data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
|
||||
data << uint64(guid);
|
||||
data << uint32(spellId); // should be same as in packet from client
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_GOSSIP_HELLO");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
|
||||
// remove fake death
|
||||
//if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
|
||||
{
|
||||
unit->StopMoving();
|
||||
}
|
||||
|
||||
// If spiritguide, no need for gossip menu, just put player into resurrect queue
|
||||
if (unit->isSpiritGuide())
|
||||
{
|
||||
BattleGround *bg = _player->GetBattleGround();
|
||||
if (bg)
|
||||
{
|
||||
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
|
||||
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sScriptMgr.GossipHello(_player, unit))
|
||||
{
|
||||
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
|
||||
_player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId, true);
|
||||
_player->SendPreparedGossip(unit);
|
||||
}
|
||||
}
|
||||
|
||||
/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
|
||||
|
||||
uint32 option;
|
||||
uint32 unk;
|
||||
uint64 guid;
|
||||
std::string code = "";
|
||||
|
||||
recv_data >> guid >> unk >> option;
|
||||
|
||||
if (_player->PlayerTalkClass->GossipOptionCoded(option))
|
||||
{
|
||||
sLog.outDebug("reading string");
|
||||
recv_data >> code;
|
||||
sLog.outDebug("string read: %s", code.c_str());
|
||||
}
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if (!code.empty())
|
||||
{
|
||||
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
|
||||
unit->OnGossipSelect (_player, option);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
|
||||
unit->OnGossipSelect (_player, option);
|
||||
}
|
||||
}*/
|
||||
|
||||
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
|
||||
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendSpiritResurrect();
|
||||
}
|
||||
|
||||
void WorldSession::SendSpiritResurrect()
|
||||
{
|
||||
_player->ResurrectPlayer(0.5f, true);
|
||||
|
||||
_player->DurabilityLossAll(0.25f,true);
|
||||
|
||||
// get corpse nearest graveyard
|
||||
WorldSafeLocsEntry const *corpseGrave = NULL;
|
||||
Corpse *corpse = _player->GetCorpse();
|
||||
if (corpse)
|
||||
corpseGrave = objmgr.GetClosestGraveYard(
|
||||
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
|
||||
|
||||
// now can spawn bones
|
||||
_player->SpawnCorpseBones();
|
||||
|
||||
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
|
||||
if (corpseGrave)
|
||||
{
|
||||
WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
|
||||
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
|
||||
|
||||
if (corpseGrave != ghostGrave)
|
||||
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
|
||||
// or update at original position
|
||||
else
|
||||
_player->UpdateObjectVisibility();
|
||||
}
|
||||
// or update at original position
|
||||
else
|
||||
_player->UpdateObjectVisibility();
|
||||
}
|
||||
|
||||
void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 npcGUID;
|
||||
recv_data >> npcGUID;
|
||||
|
||||
if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendBindPoint(unit);
|
||||
}
|
||||
|
||||
void WorldSession::SendBindPoint(Creature *npc)
|
||||
{
|
||||
// prevent set homebind to instances in any case
|
||||
if (GetPlayer()->GetMap()->Instanceable())
|
||||
return;
|
||||
|
||||
uint32 bindspell = 3286;
|
||||
|
||||
// update sql homebind
|
||||
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
|
||||
_player->GetMapId(), _player->GetAreaId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
|
||||
_player->m_homebindMapId = _player->GetMapId();
|
||||
_player->m_homebindAreaId = _player->GetAreaId();
|
||||
_player->m_homebindX = _player->GetPositionX();
|
||||
_player->m_homebindY = _player->GetPositionY();
|
||||
_player->m_homebindZ = _player->GetPositionZ();
|
||||
|
||||
// send spell for homebinding (3286)
|
||||
npc->CastSpell(_player, bindspell, true);
|
||||
|
||||
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
|
||||
data << uint64(npc->GetGUID());
|
||||
data << uint32(bindspell);
|
||||
SendPacket(&data);
|
||||
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
}
|
||||
|
||||
void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
|
||||
uint64 npcGUID;
|
||||
|
||||
recv_data >> npcGUID;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
|
||||
if (GetPlayer()->IsMounted())
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
||||
|
||||
SendStablePet(npcGUID);
|
||||
}
|
||||
|
||||
void WorldSession::SendStablePet(uint64 guid)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
|
||||
|
||||
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
|
||||
data << uint64 (guid);
|
||||
|
||||
Pet *pet = _player->GetPet();
|
||||
|
||||
size_t wpos = data.wpos();
|
||||
data << uint8(0); // place holder for slot show number
|
||||
|
||||
data << uint8(GetPlayer()->m_stableSlots);
|
||||
|
||||
uint8 num = 0; // counter for place holder
|
||||
|
||||
// not let move dead pet in slot
|
||||
if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
|
||||
{
|
||||
data << uint32(pet->GetCharmInfo()->GetPetNumber());
|
||||
data << uint32(pet->GetEntry());
|
||||
data << uint32(pet->getLevel());
|
||||
data << pet->GetName(); // petname
|
||||
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
|
||||
++num;
|
||||
}
|
||||
|
||||
// 0 1 2 3 4
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
|
||||
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
data << uint32(fields[1].GetUInt32()); // petnumber
|
||||
data << uint32(fields[2].GetUInt32()); // creature entry
|
||||
data << uint32(fields[3].GetUInt32()); // level
|
||||
data << fields[4].GetString(); // name
|
||||
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
|
||||
|
||||
++num;
|
||||
}while (result->NextRow());
|
||||
}
|
||||
|
||||
data.put<uint8>(wpos, num); // set real data to placeholder
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStablePet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
|
||||
uint64 npcGUID;
|
||||
|
||||
recv_data >> npcGUID;
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Pet *pet = _player->GetPet();
|
||||
|
||||
// can't place in stable dead pet
|
||||
if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 free_slot = 1;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
|
||||
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[1].GetUInt32();
|
||||
|
||||
// slots ordered in query, and if not equal then free
|
||||
if (slot != free_slot)
|
||||
break;
|
||||
|
||||
// this slot not free, skip
|
||||
++free_slot;
|
||||
}while (result->NextRow());
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
|
||||
{
|
||||
_player->RemovePet(pet,PetSaveMode(free_slot));
|
||||
data << uint8(0x08);
|
||||
}
|
||||
else
|
||||
data << uint8(0x06);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
|
||||
uint64 npcGUID;
|
||||
uint32 petnumber;
|
||||
|
||||
recv_data >> npcGUID >> petnumber;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
uint32 creature_id = 0;
|
||||
|
||||
{
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
|
||||
_player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
creature_id = fields[0].GetUInt32();
|
||||
}
|
||||
}
|
||||
|
||||
if (!creature_id)
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
|
||||
if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
Pet* pet = _player->GetPet();
|
||||
if (pet && pet->isAlive())
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
// delete dead pet
|
||||
if (pet)
|
||||
_player->RemovePet(pet,PET_SAVE_AS_DELETED);
|
||||
|
||||
Pet *newpet = new Pet(_player, HUNTER_PET);
|
||||
if (!newpet->LoadPetFromDB(_player,creature_id,petnumber))
|
||||
{
|
||||
delete newpet;
|
||||
newpet = NULL;
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x09);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
|
||||
uint64 npcGUID;
|
||||
|
||||
recv_data >> npcGUID;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 200);
|
||||
|
||||
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
|
||||
{
|
||||
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
|
||||
if (_player->GetMoney() >= SlotPrice->Price)
|
||||
{
|
||||
++GetPlayer()->m_stableSlots;
|
||||
_player->ModifyMoney(-int32(SlotPrice->Price));
|
||||
data << uint8(0x0A); // success buy
|
||||
}
|
||||
else
|
||||
data << uint8(0x06);
|
||||
}
|
||||
else
|
||||
data << uint8(0x06);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
|
||||
{
|
||||
sLog.outDebug("HandleStableRevivePet: Not implemented");
|
||||
}
|
||||
|
||||
void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
|
||||
uint64 npcGUID;
|
||||
uint32 pet_number;
|
||||
|
||||
recv_data >> npcGUID >> pet_number;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
|
||||
|
||||
Pet* pet = _player->GetPet();
|
||||
|
||||
if (!pet || pet->getPetType() != HUNTER_PET)
|
||||
return;
|
||||
|
||||
// find swapped pet slot in stable
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
|
||||
_player->GetGUIDLow(),pet_number);
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[0].GetUInt32();
|
||||
uint32 creature_id = fields[1].GetUInt32();
|
||||
|
||||
if (!creature_id)
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id);
|
||||
if (!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
|
||||
{
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
// move alive pet to slot or delete dead pet
|
||||
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
|
||||
|
||||
// summon unstabled pet
|
||||
Pet *newpet = new Pet(_player);
|
||||
if (!newpet->LoadPetFromDB(_player,creature_id,pet_number))
|
||||
{
|
||||
delete newpet;
|
||||
data << uint8(0x06);
|
||||
}
|
||||
else
|
||||
data << uint8(0x09);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
|
||||
|
||||
uint64 npcGUID, itemGUID;
|
||||
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
|
||||
|
||||
recv_data >> npcGUID >> itemGUID >> guildBank;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
// reputation discount
|
||||
float discountMod = _player->GetReputationPriceDiscount(unit);
|
||||
|
||||
uint32 TotalCost = 0;
|
||||
if (itemGUID)
|
||||
{
|
||||
sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
|
||||
|
||||
Item* item = _player->GetItemByGuid(itemGUID);
|
||||
|
||||
if (item)
|
||||
TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
|
||||
|
||||
TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
|
||||
}
|
||||
if (guildBank)
|
||||
{
|
||||
uint32 GuildId = _player->GetGuildId();
|
||||
if (!GuildId)
|
||||
return;
|
||||
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
||||
if (!pGuild)
|
||||
return;
|
||||
pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
|
||||
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef __NPCHANDLER_H
|
||||
#define __NPCHANDLER_H
|
||||
|
||||
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
|
||||
#if defined(__GNUC__)
|
||||
#pragma pack(1)
|
||||
#else
|
||||
#pragma pack(push,1)
|
||||
#endif
|
||||
|
||||
struct PageText
|
||||
{
|
||||
uint32 Page_ID;
|
||||
char * Text;
|
||||
|
||||
uint32 Next_Page;
|
||||
};
|
||||
|
||||
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
|
||||
#if defined(__GNUC__)
|
||||
#pragma pack()
|
||||
#else
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
struct QEmote
|
||||
{
|
||||
uint32 _Emote;
|
||||
uint32 _Delay;
|
||||
};
|
||||
|
||||
struct GossipTextOption
|
||||
{
|
||||
std::string Text_0;
|
||||
std::string Text_1;
|
||||
uint32 Language;
|
||||
float Probability;
|
||||
QEmote Emotes[3];
|
||||
};
|
||||
|
||||
struct GossipText
|
||||
{
|
||||
GossipTextOption Options[8];
|
||||
};
|
||||
|
||||
struct PageTextLocale
|
||||
{
|
||||
std::vector<std::string> Text;
|
||||
};
|
||||
|
||||
struct NpcTextLocale
|
||||
{
|
||||
NpcTextLocale() { Text_0.resize(8); Text_1.resize(8); }
|
||||
|
||||
std::vector<std::vector<std::string> > Text_0;
|
||||
std::vector<std::vector<std::string> > Text_1;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,813 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Spell.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Util.h"
|
||||
#include "Pet.h"
|
||||
#include "World.h"
|
||||
|
||||
void WorldSession::HandleDismissCritter(WorldPacket &recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_DISMISS_CRITTER for GUID %u", guid);
|
||||
|
||||
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if (!pet)
|
||||
{
|
||||
sLog.outError("Vanitypet %u does not exist", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->GetCritterGUID() == pet->GetGUID())
|
||||
{
|
||||
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isSummon())
|
||||
pet->ToTempSummon()->UnSummon();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetAction(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid1;
|
||||
uint32 data;
|
||||
uint64 guid2;
|
||||
recv_data >> guid1; //pet guid
|
||||
recv_data >> data;
|
||||
recv_data >> guid2; //tag guid
|
||||
|
||||
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
|
||||
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
|
||||
|
||||
// used also for charmed creature
|
||||
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
|
||||
sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
|
||||
if (!pet)
|
||||
{
|
||||
sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid1)));
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet != GetPlayer()->GetFirstControlled())
|
||||
{
|
||||
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pet->isAlive())
|
||||
return;
|
||||
|
||||
//TODO: allow control charmed player?
|
||||
if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
|
||||
return;
|
||||
|
||||
if (GetPlayer()->m_Controlled.size() == 1)
|
||||
HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
|
||||
else
|
||||
{
|
||||
//If a pet is dismissed, m_Controlled will change
|
||||
std::vector<Unit*> controlled;
|
||||
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
|
||||
if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
|
||||
controlled.push_back(*itr);
|
||||
for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
|
||||
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
|
||||
{
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
||||
return;
|
||||
}
|
||||
|
||||
switch(flag)
|
||||
{
|
||||
case ACT_COMMAND: //0x07
|
||||
switch(spellid)
|
||||
{
|
||||
case COMMAND_STAY: //flat=1792 //STAY
|
||||
pet->AttackStop();
|
||||
pet->InterruptNonMeleeSpells(false);
|
||||
pet->GetMotionMaster()->MoveIdle();
|
||||
charmInfo->SetCommandState(COMMAND_STAY);
|
||||
|
||||
charmInfo->SetIsCommandAttack(false);
|
||||
charmInfo->SetIsAtStay(true);
|
||||
charmInfo->SetIsFollowing(false);
|
||||
charmInfo->SetIsReturning(false);
|
||||
charmInfo->SaveStayPosition();
|
||||
break;
|
||||
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
|
||||
pet->AttackStop();
|
||||
pet->InterruptNonMeleeSpells(false);
|
||||
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
|
||||
charmInfo->SetCommandState(COMMAND_FOLLOW);
|
||||
|
||||
charmInfo->SetIsCommandAttack(false);
|
||||
charmInfo->SetIsAtStay(false);
|
||||
charmInfo->SetIsReturning(true);
|
||||
charmInfo->SetIsFollowing(false);
|
||||
break;
|
||||
case COMMAND_ATTACK: //spellid=1792 //ATTACK
|
||||
{
|
||||
// Can't attack if owner is pacified
|
||||
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
|
||||
{
|
||||
//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
|
||||
//TODO: Send proper error message to client
|
||||
return;
|
||||
}
|
||||
|
||||
// only place where pet can be player
|
||||
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
|
||||
if (!TargetUnit)
|
||||
return;
|
||||
|
||||
if (!pet->canAttack(TargetUnit))
|
||||
return;
|
||||
|
||||
// Not let attack through obstructions
|
||||
if (sWorld.getConfig(CONFIG_PET_LOS))
|
||||
{
|
||||
|
||||
if (!pet->IsWithinLOSInMap(TargetUnit))
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
pet->clearUnitState(UNIT_STAT_FOLLOW);
|
||||
// This is true if pet has no target or has target but targets differs.
|
||||
if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
|
||||
{
|
||||
if (pet->getVictim())
|
||||
pet->AttackStop();
|
||||
|
||||
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
|
||||
{
|
||||
charmInfo->SetIsCommandAttack(true);
|
||||
charmInfo->SetIsAtStay(false);
|
||||
charmInfo->SetIsFollowing(false);
|
||||
charmInfo->SetIsReturning(false);
|
||||
|
||||
pet->ToCreature()->AI()->AttackStart(TargetUnit);
|
||||
|
||||
//10% chance to play special pet attack talk, else growl
|
||||
if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
|
||||
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
|
||||
else
|
||||
{
|
||||
// 90% chance for pet and 100% chance for charmed creature
|
||||
pet->SendPetAIReaction(guid1);
|
||||
}
|
||||
}
|
||||
else // charmed player
|
||||
{
|
||||
if (pet->getVictim() && pet->getVictim() != TargetUnit)
|
||||
pet->AttackStop();
|
||||
|
||||
charmInfo->SetIsCommandAttack(true);
|
||||
charmInfo->SetIsAtStay(false);
|
||||
charmInfo->SetIsFollowing(false);
|
||||
charmInfo->SetIsReturning(false);
|
||||
|
||||
pet->Attack(TargetUnit,true);
|
||||
pet->SendPetAIReaction(guid1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
|
||||
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
|
||||
_player->StopCastingCharm();
|
||||
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
|
||||
{
|
||||
assert(pet->GetTypeId() == TYPEID_UNIT);
|
||||
if (pet->isPet())
|
||||
{
|
||||
if (((Pet*)pet)->getPetType() == HUNTER_PET)
|
||||
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
|
||||
else
|
||||
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
|
||||
pet->setDeathState(CORPSE);
|
||||
}
|
||||
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
|
||||
{
|
||||
((Minion*)pet)->UnSummon();
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
|
||||
}
|
||||
break;
|
||||
case ACT_REACTION: // 0x6
|
||||
switch(spellid)
|
||||
{
|
||||
case REACT_PASSIVE: //passive
|
||||
pet->AttackStop();
|
||||
|
||||
case REACT_DEFENSIVE: //recovery
|
||||
case REACT_AGGRESSIVE: //activete
|
||||
if (pet->GetTypeId() == TYPEID_UNIT)
|
||||
pet->ToCreature()->SetReactState(ReactStates(spellid));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACT_DISABLED: // 0x81 spell (disabled), ignore
|
||||
case ACT_PASSIVE: // 0x01
|
||||
case ACT_ENABLED: // 0xC1 spell
|
||||
{
|
||||
Unit* unit_target = NULL;
|
||||
|
||||
if (guid2)
|
||||
unit_target = ObjectAccessor::GetUnit(*_player,guid2);
|
||||
|
||||
// do not cast unknown spells
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outError("WORLD: unknown PET spell id %i", spellid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (spellInfo->StartRecoveryCategory > 0)
|
||||
if (pet->ToCreature()->GetGlobalCooldown() > 0)
|
||||
return;
|
||||
|
||||
for (uint32 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
|
||||
return;
|
||||
}
|
||||
|
||||
// do not cast not learned spells
|
||||
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
|
||||
return;
|
||||
|
||||
// Clear the flags as if owner clicked 'attack'. AI will reset them
|
||||
// after AttackStart, even if spell failed
|
||||
if (pet->GetCharmInfo())
|
||||
{
|
||||
pet->GetCharmInfo()->SetIsAtStay(false);
|
||||
pet->GetCharmInfo()->SetIsCommandAttack(true);
|
||||
pet->GetCharmInfo()->SetIsReturning(false);
|
||||
pet->GetCharmInfo()->SetIsFollowing(false);
|
||||
}
|
||||
|
||||
Spell *spell = new Spell(pet, spellInfo, false);
|
||||
|
||||
SpellCastResult result = spell->CheckPetCast(unit_target);
|
||||
|
||||
//auto turn to target unless possessed
|
||||
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
|
||||
{
|
||||
if (unit_target)
|
||||
{
|
||||
pet->SetInFront(unit_target);
|
||||
if (unit_target->GetTypeId() == TYPEID_PLAYER)
|
||||
pet->SendUpdateToPlayer((Player*)unit_target);
|
||||
}
|
||||
else if (Unit *unit_target2 = spell->m_targets.getUnitTarget())
|
||||
{
|
||||
pet->SetInFront(unit_target2);
|
||||
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
|
||||
pet->SendUpdateToPlayer((Player*)unit_target2);
|
||||
}
|
||||
if (Unit* powner = pet->GetCharmerOrOwner())
|
||||
if (powner->GetTypeId() == TYPEID_PLAYER)
|
||||
pet->SendUpdateToPlayer(powner->ToPlayer());
|
||||
result = SPELL_CAST_OK;
|
||||
}
|
||||
|
||||
if (result == SPELL_CAST_OK)
|
||||
{
|
||||
pet->ToCreature()->AddCreatureSpellCooldown(spellid);
|
||||
|
||||
unit_target = spell->m_targets.getUnitTarget();
|
||||
|
||||
//10% chance to play special pet attack talk, else growl
|
||||
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
||||
if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
|
||||
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
||||
else
|
||||
{
|
||||
pet->SendPetAIReaction(guid1);
|
||||
}
|
||||
|
||||
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
|
||||
{
|
||||
// This is true if pet has no target or has target but targets differs.
|
||||
if (pet->getVictim() != unit_target)
|
||||
{
|
||||
if (pet->getVictim())
|
||||
pet->AttackStop();
|
||||
pet->GetMotionMaster()->Clear();
|
||||
if (pet->ToCreature()->IsAIEnabled)
|
||||
pet->ToCreature()->AI()->AttackStart(unit_target);
|
||||
}
|
||||
}
|
||||
|
||||
spell->prepare(&(spell->m_targets));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pet->isPossessed() || pet->IsVehicle())
|
||||
Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
|
||||
else
|
||||
pet->SendPetCastFail(spellid, result);
|
||||
|
||||
if (!pet->ToCreature()->HasSpellCooldown(spellid))
|
||||
GetPlayer()->SendClearCooldown(spellid, pet);
|
||||
|
||||
spell->finish(false);
|
||||
delete spell;
|
||||
|
||||
// reset specific flags in case of spell fail. AI will reset other flags
|
||||
if (pet->GetCharmInfo())
|
||||
pet->GetCharmInfo()->SetIsCommandAttack(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetNameQuery(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
|
||||
|
||||
uint32 petnumber;
|
||||
uint64 petguid;
|
||||
|
||||
recv_data >> petnumber;
|
||||
recv_data >> petguid;
|
||||
|
||||
SendPetNameQuery(petguid,petnumber);
|
||||
}
|
||||
|
||||
void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
|
||||
{
|
||||
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
|
||||
if (!pet)
|
||||
{
|
||||
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+7+1));
|
||||
data << uint32(petnumber);
|
||||
data << "Unknown";
|
||||
data << uint32(0);
|
||||
data << uint8(0);
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string name = pet->GetName();
|
||||
|
||||
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
|
||||
data << uint32(petnumber);
|
||||
data << name.c_str();
|
||||
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
|
||||
|
||||
if (pet->isPet() && ((Pet*)pet)->GetDeclinedNames())
|
||||
{
|
||||
data << uint8(1);
|
||||
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
|
||||
}
|
||||
else
|
||||
data << uint8(0);
|
||||
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION");
|
||||
|
||||
uint64 petguid;
|
||||
uint8 count;
|
||||
|
||||
recv_data >> petguid;
|
||||
|
||||
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
|
||||
|
||||
if (!pet || pet != _player->GetFirstControlled())
|
||||
{
|
||||
sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
|
||||
return;
|
||||
}
|
||||
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
||||
return;
|
||||
}
|
||||
|
||||
count = (recv_data.size() == 24) ? 2 : 1;
|
||||
|
||||
uint32 position[2];
|
||||
uint32 data[2];
|
||||
bool move_command = false;
|
||||
|
||||
for (uint8 i = 0; i < count; ++i)
|
||||
{
|
||||
recv_data >> position[i];
|
||||
recv_data >> data[i];
|
||||
|
||||
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
||||
|
||||
//ignore invalid position
|
||||
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
|
||||
return;
|
||||
|
||||
// in the normal case, command and reaction buttons can only be moved, not removed
|
||||
// at moving count == 2, at removing count == 1
|
||||
// ignore attempt to remove command|reaction buttons (not possible at normal case)
|
||||
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
|
||||
{
|
||||
if (count == 1)
|
||||
return;
|
||||
|
||||
move_command = true;
|
||||
}
|
||||
}
|
||||
|
||||
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
|
||||
if (move_command)
|
||||
{
|
||||
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
|
||||
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
|
||||
{
|
||||
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
|
||||
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
|
||||
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
|
||||
act_state_0 != actionEntry_1->GetType())
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
|
||||
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
|
||||
{
|
||||
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
|
||||
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
|
||||
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
|
||||
act_state_1 != actionEntry_0->GetType())
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < count; ++i)
|
||||
{
|
||||
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
|
||||
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
||||
|
||||
sLog.outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
|
||||
|
||||
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
|
||||
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
|
||||
{
|
||||
//sign for autocast
|
||||
if (act_state == ACT_ENABLED && spell_id)
|
||||
{
|
||||
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
|
||||
((Pet*)pet)->ToggleAutocast(spell_id, true);
|
||||
else
|
||||
charmInfo->ToggleCreatureAutocast(spell_id, true);
|
||||
}
|
||||
//sign for no/turn off autocast
|
||||
else if (act_state == ACT_DISABLED && spell_id)
|
||||
{
|
||||
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
|
||||
((Pet*)pet)->ToggleAutocast(spell_id, false);
|
||||
else
|
||||
charmInfo->ToggleCreatureAutocast(spell_id, false);
|
||||
|
||||
}
|
||||
|
||||
charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetRename(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDetail("HandlePetRename. CMSG_PET_RENAME");
|
||||
|
||||
uint64 petguid;
|
||||
uint8 isdeclined;
|
||||
|
||||
std::string name;
|
||||
DeclinedName declinedname;
|
||||
|
||||
recv_data >> petguid;
|
||||
recv_data >> name;
|
||||
recv_data >> isdeclined;
|
||||
|
||||
Pet* pet = ObjectAccessor::GetPet(petguid);
|
||||
// check it!
|
||||
if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
|
||||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
|
||||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
|
||||
return;
|
||||
|
||||
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
|
||||
if (res != PET_NAME_SUCCESS)
|
||||
{
|
||||
SendPetNameInvalid(res, name, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (objmgr.IsReservedName(name))
|
||||
{
|
||||
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
pet->SetName(name);
|
||||
|
||||
Unit *owner = pet->GetOwner();
|
||||
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
|
||||
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
||||
|
||||
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
||||
|
||||
if (isdeclined)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||
{
|
||||
recv_data >> declinedname.name[i];
|
||||
}
|
||||
|
||||
std::wstring wname;
|
||||
Utf8toWStr(name, wname);
|
||||
if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
|
||||
{
|
||||
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
if (isdeclined)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||
CharacterDatabase.escape_string(declinedname.name[i]);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
||||
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
|
||||
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
|
||||
}
|
||||
|
||||
CharacterDatabase.escape_string(name);
|
||||
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid; //pet guid
|
||||
sLog.outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
|
||||
|
||||
if (!_player->IsInWorld())
|
||||
return;
|
||||
|
||||
// pet/charmed
|
||||
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
if (pet)
|
||||
{
|
||||
if (pet->isPet())
|
||||
{
|
||||
if (pet->GetGUID() == _player->GetPetGUID())
|
||||
{
|
||||
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
|
||||
pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
|
||||
}
|
||||
|
||||
_player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
|
||||
}
|
||||
else if (pet->GetGUID() == _player->GetCharmGUID())
|
||||
_player->StopCastingCharm();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
|
||||
uint64 guid;
|
||||
uint32 spellid;
|
||||
uint8 state; //1 for on, 0 for off
|
||||
recvPacket >> guid >> spellid >> state;
|
||||
|
||||
if (!_player->GetGuardianPet() && !_player->GetCharm())
|
||||
return;
|
||||
|
||||
if (ObjectAccessor::FindPlayer(guid))
|
||||
return;
|
||||
|
||||
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
|
||||
|
||||
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
|
||||
{
|
||||
sLog.outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
// do not add not learned spells/ passive spells
|
||||
if (!pet->HasSpell(spellid) || IsAutocastableSpell(spellid))
|
||||
return;
|
||||
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet->isPet())
|
||||
((Pet*)pet)->ToggleAutocast(spellid, state);
|
||||
else
|
||||
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
|
||||
|
||||
charmInfo->SetSpellAutocast(spellid,state);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
|
||||
|
||||
uint64 guid;
|
||||
uint32 spellid;
|
||||
uint8 cast_count;
|
||||
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
|
||||
|
||||
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
|
||||
|
||||
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
|
||||
|
||||
// This opcode is also sent from charmed and possessed units (players and creatures)
|
||||
if (!_player->GetGuardianPet() && !_player->GetCharm())
|
||||
return;
|
||||
|
||||
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
|
||||
|
||||
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
|
||||
{
|
||||
sLog.outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outError("WORLD: unknown PET spell id %i", spellid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
|
||||
if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0)
|
||||
{
|
||||
caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
|
||||
return;
|
||||
}
|
||||
|
||||
// do not cast not learned spells
|
||||
if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
|
||||
return;
|
||||
|
||||
SpellCastTargets targets;
|
||||
if (!targets.read(&recvPacket,caster))
|
||||
return;
|
||||
|
||||
caster->clearUnitState(UNIT_STAT_FOLLOW);
|
||||
|
||||
Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
|
||||
spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast
|
||||
spell->m_targets = targets;
|
||||
|
||||
// TODO: need to check victim?
|
||||
SpellCastResult result;
|
||||
if (caster->m_movedPlayer)
|
||||
result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
|
||||
else
|
||||
result = spell->CheckPetCast(NULL);
|
||||
if (result == SPELL_CAST_OK)
|
||||
{
|
||||
if (caster->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
Creature* pet = caster->ToCreature();
|
||||
pet->AddCreatureSpellCooldown(spellid);
|
||||
if (pet->isPet())
|
||||
{
|
||||
Pet* p = (Pet*)pet;
|
||||
// 10% chance to play special pet attack talk, else growl
|
||||
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
||||
if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
|
||||
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
||||
else
|
||||
pet->SendPetAIReaction(guid);
|
||||
}
|
||||
}
|
||||
|
||||
spell->prepare(&(spell->m_targets));
|
||||
}
|
||||
else
|
||||
{
|
||||
caster->SendPetCastFail(spellid, result);
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (!caster->ToPlayer()->HasSpellCooldown(spellid))
|
||||
GetPlayer()->SendClearCooldown(spellid, caster);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!caster->ToCreature()->HasSpellCooldown(spellid))
|
||||
GetPlayer()->SendClearCooldown(spellid, caster);
|
||||
}
|
||||
|
||||
spell->finish(false);
|
||||
delete spell;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
|
||||
{
|
||||
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
|
||||
data << uint32(error);
|
||||
data << name;
|
||||
if (declinedName)
|
||||
{
|
||||
data << uint8(1);
|
||||
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||
data << declinedName->name[i];
|
||||
}
|
||||
else
|
||||
data << uint8(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
|
||||
|
||||
uint64 guid;
|
||||
uint32 talent_id, requested_rank;
|
||||
recv_data >> guid >> talent_id >> requested_rank;
|
||||
|
||||
_player->LearnPetTalent(guid, talent_id, requested_rank);
|
||||
_player->SendTalentsInfoData(true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
uint32 talentsCount;
|
||||
recv_data >> talentsCount;
|
||||
|
||||
uint32 talentId, talentRank;
|
||||
|
||||
for (uint32 i = 0; i < talentsCount; ++i)
|
||||
{
|
||||
recv_data >> talentId >> talentRank;
|
||||
|
||||
_player->LearnPetTalent(guid, talentId, talentRank);
|
||||
}
|
||||
|
||||
_player->SendTalentsInfoData(true);
|
||||
}
|
||||
@@ -0,0 +1,938 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Language.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Guild.h"
|
||||
#include "ArenaTeam.h"
|
||||
#include "GossipDef.h"
|
||||
#include "SocialMgr.h"
|
||||
|
||||
/*enum PetitionType // dbc data
|
||||
{
|
||||
PETITION_TYPE_GUILD = 1,
|
||||
PETITION_TYPE_ARENA_TEAM = 3
|
||||
};*/
|
||||
|
||||
// Charters ID in item_template
|
||||
#define GUILD_CHARTER 5863
|
||||
#define GUILD_CHARTER_COST 1000 // 10 S
|
||||
#define ARENA_TEAM_CHARTER_2v2 23560
|
||||
#define ARENA_TEAM_CHARTER_2v2_COST 800000 // 80 G
|
||||
#define ARENA_TEAM_CHARTER_3v3 23561
|
||||
#define ARENA_TEAM_CHARTER_3v3_COST 1200000 // 120 G
|
||||
#define ARENA_TEAM_CHARTER_5v5 23562
|
||||
#define ARENA_TEAM_CHARTER_5v5_COST 2000000 // 200 G
|
||||
|
||||
void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode CMSG_PETITION_BUY");
|
||||
recv_data.hexlike();
|
||||
|
||||
uint64 guidNPC;
|
||||
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
|
||||
std::string name;
|
||||
|
||||
recv_data >> guidNPC; // NPC GUID
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint64>(); // 0
|
||||
recv_data >> name; // name
|
||||
recv_data.read_skip<std::string>(); // some string
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint16>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
recv_data.read_skip<std::string>();
|
||||
|
||||
recv_data >> clientIndex; // index
|
||||
recv_data.read_skip<uint32>(); // 0
|
||||
|
||||
sLog.outDebug("Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
|
||||
|
||||
// prevent cheating
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC,UNIT_NPC_FLAG_PETITIONER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
uint32 charterid = 0;
|
||||
uint32 cost = 0;
|
||||
uint32 type = 0;
|
||||
if (pCreature->isTabardDesigner())
|
||||
{
|
||||
// if tabard designer, then trying to buy a guild charter.
|
||||
// do not let if already in guild.
|
||||
if (_player->GetGuildId())
|
||||
return;
|
||||
|
||||
charterid = GUILD_CHARTER;
|
||||
cost = GUILD_CHARTER_COST;
|
||||
type = 9;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: find correct opcode
|
||||
if (_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
|
||||
return;
|
||||
}
|
||||
|
||||
switch(clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
|
||||
{
|
||||
case 1:
|
||||
charterid = ARENA_TEAM_CHARTER_2v2;
|
||||
cost = ARENA_TEAM_CHARTER_2v2_COST;
|
||||
type = 2; // 2v2
|
||||
break;
|
||||
case 2:
|
||||
charterid = ARENA_TEAM_CHARTER_3v3;
|
||||
cost = ARENA_TEAM_CHARTER_3v3_COST;
|
||||
type = 3; // 3v3
|
||||
break;
|
||||
case 3:
|
||||
charterid = ARENA_TEAM_CHARTER_5v5;
|
||||
cost = ARENA_TEAM_CHARTER_5v5_COST;
|
||||
type = 5; // 5v5
|
||||
break;
|
||||
default:
|
||||
sLog.outDebug("unknown selection at buy arena petition: %u", clientIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (type == 9)
|
||||
{
|
||||
if (objmgr.GetGuildByName(name))
|
||||
{
|
||||
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
|
||||
return;
|
||||
}
|
||||
if (objmgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
|
||||
{
|
||||
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_INVALID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (objmgr.GetArenaTeamByName(name))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
|
||||
return;
|
||||
}
|
||||
if (objmgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(charterid);
|
||||
if (!pProto)
|
||||
{
|
||||
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->GetMoney() < cost)
|
||||
{ //player hasn't got enough money
|
||||
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, charterid, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
_player->SendBuyError(msg, pCreature, charterid, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
_player->ModifyMoney(-(int32)cost);
|
||||
Item *charter = _player->StoreNewItem(dest, charterid, true);
|
||||
if (!charter)
|
||||
return;
|
||||
|
||||
charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
|
||||
// ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
|
||||
// ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
|
||||
charter->SetState(ITEM_CHANGED, _player);
|
||||
_player->SendNewItem(charter, 1, true, false);
|
||||
|
||||
// a petition is invalid, if both the owner and the type matches
|
||||
// we checked above, if this player is in an arenateam, so this must be
|
||||
// datacorruption
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT petitionguid FROM petition WHERE ownerguid = '%u' AND type = '%u'", _player->GetGUIDLow(), type);
|
||||
|
||||
std::ostringstream ssInvalidPetitionGUIDs;
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
ssInvalidPetitionGUIDs << "'" << fields[0].GetUInt32() << "' , ";
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
// delete petitions with the same guid as this one
|
||||
ssInvalidPetitionGUIDs << "'" << charter->GetGUIDLow() << "'";
|
||||
|
||||
sLog.outDebug("Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
|
||||
CharacterDatabase.escape_string(name);
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
|
||||
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
|
||||
CharacterDatabase.PExecute("INSERT INTO petition (ownerguid, petitionguid, name, type) VALUES ('%u', '%u', '%s', '%u')",
|
||||
_player->GetGUIDLow(), charter->GetGUIDLow(), name.c_str(), type);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
// ok
|
||||
sLog.outDebug("Received opcode CMSG_PETITION_SHOW_SIGNATURES");
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint8 signs = 0;
|
||||
uint64 petitionguid;
|
||||
recv_data >> petitionguid; // petition guid
|
||||
|
||||
// solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
|
||||
uint32 petitionguid_low = GUID_LOPART(petitionguid);
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionguid_low);
|
||||
if (!result)
|
||||
{
|
||||
sLog.outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
Field *fields = result->Fetch();
|
||||
uint32 type = fields[0].GetUInt32();
|
||||
|
||||
// if guild petition and has guild => error, return;
|
||||
if (type == 9 && _player->GetGuildId())
|
||||
return;
|
||||
|
||||
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionguid_low);
|
||||
|
||||
// result == NULL also correct in case no sign yet
|
||||
if (result)
|
||||
signs = result->GetRowCount();
|
||||
|
||||
sLog.outDebug("CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid_low);
|
||||
|
||||
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
|
||||
data << uint64(petitionguid); // petition guid
|
||||
data << uint64(_player->GetGUID()); // owner guid
|
||||
data << uint32(petitionguid_low); // guild guid (in mangos always same as GUID_LOPART(petitionguid)
|
||||
data << uint8(signs); // sign's count
|
||||
|
||||
for (uint8 i = 1; i <= signs; ++i)
|
||||
{
|
||||
Field *fields2 = result->Fetch();
|
||||
uint64 plguid = fields2[0].GetUInt64();
|
||||
|
||||
data << uint64(plguid); // Player GUID
|
||||
data << (uint32)0; // there 0 ...
|
||||
|
||||
result->NextRow();
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode CMSG_PETITION_QUERY"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint32 guildguid;
|
||||
uint64 petitionguid;
|
||||
recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
|
||||
recv_data >> petitionguid; // petition guid
|
||||
sLog.outDebug("CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
|
||||
|
||||
SendPetitionQueryOpcode(petitionguid);
|
||||
}
|
||||
|
||||
void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
|
||||
{
|
||||
uint64 ownerguid = 0;
|
||||
uint32 type;
|
||||
std::string name = "NO_NAME_FOR_GUID";
|
||||
uint8 signs = 0;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery(
|
||||
"SELECT ownerguid, name, "
|
||||
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
|
||||
" type "
|
||||
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
name = fields[1].GetCppString();
|
||||
signs = fields[2].GetUInt8();
|
||||
type = fields[3].GetUInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10));
|
||||
data << uint32(GUID_LOPART(petitionguid)); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
|
||||
data << uint64(ownerguid); // charter owner guid
|
||||
data << name; // name (guild/arena team)
|
||||
data << uint8(0); // some string
|
||||
if (type == 9)
|
||||
{
|
||||
data << uint32(9);
|
||||
data << uint32(9);
|
||||
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
|
||||
}
|
||||
else
|
||||
{
|
||||
data << uint32(type-1);
|
||||
data << uint32(type-1);
|
||||
data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
|
||||
}
|
||||
data << uint32(0); // 5
|
||||
data << uint32(0); // 6
|
||||
data << uint32(0); // 7
|
||||
data << uint32(0); // 8
|
||||
data << uint16(0); // 9 2 bytes field
|
||||
data << uint32(0); // 10
|
||||
data << uint32(0); // 11
|
||||
data << uint32(0); // 13 count of next strings?
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
data << uint8(0); // some string
|
||||
|
||||
data << uint32(0); // 14
|
||||
|
||||
if (type == 9)
|
||||
data << uint32(0); // 15 0 - guild, 1 - arena team
|
||||
else
|
||||
data << uint32(1);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode MSG_PETITION_RENAME"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint64 petitionguid;
|
||||
uint32 type;
|
||||
std::string newname;
|
||||
|
||||
recv_data >> petitionguid; // guid
|
||||
recv_data >> newname; // new name
|
||||
|
||||
Item *item = _player->GetItemByGuid(petitionguid);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
type = fields[0].GetUInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == 9)
|
||||
{
|
||||
if (objmgr.GetGuildByName(newname))
|
||||
{
|
||||
SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_EXISTS_S);
|
||||
return;
|
||||
}
|
||||
if (objmgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
|
||||
{
|
||||
SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_INVALID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (objmgr.GetArenaTeamByName(newname))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
|
||||
return;
|
||||
}
|
||||
if (objmgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_INVALID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string db_newname = newname;
|
||||
CharacterDatabase.escape_string(db_newname);
|
||||
CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'",
|
||||
db_newname.c_str(), GUID_LOPART(petitionguid));
|
||||
|
||||
sLog.outDebug("Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionguid), newname.c_str());
|
||||
WorldPacket data(MSG_PETITION_RENAME, (8+newname.size()+1));
|
||||
data << uint64(petitionguid);
|
||||
data << newname;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode CMSG_PETITION_SIGN"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
Field *fields;
|
||||
uint64 petitionguid;
|
||||
uint8 unk;
|
||||
recv_data >> petitionguid; // petition guid
|
||||
recv_data >> unk;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery(
|
||||
"SELECT ownerguid, "
|
||||
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
|
||||
" type "
|
||||
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog.outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
fields = result->Fetch();
|
||||
uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
uint8 signs = fields[1].GetUInt8();
|
||||
uint32 type = fields[2].GetUInt32();
|
||||
|
||||
uint32 plguidlo = _player->GetGUIDLow();
|
||||
if (GUID_LOPART(ownerguid) == plguidlo)
|
||||
return;
|
||||
|
||||
// not let enemies sign guild charter
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != objmgr.GetPlayerTeamByGUID(ownerguid))
|
||||
{
|
||||
if (type != 9)
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
|
||||
else
|
||||
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (type != 9)
|
||||
{
|
||||
if (_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 slot = ArenaTeam::GetSlotByType(type);
|
||||
if (slot >= MAX_ARENA_SLOT)
|
||||
return;
|
||||
|
||||
if (_player->GetArenaTeamId(slot))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->GetArenaTeamIdInvited())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_player->GetGuildId())
|
||||
{
|
||||
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
|
||||
return;
|
||||
}
|
||||
if (_player->GetGuildIdInvited())
|
||||
{
|
||||
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (++signs > type) // client signs maximum
|
||||
return;
|
||||
|
||||
//client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
|
||||
//not allow sign another player from already sign player account
|
||||
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), GUID_LOPART(petitionguid));
|
||||
|
||||
if (result)
|
||||
{
|
||||
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
|
||||
data << uint64(petitionguid);
|
||||
data << uint64(_player->GetGUID());
|
||||
data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
|
||||
|
||||
// close at signer side
|
||||
SendPacket(&data);
|
||||
|
||||
// update for owner if online
|
||||
if (Player *owner = objmgr.GetPlayer(ownerguid))
|
||||
owner->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')", GUID_LOPART(ownerguid),GUID_LOPART(petitionguid), plguidlo,GetAccountId());
|
||||
|
||||
sLog.outDebug("PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(),plguidlo,GetAccountId());
|
||||
|
||||
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
|
||||
data << uint64(petitionguid);
|
||||
data << uint64(_player->GetGUID());
|
||||
data << uint32(PETITION_SIGN_OK);
|
||||
|
||||
// close at signer side
|
||||
SendPacket(&data);
|
||||
|
||||
// update signs count on charter, required testing...
|
||||
//Item *item = _player->GetItemByGuid(petitionguid));
|
||||
//if (item)
|
||||
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
|
||||
|
||||
// update for owner if online
|
||||
if (Player *owner = objmgr.GetPlayer(ownerguid))
|
||||
owner->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode MSG_PETITION_DECLINE"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint64 petitionguid;
|
||||
uint64 ownerguid;
|
||||
recv_data >> petitionguid; // petition guid
|
||||
sLog.outDebug("Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT ownerguid FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
|
||||
Player *owner = objmgr.GetPlayer(ownerguid);
|
||||
if (owner) // petition owner online
|
||||
{
|
||||
WorldPacket data(MSG_PETITION_DECLINE, 8);
|
||||
data << uint64(_player->GetGUID());
|
||||
owner->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode CMSG_OFFER_PETITION"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint8 signs = 0;
|
||||
uint64 petitionguid, plguid;
|
||||
uint32 type, junk;
|
||||
Player *player;
|
||||
recv_data >> junk; // this is not petition type!
|
||||
recv_data >> petitionguid; // petition guid
|
||||
recv_data >> plguid; // player guid
|
||||
|
||||
player = ObjectAccessor::FindPlayer(plguid);
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
type = fields[0].GetUInt32();
|
||||
|
||||
sLog.outDebug("OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
|
||||
{
|
||||
if (type != 9)
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
|
||||
else
|
||||
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (type != 9)
|
||||
{
|
||||
if (player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
// player is too low level to join an arena team
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 slot = ArenaTeam::GetSlotByType(type);
|
||||
if (slot >= MAX_ARENA_SLOT)
|
||||
return;
|
||||
|
||||
if (player->GetArenaTeamId(slot))
|
||||
{
|
||||
// player is already in an arena team
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetArenaTeamIdInvited())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->GetGuildId())
|
||||
{
|
||||
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetGuildIdInvited())
|
||||
{
|
||||
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
// result == NULL also correct charter without signs
|
||||
if (result)
|
||||
signs = result->GetRowCount();
|
||||
|
||||
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
|
||||
data << uint64(petitionguid); // petition guid
|
||||
data << uint64(_player->GetGUID()); // owner guid
|
||||
data << uint32(GUID_LOPART(petitionguid)); // guild guid (in mangos always same as GUID_LOPART(petition guid)
|
||||
data << uint8(signs); // sign's count
|
||||
|
||||
for (uint8 i = 1; i <= signs; ++i)
|
||||
{
|
||||
Field *fields2 = result->Fetch();
|
||||
plguid = fields2[0].GetUInt64();
|
||||
|
||||
data << uint64(plguid); // Player GUID
|
||||
data << (uint32)0; // there 0 ...
|
||||
|
||||
result->NextRow();
|
||||
}
|
||||
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received opcode CMSG_TURN_IN_PETITION"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
WorldPacket data;
|
||||
uint64 petitionguid;
|
||||
|
||||
uint32 ownerguidlo;
|
||||
uint32 type;
|
||||
std::string name;
|
||||
|
||||
recv_data >> petitionguid;
|
||||
|
||||
sLog.outDebug("Petition %u turned in by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
|
||||
|
||||
// data
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
ownerguidlo = fields[0].GetUInt32();
|
||||
name = fields[1].GetCppString();
|
||||
type = fields[2].GetUInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outError("petition table has broken data!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == 9)
|
||||
{
|
||||
if (_player->GetGuildId())
|
||||
{
|
||||
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
|
||||
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8 slot = ArenaTeam::GetSlotByType(type);
|
||||
if (slot >= MAX_ARENA_SLOT)
|
||||
return;
|
||||
|
||||
if (_player->GetArenaTeamId(slot))
|
||||
{
|
||||
//data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
|
||||
//data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
|
||||
//_player->GetSession()->SendPacket(&data);
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (_player->GetGUIDLow() != ownerguidlo)
|
||||
return;
|
||||
|
||||
// signs
|
||||
uint8 signs;
|
||||
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
if (result)
|
||||
signs = result->GetRowCount();
|
||||
else
|
||||
signs = 0;
|
||||
|
||||
uint32 count;
|
||||
//if (signs < sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS))
|
||||
if (type == 9)
|
||||
count = sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS);
|
||||
else
|
||||
count = type-1;
|
||||
if (signs < count)
|
||||
{
|
||||
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
|
||||
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; // need more signatures...
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == 9)
|
||||
{
|
||||
if (objmgr.GetGuildByName(name))
|
||||
{
|
||||
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (objmgr.GetArenaTeamByName(name))
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// and at last charter item check
|
||||
Item *item = _player->GetItemByGuid(petitionguid);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
// OK!
|
||||
|
||||
// delete charter item
|
||||
_player->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);
|
||||
|
||||
if (type == 9) // create guild
|
||||
{
|
||||
Guild* guild = new Guild;
|
||||
if (!guild->Create(_player, name))
|
||||
{
|
||||
delete guild;
|
||||
return;
|
||||
}
|
||||
|
||||
// register guild and add guildmaster
|
||||
objmgr.AddGuild(guild);
|
||||
|
||||
// add members
|
||||
for (uint8 i = 0; i < signs; ++i)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
guild->AddMember(fields[0].GetUInt64(), guild->GetLowestRank());
|
||||
result->NextRow();
|
||||
}
|
||||
}
|
||||
else // or arena team
|
||||
{
|
||||
ArenaTeam* at = new ArenaTeam;
|
||||
if (!at->Create(_player->GetGUID(), type, name))
|
||||
{
|
||||
sLog.outError("PetitionsHandler: arena team create failed.");
|
||||
delete at;
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 icon, iconcolor, border, bordercolor, backgroud;
|
||||
recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;
|
||||
|
||||
at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);
|
||||
|
||||
// register team and add captain
|
||||
objmgr.AddArenaTeam(at);
|
||||
sLog.outDebug("PetitonsHandler: arena team added to objmrg");
|
||||
|
||||
// add members
|
||||
for (uint8 i = 0; i < signs; ++i)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint64 memberGUID = fields[0].GetUInt64();
|
||||
sLog.outDebug("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
|
||||
at->AddMember(memberGUID);
|
||||
result->NextRow();
|
||||
}
|
||||
}
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
// created
|
||||
sLog.outDebug("TURN IN PETITION GUID %u", GUID_LOPART(petitionguid));
|
||||
|
||||
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
|
||||
data << (uint32)PETITION_TURN_OK;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("Received CMSG_PETITION_SHOWLIST"); // ok
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
SendPetitionShowList(guid);
|
||||
}
|
||||
|
||||
void WorldSession::SendPetitionShowList(uint64 guid)
|
||||
{
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
uint8 count = 0;
|
||||
if (pCreature->isTabardDesigner())
|
||||
count = 1;
|
||||
else
|
||||
count = 3;
|
||||
|
||||
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
|
||||
data << guid; // npc guid
|
||||
data << count; // count
|
||||
if (count == 1)
|
||||
{
|
||||
data << uint32(1); // index
|
||||
data << uint32(GUILD_CHARTER); // charter entry
|
||||
data << uint32(16161); // charter display id
|
||||
data << uint32(GUILD_CHARTER_COST); // charter cost
|
||||
data << uint32(0); // unknown
|
||||
data << uint32(9); // required signs?
|
||||
}
|
||||
else
|
||||
{
|
||||
// 2v2
|
||||
data << uint32(1); // index
|
||||
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
|
||||
data << uint32(16161); // charter display id
|
||||
data << uint32(ARENA_TEAM_CHARTER_2v2_COST); // charter cost
|
||||
data << uint32(2); // unknown
|
||||
data << uint32(2); // required signs?
|
||||
// 3v3
|
||||
data << uint32(2); // index
|
||||
data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry
|
||||
data << uint32(16161); // charter display id
|
||||
data << uint32(ARENA_TEAM_CHARTER_3v3_COST); // charter cost
|
||||
data << uint32(3); // unknown
|
||||
data << uint32(3); // required signs?
|
||||
// 5v5
|
||||
data << uint32(3); // index
|
||||
data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry
|
||||
data << uint32(16161); // charter display id
|
||||
data << uint32(ARENA_TEAM_CHARTER_5v5_COST); // charter cost
|
||||
data << uint32(5); // unknown
|
||||
data << uint32(5); // required signs?
|
||||
}
|
||||
//for (uint8 i = 0; i < count; ++i)
|
||||
//{
|
||||
// data << uint32(i); // index
|
||||
// data << uint32(GUILD_CHARTER); // charter entry
|
||||
// data << uint32(16161); // charter display id
|
||||
// data << uint32(GUILD_CHARTER_COST+i); // charter cost
|
||||
// data << uint32(0); // unknown
|
||||
// data << uint32(9); // required signs?
|
||||
//}
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("Sent SMSG_PETITION_SHOWLIST");
|
||||
}
|
||||
@@ -0,0 +1,539 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Language.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Database/DatabaseImpl.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "NPCHandler.h"
|
||||
#include "Pet.h"
|
||||
#include "MapManager.h"
|
||||
|
||||
void WorldSession::SendNameQueryOpcode(Player *p)
|
||||
{
|
||||
if (!p)
|
||||
return;
|
||||
// guess size
|
||||
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
|
||||
data.append(p->GetPackGUID()); // player guid
|
||||
data << uint8(0); // added in 3.1
|
||||
data << p->GetName(); // played name
|
||||
data << uint8(0); // realm name for cross realm BG usage
|
||||
data << uint8(p->getRace());
|
||||
data << uint8(p->getGender());
|
||||
data << uint8(p->getClass());
|
||||
if (DeclinedName const* names = p->GetDeclinedNames())
|
||||
{
|
||||
data << uint8(1); // is declined
|
||||
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||
data << names->name[i];
|
||||
}
|
||||
else
|
||||
data << uint8(0); // is not declined
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
|
||||
{
|
||||
CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
|
||||
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
|
||||
// ------- Query Without Declined Names --------
|
||||
// 0 1 2 3 4
|
||||
"SELECT guid, name, race, gender, class "
|
||||
"FROM characters WHERE guid = '%u'"
|
||||
:
|
||||
// --------- Query With Declined Names ---------
|
||||
// 0 1 2 3 4
|
||||
"SELECT characters.guid, name, race, gender, class, "
|
||||
// 5 6 7 8 9
|
||||
"genitive, dative, accusative, instrumental, prepositional "
|
||||
"FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
|
||||
GUID_LOPART(guid));
|
||||
}
|
||||
|
||||
void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId)
|
||||
{
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
WorldSession * session = sWorld.FindSession(accountId);
|
||||
if (!session)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
std::string name = fields[1].GetCppString();
|
||||
uint8 pRace = 0, pGender = 0, pClass = 0;
|
||||
if (name == "")
|
||||
name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER);
|
||||
else
|
||||
{
|
||||
pRace = fields[2].GetUInt8();
|
||||
pGender = fields[3].GetUInt8();
|
||||
pClass = fields[4].GetUInt8();
|
||||
}
|
||||
// guess size
|
||||
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10));
|
||||
data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
||||
data << uint8(0); // added in 3.1
|
||||
data << name;
|
||||
data << uint8(0); // realm name for cross realm BG usage
|
||||
data << uint8(pRace); // race
|
||||
data << uint8(pGender); // gender
|
||||
data << uint8(pClass); // class
|
||||
|
||||
// if the first declined name field (5) is empty, the rest must be too
|
||||
if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
|
||||
{
|
||||
data << uint8(1); // is declined
|
||||
for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
|
||||
data << fields[i].GetCppString();
|
||||
}
|
||||
else
|
||||
data << uint8(0); // is not declined
|
||||
|
||||
session->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleNameQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
|
||||
Player *pChar = objmgr.GetPlayer(guid);
|
||||
|
||||
if (pChar)
|
||||
SendNameQueryOpcode(pChar);
|
||||
else
|
||||
SendNameQueryOpcodeFromDB(guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
SendQueryTimeResponse();
|
||||
}
|
||||
|
||||
void WorldSession::SendQueryTimeResponse()
|
||||
{
|
||||
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
|
||||
data << uint32(time(NULL));
|
||||
data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL));
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
/// Only _static_ data send in this packet !!!
|
||||
void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 entry;
|
||||
recv_data >> entry;
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
|
||||
if (ci)
|
||||
{
|
||||
|
||||
std::string Name, SubName;
|
||||
Name = ci->Name;
|
||||
SubName = ci->SubName;
|
||||
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
CreatureLocale const *cl = objmgr.GetCreatureLocale(entry);
|
||||
if (cl)
|
||||
{
|
||||
if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty())
|
||||
Name = cl->Name[loc_idx];
|
||||
if (cl->SubName.size() > size_t(loc_idx) && !cl->SubName[loc_idx].empty())
|
||||
SubName = cl->SubName[loc_idx];
|
||||
}
|
||||
}
|
||||
sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry);
|
||||
// guess size
|
||||
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
|
||||
data << uint32(entry); // creature entry
|
||||
data << Name;
|
||||
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
|
||||
data << SubName;
|
||||
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
|
||||
data << uint32(ci->type_flags); // flags
|
||||
data << uint32(ci->type); // CreatureType.dbc
|
||||
data << uint32(ci->family); // CreatureFamily.dbc
|
||||
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
|
||||
data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
|
||||
data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
|
||||
data << uint32(ci->Modelid1); // Modelid1
|
||||
data << uint32(ci->Modelid2); // Modelid2
|
||||
data << uint32(ci->Modelid3); // Modelid3
|
||||
data << uint32(ci->Modelid4); // Modelid4
|
||||
data << float(ci->ModHealth); // dmg/hp modifier
|
||||
data << float(ci->ModMana); // dmg/mana modifier
|
||||
data << uint8(ci->RacialLeader);
|
||||
for (uint32 i = 0; i < 6; ++i)
|
||||
data << uint32(ci->questItems[i]); // itemId[6], quest drop
|
||||
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
|
||||
GUID_LOPART(guid), entry);
|
||||
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
|
||||
data << uint32(entry | 0x80000000);
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
|
||||
}
|
||||
}
|
||||
|
||||
/// Only _static_ data send in this packet !!!
|
||||
void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 entryID;
|
||||
recv_data >> entryID;
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
|
||||
if (info)
|
||||
{
|
||||
std::string Name;
|
||||
std::string IconName;
|
||||
std::string CastBarCaption;
|
||||
|
||||
Name = info->name;
|
||||
IconName = info->IconName;
|
||||
CastBarCaption = info->castBarCaption;
|
||||
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID);
|
||||
if (gl)
|
||||
{
|
||||
if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty())
|
||||
Name = gl->Name[loc_idx];
|
||||
if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty())
|
||||
CastBarCaption = gl->CastBarCaption[loc_idx];
|
||||
}
|
||||
}
|
||||
sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
|
||||
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
|
||||
data << uint32(entryID);
|
||||
data << uint32(info->type);
|
||||
data << uint32(info->displayId);
|
||||
data << Name;
|
||||
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
|
||||
data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
|
||||
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
|
||||
data << info->unk1; // 2.0.3, string
|
||||
data.append(info->raw.data, 24);
|
||||
data << float(info->size); // go size
|
||||
for (uint32 i = 0; i < 6; ++i)
|
||||
data << uint32(info->questItems[i]); // itemId[6], quest drop
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
|
||||
GUID_LOPART(guid), entryID);
|
||||
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
|
||||
data << uint32(entryID | 0x80000000);
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY");
|
||||
|
||||
Corpse *corpse = GetPlayer()->GetCorpse();
|
||||
|
||||
if (!corpse)
|
||||
{
|
||||
WorldPacket data(MSG_CORPSE_QUERY, 1);
|
||||
data << uint8(0); // corpse not found
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 mapid = corpse->GetMapId();
|
||||
float x = corpse->GetPositionX();
|
||||
float y = corpse->GetPositionY();
|
||||
float z = corpse->GetPositionZ();
|
||||
uint32 corpsemapid = mapid;
|
||||
|
||||
// if corpse at different map
|
||||
if (mapid != _player->GetMapId())
|
||||
{
|
||||
// search entrance map for proper show entrance
|
||||
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
|
||||
{
|
||||
if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
|
||||
{
|
||||
// if corpse map have entrance
|
||||
if (Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
|
||||
{
|
||||
mapid = corpseMapEntry->entrance_map;
|
||||
x = corpseMapEntry->entrance_x;
|
||||
y = corpseMapEntry->entrance_y;
|
||||
z = entranceMap->GetHeight(x, y, MAX_HEIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
|
||||
data << uint8(1); // corpse found
|
||||
data << int32(mapid);
|
||||
data << float(x);
|
||||
data << float(y);
|
||||
data << float(z);
|
||||
data << int32(corpsemapid);
|
||||
data << uint32(0); // unknown
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 textID;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> textID;
|
||||
sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
|
||||
|
||||
recv_data >> guid;
|
||||
GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid);
|
||||
|
||||
GossipText const* pGossip = objmgr.GetGossipText(textID);
|
||||
|
||||
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
|
||||
data << textID;
|
||||
|
||||
if (!pGossip)
|
||||
{
|
||||
for (uint32 i = 0; i < 8; ++i)
|
||||
{
|
||||
data << float(0);
|
||||
data << "Greetings $N";
|
||||
data << "Greetings $N";
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string Text_0[8], Text_1[8];
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
Text_0[i]=pGossip->Options[i].Text_0;
|
||||
Text_1[i]=pGossip->Options[i].Text_1;
|
||||
}
|
||||
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
|
||||
if (nl)
|
||||
{
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty())
|
||||
Text_0[i]=nl->Text_0[i][loc_idx];
|
||||
if (nl->Text_1[i].size() > size_t(loc_idx) && !nl->Text_1[i][loc_idx].empty())
|
||||
Text_1[i]=nl->Text_1[i][loc_idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
data << pGossip->Options[i].Probability;
|
||||
|
||||
if (Text_0[i].empty())
|
||||
data << Text_1[i];
|
||||
else
|
||||
data << Text_0[i];
|
||||
|
||||
if (Text_1[i].empty())
|
||||
data << Text_0[i];
|
||||
else
|
||||
data << Text_1[i];
|
||||
|
||||
data << pGossip->Options[i].Language;
|
||||
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
data << pGossip->Options[i].Emotes[j]._Delay;
|
||||
data << pGossip->Options[i].Emotes[j]._Emote;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
|
||||
sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE");
|
||||
}
|
||||
|
||||
void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY");
|
||||
recv_data.hexlike();
|
||||
|
||||
uint32 pageID;
|
||||
recv_data >> pageID;
|
||||
recv_data.read_skip<uint64>(); // guid
|
||||
|
||||
while (pageID)
|
||||
{
|
||||
PageText const *pPage = sPageTextStore.LookupEntry<PageText>(pageID);
|
||||
// guess size
|
||||
WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
|
||||
data << pageID;
|
||||
|
||||
if (!pPage)
|
||||
{
|
||||
data << "Item page missing.";
|
||||
data << uint32(0);
|
||||
pageID = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string Text = pPage->Text;
|
||||
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID);
|
||||
if (pl)
|
||||
{
|
||||
if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty())
|
||||
Text = pl->Text[loc_idx];
|
||||
}
|
||||
}
|
||||
|
||||
data << Text;
|
||||
data << uint32(pPage->Next_Page);
|
||||
pageID = pPage->Next_Page;
|
||||
}
|
||||
SendPacket(&data);
|
||||
|
||||
sLog.outDebug("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
|
||||
|
||||
uint32 unk;
|
||||
recv_data >> unk;
|
||||
|
||||
WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
|
||||
data << float(0);
|
||||
data << float(0);
|
||||
data << float(0);
|
||||
data << float(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 count;
|
||||
recv_data >> count; // quest count, max=25
|
||||
|
||||
if (count >= MAX_QUEST_LOG_SIZE)
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
|
||||
data << uint32(count); // count
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
uint32 questId;
|
||||
recv_data >> questId; // quest id
|
||||
|
||||
bool questOk = false;
|
||||
|
||||
uint16 questSlot = _player->FindQuestSlot(questId);
|
||||
|
||||
if (questSlot != MAX_QUEST_LOG_SIZE)
|
||||
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
|
||||
|
||||
if (questOk)
|
||||
{
|
||||
QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId);
|
||||
|
||||
if (POI)
|
||||
{
|
||||
data << uint32(questId); // quest ID
|
||||
data << uint32(POI->size()); // POI count
|
||||
|
||||
for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
|
||||
{
|
||||
data << uint32(itr->Id); // POI index
|
||||
data << int32(itr->ObjectiveIndex); // objective index
|
||||
data << uint32(itr->MapId); // mapid
|
||||
data << uint32(itr->AreaId); // areaid
|
||||
data << uint32(itr->Unk2); // unknown
|
||||
data << uint32(itr->Unk3); // unknown
|
||||
data << uint32(itr->Unk4); // unknown
|
||||
data << uint32(itr->points.size()); // POI points count
|
||||
|
||||
for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
|
||||
{
|
||||
data << int32(itr2->x); // POI point x
|
||||
data << int32(itr2->y); // POI point y
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data << uint32(questId); // quest ID
|
||||
data << uint32(0); // POI count
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data << uint32(questId); // quest ID
|
||||
data << uint32(0); // POI count
|
||||
}
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,721 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Log.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "GossipDef.h"
|
||||
#include "QuestDef.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Group.h"
|
||||
#include "BattleGround.h"
|
||||
#include "BattleGroundAV.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
uint8 questStatus = DIALOG_STATUS_NONE;
|
||||
uint8 defstatus = DIALOG_STATUS_NONE;
|
||||
|
||||
Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
|
||||
if (!questgiver)
|
||||
{
|
||||
sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
|
||||
return;
|
||||
}
|
||||
|
||||
switch(questgiver->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)));
|
||||
Creature* cr_questgiver=questgiver->ToCreature();
|
||||
if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
|
||||
{
|
||||
questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver);
|
||||
if (questStatus > 6)
|
||||
questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TYPEID_GAMEOBJECT:
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)));
|
||||
GameObject* go_questgiver=(GameObject*)questgiver;
|
||||
questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver);
|
||||
if (questStatus > 6)
|
||||
questStatus = getDialogStatus(_player, go_questgiver, defstatus);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
//inform client about status of quest
|
||||
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
|
||||
GUID_LOPART(guid));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
// Stop the npc if moving
|
||||
pCreature->StopMoving();
|
||||
|
||||
if (sScriptMgr.GossipHello(_player, pCreature))
|
||||
return;
|
||||
|
||||
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true);
|
||||
_player->SendPreparedGossip(pCreature);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
uint32 quest;
|
||||
uint32 unk1;
|
||||
recv_data >> guid >> quest >> unk1;
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
|
||||
|
||||
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
|
||||
|
||||
// no or incorrect quest giver
|
||||
if (!pObject
|
||||
|| (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest))
|
||||
|| (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))
|
||||
)
|
||||
{
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
_player->SetDivider(0);
|
||||
return;
|
||||
}
|
||||
|
||||
Quest const* qInfo = objmgr.GetQuestTemplate(quest);
|
||||
if (qInfo)
|
||||
{
|
||||
// prevent cheating
|
||||
if (!GetPlayer()->CanTakeQuest(qInfo,true))
|
||||
{
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
_player->SetDivider(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->GetDivider() != 0)
|
||||
{
|
||||
Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
if (pPlayer)
|
||||
{
|
||||
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
|
||||
_player->SetDivider(0);
|
||||
}
|
||||
}
|
||||
|
||||
if (_player->CanAddQuest(qInfo, true))
|
||||
{
|
||||
_player->AddQuest(qInfo, pObject);
|
||||
|
||||
if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
|
||||
{
|
||||
if (Group* pGroup = _player->GetGroup())
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
|
||||
if (!pPlayer || pPlayer == _player) // not self
|
||||
continue;
|
||||
|
||||
if (pPlayer->CanTakeQuest(qInfo, true))
|
||||
{
|
||||
pPlayer->SetDivider(_player->GetGUID());
|
||||
|
||||
//need confirmation that any gossip window will close
|
||||
pPlayer->PlayerTalkClass->CloseGossip();
|
||||
|
||||
_player->SendQuestConfirmAccept(qInfo, pPlayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_player->CanCompleteQuest(quest))
|
||||
_player->CompleteQuest(quest);
|
||||
|
||||
switch(pObject->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo);
|
||||
break;
|
||||
case TYPEID_ITEM:
|
||||
case TYPEID_CONTAINER:
|
||||
{
|
||||
sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo);
|
||||
|
||||
// destroy not required for quest finish quest starting item
|
||||
bool destroyItem = true;
|
||||
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
||||
{
|
||||
if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
|
||||
{
|
||||
destroyItem = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (destroyItem)
|
||||
_player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true);
|
||||
|
||||
break;
|
||||
}
|
||||
case TYPEID_GAMEOBJECT:
|
||||
sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo);
|
||||
break;
|
||||
}
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
|
||||
if (qInfo->GetSrcSpell() > 0)
|
||||
_player->CastSpell(_player, qInfo->GetSrcSpell(), true);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
uint32 quest;
|
||||
uint8 unk1;
|
||||
recv_data >> guid >> quest >> unk1;
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
|
||||
|
||||
// Verify that the guid is valid and is a questgiver or involved in the requested quest
|
||||
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
|
||||
if (!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
|
||||
{
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
return;
|
||||
}
|
||||
|
||||
Quest const* pQuest = objmgr.GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
|
||||
{
|
||||
_player->AddQuest(pQuest, pObject);
|
||||
if (_player->CanCompleteQuest(quest))
|
||||
_player->CompleteQuest(quest);
|
||||
}
|
||||
|
||||
if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
|
||||
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true);
|
||||
else
|
||||
_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 quest;
|
||||
recv_data >> quest;
|
||||
sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest);
|
||||
|
||||
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
_player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 quest, reward;
|
||||
uint64 guid;
|
||||
recv_data >> guid >> quest >> reward;
|
||||
|
||||
if (reward >= QUEST_REWARD_CHOICES_COUNT)
|
||||
{
|
||||
sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);
|
||||
|
||||
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
|
||||
if (!pObject)
|
||||
return;
|
||||
|
||||
if (!pObject->hasInvolvedQuest(quest))
|
||||
return;
|
||||
|
||||
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
if (_player->CanRewardQuest(pQuest, reward, true))
|
||||
{
|
||||
_player->RewardQuest(pQuest, reward, pObject);
|
||||
|
||||
switch(pObject->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward)))
|
||||
{
|
||||
// Send next quest
|
||||
if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
|
||||
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
|
||||
}
|
||||
break;
|
||||
case TYPEID_GAMEOBJECT:
|
||||
if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward))
|
||||
{
|
||||
// Send next quest
|
||||
if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
|
||||
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 quest;
|
||||
uint64 guid;
|
||||
recv_data >> guid >> quest;
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
|
||||
|
||||
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
|
||||
if (!pObject||!pObject->hasInvolvedQuest(quest))
|
||||
return;
|
||||
|
||||
if (_player->CanCompleteQuest(quest))
|
||||
_player->CompleteQuest(quest);
|
||||
|
||||
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
|
||||
return;
|
||||
|
||||
if (Quest const *pQuest = objmgr.GetQuestTemplate(quest))
|
||||
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL");
|
||||
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
|
||||
{
|
||||
uint8 slot1, slot2;
|
||||
recv_data >> slot1 >> slot2;
|
||||
|
||||
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
|
||||
|
||||
GetPlayer()->SwapQuestSlot(slot1,slot2);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
|
||||
{
|
||||
uint8 slot;
|
||||
recv_data >> slot;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot);
|
||||
|
||||
if (slot < MAX_QUEST_LOG_SIZE)
|
||||
{
|
||||
if (uint32 quest = _player->GetQuestSlotQuestId(slot))
|
||||
{
|
||||
if (!_player->TakeQuestSourceItem(quest, true))
|
||||
return; // can't un-equip some items, reject quest cancel
|
||||
|
||||
if (const Quest *pQuest = objmgr.GetQuestTemplate(quest))
|
||||
{
|
||||
if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
|
||||
_player->RemoveTimedQuest(quest);
|
||||
}
|
||||
|
||||
_player->TakeQuestSourceItem(quest, true); // remove quest src item from player
|
||||
_player->SetQuestStatus(quest, QUEST_STATUS_NONE);
|
||||
_player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest);
|
||||
}
|
||||
|
||||
_player->SetQuestSlot(slot, 0);
|
||||
|
||||
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 quest;
|
||||
recv_data >> quest;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
|
||||
|
||||
if (const Quest* pQuest = objmgr.GetQuestTemplate(quest))
|
||||
{
|
||||
if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
|
||||
return;
|
||||
|
||||
Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
|
||||
if (!pOriginalPlayer)
|
||||
return;
|
||||
|
||||
if (pQuest->GetType() == QUEST_TYPE_RAID)
|
||||
{
|
||||
if (!_player->IsInSameRaidWith(pOriginalPlayer))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_player->IsInSameGroupWith(pOriginalPlayer))
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player->CanAddQuest(pQuest, true))
|
||||
_player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running
|
||||
|
||||
_player->SetDivider(0);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 quest;
|
||||
uint64 guid;
|
||||
recv_data >> guid >> quest;
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
|
||||
|
||||
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
// TODO: need a virtual function
|
||||
if (GetPlayer()->InBattleGround())
|
||||
if (BattleGround* bg = GetPlayer()->GetBattleGround())
|
||||
if (bg->GetTypeID() == BATTLEGROUND_AV)
|
||||
((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer());
|
||||
|
||||
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
|
||||
{
|
||||
if (pQuest->IsRepeatable())
|
||||
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
|
||||
else
|
||||
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pQuest->GetReqItemsCount()) // some items required
|
||||
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
|
||||
else // no items required
|
||||
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
|
||||
}
|
||||
|
||||
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 questId;
|
||||
recvPacket >> questId;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
|
||||
|
||||
if (Quest const *pQuest = objmgr.GetQuestTemplate(questId))
|
||||
{
|
||||
if (Group* pGroup = _player->GetGroup())
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *pPlayer = itr->getSource();
|
||||
|
||||
if (!pPlayer || pPlayer == _player) // skip self
|
||||
continue;
|
||||
|
||||
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
|
||||
|
||||
if (!pPlayer->SatisfyQuestStatus(pQuest, false))
|
||||
{
|
||||
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
|
||||
{
|
||||
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!pPlayer->CanTakeQuest(pQuest, false))
|
||||
{
|
||||
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!pPlayer->SatisfyQuestLog(false))
|
||||
{
|
||||
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pPlayer->GetDivider() != 0)
|
||||
{
|
||||
_player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
|
||||
continue;
|
||||
}
|
||||
|
||||
pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true);
|
||||
pPlayer->SetDivider(_player->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
uint8 msg;
|
||||
recvPacket >> guid >> msg;
|
||||
|
||||
sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT");
|
||||
|
||||
if (_player->GetDivider() != 0)
|
||||
{
|
||||
Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
if (pPlayer)
|
||||
{
|
||||
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
|
||||
data << uint64(guid);
|
||||
data << uint8(msg); // valid values: 0-8
|
||||
pPlayer->GetSession()->SendPacket(&data);
|
||||
_player->SetDivider(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
|
||||
{
|
||||
uint32 result = defstatus;
|
||||
|
||||
QuestRelations const* qir;
|
||||
QuestRelations const* qr;
|
||||
|
||||
switch(questgiver->GetTypeId())
|
||||
{
|
||||
case TYPEID_GAMEOBJECT:
|
||||
{
|
||||
qir = &objmgr.mGOQuestInvolvedRelations;
|
||||
qr = &objmgr.mGOQuestRelations;
|
||||
break;
|
||||
}
|
||||
case TYPEID_UNIT:
|
||||
{
|
||||
qir = &objmgr.mCreatureQuestInvolvedRelations;
|
||||
qr = &objmgr.mCreatureQuestRelations;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
//its imposible, but check ^)
|
||||
sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
|
||||
return DIALOG_STATUS_NONE;
|
||||
}
|
||||
|
||||
for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i)
|
||||
{
|
||||
uint32 result2 = 0;
|
||||
uint32 quest_id = i->second;
|
||||
Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
|
||||
if (!pQuest) continue;
|
||||
|
||||
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
|
||||
if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
|
||||
(pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
|
||||
{
|
||||
if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
|
||||
result2 = DIALOG_STATUS_REWARD_REP;
|
||||
else
|
||||
result2 = DIALOG_STATUS_REWARD;
|
||||
}
|
||||
else if (status == QUEST_STATUS_INCOMPLETE)
|
||||
result2 = DIALOG_STATUS_INCOMPLETE;
|
||||
|
||||
if (result2 > result)
|
||||
result = result2;
|
||||
}
|
||||
|
||||
for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i)
|
||||
{
|
||||
uint32 result2 = 0;
|
||||
uint32 quest_id = i->second;
|
||||
Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
|
||||
if (!pQuest)
|
||||
continue;
|
||||
|
||||
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
|
||||
if (status == QUEST_STATUS_NONE)
|
||||
{
|
||||
if (pPlayer->CanSeeStartQuest(pQuest))
|
||||
{
|
||||
if (pPlayer->SatisfyQuestLevel(pQuest, false))
|
||||
{
|
||||
if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
|
||||
result2 = DIALOG_STATUS_REWARD_REP;
|
||||
else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
|
||||
{
|
||||
if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
|
||||
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
||||
else
|
||||
result2 = DIALOG_STATUS_AVAILABLE;
|
||||
}
|
||||
else
|
||||
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
||||
}
|
||||
else
|
||||
result2 = DIALOG_STATUS_UNAVAILABLE;
|
||||
}
|
||||
}
|
||||
|
||||
if (result2 > result)
|
||||
result = result2;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
|
||||
data << uint32(count); // placeholder
|
||||
|
||||
for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
||||
{
|
||||
uint8 questStatus = DIALOG_STATUS_NONE;
|
||||
uint8 defstatus = DIALOG_STATUS_NONE;
|
||||
|
||||
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
|
||||
{
|
||||
// need also pet quests case support
|
||||
Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);
|
||||
if (!questgiver || questgiver->IsHostileTo(_player))
|
||||
continue;
|
||||
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
||||
continue;
|
||||
questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver);
|
||||
if (questStatus > 6)
|
||||
questStatus = getDialogStatus(_player, questgiver, defstatus);
|
||||
|
||||
data << uint64(questgiver->GetGUID());
|
||||
data << uint8(questStatus);
|
||||
++count;
|
||||
}
|
||||
else if (IS_GAMEOBJECT_GUID(*itr))
|
||||
{
|
||||
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
||||
if (!questgiver)
|
||||
continue;
|
||||
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
||||
continue;
|
||||
questStatus = sScriptMgr.GODialogStatus(_player, questgiver);
|
||||
if (questStatus > 6)
|
||||
questStatus = getDialogStatus(_player, questgiver, defstatus);
|
||||
|
||||
data << uint64(questgiver->GetGUID());
|
||||
data << uint8(questStatus);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
data.put<uint32>(0, count); // write real count
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
uint32 count = 0;
|
||||
|
||||
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4+4*count);
|
||||
data << uint32(count);
|
||||
|
||||
for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr)
|
||||
{
|
||||
if (itr->second.m_rewarded)
|
||||
{
|
||||
data << uint32(itr->first);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
data.put<uint32>(0, count);
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "Player.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "UpdateMask.h"
|
||||
|
||||
void WorldSession::HandleLearnTalentOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 talent_id, requested_rank;
|
||||
recv_data >> talent_id >> requested_rank;
|
||||
|
||||
_player->LearnTalent(talent_id, requested_rank);
|
||||
_player->SendTalentsInfoData(false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS");
|
||||
|
||||
uint32 talentsCount;
|
||||
recvPacket >> talentsCount;
|
||||
|
||||
uint32 talentId, talentRank;
|
||||
|
||||
for (uint32 i = 0; i < talentsCount; ++i)
|
||||
{
|
||||
recvPacket >> talentId >> talentRank;
|
||||
|
||||
_player->LearnTalent(talentId, talentRank);
|
||||
}
|
||||
|
||||
_player->SendTalentsInfoData(false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if (!(_player->resetTalents()))
|
||||
{
|
||||
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
|
||||
data << uint64(0);
|
||||
data << uint32(0);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
_player->SendTalentsInfoData(false);
|
||||
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 skill_id;
|
||||
recv_data >> skill_id;
|
||||
GetPlayer()->SetSkill(skill_id, 0, 0, 0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,649 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "DBCStores.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Spell.h"
|
||||
#include "Totem.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
// TODO: add targets.read() check
|
||||
Player* pUser = _player;
|
||||
|
||||
// ignore for remote control state
|
||||
if (pUser->m_mover != pUser)
|
||||
return;
|
||||
|
||||
uint8 bagIndex, slot;
|
||||
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
|
||||
uint8 cast_count; // next cast if exists (single or not)
|
||||
uint64 item_guid;
|
||||
uint32 glyphIndex; // something to do with glyphs?
|
||||
uint32 spellid; // casted spell id
|
||||
|
||||
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
|
||||
|
||||
if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
|
||||
if (!pItem)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pItem->GetGUID() != item_guid)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
|
||||
|
||||
ItemPrototype const *proto = pItem->GetProto();
|
||||
if (!proto)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// some item classes can be used only in equipped state
|
||||
if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 msg = pUser->CanUseItem(pItem);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pUser->SendEquipError(msg, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
|
||||
if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pUser->isInCombat())
|
||||
{
|
||||
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
|
||||
{
|
||||
if (IsNonCombatSpell(spellInfo))
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
|
||||
if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
|
||||
{
|
||||
if (!pItem->IsSoulBound())
|
||||
{
|
||||
pItem->SetState(ITEM_CHANGED, pUser);
|
||||
pItem->SetBinding(true);
|
||||
}
|
||||
}
|
||||
|
||||
SpellCastTargets targets;
|
||||
if (!targets.read(&recvPacket, pUser))
|
||||
return;
|
||||
|
||||
targets.Update(pUser);
|
||||
|
||||
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
|
||||
{
|
||||
// free gray item after use fail
|
||||
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
||||
|
||||
// send spell error
|
||||
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
|
||||
{
|
||||
// for implicit area/coord target spells
|
||||
if (!targets.getUnitTarget())
|
||||
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
|
||||
// for explicit target spells
|
||||
else
|
||||
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
|
||||
if (!sScriptMgr.ItemUse(pUser,pItem,targets))
|
||||
{
|
||||
// no script or script not process request by self
|
||||
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
|
||||
}
|
||||
}
|
||||
|
||||
#define OPEN_CHEST 11437
|
||||
#define OPEN_SAFE 11535
|
||||
#define OPEN_CAGE 11792
|
||||
#define OPEN_BOOTY_CHEST 5107
|
||||
#define OPEN_STRONGBOX 8517
|
||||
|
||||
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
|
||||
|
||||
Player* pUser = _player;
|
||||
|
||||
// ignore for remote control state
|
||||
if (pUser->m_mover != pUser)
|
||||
return;
|
||||
|
||||
uint8 bagIndex, slot;
|
||||
|
||||
recvPacket >> bagIndex >> slot;
|
||||
|
||||
sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
|
||||
|
||||
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
|
||||
if (!pItem)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
ItemPrototype const *proto = pItem->GetProto();
|
||||
if (!proto)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pUser->GetSession()->HandleOnItemOpen(pItem))
|
||||
return;
|
||||
|
||||
// locked item
|
||||
uint32 lockId = proto->LockID;
|
||||
if (lockId)
|
||||
{
|
||||
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
|
||||
|
||||
if (!lockInfo)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
|
||||
sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId);
|
||||
return;
|
||||
}
|
||||
|
||||
// required picklocking
|
||||
if (lockInfo->Skill[1] || lockInfo->Skill[0])
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
|
||||
{
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
uint32 flags = fields[1].GetUInt32();
|
||||
|
||||
pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
|
||||
pItem->SetEntry(entry);
|
||||
pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
|
||||
pItem->SetState(ITEM_CHANGED, pUser);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
|
||||
pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
|
||||
return;
|
||||
}
|
||||
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
|
||||
}
|
||||
else
|
||||
pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
|
||||
|
||||
// ignore for remote control state
|
||||
if (_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
|
||||
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
if (sScriptMgr.GOHello(_player, obj))
|
||||
return;
|
||||
|
||||
obj->Use(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
recvPacket >> guid;
|
||||
|
||||
sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
|
||||
|
||||
// ignore for remote control state
|
||||
if (_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
|
||||
return;
|
||||
|
||||
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
|
||||
}
|
||||
|
||||
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 spellId;
|
||||
uint8 cast_count, unk_flags;
|
||||
recvPacket >> cast_count;
|
||||
recvPacket >> spellId;
|
||||
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
|
||||
|
||||
// ignore for remote control state (for player case)
|
||||
Unit* mover = _player->m_mover;
|
||||
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size());
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
||||
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outError("WORLD: unknown spell id %u", spellId);
|
||||
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
if (mover->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
// not have spell in spellbook or spell passive and not casted by client
|
||||
if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId))
|
||||
{
|
||||
//cheater? kick? ban?
|
||||
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// not have spell in spellbook or spell passive and not casted by client
|
||||
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId))
|
||||
{
|
||||
//cheater? kick? ban?
|
||||
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
|
||||
// Skip it to prevent "interrupt" message
|
||||
if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
|
||||
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
|
||||
return;
|
||||
|
||||
// can't use our own spells when we're in possession of another unit,
|
||||
if (_player->isPossessing())
|
||||
return;
|
||||
|
||||
// client provided targets
|
||||
SpellCastTargets targets;
|
||||
if (!targets.read(&recvPacket,mover))
|
||||
{
|
||||
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
// some spell cast packet including more data (for projectiles?)
|
||||
if (unk_flags & 0x02)
|
||||
{
|
||||
//recvPacket.read_skip<float>(); // unk1, coords?
|
||||
//recvPacket.read_skip<float>(); // unk1, coords?
|
||||
uint8 unk1;
|
||||
recvPacket >> unk1; // >> 1 or 0
|
||||
if (unk1)
|
||||
{
|
||||
recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
|
||||
uint64 guid; // guid - unused
|
||||
if (!recvPacket.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recvPacket, &movementInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// auto-selection buff level base at target level (in spellInfo)
|
||||
if (targets.getUnitTarget())
|
||||
{
|
||||
SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
|
||||
|
||||
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
|
||||
if (actualSpellInfo)
|
||||
spellInfo = actualSpellInfo;
|
||||
}
|
||||
|
||||
Spell *spell = new Spell(mover, spellInfo, false);
|
||||
spell->m_cast_count = cast_count; // set count of casts
|
||||
spell->prepare(&targets);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 spellId;
|
||||
|
||||
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
|
||||
recvPacket >> spellId;
|
||||
|
||||
if (_player->IsNonMeleeSpellCasted(false))
|
||||
_player->InterruptNonMeleeSpells(false,spellId,false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 spellId;
|
||||
recvPacket >> spellId;
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
|
||||
if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
|
||||
return;
|
||||
|
||||
// channeled spell case (it currently casted then)
|
||||
if (IsChanneledSpell(spellInfo))
|
||||
{
|
||||
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
||||
if (curSpell->m_spellInfo->Id == spellId)
|
||||
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
return;
|
||||
}
|
||||
|
||||
// non channeled case
|
||||
// maybe should only remove one buff when there are multiple?
|
||||
_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
uint32 spellId;
|
||||
|
||||
recvPacket >> guid;
|
||||
recvPacket >> spellId;
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog.outError("WORLD: unknown PET spell id %u", spellId);
|
||||
return;
|
||||
}
|
||||
|
||||
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
|
||||
|
||||
if (!pet)
|
||||
{
|
||||
sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
|
||||
{
|
||||
sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pet->isAlive())
|
||||
{
|
||||
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
||||
return;
|
||||
}
|
||||
|
||||
pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
|
||||
|
||||
pet->AddCreatureSpellCooldown(spellId);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
// may be better send SMSG_CANCEL_AUTO_REPEAT?
|
||||
// cancel and prepare for deleting
|
||||
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
|
||||
{
|
||||
recv_data.read_skip<uint32>(); // spellid, not used
|
||||
|
||||
// ignore for remote control state (for player case)
|
||||
Unit* mover = _player->m_mover;
|
||||
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
|
||||
{
|
||||
// ignore for remote control state
|
||||
if (_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
uint8 slotId;
|
||||
|
||||
recvPacket >> slotId;
|
||||
|
||||
++slotId;
|
||||
if (slotId >= MAX_TOTEM_SLOT)
|
||||
return;
|
||||
|
||||
if (!_player->m_SummonSlot[slotId])
|
||||
return;
|
||||
|
||||
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
|
||||
// Don't unsummon sentry totem
|
||||
if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
|
||||
totem->ToTotem()->UnSummon();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
|
||||
|
||||
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
||||
{
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
||||
if (spellInfo)
|
||||
_player->CastSpell(_player,spellInfo,false,0);
|
||||
|
||||
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSpellClick(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// this will get something not in world. crash
|
||||
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
||||
if (!unit->IsInWorld())
|
||||
{
|
||||
sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry());
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
|
||||
for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
||||
{
|
||||
if (itr->second.IsFitToRequirements(_player, unit))
|
||||
{
|
||||
Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit;
|
||||
Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit;
|
||||
uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0;
|
||||
caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
|
||||
}
|
||||
}
|
||||
|
||||
if (unit->IsVehicle())
|
||||
{
|
||||
if (unit->CheckPlayerCondition(_player))
|
||||
_player->EnterVehicle(unit);
|
||||
}
|
||||
|
||||
unit->AI()->DoAction(EVENT_SPELLCLICK);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// Get unit for which data is needed by client
|
||||
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
// Get creator of the unit
|
||||
Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
|
||||
if (!creator)
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
||||
data << uint64(guid);
|
||||
data << uint32(creator->GetDisplayId());
|
||||
if (creator->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Player * pCreator = creator->ToPlayer();
|
||||
data << uint8(pCreator->getRace());
|
||||
data << uint8(pCreator->getGender());
|
||||
data << uint8(pCreator->getClass());
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
|
||||
data << uint32(pCreator->GetGuildId()); // unk
|
||||
|
||||
static const EquipmentSlots ItemSlots[] =
|
||||
{
|
||||
EQUIPMENT_SLOT_HEAD,
|
||||
EQUIPMENT_SLOT_SHOULDERS,
|
||||
EQUIPMENT_SLOT_BODY,
|
||||
EQUIPMENT_SLOT_CHEST,
|
||||
EQUIPMENT_SLOT_WAIST,
|
||||
EQUIPMENT_SLOT_LEGS,
|
||||
EQUIPMENT_SLOT_FEET,
|
||||
EQUIPMENT_SLOT_WRISTS,
|
||||
EQUIPMENT_SLOT_HANDS,
|
||||
EQUIPMENT_SLOT_BACK,
|
||||
EQUIPMENT_SLOT_TABARD,
|
||||
EQUIPMENT_SLOT_END
|
||||
};
|
||||
|
||||
// Display items in visible slots
|
||||
for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
||||
{
|
||||
if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
||||
data << uint32(0);
|
||||
else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
||||
data << uint32(0);
|
||||
else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
||||
data << uint32(item->GetProto()->DisplayInfoID);
|
||||
else
|
||||
data << uint32(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip player data for creatures
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,287 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "Path.h"
|
||||
#include "WaypointMovementGenerator.h"
|
||||
#include "DestinationHolderImp.h"
|
||||
|
||||
void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
|
||||
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
SendTaxiStatus(guid);
|
||||
}
|
||||
|
||||
void WorldSession::SendTaxiStatus(uint64 guid)
|
||||
{
|
||||
// cheating checks
|
||||
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer()->GetTeam());
|
||||
|
||||
// not found nearest
|
||||
if (curloc == 0)
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: current location %u ",curloc);
|
||||
|
||||
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
|
||||
data << guid;
|
||||
data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0);
|
||||
SendPacket(&data);
|
||||
sLog.outDebug("WORLD: Sent SMSG_TAXINODE_STATUS");
|
||||
}
|
||||
|
||||
void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// cheating checks
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
// unknown taxi node case
|
||||
if (SendLearnNewTaxiNode(unit))
|
||||
return;
|
||||
|
||||
// known taxi node case
|
||||
SendTaxiMenu(unit);
|
||||
}
|
||||
|
||||
void WorldSession::SendTaxiMenu(Creature* unit)
|
||||
{
|
||||
// find current node
|
||||
uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer()->GetTeam());
|
||||
|
||||
if (curloc == 0)
|
||||
return;
|
||||
|
||||
bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
|
||||
if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
|
||||
|
||||
sLog.outDebug("WORLD: CMSG_TAXINODE_STATUS_QUERY %u ",curloc);
|
||||
|
||||
WorldPacket data(SMSG_SHOWTAXINODES, (4+8+4+8*4));
|
||||
data << uint32(1);
|
||||
data << uint64(unit->GetGUID());
|
||||
data << uint32(curloc);
|
||||
GetPlayer()->m_taxi.AppendTaximaskTo(data,GetPlayer()->isTaxiCheater());
|
||||
SendPacket(&data);
|
||||
|
||||
sLog.outDebug("WORLD: Sent SMSG_SHOWTAXINODES");
|
||||
|
||||
GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
|
||||
}
|
||||
|
||||
void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode)
|
||||
{
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
|
||||
GetPlayer()->GetMotionMaster()->MovementExpired(false);
|
||||
|
||||
if (mountDisplayId)
|
||||
GetPlayer()->Mount(mountDisplayId);
|
||||
|
||||
GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path,pathNode);
|
||||
}
|
||||
|
||||
bool WorldSession::SendLearnNewTaxiNode(Creature* unit)
|
||||
{
|
||||
// find current node
|
||||
uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer()->GetTeam());
|
||||
|
||||
if (curloc == 0)
|
||||
return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
|
||||
|
||||
if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
|
||||
{
|
||||
WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
|
||||
SendPacket(&msg);
|
||||
|
||||
WorldPacket update(SMSG_TAXINODE_STATUS, 9);
|
||||
update << uint64(unit->GetGUID());
|
||||
update << uint8(1);
|
||||
SendPacket(&update);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
|
||||
|
||||
uint64 guid;
|
||||
uint32 node_count;
|
||||
|
||||
recv_data >> guid >> node_count;
|
||||
|
||||
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
if (!npc)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
std::vector<uint32> nodes;
|
||||
|
||||
for (uint32 i = 0; i < node_count; ++i)
|
||||
{
|
||||
uint32 node;
|
||||
recv_data >> node;
|
||||
nodes.push_back(node);
|
||||
}
|
||||
|
||||
if (nodes.empty())
|
||||
return;
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" ,nodes.front(),nodes.back());
|
||||
|
||||
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_MOVE_SPLINE_DONE");
|
||||
|
||||
uint64 guid; // used only for proper packet read
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
MovementInfo movementInfo; // used only for proper packet read
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
// in taxi flight packet received in 2 case:
|
||||
// 1) end taxi path in far (multi-node) flight
|
||||
// 2) switch from one map to other in case multim-map taxi path
|
||||
// we need process only (1)
|
||||
|
||||
uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
|
||||
if (!curDest)
|
||||
return;
|
||||
|
||||
TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
|
||||
|
||||
// far teleport case
|
||||
if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
|
||||
{
|
||||
if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
|
||||
{
|
||||
// short preparations to continue flight
|
||||
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
|
||||
|
||||
flight->SetCurrentNodeAfterTeleport();
|
||||
Path::PathNode const& node = flight->GetPath()[flight->GetCurrentNode()];
|
||||
flight->SkipCurrentNode();
|
||||
|
||||
GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination();
|
||||
if (destinationnode > 0) // if more destinations to go
|
||||
{
|
||||
// current source node for next destination
|
||||
uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();
|
||||
|
||||
// Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
|
||||
if (GetPlayer()->isTaxiCheater())
|
||||
{
|
||||
if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
|
||||
{
|
||||
WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
|
||||
_player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
sLog.outDebug("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);
|
||||
|
||||
uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
|
||||
|
||||
uint32 path, cost;
|
||||
objmgr.GetTaxiPath(sourcenode, destinationnode, path, cost);
|
||||
|
||||
if (path && mountDisplayId)
|
||||
SendDoFlight(mountDisplayId, path, 1); // skip start fly node
|
||||
else
|
||||
GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->CleanupAfterTaxiFlight();
|
||||
GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ());
|
||||
if (GetPlayer()->pvpInfo.inHostileArea)
|
||||
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_ACTIVATETAXI");
|
||||
|
||||
uint64 guid;
|
||||
std::vector<uint32> nodes;
|
||||
nodes.resize(2);
|
||||
|
||||
recv_data >> guid >> nodes[0] >> nodes[1];
|
||||
sLog.outDebug("WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]);
|
||||
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
if (!npc)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Language.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Common.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
|
||||
void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
if (GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()))
|
||||
{
|
||||
WorldPacket data(SMSG_GMTICKET_CREATE, 4);
|
||||
data << uint32(1); // 1 - You already have GM ticket
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 map;
|
||||
float x, y, z;
|
||||
std::string ticketText, ticketText2;
|
||||
|
||||
SendQueryTimeResponse();
|
||||
|
||||
WorldPacket data(SMSG_GMTICKET_CREATE, 4);
|
||||
recv_data >> map;
|
||||
recv_data >> x;
|
||||
recv_data >> y;
|
||||
recv_data >> z;
|
||||
recv_data >> ticketText;
|
||||
recv_data >> ticketText2;
|
||||
|
||||
GM_Ticket *ticket = new GM_Ticket;
|
||||
ticket->name = GetPlayer()->GetName();
|
||||
ticket->guid = objmgr.GenerateGMTicketId();
|
||||
ticket->playerGuid = GetPlayer()->GetGUID();
|
||||
ticket->message = ticketText;
|
||||
ticket->createtime = time(NULL);
|
||||
ticket->map = map;
|
||||
ticket->pos_x = x;
|
||||
ticket->pos_y = y;
|
||||
ticket->pos_z = z;
|
||||
ticket->timestamp = time(NULL);
|
||||
ticket->closed = 0;
|
||||
ticket->assignedToGM = 0;
|
||||
ticket->comment = "";
|
||||
|
||||
objmgr.AddOrUpdateGMTicket(*ticket, true);
|
||||
|
||||
data << uint32(2);
|
||||
SendPacket(&data);
|
||||
|
||||
sWorld.SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->guid);
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
|
||||
|
||||
std::string message;
|
||||
recv_data >> message;
|
||||
|
||||
GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
|
||||
if (!ticket)
|
||||
{
|
||||
data << uint32(1);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
ticket->message = message;
|
||||
ticket->timestamp = time(NULL);
|
||||
|
||||
objmgr.AddOrUpdateGMTicket(*ticket);
|
||||
|
||||
data << uint32(2);
|
||||
SendPacket(&data);
|
||||
|
||||
sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
|
||||
|
||||
if (ticket)
|
||||
{
|
||||
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
|
||||
data << uint32(9);
|
||||
SendPacket(&data);
|
||||
|
||||
sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid);
|
||||
objmgr.RemoveGMTicket(ticket, GetPlayer()->GetGUID(), false);
|
||||
SendGMTicketGetTicket(0x0A, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
SendQueryTimeResponse();
|
||||
|
||||
GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
|
||||
if (ticket)
|
||||
SendGMTicketGetTicket(0x06, ticket->message.c_str());
|
||||
else
|
||||
SendGMTicketGetTicket(0x0A, 0);
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
|
||||
data << uint32(1);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
|
||||
{
|
||||
int len = text ? strlen(text) : 0;
|
||||
WorldPacket data(SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4));
|
||||
data << uint32(status); // standard 0x0A, 0x06 if text present
|
||||
data << uint32(1); // unk flags, if 0, can't edit the ticket
|
||||
if (status == 6)
|
||||
{
|
||||
data << text; // ticket text
|
||||
data << uint8(0x7); // ticket category
|
||||
data << float(0); // tickets in queue?
|
||||
data << float(0); // if > "tickets in queue" then "We are currently experiencing a high volume of petitions."
|
||||
data << float(0); // 0 - "Your ticket will be serviced soon", 1 - "Wait time currently unavailable"
|
||||
data << uint8(0); // if == 2 and next field == 1 then "Your ticket has been escalated"
|
||||
data << uint8(0); // const
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,656 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "World.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
#include "Item.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "Language.h"
|
||||
|
||||
enum TradeStatus
|
||||
{
|
||||
TRADE_STATUS_BUSY = 0,
|
||||
TRADE_STATUS_BEGIN_TRADE = 1,
|
||||
TRADE_STATUS_OPEN_WINDOW = 2,
|
||||
TRADE_STATUS_TRADE_CANCELED = 3,
|
||||
TRADE_STATUS_TRADE_ACCEPT = 4,
|
||||
TRADE_STATUS_BUSY_2 = 5,
|
||||
TRADE_STATUS_NO_TARGET = 6,
|
||||
TRADE_STATUS_BACK_TO_TRADE = 7,
|
||||
TRADE_STATUS_TRADE_COMPLETE = 8,
|
||||
// 9?
|
||||
TRADE_STATUS_TARGET_TO_FAR = 10,
|
||||
TRADE_STATUS_WRONG_FACTION = 11,
|
||||
TRADE_STATUS_CLOSE_WINDOW = 12,
|
||||
// 13?
|
||||
TRADE_STATUS_IGNORE_YOU = 14,
|
||||
TRADE_STATUS_YOU_STUNNED = 15,
|
||||
TRADE_STATUS_TARGET_STUNNED = 16,
|
||||
TRADE_STATUS_YOU_DEAD = 17,
|
||||
TRADE_STATUS_TARGET_DEAD = 18,
|
||||
TRADE_STATUS_YOU_LOGOUT = 19,
|
||||
TRADE_STATUS_TARGET_LOGOUT = 20,
|
||||
TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
|
||||
TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
|
||||
};
|
||||
|
||||
void WorldSession::SendTradeStatus(uint32 status)
|
||||
{
|
||||
WorldPacket data;
|
||||
|
||||
switch(status)
|
||||
{
|
||||
case TRADE_STATUS_BEGIN_TRADE:
|
||||
data.Initialize(SMSG_TRADE_STATUS, 4+8);
|
||||
data << uint32(status);
|
||||
data << uint64(0);
|
||||
break;
|
||||
case TRADE_STATUS_OPEN_WINDOW:
|
||||
data.Initialize(SMSG_TRADE_STATUS, 4+4);
|
||||
data << uint32(status);
|
||||
data << uint32(0); // added in 2.4.0
|
||||
break;
|
||||
case TRADE_STATUS_CLOSE_WINDOW:
|
||||
data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
|
||||
data << uint32(status);
|
||||
data << uint32(0);
|
||||
data << uint8(0);
|
||||
data << uint32(0);
|
||||
break;
|
||||
case TRADE_STATUS_ONLY_CONJURED:
|
||||
data.Initialize(SMSG_TRADE_STATUS, 4+1);
|
||||
data << uint32(status);
|
||||
data << uint8(0);
|
||||
break;
|
||||
default:
|
||||
data.Initialize(SMSG_TRADE_STATUS, 4);
|
||||
data << uint32(status);
|
||||
break;
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: Ignore Trade %u",_player->GetGUIDLow());
|
||||
// recvPacket.print_storage();
|
||||
}
|
||||
|
||||
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
sLog.outDebug("WORLD: Busy Trade %u",_player->GetGUIDLow());
|
||||
// recvPacket.print_storage();
|
||||
}
|
||||
|
||||
void WorldSession::SendUpdateTrade()
|
||||
{
|
||||
Item *item = NULL;
|
||||
|
||||
if (!_player || !_player->pTrader)
|
||||
return;
|
||||
|
||||
// reset trade status
|
||||
if (_player->acceptTrade)
|
||||
{
|
||||
_player->acceptTrade = false;
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
}
|
||||
|
||||
if (_player->pTrader->acceptTrade)
|
||||
{
|
||||
_player->pTrader->acceptTrade = false;
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
|
||||
data << (uint8) 1; // can be different (only seen 0 and 1)
|
||||
data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
|
||||
data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases
|
||||
data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases
|
||||
data << (uint32) _player->pTrader->tradeGold; // trader gold
|
||||
data << (uint32) 0; // spell casted on lowest slot item
|
||||
|
||||
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
{
|
||||
item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]) : NULL);
|
||||
|
||||
data << (uint8) i; // trade slot number, if not specified, then end of packet
|
||||
|
||||
if (item)
|
||||
{
|
||||
data << (uint32) item->GetProto()->ItemId; // entry
|
||||
// display id
|
||||
data << (uint32) item->GetProto()->DisplayInfoID;
|
||||
// stack count
|
||||
data << (uint32) item->GetUInt32Value(ITEM_FIELD_STACK_COUNT);
|
||||
data << (uint32) 0; // probably gift=1, created_by=0?
|
||||
// gift creator
|
||||
data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
|
||||
data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);
|
||||
for (uint8 j = 0; j < 3; ++j)
|
||||
data << (uint32) 0; // enchantment id (permanent/gems?)
|
||||
// creator
|
||||
data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR);
|
||||
data << (uint32) item->GetSpellCharges(); // charges
|
||||
data << (uint32) item->GetItemSuffixFactor(); // SuffixFactor
|
||||
// random properties id
|
||||
data << (int32) item->GetItemRandomPropertyId();
|
||||
data << (uint32) item->GetProto()->LockID; // lock id
|
||||
// max durability
|
||||
data << (uint32) item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
||||
// durability
|
||||
data << (uint32) item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint8 j = 0; j < 18; j++)
|
||||
data << uint32(0);
|
||||
}
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//==============================================================
|
||||
// transfer the items to the players
|
||||
|
||||
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
||||
{
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
ItemPosCountVec traderDst;
|
||||
ItemPosCountVec playerDst;
|
||||
bool traderCanTrade = (myItems[i] == NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
|
||||
bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
|
||||
if (traderCanTrade && playerCanTrade)
|
||||
{
|
||||
// Ok, if trade item exists and can be stored
|
||||
// If we trade in both directions we had to check, if the trade will work before we actually do it
|
||||
// A roll back is not possible after we stored it
|
||||
if (myItems[i])
|
||||
{
|
||||
// logging
|
||||
sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
|
||||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
|
||||
_player->GetName(),_player->GetSession()->GetAccountId(),
|
||||
myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
|
||||
}
|
||||
|
||||
// store
|
||||
_player->pTrader->MoveItemToInventory(traderDst, myItems[i], true, true);
|
||||
}
|
||||
if (hisItems[i])
|
||||
{
|
||||
// logging
|
||||
sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
|
||||
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
|
||||
hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
|
||||
_player->GetName(),_player->GetSession()->GetAccountId());
|
||||
}
|
||||
|
||||
// store
|
||||
_player->MoveItemToInventory(playerDst, hisItems[i], true, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// in case of fatal error log error message
|
||||
// return the already removed items to the original owner
|
||||
if (myItems[i])
|
||||
{
|
||||
if (!traderCanTrade)
|
||||
sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
|
||||
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
|
||||
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
|
||||
else
|
||||
sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
|
||||
}
|
||||
// return the already removed items to the original owner
|
||||
if (hisItems[i])
|
||||
{
|
||||
if (!playerCanTrade)
|
||||
sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
|
||||
if (_player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
|
||||
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
|
||||
else
|
||||
sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==============================================================
|
||||
|
||||
void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
|
||||
|
||||
if (!GetPlayer()->pTrader)
|
||||
return;
|
||||
|
||||
// not accept case incorrect money amount
|
||||
if (_player->tradeGold > _player->GetMoney())
|
||||
{
|
||||
SendNotification(LANG_NOT_ENOUGH_GOLD);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->acceptTrade = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// not accept case incorrect money amount
|
||||
if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
|
||||
{
|
||||
_player->pTrader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->acceptTrade = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// not accept if some items now can't be trade (cheating)
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
if (_player->tradeItems[i] != 0)
|
||||
{
|
||||
if (Item* item =_player->GetItemByGuid(_player->tradeItems[i]))
|
||||
{
|
||||
if (!item->CanBeTraded())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_player->pTrader->tradeItems[i] != 0)
|
||||
{
|
||||
if (Item* item =_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]))
|
||||
{
|
||||
if (!item->CanBeTraded())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_player->acceptTrade = true;
|
||||
if (_player->pTrader->acceptTrade)
|
||||
{
|
||||
// inform partner client
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
|
||||
// store items in local list and set 'in-trade' flag
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
if (_player->tradeItems[i] != 0)
|
||||
{
|
||||
//Can return NULL
|
||||
myItems[i] = _player->GetItemByGuid(_player->tradeItems[i]);
|
||||
if (myItems[i])
|
||||
{
|
||||
myItems[i]->SetInTrade();
|
||||
sLog.outDebug("Player trade item bag: %u slot: %u", myItems[i]->GetBagSlot(), myItems[i]->GetSlot());
|
||||
}
|
||||
}
|
||||
if (_player->pTrader->tradeItems[i] != 0)
|
||||
{
|
||||
//Can return NULL
|
||||
hisItems[i]=_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
|
||||
if (hisItems[i])
|
||||
{
|
||||
hisItems[i]->SetInTrade();
|
||||
sLog.outDebug("Player trade item bag: %u slot: %u", hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// test if item will fit in each inventory
|
||||
hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
|
||||
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
|
||||
|
||||
// clear 'in-trade' flag
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
if (myItems[i]) myItems[i]->SetInTrade(false);
|
||||
if (hisItems[i]) hisItems[i]->SetInTrade(false);
|
||||
}
|
||||
|
||||
// in case of missing space report error
|
||||
if (!myCanCompleteTrade)
|
||||
{
|
||||
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
return;
|
||||
}
|
||||
else if (!hisCanCompleteTrade)
|
||||
{
|
||||
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
return;
|
||||
}
|
||||
|
||||
// execute trade: 1. remove
|
||||
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
Item* iPtr = NULL;
|
||||
if (myItems[i])
|
||||
{
|
||||
myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
|
||||
iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
|
||||
_player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
|
||||
}
|
||||
if (hisItems[i])
|
||||
{
|
||||
hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
|
||||
iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
|
||||
_player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
|
||||
}
|
||||
}
|
||||
|
||||
// execute trade: 2. store
|
||||
moveItems(myItems, hisItems);
|
||||
|
||||
// logging money
|
||||
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
|
||||
{
|
||||
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
_player->GetName(),_player->GetSession()->GetAccountId(),
|
||||
_player->tradeGold,
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
|
||||
}
|
||||
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
|
||||
{
|
||||
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
|
||||
_player->pTrader->tradeGold,
|
||||
_player->GetName(),_player->GetSession()->GetAccountId());
|
||||
}
|
||||
}
|
||||
|
||||
// update money
|
||||
_player->ModifyMoney(-int32(_player->tradeGold));
|
||||
_player->ModifyMoney(_player->pTrader->tradeGold);
|
||||
_player->pTrader->ModifyMoney(-int32(_player->pTrader->tradeGold));
|
||||
_player->pTrader->ModifyMoney(_player->tradeGold);
|
||||
|
||||
_player->ClearTrade();
|
||||
_player->pTrader->ClearTrade();
|
||||
|
||||
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
|
||||
CharacterDatabase.BeginTransaction();
|
||||
_player->SaveInventoryAndGoldToDB();
|
||||
_player->pTrader->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
|
||||
_player->pTrader->pTrader = NULL;
|
||||
_player->pTrader = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
if (!GetPlayer()->pTrader)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->acceptTrade = false;
|
||||
}
|
||||
|
||||
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
_player->pTrader->ClearTrade();
|
||||
|
||||
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
_player->ClearTrade();
|
||||
}
|
||||
|
||||
void WorldSession::SendCancelTrade()
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
// sended also after LOGOUT COMPLETE
|
||||
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
|
||||
_player->TradeCancel(true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (GetPlayer()->pTrader)
|
||||
return;
|
||||
|
||||
uint64 ID;
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_YOU_DEAD);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isLogingOut())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetPlayer()->isInFlight())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
recvPacket >> ID;
|
||||
|
||||
Player* pOther = ObjectAccessor::FindPlayer(ID);
|
||||
|
||||
if (!pOther)
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_NO_TARGET);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther == GetPlayer() || pOther->pTrader)
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_BUSY);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pOther->isAlive())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther->isInFlight())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther->hasUnitState(UNIT_STAT_STUNNED))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther->GetSession()->isLogingOut())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pOther->IsWithinDistInMap(_player,10.0f,false))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pOther->getLevel() < sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
// OK start trade
|
||||
_player->pTrader = pOther;
|
||||
pOther->pTrader =_player;
|
||||
|
||||
WorldPacket data(SMSG_TRADE_STATUS, 12);
|
||||
data << (uint32) TRADE_STATUS_BEGIN_TRADE;
|
||||
data << (uint64)_player->GetGUID();
|
||||
_player->pTrader->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
uint32 gold;
|
||||
|
||||
recvPacket >> gold;
|
||||
|
||||
// gold can be incorrect, but this is checked at trade finished.
|
||||
_player->tradeGold = gold;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
// send update
|
||||
uint8 tradeSlot;
|
||||
uint8 bag;
|
||||
uint8 slot;
|
||||
|
||||
recvPacket >> tradeSlot;
|
||||
recvPacket >> bag;
|
||||
recvPacket >> slot;
|
||||
|
||||
// invalid slot number
|
||||
if (tradeSlot >= TRADE_SLOT_COUNT)
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
|
||||
// check cheating, can't fail with correct client operations
|
||||
Item* item = _player->GetItemByPos(bag,slot);
|
||||
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 iGUID = item->GetGUID();
|
||||
|
||||
// prevent place single item into many trade slots using cheating and client bugs
|
||||
for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
{
|
||||
if (_player->tradeItems[i] == iGUID)
|
||||
{
|
||||
// cheating attempt
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_player->tradeItems[tradeSlot] = iGUID;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
||||
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
return;
|
||||
|
||||
uint8 tradeSlot;
|
||||
recvPacket >> tradeSlot;
|
||||
|
||||
// invalid slot number
|
||||
if (tradeSlot >= TRADE_SLOT_COUNT)
|
||||
return;
|
||||
|
||||
_player->tradeItems[tradeSlot] = 0;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
|
||||
void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
|
||||
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
|
||||
recv_data.read_skip<uint8>();
|
||||
recv_data.read_skip<uint8>();
|
||||
recv_data.hexlike();
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
|
||||
// Enable Voice button in channel context menu
|
||||
recv_data.hexlike();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetActiveVoiceChannel(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
|
||||
recv_data.read_skip<uint32>();
|
||||
recv_data.read_skip<char*>();
|
||||
recv_data.hexlike();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,122 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/** \file
|
||||
\ingroup u2w
|
||||
*/
|
||||
|
||||
#include "WorldLog.h"
|
||||
#include "Policies/SingletonImp.h"
|
||||
#include "Config/ConfigEnv.h"
|
||||
#include "Log.h"
|
||||
|
||||
#define CLASS_LOCK Trinity::ClassLevelLockable<WorldLog, ACE_Thread_Mutex>
|
||||
INSTANTIATE_SINGLETON_2(WorldLog, CLASS_LOCK);
|
||||
INSTANTIATE_CLASS_MUTEX(WorldLog, ACE_Thread_Mutex);
|
||||
|
||||
WorldLog::WorldLog() : i_file(NULL)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
WorldLog::~WorldLog()
|
||||
{
|
||||
if (i_file != NULL)
|
||||
fclose(i_file);
|
||||
i_file = NULL;
|
||||
}
|
||||
|
||||
/// Open the log file (if specified so in the configuration file)
|
||||
void WorldLog::Initialize()
|
||||
{
|
||||
std::string logsDir = sConfig.GetStringDefault("LogsDir","");
|
||||
|
||||
if (!logsDir.empty())
|
||||
{
|
||||
if ((logsDir.at(logsDir.length()-1) != '/') && (logsDir.at(logsDir.length()-1) != '\\'))
|
||||
logsDir.append("/");
|
||||
}
|
||||
|
||||
std::string logname = sConfig.GetStringDefault("WorldLogFile", "");
|
||||
if (!logname.empty())
|
||||
{
|
||||
i_file = fopen((logsDir+logname).c_str(), "w");
|
||||
}
|
||||
|
||||
m_dbWorld = sConfig.GetBoolDefault("LogDB.World", false); // can be VERY heavy if enabled
|
||||
}
|
||||
|
||||
void WorldLog::outTimestampLog(char const *fmt, ...)
|
||||
{
|
||||
if (LogWorld())
|
||||
{
|
||||
Guard guard(*this);
|
||||
ASSERT(i_file);
|
||||
|
||||
Log::outTimestamp(i_file);
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vfprintf(i_file, fmt, args);
|
||||
//fprintf(i_file, "\n");
|
||||
va_end(args);
|
||||
|
||||
fflush(i_file);
|
||||
}
|
||||
|
||||
if (sLog.GetLogDB() && m_dbWorld)
|
||||
{
|
||||
va_list ap2;
|
||||
va_start(ap2, fmt);
|
||||
char nnew_str[MAX_QUERY_LEN];
|
||||
vsnprintf(nnew_str, MAX_QUERY_LEN, fmt, ap2);
|
||||
sLog.outDB(LOG_TYPE_WORLD, nnew_str);
|
||||
va_end(ap2);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldLog::outLog(char const *fmt, ...)
|
||||
{
|
||||
if (LogWorld())
|
||||
{
|
||||
Guard guard(*this);
|
||||
ASSERT(i_file);
|
||||
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vfprintf(i_file, fmt, args);
|
||||
//fprintf(i_file, "\n");
|
||||
va_end(args);
|
||||
|
||||
fflush(i_file);
|
||||
}
|
||||
|
||||
if (sLog.GetLogDB() && m_dbWorld)
|
||||
{
|
||||
va_list ap2;
|
||||
va_start(ap2, fmt);
|
||||
char nnew_str[MAX_QUERY_LEN];
|
||||
vsnprintf(nnew_str, MAX_QUERY_LEN, fmt, ap2);
|
||||
sLog.outDB(LOG_TYPE_WORLD, nnew_str);
|
||||
va_end(ap2);
|
||||
}
|
||||
}
|
||||
|
||||
#define sWorldLog WorldLog::Instance()
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/// \addtogroup u2w
|
||||
/// @{
|
||||
/// \file
|
||||
|
||||
#ifndef TRINITY_WORLDLOG_H
|
||||
#define TRINITY_WORLDLOG_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "Policies/Singleton.h"
|
||||
#include "Errors.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
/// %Log packets to a file
|
||||
class WorldLog : public Trinity::Singleton<WorldLog, Trinity::ClassLevelLockable<WorldLog, ACE_Thread_Mutex> >
|
||||
{
|
||||
friend class Trinity::OperatorNew<WorldLog>;
|
||||
WorldLog();
|
||||
WorldLog(const WorldLog &);
|
||||
WorldLog& operator=(const WorldLog &);
|
||||
typedef Trinity::ClassLevelLockable<WorldLog, ACE_Thread_Mutex>::Lock Guard;
|
||||
|
||||
/// Close the file in destructor
|
||||
~WorldLog();
|
||||
|
||||
public:
|
||||
void Initialize();
|
||||
/// Is the world logger active?
|
||||
bool LogWorld(void) const { return (i_file != NULL); }
|
||||
/// %Log to the file
|
||||
void outLog(char const *fmt, ...);
|
||||
void outTimestampLog(char const *fmt, ...);
|
||||
|
||||
private:
|
||||
FILE *i_file;
|
||||
|
||||
bool m_dbWorld;
|
||||
};
|
||||
|
||||
#define sWorldLog WorldLog::Instance()
|
||||
#endif
|
||||
/// @}
|
||||
|
||||
@@ -0,0 +1,959 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/** \file
|
||||
\ingroup u2w
|
||||
*/
|
||||
|
||||
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Player.h"
|
||||
#include "Vehicle.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Group.h"
|
||||
#include "Guild.h"
|
||||
#include "World.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "BattleGroundMgr.h"
|
||||
#include "OutdoorPvPMgr.h"
|
||||
#include "MapManager.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "zlib/zlib.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "LFGMgr.h"
|
||||
|
||||
/// WorldSession constructor
|
||||
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
|
||||
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
|
||||
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
|
||||
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
|
||||
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
|
||||
m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0)
|
||||
{
|
||||
if (sock)
|
||||
{
|
||||
m_Address = sock->GetRemoteAddress ();
|
||||
sock->AddReference ();
|
||||
ResetTimeOutTime();
|
||||
LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId());
|
||||
}
|
||||
}
|
||||
|
||||
/// WorldSession destructor
|
||||
WorldSession::~WorldSession()
|
||||
{
|
||||
///- unload player if not unloaded
|
||||
if (_player)
|
||||
LogoutPlayer (true);
|
||||
|
||||
/// - If have unclosed socket, close it
|
||||
if (m_Socket)
|
||||
{
|
||||
m_Socket->CloseSocket ();
|
||||
m_Socket->RemoveReference ();
|
||||
m_Socket = NULL;
|
||||
}
|
||||
|
||||
///- empty incoming packet queue
|
||||
WorldPacket* packet;
|
||||
while (_recvQueue.next(packet))
|
||||
delete packet;
|
||||
|
||||
LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
|
||||
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId());
|
||||
}
|
||||
|
||||
void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
|
||||
{
|
||||
sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
|
||||
GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
|
||||
}
|
||||
|
||||
/// Get the player name
|
||||
char const* WorldSession::GetPlayerName() const
|
||||
{
|
||||
return GetPlayer() ? GetPlayer()->GetName() : "<none>";
|
||||
}
|
||||
|
||||
/// Send a packet to the client
|
||||
void WorldSession::SendPacket(WorldPacket const* packet)
|
||||
{
|
||||
if (!m_Socket)
|
||||
return;
|
||||
|
||||
#ifdef TRINITY_DEBUG
|
||||
|
||||
// Code for network use statistic
|
||||
static uint64 sendPacketCount = 0;
|
||||
static uint64 sendPacketBytes = 0;
|
||||
|
||||
static time_t firstTime = time(NULL);
|
||||
static time_t lastTime = firstTime; // next 60 secs start time
|
||||
|
||||
static uint64 sendLastPacketCount = 0;
|
||||
static uint64 sendLastPacketBytes = 0;
|
||||
|
||||
time_t cur_time = time(NULL);
|
||||
|
||||
if ((cur_time - lastTime) < 60)
|
||||
{
|
||||
sendPacketCount+=1;
|
||||
sendPacketBytes+=packet->size();
|
||||
|
||||
sendLastPacketCount+=1;
|
||||
sendLastPacketBytes+=packet->size();
|
||||
}
|
||||
else
|
||||
{
|
||||
uint64 minTime = uint64(cur_time - lastTime);
|
||||
uint64 fullTime = uint64(lastTime - firstTime);
|
||||
sLog.outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime));
|
||||
sLog.outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime);
|
||||
|
||||
lastTime = cur_time;
|
||||
sendLastPacketCount = 1;
|
||||
sendLastPacketBytes = packet->wpos(); // wpos is real written size
|
||||
}
|
||||
|
||||
#endif // !TRINITY_DEBUG
|
||||
|
||||
if (m_Socket->SendPacket (*packet) == -1)
|
||||
m_Socket->CloseSocket ();
|
||||
}
|
||||
|
||||
/// Add an incoming packet to the queue
|
||||
void WorldSession::QueuePacket(WorldPacket* new_packet)
|
||||
{
|
||||
_recvQueue.add(new_packet);
|
||||
}
|
||||
|
||||
/// Logging helper for unexpected opcodes
|
||||
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason)
|
||||
{
|
||||
sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s",
|
||||
LookupOpcodeName(packet->GetOpcode()),
|
||||
packet->GetOpcode(),
|
||||
reason);
|
||||
}
|
||||
|
||||
/// Logging helper for unexpected opcodes
|
||||
void WorldSession::LogUnprocessedTail(WorldPacket *packet)
|
||||
{
|
||||
sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
|
||||
LookupOpcodeName(packet->GetOpcode()),
|
||||
packet->GetOpcode(),
|
||||
packet->rpos(),packet->wpos());
|
||||
|
||||
packet->print_storage();
|
||||
}
|
||||
|
||||
/// Update the WorldSession (triggered by World update)
|
||||
bool WorldSession::Update(uint32 diff)
|
||||
{
|
||||
/// Update Timeout timer.
|
||||
UpdateTimeOutTime(diff);
|
||||
|
||||
///- Before we process anything:
|
||||
/// If necessary, kick the player from the character select screen
|
||||
if (IsConnectionIdle())
|
||||
m_Socket->CloseSocket();
|
||||
|
||||
///- Retrieve packets from the receive queue and call the appropriate handlers
|
||||
/// not proccess packets if socket already closed
|
||||
WorldPacket* packet;
|
||||
while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet))
|
||||
{
|
||||
/*#if 1
|
||||
sLog.outError("MOEP: %s (0x%.4X)",
|
||||
LookupOpcodeName(packet->GetOpcode()),
|
||||
packet->GetOpcode());
|
||||
#endif*/
|
||||
|
||||
if (packet->GetOpcode() >= NUM_MSG_TYPES)
|
||||
{
|
||||
sLog.outError("SESSION: received non-existed opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(packet->GetOpcode()),
|
||||
packet->GetOpcode());
|
||||
}
|
||||
else
|
||||
{
|
||||
OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
|
||||
try
|
||||
{
|
||||
switch (opHandle.status)
|
||||
{
|
||||
case STATUS_LOGGEDIN:
|
||||
if (!_player)
|
||||
{
|
||||
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
|
||||
if (!m_playerRecentlyLogout)
|
||||
LogUnexpectedOpcode(packet, "the player has not logged in yet");
|
||||
}
|
||||
else if (_player->IsInWorld())
|
||||
{
|
||||
(this->*opHandle.handler)(*packet);
|
||||
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
|
||||
LogUnprocessedTail(packet);
|
||||
}
|
||||
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
|
||||
break;
|
||||
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
|
||||
if (!_player && !m_playerRecentlyLogout)
|
||||
{
|
||||
LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
|
||||
}
|
||||
else
|
||||
{
|
||||
// not expected _player or must checked in packet hanlder
|
||||
(this->*opHandle.handler)(*packet);
|
||||
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
|
||||
LogUnprocessedTail(packet);
|
||||
}
|
||||
break;
|
||||
case STATUS_TRANSFER:
|
||||
if (!_player)
|
||||
LogUnexpectedOpcode(packet, "the player has not logged in yet");
|
||||
else if (_player->IsInWorld())
|
||||
LogUnexpectedOpcode(packet, "the player is still in world");
|
||||
else
|
||||
{
|
||||
(this->*opHandle.handler)(*packet);
|
||||
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
|
||||
LogUnprocessedTail(packet);
|
||||
}
|
||||
break;
|
||||
case STATUS_AUTHED:
|
||||
// prevent cheating with skip queue wait
|
||||
if (m_inQueue)
|
||||
{
|
||||
LogUnexpectedOpcode(packet, "the player not pass queue yet");
|
||||
break;
|
||||
}
|
||||
|
||||
// single from authed time opcodes send in to after logout time
|
||||
// and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
|
||||
if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
|
||||
m_playerRecentlyLogout = false;
|
||||
|
||||
(this->*opHandle.handler)(*packet);
|
||||
if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
|
||||
LogUnprocessedTail(packet);
|
||||
break;
|
||||
case STATUS_NEVER:
|
||||
/*
|
||||
sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(packet->GetOpcode()),
|
||||
packet->GetOpcode());
|
||||
*/
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch(ByteBufferException &)
|
||||
{
|
||||
sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
|
||||
packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
|
||||
if (sLog.IsOutDebug())
|
||||
{
|
||||
sLog.outDebug("Dumping error causing packet:");
|
||||
packet->hexlike();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete packet;
|
||||
}
|
||||
|
||||
time_t currTime = time(NULL);
|
||||
///- If necessary, log the player out
|
||||
if (ShouldLogOut(currTime) && !m_playerLoading)
|
||||
LogoutPlayer(true);
|
||||
|
||||
///- Cleanup socket pointer if need
|
||||
if (m_Socket && m_Socket->IsClosed())
|
||||
{
|
||||
m_Socket->RemoveReference();
|
||||
m_Socket = NULL;
|
||||
}
|
||||
|
||||
if (!m_Socket)
|
||||
return false; //Will remove this session from the world session map
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// %Log the player out
|
||||
void WorldSession::LogoutPlayer(bool Save)
|
||||
{
|
||||
// finish pending transfers before starting the logout
|
||||
while (_player && _player->IsBeingTeleportedFar())
|
||||
HandleMoveWorldportAckOpcode();
|
||||
|
||||
m_playerLogout = true;
|
||||
m_playerSave = Save;
|
||||
|
||||
if (_player)
|
||||
{
|
||||
sLFGMgr.Leave(_player);
|
||||
GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
GetPlayer()->GetSession()->SendLfgUpdateSearch(false);
|
||||
|
||||
if (uint64 lguid = GetPlayer()->GetLootGUID())
|
||||
DoLootRelease(lguid);
|
||||
|
||||
///- If the player just died before logging out, make him appear as a ghost
|
||||
//FIXME: logout must be delayed in case lost connection with client in time of combat
|
||||
if (_player->GetDeathTimer())
|
||||
{
|
||||
_player->getHostileRefManager().deleteReferences();
|
||||
_player->BuildPlayerRepop();
|
||||
_player->RepopAtGraveyard();
|
||||
}
|
||||
else if (!_player->getAttackers().empty())
|
||||
{
|
||||
_player->CombatStop();
|
||||
_player->getHostileRefManager().setOnlineOfflineState(false);
|
||||
_player->RemoveAllAurasOnDeath();
|
||||
|
||||
// build set of player who attack _player or who have pet attacking of _player
|
||||
std::set<Player*> aset;
|
||||
for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
|
||||
{
|
||||
Unit* owner = (*itr)->GetOwner(); // including player controlled case
|
||||
if (owner)
|
||||
{
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
aset.insert(owner->ToPlayer());
|
||||
}
|
||||
else
|
||||
if ((*itr)->GetTypeId() == TYPEID_PLAYER)
|
||||
aset.insert((Player*)(*itr));
|
||||
}
|
||||
|
||||
_player->SetPvPDeath(!aset.empty());
|
||||
_player->KillPlayer();
|
||||
_player->BuildPlayerRepop();
|
||||
_player->RepopAtGraveyard();
|
||||
|
||||
// give honor to all attackers from set like group case
|
||||
for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
|
||||
(*itr)->RewardHonor(_player,aset.size());
|
||||
|
||||
// give bg rewards and update counters like kill by first from attackers
|
||||
// this can't be called for all attackers.
|
||||
if (!aset.empty())
|
||||
if (BattleGround *bg = _player->GetBattleGround())
|
||||
bg->HandleKillPlayer(_player,*aset.begin());
|
||||
}
|
||||
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
||||
{
|
||||
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
|
||||
_player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
||||
//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
|
||||
_player->KillPlayer();
|
||||
_player->BuildPlayerRepop();
|
||||
_player->RepopAtGraveyard();
|
||||
}
|
||||
//drop a flag if player is carrying it
|
||||
if (BattleGround *bg = _player->GetBattleGround())
|
||||
bg->EventPlayerLoggedOut(_player);
|
||||
|
||||
///- Teleport to home if the player is in an invalid instance
|
||||
if (!_player->m_InstanceValid && !_player->isGameMaster())
|
||||
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
|
||||
|
||||
sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
|
||||
|
||||
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
||||
{
|
||||
if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
|
||||
{
|
||||
_player->RemoveBattleGroundQueueId(bgQueueTypeId);
|
||||
sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
|
||||
}
|
||||
}
|
||||
|
||||
// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
|
||||
// Teleport player immediately for correct player save
|
||||
while (_player->IsBeingTeleportedFar())
|
||||
HandleMoveWorldportAckOpcode();
|
||||
|
||||
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
|
||||
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
|
||||
if (guild)
|
||||
{
|
||||
guild->SetMemberStats(_player->GetGUID());
|
||||
guild->UpdateLogoutTime(_player->GetGUID());
|
||||
|
||||
guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetGUID(), 1, _player->GetName(), "", "");
|
||||
}
|
||||
|
||||
///- Remove pet
|
||||
_player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true);
|
||||
|
||||
///- empty buyback items and save the player in the database
|
||||
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
|
||||
if (Save)
|
||||
{
|
||||
uint32 eslot;
|
||||
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
|
||||
{
|
||||
eslot = j - BUYBACK_SLOT_START;
|
||||
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
|
||||
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
||||
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
||||
}
|
||||
_player->SaveToDB();
|
||||
}
|
||||
|
||||
///- Leave all channels before player delete...
|
||||
_player->CleanupChannels();
|
||||
|
||||
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
|
||||
_player->UninviteFromGroup();
|
||||
|
||||
// remove player from the group if he is:
|
||||
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
|
||||
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
|
||||
_player->RemoveFromGroup();
|
||||
|
||||
///- Send update to group and reset stored max enchanting level
|
||||
if (_player->GetGroup())
|
||||
{
|
||||
_player->GetGroup()->SendUpdate();
|
||||
_player->GetGroup()->ResetMaxEnchantingLevel();
|
||||
}
|
||||
|
||||
///- Broadcast a logout message to the player's friends
|
||||
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
|
||||
sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
|
||||
|
||||
///- Remove the player from the world
|
||||
// the player may not be in the world when logging out
|
||||
// e.g if he got disconnected during a transfer to another map
|
||||
// calls to GetMap in this case may cause crashes
|
||||
_player->CleanupsBeforeDelete();
|
||||
sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
|
||||
Map* _map = _player->GetMap();
|
||||
_map->Remove(_player, true);
|
||||
SetPlayer(NULL); // deleted in Remove call
|
||||
|
||||
///- Send the 'logout complete' packet to the client
|
||||
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
|
||||
SendPacket(&data);
|
||||
|
||||
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
|
||||
//No SQL injection as AccountId is uint32
|
||||
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
|
||||
GetAccountId());
|
||||
sLog.outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
|
||||
}
|
||||
|
||||
//Hook for OnLogout Event
|
||||
sScriptMgr.OnLogout(_player);
|
||||
|
||||
m_playerLogout = false;
|
||||
m_playerSave = false;
|
||||
m_playerRecentlyLogout = true;
|
||||
LogoutRequest(0);
|
||||
}
|
||||
|
||||
/// Kick a player out of the World
|
||||
void WorldSession::KickPlayer()
|
||||
{
|
||||
if (m_Socket)
|
||||
m_Socket->CloseSocket ();
|
||||
}
|
||||
|
||||
void WorldSession::SendNotification(const char *format,...)
|
||||
{
|
||||
if (format)
|
||||
{
|
||||
va_list ap;
|
||||
char szStr [1024];
|
||||
szStr[0] = '\0';
|
||||
va_start(ap, format);
|
||||
vsnprintf(szStr, 1024, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
|
||||
data << szStr;
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::SendNotification(int32 string_id,...)
|
||||
{
|
||||
char const* format = GetTrinityString(string_id);
|
||||
if (format)
|
||||
{
|
||||
va_list ap;
|
||||
char szStr [1024];
|
||||
szStr[0] = '\0';
|
||||
va_start(ap, string_id);
|
||||
vsnprintf(szStr, 1024, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
|
||||
data << szStr;
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
const char * WorldSession::GetTrinityString(int32 entry) const
|
||||
{
|
||||
return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError("SESSION: received unhandled opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
|
||||
{
|
||||
sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)",
|
||||
LookupOpcodeName(recvPacket.GetOpcode()),
|
||||
recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::SendAuthWaitQue(uint32 position)
|
||||
{
|
||||
if (position == 0)
|
||||
{
|
||||
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
|
||||
packet << uint8(AUTH_OK);
|
||||
SendPacket(&packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
|
||||
packet << uint8(AUTH_WAIT_QUEUE);
|
||||
packet << uint32(position);
|
||||
packet << uint8(0); // unk
|
||||
SendPacket(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::LoadGlobalAccountData()
|
||||
{
|
||||
LoadAccountData(
|
||||
CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
|
||||
GLOBAL_CACHE_MASK
|
||||
);
|
||||
}
|
||||
|
||||
void WorldSession::LoadAccountData(QueryResult_AutoPtr result, uint32 mask)
|
||||
{
|
||||
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
||||
if (mask & (1 << i))
|
||||
m_accountData[i] = AccountData();
|
||||
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 type = fields[0].GetUInt32();
|
||||
if (type >= NUM_ACCOUNT_DATA_TYPES)
|
||||
{
|
||||
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
|
||||
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((mask & (1 << type)) == 0)
|
||||
{
|
||||
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
|
||||
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
||||
continue;
|
||||
}
|
||||
|
||||
m_accountData[type].Time = fields[1].GetUInt32();
|
||||
m_accountData[type].Data = fields[2].GetCppString();
|
||||
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
|
||||
{
|
||||
if ((1 << type) & GLOBAL_CACHE_MASK)
|
||||
{
|
||||
uint32 acc = GetAccountId();
|
||||
|
||||
CharacterDatabase.BeginTransaction ();
|
||||
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
|
||||
CharacterDatabase.escape_string(data);
|
||||
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
|
||||
CharacterDatabase.CommitTransaction ();
|
||||
}
|
||||
else
|
||||
{
|
||||
// _player can be NULL and packet received after logout but m_GUID still store correct guid
|
||||
if (!m_GUIDLow)
|
||||
return;
|
||||
|
||||
CharacterDatabase.BeginTransaction ();
|
||||
CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
|
||||
CharacterDatabase.escape_string(data);
|
||||
CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str());
|
||||
CharacterDatabase.CommitTransaction ();
|
||||
}
|
||||
|
||||
m_accountData[type].Time = time_;
|
||||
m_accountData[type].Data = data;
|
||||
}
|
||||
|
||||
void WorldSession::SendAccountDataTimes(uint32 mask)
|
||||
{
|
||||
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4); // changed in WotLK
|
||||
data << uint32(time(NULL)); // unix time of something
|
||||
data << uint8(1);
|
||||
data << uint32(mask); // type mask
|
||||
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
||||
if (mask & (1 << i))
|
||||
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::LoadTutorialsData()
|
||||
{
|
||||
for (int aX = 0 ; aX < 8 ; ++aX)
|
||||
m_Tutorials[ aX ] = 0;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
for (int iI = 0; iI < 8; ++iI)
|
||||
m_Tutorials[iI] = fields[iI].GetUInt32();
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
m_TutorialsChanged = false;
|
||||
}
|
||||
|
||||
void WorldSession::SendTutorialsData()
|
||||
{
|
||||
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
|
||||
for (uint32 i = 0; i < 8; ++i)
|
||||
data << m_Tutorials[i];
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SaveTutorialsData()
|
||||
{
|
||||
if (!m_TutorialsChanged)
|
||||
return;
|
||||
|
||||
uint32 Rows=0;
|
||||
// it's better than rebuilding indexes multiple times
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId());
|
||||
if (result)
|
||||
Rows = result->Fetch()[0].GetUInt32();
|
||||
|
||||
if (Rows)
|
||||
{
|
||||
CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'",
|
||||
m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId());
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
|
||||
}
|
||||
|
||||
m_TutorialsChanged = false;
|
||||
}
|
||||
|
||||
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
|
||||
{
|
||||
data >> mi->flags;
|
||||
data >> mi->unk1;
|
||||
data >> mi->time;
|
||||
data >> mi->x;
|
||||
data >> mi->y;
|
||||
data >> mi->z;
|
||||
data >> mi->o;
|
||||
|
||||
if (mi->flags & MOVEMENTFLAG_ONTRANSPORT)
|
||||
{
|
||||
if (!data.readPackGUID(mi->t_guid))
|
||||
return;
|
||||
|
||||
data >> mi->t_x;
|
||||
data >> mi->t_y;
|
||||
data >> mi->t_z;
|
||||
data >> mi->t_o;
|
||||
data >> mi->t_time;
|
||||
data >> mi->t_seat;
|
||||
}
|
||||
|
||||
if ((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20))
|
||||
{
|
||||
data >> mi->s_pitch;
|
||||
}
|
||||
|
||||
data >> mi->fallTime;
|
||||
|
||||
if (mi->flags & MOVEMENTFLAG_JUMPING)
|
||||
{
|
||||
data >> mi->j_zspeed;
|
||||
data >> mi->j_sinAngle;
|
||||
data >> mi->j_cosAngle;
|
||||
data >> mi->j_xyspeed;
|
||||
}
|
||||
|
||||
if (mi->flags & MOVEMENTFLAG_SPLINE)
|
||||
{
|
||||
data >> mi->u_unk1;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
|
||||
{
|
||||
data->appendPackGUID(mi->guid);
|
||||
|
||||
*data << mi->flags;
|
||||
*data << mi->unk1;
|
||||
*data << mi->time;
|
||||
*data << mi->x;
|
||||
*data << mi->y;
|
||||
*data << mi->z;
|
||||
*data << mi->o;
|
||||
|
||||
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
|
||||
{
|
||||
data->appendPackGUID(mi->t_guid);
|
||||
|
||||
*data << mi->t_x;
|
||||
*data << mi->t_y;
|
||||
*data << mi->t_z;
|
||||
*data << mi->t_o;
|
||||
*data << mi->t_time;
|
||||
*data << mi->t_seat;
|
||||
}
|
||||
|
||||
if ((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))) || (mi->unk1 & 0x20))
|
||||
{
|
||||
*data << mi->s_pitch;
|
||||
}
|
||||
|
||||
*data << mi->fallTime;
|
||||
|
||||
if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
|
||||
{
|
||||
*data << mi->j_zspeed;
|
||||
*data << mi->j_sinAngle;
|
||||
*data << mi->j_cosAngle;
|
||||
*data << mi->j_xyspeed;
|
||||
}
|
||||
|
||||
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE))
|
||||
{
|
||||
*data << mi->u_unk1;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::ReadAddonsInfo(WorldPacket &data)
|
||||
{
|
||||
if (data.rpos() + 4 > data.size())
|
||||
return;
|
||||
uint32 size;
|
||||
data >> size;
|
||||
|
||||
if (!size)
|
||||
return;
|
||||
|
||||
if (size > 0xFFFFF)
|
||||
{
|
||||
sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
|
||||
return;
|
||||
}
|
||||
|
||||
uLongf uSize = size;
|
||||
|
||||
uint32 pos = data.rpos();
|
||||
|
||||
ByteBuffer addonInfo;
|
||||
addonInfo.resize(size);
|
||||
|
||||
if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK)
|
||||
{
|
||||
uint32 addonsCount;
|
||||
addonInfo >> addonsCount; // addons count
|
||||
|
||||
for (uint32 i = 0; i < addonsCount; ++i)
|
||||
{
|
||||
std::string addonName;
|
||||
uint8 enabled;
|
||||
uint32 crc, unk1;
|
||||
|
||||
// check next addon data format correctness
|
||||
if (addonInfo.rpos()+1 > addonInfo.size())
|
||||
return;
|
||||
|
||||
addonInfo >> addonName;
|
||||
|
||||
addonInfo >> enabled >> crc >> unk1;
|
||||
|
||||
sLog.outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
|
||||
|
||||
AddonInfo addon(addonName, enabled, crc, 2, true);
|
||||
|
||||
SavedAddon const* savedAddon = sAddonMgr.GetAddonInfo(addonName);
|
||||
if (savedAddon)
|
||||
{
|
||||
bool match = true;
|
||||
|
||||
if (addon.CRC != savedAddon->CRC)
|
||||
match = false;
|
||||
|
||||
if (!match)
|
||||
sLog.outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
|
||||
else
|
||||
sLog.outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
|
||||
}
|
||||
else
|
||||
{
|
||||
sAddonMgr.SaveAddon(addon);
|
||||
|
||||
sLog.outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
|
||||
}
|
||||
|
||||
// TODO: Find out when to not use CRC/pubkey, and other possible states.
|
||||
m_addonsList.push_back(addon);
|
||||
}
|
||||
|
||||
uint32 currentTime;
|
||||
addonInfo >> currentTime;
|
||||
sLog.outDebug("ADDON: CurrentTime: %u", currentTime);
|
||||
|
||||
if (addonInfo.rpos() != addonInfo.size())
|
||||
sLog.outDebug("packet under-read!");
|
||||
}
|
||||
else
|
||||
sLog.outError("Addon packet uncompress error!");
|
||||
}
|
||||
|
||||
void WorldSession::SendAddonsInfo()
|
||||
{
|
||||
uint8 addonPublicKey[256] =
|
||||
{
|
||||
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
|
||||
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
|
||||
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
|
||||
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
|
||||
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
|
||||
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
|
||||
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
|
||||
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
|
||||
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
|
||||
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
|
||||
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
|
||||
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
|
||||
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
|
||||
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
|
||||
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
|
||||
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
|
||||
};
|
||||
|
||||
WorldPacket data(SMSG_ADDON_INFO, 4);
|
||||
|
||||
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
|
||||
{
|
||||
data << uint8(itr->State);
|
||||
|
||||
uint8 crcpub = itr->UsePublicKeyOrCRC;
|
||||
data << uint8(crcpub);
|
||||
if (crcpub)
|
||||
{
|
||||
uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
|
||||
data << uint8(usepk);
|
||||
if (usepk) // if CRC is wrong, add public key (client need it)
|
||||
{
|
||||
sLog.outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
|
||||
itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
|
||||
|
||||
data.append(addonPublicKey, sizeof(addonPublicKey));
|
||||
}
|
||||
|
||||
data << uint32(/*itr->CRC*/ 0); // TODO: Find out the meaning of this.
|
||||
}
|
||||
|
||||
uint8 unk3 = 0; // 0 is sent here
|
||||
data << uint8(unk3);
|
||||
if (unk3)
|
||||
{
|
||||
// String, length 256 (null terminated)
|
||||
data << uint8(0);
|
||||
}
|
||||
}
|
||||
|
||||
m_addonsList.clear();
|
||||
|
||||
uint32 count = 0;
|
||||
data << uint32(count);
|
||||
/*for (uint32 i = 0; i < count; ++i)
|
||||
{
|
||||
uint32
|
||||
string (16 bytes)
|
||||
string (16 bytes)
|
||||
uint32
|
||||
uint32
|
||||
}*/
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SetPlayer(Player *plr)
|
||||
{
|
||||
_player = plr;
|
||||
|
||||
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
|
||||
if (_player)
|
||||
m_GUIDLow = _player->GetGUIDLow();
|
||||
}
|
||||
@@ -0,0 +1,829 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/// \addtogroup u2w
|
||||
/// @{
|
||||
/// \file
|
||||
|
||||
#ifndef __WORLDSESSION_H
|
||||
#define __WORLDSESSION_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "AddonMgr.h"
|
||||
#include "QueryResult.h"
|
||||
#include "World.h"
|
||||
|
||||
struct ItemPrototype;
|
||||
struct AuctionEntry;
|
||||
struct DeclinedName;
|
||||
struct MovementInfo;
|
||||
|
||||
class Creature;
|
||||
class Item;
|
||||
class Object;
|
||||
class Player;
|
||||
class Unit;
|
||||
class GameObject;
|
||||
class WorldPacket;
|
||||
class WorldSocket;
|
||||
class QueryResult;
|
||||
class LoginQueryHolder;
|
||||
class CharacterHandler;
|
||||
struct AreaTableEntry;
|
||||
|
||||
enum AccountDataType
|
||||
{
|
||||
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
|
||||
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
|
||||
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
|
||||
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
|
||||
GLOBAL_MACROS_CACHE = 4, // 0x10 g
|
||||
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
|
||||
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
|
||||
PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
|
||||
};
|
||||
|
||||
#define NUM_ACCOUNT_DATA_TYPES 8
|
||||
|
||||
#define GLOBAL_CACHE_MASK 0x15
|
||||
#define PER_CHARACTER_CACHE_MASK 0xEA
|
||||
|
||||
struct AccountData
|
||||
{
|
||||
AccountData() : Time(0), Data("") {}
|
||||
|
||||
time_t Time;
|
||||
std::string Data;
|
||||
};
|
||||
|
||||
enum PartyOperation
|
||||
{
|
||||
PARTY_OP_INVITE = 0,
|
||||
PARTY_OP_UNINVITE = 1,
|
||||
PARTY_OP_LEAVE = 2,
|
||||
PARTY_OP_SWAP = 4
|
||||
};
|
||||
|
||||
enum PartyResult
|
||||
{
|
||||
ERR_PARTY_RESULT_OK = 0,
|
||||
ERR_BAD_PLAYER_NAME_S = 1,
|
||||
ERR_TARGET_NOT_IN_GROUP_S = 2,
|
||||
ERR_TARGET_NOT_IN_INSTANCE_S = 3,
|
||||
ERR_GROUP_FULL = 4,
|
||||
ERR_ALREADY_IN_GROUP_S = 5,
|
||||
ERR_NOT_IN_GROUP = 6,
|
||||
ERR_NOT_LEADER = 7,
|
||||
ERR_PLAYER_WRONG_FACTION = 8,
|
||||
ERR_IGNORING_YOU_S = 9,
|
||||
ERR_LFG_PENDING = 12,
|
||||
ERR_INVITE_RESTRICTED = 13,
|
||||
ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
|
||||
ERR_INVITE_UNKNOWN_REALM = 15,
|
||||
ERR_INVITE_NO_PARTY_SERVER = 16,
|
||||
ERR_INVITE_PARTY_BUSY = 17,
|
||||
ERR_PARTY_TARGET_AMBIGUOUS = 18,
|
||||
ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
|
||||
ERR_PARTY_LFG_BOOT_LIMIT = 20,
|
||||
ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
|
||||
ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
|
||||
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
|
||||
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
|
||||
ERR_RAID_DISALLOWED_BY_LEVEL = 25,
|
||||
ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
|
||||
ERR_VOTE_KICK_REASON_NEEDED = 27,
|
||||
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
|
||||
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
|
||||
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
|
||||
};
|
||||
|
||||
enum ChatRestrictionType
|
||||
{
|
||||
ERR_CHAT_RESTRICTED = 0,
|
||||
ERR_CHAT_THROTTLED = 1,
|
||||
ERR_USER_SQUELCHED = 2,
|
||||
ERR_YELL_RESTRICTED = 3
|
||||
};
|
||||
|
||||
/// Player session in the World
|
||||
class WorldSession
|
||||
{
|
||||
friend class CharacterHandler;
|
||||
public:
|
||||
WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale);
|
||||
~WorldSession();
|
||||
|
||||
bool PlayerLoading() const { return m_playerLoading; }
|
||||
bool PlayerLogout() const { return m_playerLogout; }
|
||||
bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
|
||||
|
||||
void SizeError(WorldPacket const& packet, uint32 size) const;
|
||||
|
||||
void ReadAddonsInfo(WorldPacket &data);
|
||||
void SendAddonsInfo();
|
||||
|
||||
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi);
|
||||
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi);
|
||||
|
||||
void SendPacket(WorldPacket const* packet);
|
||||
void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
|
||||
void SendNotification(int32 string_id,...);
|
||||
void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName);
|
||||
void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res);
|
||||
void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
|
||||
void SendSetPhaseShift(uint32 phaseShift);
|
||||
void SendQueryTimeResponse();
|
||||
|
||||
AccountTypes GetSecurity() const { return _security; }
|
||||
uint32 GetAccountId() const { return _accountId; }
|
||||
Player* GetPlayer() const { return _player; }
|
||||
char const* GetPlayerName() const;
|
||||
void SetSecurity(AccountTypes security) { _security = security; }
|
||||
std::string const& GetRemoteAddress() { return m_Address; }
|
||||
void SetPlayer(Player *plr);
|
||||
uint8 Expansion() const { return m_expansion; }
|
||||
|
||||
/// Session in auth.queue currently
|
||||
void SetInQueue(bool state) { m_inQueue = state; }
|
||||
|
||||
/// Is the user engaged in a log out process?
|
||||
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
|
||||
|
||||
/// Engage the logout process for the user
|
||||
void LogoutRequest(time_t requestTime)
|
||||
{
|
||||
_logoutTime = requestTime;
|
||||
}
|
||||
|
||||
/// Is logout cooldown expired?
|
||||
bool ShouldLogOut(time_t currTime) const
|
||||
{
|
||||
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
|
||||
}
|
||||
|
||||
void LogoutPlayer(bool Save);
|
||||
void KickPlayer();
|
||||
|
||||
void QueuePacket(WorldPacket* new_packet);
|
||||
bool Update(uint32 diff);
|
||||
|
||||
/// Handle the authentication waiting queue (to be completed)
|
||||
void SendAuthWaitQue(uint32 position);
|
||||
|
||||
//void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue);
|
||||
void SendNameQueryOpcode(Player* p);
|
||||
void SendNameQueryOpcodeFromDB(uint64 guid);
|
||||
static void SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId);
|
||||
|
||||
void SendTrainerList(uint64 guid);
|
||||
void SendTrainerList(uint64 guid, const std::string& strTitle);
|
||||
void SendListInventory(uint64 guid);
|
||||
void SendShowBank(uint64 guid);
|
||||
void SendTabardVendorActivate(uint64 guid);
|
||||
void SendSpiritResurrect();
|
||||
void SendBindPoint(Creature* npc);
|
||||
|
||||
void SendAttackStop(Unit const* enemy);
|
||||
|
||||
void SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId);
|
||||
|
||||
void SendTradeStatus(uint32 status);
|
||||
void SendCancelTrade();
|
||||
|
||||
void SendStablePet(uint64 guid);
|
||||
void SendPetitionQueryOpcode(uint64 petitionguid);
|
||||
void SendUpdateTrade();
|
||||
|
||||
//pet
|
||||
void SendPetNameQuery(uint64 guid, uint32 petnumber);
|
||||
|
||||
// Account Data
|
||||
AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
|
||||
void SetAccountData(AccountDataType type, time_t time_, std::string data);
|
||||
void SendAccountDataTimes(uint32 mask);
|
||||
void LoadGlobalAccountData();
|
||||
void LoadAccountData(QueryResult_AutoPtr result, uint32 mask);
|
||||
void LoadTutorialsData();
|
||||
void SendTutorialsData();
|
||||
void SaveTutorialsData();
|
||||
uint32 GetTutorialInt(uint32 intId)
|
||||
{
|
||||
return m_Tutorials[intId];
|
||||
}
|
||||
|
||||
void SetTutorialInt(uint32 intId, uint32 value)
|
||||
{
|
||||
if (m_Tutorials[intId] != value)
|
||||
{
|
||||
m_Tutorials[intId] = value;
|
||||
m_TutorialsChanged = true;
|
||||
}
|
||||
}
|
||||
//used with item_page table
|
||||
bool SendItemInfo(uint32 itemid, WorldPacket data);
|
||||
//auction
|
||||
void SendAuctionHello(uint64 guid, Creature * unit);
|
||||
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
|
||||
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
|
||||
void SendAuctionOwnerNotification(AuctionEntry * auction);
|
||||
void SendAuctionOutbiddedMail(AuctionEntry * auction, uint32 newPrice);
|
||||
void SendAuctionCancelledToBidderMail(AuctionEntry* auction);
|
||||
|
||||
//Item Enchantment
|
||||
void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
|
||||
void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
|
||||
|
||||
//Taxi
|
||||
void SendTaxiStatus(uint64 guid);
|
||||
void SendTaxiMenu(Creature* unit);
|
||||
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0);
|
||||
bool SendLearnNewTaxiNode(Creature* unit);
|
||||
|
||||
// Guild/Arena Team
|
||||
void SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult);
|
||||
void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id);
|
||||
void SendNotInArenaTeamPacket(uint8 type);
|
||||
void SendPetitionShowList(uint64 guid);
|
||||
void SendSaveGuildEmblem(uint32 msg);
|
||||
// Looking For Group
|
||||
// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
|
||||
bool LookingForGroup_auto_join;
|
||||
bool LookingForGroup_auto_add;
|
||||
|
||||
void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
|
||||
|
||||
void DoLootRelease(uint64 lguid);
|
||||
|
||||
// Account mute time
|
||||
time_t m_muteTime;
|
||||
|
||||
// Locales
|
||||
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
|
||||
int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
|
||||
const char *GetTrinityString(int32 entry) const;
|
||||
|
||||
uint32 GetLatency() const { return m_latency; }
|
||||
void SetLatency(uint32 latency) { m_latency = latency; }
|
||||
uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
|
||||
|
||||
time_t m_timeOutTime;
|
||||
void UpdateTimeOutTime(uint32 diff)
|
||||
{
|
||||
if (diff > m_timeOutTime)
|
||||
m_timeOutTime = 0;
|
||||
else
|
||||
m_timeOutTime -= diff;
|
||||
}
|
||||
void ResetTimeOutTime()
|
||||
{
|
||||
m_timeOutTime = sWorld.getConfig(CONFIG_SOCKET_TIMEOUTTIME);
|
||||
}
|
||||
bool IsConnectionIdle() const
|
||||
{
|
||||
if (m_timeOutTime <= 0 && !m_inQueue)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public: // opcodes handlers
|
||||
|
||||
void Handle_NULL(WorldPacket& recvPacket); // not used
|
||||
void Handle_EarlyProccess(WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
|
||||
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
|
||||
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
|
||||
|
||||
void HandleCharEnumOpcode(WorldPacket& recvPacket);
|
||||
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
|
||||
void HandleCharCreateOpcode(WorldPacket& recvPacket);
|
||||
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
|
||||
void HandleCharEnum(QueryResult_AutoPtr result);
|
||||
void HandlePlayerLogin(LoginQueryHolder * holder);
|
||||
|
||||
// played time
|
||||
void HandlePlayedTime(WorldPacket& recvPacket);
|
||||
|
||||
// new
|
||||
void HandleMoveUnRootAck(WorldPacket& recvPacket);
|
||||
void HandleMoveRootAck(WorldPacket& recvPacket);
|
||||
void HandleLookingForGroup(WorldPacket& recvPacket);
|
||||
|
||||
// new inspect
|
||||
void HandleInspectOpcode(WorldPacket& recvPacket);
|
||||
|
||||
// new party stats
|
||||
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
|
||||
void HandleFeatherFallAck(WorldPacket &recv_data);
|
||||
|
||||
void HandleMoveHoverAck(WorldPacket & recv_data);
|
||||
|
||||
void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
|
||||
|
||||
// character view
|
||||
void HandleShowingHelmOpcode(WorldPacket& recv_data);
|
||||
void HandleShowingCloakOpcode(WorldPacket& recv_data);
|
||||
|
||||
// repair
|
||||
void HandleRepairItemOpcode(WorldPacket& recvPacket);
|
||||
|
||||
// Knockback
|
||||
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
|
||||
|
||||
void HandleMoveTeleportAck(WorldPacket& recvPacket);
|
||||
void HandleForceSpeedChangeAck(WorldPacket & recv_data);
|
||||
|
||||
void HandlePingOpcode(WorldPacket& recvPacket);
|
||||
void HandleAuthSessionOpcode(WorldPacket& recvPacket);
|
||||
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
|
||||
void HandleLootOpcode(WorldPacket& recvPacket);
|
||||
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
|
||||
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
|
||||
void HandleWhoOpcode(WorldPacket& recvPacket);
|
||||
void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
|
||||
void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
|
||||
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
|
||||
|
||||
// GM Ticket opcodes
|
||||
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
|
||||
void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
|
||||
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
|
||||
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
|
||||
void SendGMTicketGetTicket(uint32 status, char const* text);
|
||||
|
||||
//void HandleGMSurveySubmit(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTogglePvP(WorldPacket& recvPacket);
|
||||
|
||||
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetTargetOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
|
||||
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
|
||||
void HandleEmoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleContactListOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddFriendOpcode(WorldPacket& recvPacket);
|
||||
static void HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string friendNote);
|
||||
void HandleDelFriendOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
|
||||
static void HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId);
|
||||
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
|
||||
void HandleBugOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
|
||||
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleSetFactionAtWar(WorldPacket & recv_data);
|
||||
void HandleSetFactionCheat(WorldPacket & recv_data);
|
||||
void HandleSetWatchedFactionOpcode(WorldPacket & recv_data);
|
||||
void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
|
||||
|
||||
void HandleUpdateAccountData(WorldPacket& recvPacket);
|
||||
void HandleRequestAccountData(WorldPacket& recvPacket);
|
||||
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
|
||||
void HandleMeetingStoneInfo(WorldPacket& recPacket);
|
||||
void HandleGameobjectReportUse(WorldPacket& recvPacket);
|
||||
|
||||
void HandleNameQueryOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleQueryTimeOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
|
||||
void HandleMoveWorldportAckOpcode(); // for server-side calls
|
||||
|
||||
void HandleMovementOpcodes(WorldPacket& recvPacket);
|
||||
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
|
||||
void HandleMoveNotActiveMover(WorldPacket &recv_data);
|
||||
void HandleDismissControlledVehicle(WorldPacket &recv_data);
|
||||
void HandleRequestVehicleExit(WorldPacket &recv_data);
|
||||
void HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data);
|
||||
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
|
||||
|
||||
void HandleRequestRaidInfoOpcode(WorldPacket & recv_data);
|
||||
|
||||
void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
|
||||
void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);
|
||||
|
||||
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
|
||||
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
|
||||
void HandleOptOutOfLootOpcode(WorldPacket &recv_data);
|
||||
void HandleLootMethodOpcode(WorldPacket& recvPacket);
|
||||
void HandleLootRoll(WorldPacket &recv_data);
|
||||
void HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data);
|
||||
void HandleRaidTargetUpdateOpcode(WorldPacket & recv_data);
|
||||
void HandleRaidReadyCheckOpcode(WorldPacket & recv_data);
|
||||
void HandleRaidReadyCheckFinishedOpcode(WorldPacket & recv_data);
|
||||
void HandleGroupRaidConvertOpcode(WorldPacket & recv_data);
|
||||
void HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data);
|
||||
void HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data);
|
||||
void HandlePartyAssignmentOpcode(WorldPacket & recv_data);
|
||||
|
||||
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionQueryOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionRenameOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionSignOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
|
||||
void HandleOfferPetitionOpcode(WorldPacket& recv_data);
|
||||
void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildCreateOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildRankOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
|
||||
void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
|
||||
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
|
||||
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
|
||||
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
|
||||
void HandleTrainerListOpcode(WorldPacket& recvPacket);
|
||||
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
|
||||
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
|
||||
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
|
||||
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
|
||||
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
|
||||
void HandleStablePet(WorldPacket& recvPacket);
|
||||
void HandleUnstablePet(WorldPacket& recvPacket);
|
||||
void HandleBuyStableSlot(WorldPacket& recvPacket);
|
||||
void HandleStableRevivePet(WorldPacket& recvPacket);
|
||||
void HandleStableSwapPet(WorldPacket& recvPacket);
|
||||
|
||||
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
|
||||
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
|
||||
void HandleAuctionListItems(WorldPacket & recv_data);
|
||||
void HandleAuctionListBidderItems(WorldPacket & recv_data);
|
||||
void HandleAuctionSellItem(WorldPacket & recv_data);
|
||||
void HandleAuctionRemoveItem(WorldPacket & recv_data);
|
||||
void HandleAuctionListOwnerItems(WorldPacket & recv_data);
|
||||
void HandleAuctionPlaceBid(WorldPacket & recv_data);
|
||||
void HandleAuctionListPendingSales(WorldPacket & recv_data);
|
||||
|
||||
void HandleGetMailList(WorldPacket & recv_data);
|
||||
void HandleSendMail(WorldPacket & recv_data);
|
||||
void HandleMailTakeMoney(WorldPacket & recv_data);
|
||||
void HandleMailTakeItem(WorldPacket & recv_data);
|
||||
void HandleMailMarkAsRead(WorldPacket & recv_data);
|
||||
void HandleMailReturnToSender(WorldPacket & recv_data);
|
||||
void HandleMailDelete(WorldPacket & recv_data);
|
||||
void HandleItemTextQuery(WorldPacket & recv_data);
|
||||
void HandleMailCreateTextItem(WorldPacket & recv_data);
|
||||
void HandleQueryNextMailTime(WorldPacket & recv_data);
|
||||
void HandleCancelChanneling(WorldPacket & recv_data);
|
||||
|
||||
void SendItemPageInfo(ItemPrototype *itemProto);
|
||||
void HandleSplitItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
|
||||
void HandleSellItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleListInventoryOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleReadItem(WorldPacket& recvPacket);
|
||||
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
|
||||
void HandleSwapItem(WorldPacket & recvPacket);
|
||||
void HandleBuybackItem(WorldPacket & recvPacket);
|
||||
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleWrapItemOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
|
||||
void HandleAttackStopOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleUseItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleOpenItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleCastSpellOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelCastOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
|
||||
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
|
||||
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
|
||||
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverCancel(WorldPacket& recv_data);
|
||||
void HandleQuestLogSwapQuest(WorldPacket& recv_data);
|
||||
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
|
||||
void HandleQuestConfirmAccept(WorldPacket& recv_data);
|
||||
void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
|
||||
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
|
||||
void HandlePushQuestToParty(WorldPacket& recvPacket);
|
||||
void HandleQuestPushResult(WorldPacket& recvPacket);
|
||||
|
||||
bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32);
|
||||
void HandleMessagechatOpcode(WorldPacket& recvPacket);
|
||||
void SendPlayerNotFoundNotice(std::string name);
|
||||
void SendPlayerAmbiguousNotice(std::string name);
|
||||
void SendWrongFactionNotice();
|
||||
void SendChatRestrictedNotice(ChatRestrictionType restriction);
|
||||
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleReclaimCorpseOpcode(WorldPacket& recvPacket);
|
||||
void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleCorpseMapPositionQuery(WorldPacket& recvPacket);
|
||||
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
|
||||
void HandleSummonResponseOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleJoinChannel(WorldPacket& recvPacket);
|
||||
void HandleLeaveChannel(WorldPacket& recvPacket);
|
||||
void HandleChannelList(WorldPacket& recvPacket);
|
||||
void HandleChannelPassword(WorldPacket& recvPacket);
|
||||
void HandleChannelSetOwner(WorldPacket& recvPacket);
|
||||
void HandleChannelOwner(WorldPacket& recvPacket);
|
||||
void HandleChannelModerator(WorldPacket& recvPacket);
|
||||
void HandleChannelUnmoderator(WorldPacket& recvPacket);
|
||||
void HandleChannelMute(WorldPacket& recvPacket);
|
||||
void HandleChannelUnmute(WorldPacket& recvPacket);
|
||||
void HandleChannelInvite(WorldPacket& recvPacket);
|
||||
void HandleChannelKick(WorldPacket& recvPacket);
|
||||
void HandleChannelBan(WorldPacket& recvPacket);
|
||||
void HandleChannelUnban(WorldPacket& recvPacket);
|
||||
void HandleChannelAnnouncements(WorldPacket& recvPacket);
|
||||
void HandleChannelModerate(WorldPacket& recvPacket);
|
||||
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
|
||||
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
|
||||
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
|
||||
void HandleSetChannelWatch(WorldPacket& recvPacket);
|
||||
|
||||
void HandleCompleteCinematic(WorldPacket& recvPacket);
|
||||
void HandleNextCinematicCamera(WorldPacket& recvPacket);
|
||||
|
||||
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
|
||||
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTutorialFlag (WorldPacket & recv_data);
|
||||
void HandleTutorialClear(WorldPacket & recv_data);
|
||||
void HandleTutorialReset(WorldPacket & recv_data);
|
||||
|
||||
//Pet
|
||||
void HandlePetAction(WorldPacket & recv_data);
|
||||
void HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
|
||||
void HandlePetNameQuery(WorldPacket & recv_data);
|
||||
void HandlePetSetAction(WorldPacket & recv_data);
|
||||
void HandlePetAbandon(WorldPacket & recv_data);
|
||||
void HandlePetRename(WorldPacket & recv_data);
|
||||
void HandlePetCancelAuraOpcode(WorldPacket& recvPacket);
|
||||
void HandlePetUnlearnOpcode(WorldPacket& recvPacket);
|
||||
void HandlePetSpellAutocastOpcode(WorldPacket& recvPacket);
|
||||
void HandlePetCastSpellOpcode(WorldPacket& recvPacket);
|
||||
void HandlePetLearnTalent(WorldPacket& recvPacket);
|
||||
void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket);
|
||||
|
||||
void HandleSetActionBarToggles(WorldPacket& recv_data);
|
||||
|
||||
void HandleCharRenameOpcode(WorldPacket& recv_data);
|
||||
static void HandleChangePlayerNameOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string newname);
|
||||
void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
|
||||
|
||||
void HandleTotemDestroyed(WorldPacket& recv_data);
|
||||
void HandleDismissCritter(WorldPacket& recv_data);
|
||||
|
||||
//BattleGround
|
||||
void HandleBattlemasterHelloOpcode(WorldPacket &recv_data);
|
||||
void HandleBattlemasterJoinOpcode(WorldPacket &recv_data);
|
||||
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
|
||||
void HandlePVPLogDataOpcode(WorldPacket &recv_data);
|
||||
void HandleBattleFieldPortOpcode(WorldPacket &recv_data);
|
||||
void HandleBattlefieldListOpcode(WorldPacket &recv_data);
|
||||
void HandleLeaveBattlefieldOpcode(WorldPacket &recv_data);
|
||||
void HandleBattlemasterJoinArena(WorldPacket &recv_data);
|
||||
void HandleReportPvPAFK(WorldPacket &recv_data);
|
||||
|
||||
void HandleWardenDataOpcode(WorldPacket& recv_data);
|
||||
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
|
||||
void HandleMinimapPingOpcode(WorldPacket& recv_data);
|
||||
void HandleRandomRollOpcode(WorldPacket& recv_data);
|
||||
void HandleFarSightOpcode(WorldPacket& recv_data);
|
||||
void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
|
||||
void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data);
|
||||
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
|
||||
void HandleSetTitleOpcode(WorldPacket& recv_data);
|
||||
void HandleRealmSplitOpcode(WorldPacket& recv_data);
|
||||
void HandleTimeSyncResp(WorldPacket& recv_data);
|
||||
void HandleWhoisOpcode(WorldPacket& recv_data);
|
||||
void HandleResetInstancesOpcode(WorldPacket& recv_data);
|
||||
|
||||
// Looking for Dungeon/Raid
|
||||
void HandleSetLfgCommentOpcode(WorldPacket & recv_data);
|
||||
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data);
|
||||
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data);
|
||||
void HandleLfgJoinOpcode(WorldPacket &recv_data);
|
||||
void HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/);
|
||||
void HandleLfgSetRolesOpcode(WorldPacket &recv_data);
|
||||
void SendLfgUpdatePlayer(uint8 updateType);
|
||||
void SendLfgUpdateParty(uint8 updateType);
|
||||
void SendLfgRoleChosen(uint64 guid, uint8 roles);
|
||||
void SendLfgUpdateSearch(bool update);
|
||||
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
|
||||
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
|
||||
|
||||
// Arena Team
|
||||
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
|
||||
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
|
||||
void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
|
||||
void HandleSelfResOpcode(WorldPacket& recv_data);
|
||||
void HandleComplainOpcode(WorldPacket& recv_data);
|
||||
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
|
||||
|
||||
// Socket gem
|
||||
void HandleSocketOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleItemRefundInfoRequest(WorldPacket& recv_data);
|
||||
void HandleItemRefund(WorldPacket& recv_data);
|
||||
|
||||
void HandleChannelVoiceOnOpcode(WorldPacket & recv_data);
|
||||
void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
|
||||
void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
|
||||
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
|
||||
|
||||
// Guild Bank
|
||||
void HandleGuildPermissions(WorldPacket& recv_data);
|
||||
void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
|
||||
void HandleGuildBankerActivate(WorldPacket& recv_data);
|
||||
void HandleGuildBankQueryTab(WorldPacket& recv_data);
|
||||
void HandleGuildBankLogQuery(WorldPacket& recv_data);
|
||||
void HandleGuildBankDepositMoney(WorldPacket& recv_data);
|
||||
void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
|
||||
void HandleGuildBankSwapItems(WorldPacket& recv_data);
|
||||
|
||||
void HandleGuildBankUpdateTab(WorldPacket& recv_data);
|
||||
void HandleGuildBankBuyTab(WorldPacket& recv_data);
|
||||
void HandleQueryGuildBankTabText(WorldPacket& recv_data);
|
||||
void HandleSetGuildBankTabText(WorldPacket& recv_data);
|
||||
|
||||
// Calendar
|
||||
void HandleCalendarGetCalendar(WorldPacket& recv_data);
|
||||
void HandleCalendarGetEvent(WorldPacket& recv_data);
|
||||
void HandleCalendarGuildFilter(WorldPacket& recv_data);
|
||||
void HandleCalendarArenaTeam(WorldPacket& recv_data);
|
||||
void HandleCalendarAddEvent(WorldPacket& recv_data);
|
||||
void HandleCalendarUpdateEvent(WorldPacket& recv_data);
|
||||
void HandleCalendarRemoveEvent(WorldPacket& recv_data);
|
||||
void HandleCalendarCopyEvent(WorldPacket& recv_data);
|
||||
void HandleCalendarEventInvite(WorldPacket& recv_data);
|
||||
void HandleCalendarEventRsvp(WorldPacket& recv_data);
|
||||
void HandleCalendarEventRemoveInvite(WorldPacket& recv_data);
|
||||
void HandleCalendarEventStatus(WorldPacket& recv_data);
|
||||
void HandleCalendarEventModeratorStatus(WorldPacket& recv_data);
|
||||
void HandleCalendarComplain(WorldPacket& recv_data);
|
||||
void HandleCalendarGetNumPending(WorldPacket& recv_data);
|
||||
|
||||
void HandleSpellClick(WorldPacket& recv_data);
|
||||
void HandleMirrrorImageDataRequest(WorldPacket & recv_data);
|
||||
void HandleAlterAppearance(WorldPacket& recv_data);
|
||||
void HandleRemoveGlyph(WorldPacket& recv_data);
|
||||
void HandleCharCustomize(WorldPacket& recv_data);
|
||||
void HandleQueryInspectAchievements(WorldPacket& recv_data);
|
||||
void HandleEquipmentSetSave(WorldPacket& recv_data);
|
||||
void HandleEquipmentSetDelete(WorldPacket& recv_data);
|
||||
void HandleEquipmentSetUse(WorldPacket& recv_data);
|
||||
void HandleWorldStateUITimerUpdate(WorldPacket& recv_data);
|
||||
void HandleReadyForAccountDataTimes(WorldPacket& recv_data);
|
||||
void HandleQueryQuestsCompleted(WorldPacket& recv_data);
|
||||
void HandleQuestPOIQuery(WorldPacket& recv_data);
|
||||
void HandleOnPVPKill(Player *killed);
|
||||
bool HandleOnPlayerChat(const char *text);
|
||||
uint32 HandleOnGetXP(uint32 amount);
|
||||
int32 HandleOnGetMoney(int32 amount);
|
||||
void HandleOnAreaChange(AreaTableEntry const *pArea);
|
||||
bool HandleOnItemClick(Item *pItem);
|
||||
bool HandleOnItemOpen(Item *pItem);
|
||||
bool HandleOnGoClick(GameObject *pGameObject);
|
||||
void HandleOnCreatureKill(Creature *pCreature);
|
||||
void HandleEjectPasenger(WorldPacket &data);
|
||||
void HandleEnterPlayerVehicle(WorldPacket &data);
|
||||
private:
|
||||
// private trade methods
|
||||
void moveItems(Item* myItems[], Item* hisItems[]);
|
||||
|
||||
// logging helper
|
||||
void LogUnexpectedOpcode(WorldPacket *packet, const char * reason);
|
||||
void LogUnprocessedTail(WorldPacket *packet);
|
||||
|
||||
uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
|
||||
Player *_player;
|
||||
WorldSocket *m_Socket;
|
||||
std::string m_Address;
|
||||
|
||||
AccountTypes _security;
|
||||
uint32 _accountId;
|
||||
uint8 m_expansion;
|
||||
|
||||
time_t _logoutTime;
|
||||
bool m_inQueue; // session wait in auth.queue
|
||||
bool m_playerLoading; // code processed in LoginPlayer
|
||||
bool m_playerLogout; // code processed in LogoutPlayer
|
||||
bool m_playerRecentlyLogout;
|
||||
bool m_playerSave;
|
||||
LocaleConstant m_sessionDbcLocale;
|
||||
int m_sessionDbLocaleIndex;
|
||||
uint32 m_latency;
|
||||
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
|
||||
uint32 m_Tutorials[8];
|
||||
bool m_TutorialsChanged;
|
||||
AddonsList m_addonsList;
|
||||
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
|
||||
};
|
||||
#endif
|
||||
/// @}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,223 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/** \addtogroup u2w User to World Communication
|
||||
* @{
|
||||
* \file WorldSocket.h
|
||||
* \author Derex <derex101@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _WORLDSOCKET_H
|
||||
#define _WORLDSOCKET_H
|
||||
|
||||
#include <ace/Basic_Types.h>
|
||||
#include <ace/Synch_Traits.h>
|
||||
#include <ace/Svc_Handler.h>
|
||||
#include <ace/SOCK_Stream.h>
|
||||
#include <ace/SOCK_Acceptor.h>
|
||||
#include <ace/Acceptor.h>
|
||||
#include <ace/Thread_Mutex.h>
|
||||
#include <ace/Guard_T.h>
|
||||
#include <ace/Unbounded_Queue.h>
|
||||
#include <ace/Message_Block.h>
|
||||
|
||||
#if !defined (ACE_LACKS_PRAGMA_ONCE)
|
||||
#pragma once
|
||||
#endif /* ACE_LACKS_PRAGMA_ONCE */
|
||||
|
||||
#include "Common.h"
|
||||
#include "Auth/AuthCrypt.h"
|
||||
|
||||
class ACE_Message_Block;
|
||||
class WorldPacket;
|
||||
class WorldSession;
|
||||
|
||||
/// Handler that can communicate over stream sockets.
|
||||
typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
|
||||
|
||||
/**
|
||||
* WorldSocket.
|
||||
*
|
||||
* This class is responsible for the communication with
|
||||
* remote clients.
|
||||
* Most methods return -1 on failure.
|
||||
* The class uses reference counting.
|
||||
*
|
||||
* For output the class uses one buffer (64K usually) and
|
||||
* a queue where it stores packet if there is no place on
|
||||
* the queue. The reason this is done, is because the server
|
||||
* does really a lot of small-size writes to it, and it doesn't
|
||||
* scale well to allocate memory for every. When something is
|
||||
* written to the output buffer the socket is not immediately
|
||||
* activated for output (again for the same reason), there
|
||||
* is 10ms celling (thats why there is Update() method).
|
||||
* This concept is similar to TCP_CORK, but TCP_CORK
|
||||
* uses 200ms celling. As result overhead generated by
|
||||
* sending packets from "producer" threads is minimal,
|
||||
* and doing a lot of writes with small size is tolerated.
|
||||
*
|
||||
* The calls to Update() method are managed by WorldSocketMgr
|
||||
* and ReactorRunnable.
|
||||
*
|
||||
* For input ,the class uses one 1024 bytes buffer on stack
|
||||
* to which it does recv() calls. And then received data is
|
||||
* distributed where its needed. 1024 matches pretty well the
|
||||
* traffic generated by client for now.
|
||||
*
|
||||
* The input/output do speculative reads/writes (AKA it tryes
|
||||
* to read all data available in the kernel buffer or tryes to
|
||||
* write everything available in userspace buffer),
|
||||
* which is ok for using with Level and Edge Triggered IO
|
||||
* notification.
|
||||
*
|
||||
*/
|
||||
class WorldSocket : protected WorldHandler
|
||||
{
|
||||
public:
|
||||
/// Declare some friends
|
||||
friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >;
|
||||
friend class WorldSocketMgr;
|
||||
friend class ReactorRunnable;
|
||||
|
||||
/// Declare the acceptor for this class
|
||||
typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
|
||||
|
||||
/// Mutex type used for various synchronizations.
|
||||
typedef ACE_Thread_Mutex LockType;
|
||||
typedef ACE_Guard<LockType> GuardType;
|
||||
|
||||
/// Check if socket is closed.
|
||||
bool IsClosed (void) const;
|
||||
|
||||
/// Close the socket.
|
||||
void CloseSocket (void);
|
||||
|
||||
/// Get address of connected peer.
|
||||
const std::string& GetRemoteAddress (void) const;
|
||||
|
||||
/// Send A packet on the socket, this function is reentrant.
|
||||
/// @param pct packet to send
|
||||
/// @return -1 of failure
|
||||
int SendPacket (const WorldPacket& pct);
|
||||
|
||||
/// Add reference to this object.
|
||||
long AddReference (void);
|
||||
|
||||
/// Remove reference to this object.
|
||||
long RemoveReference (void);
|
||||
|
||||
protected:
|
||||
/// things called by ACE framework.
|
||||
WorldSocket (void);
|
||||
virtual ~WorldSocket (void);
|
||||
|
||||
/// Called on open ,the void* is the acceptor.
|
||||
virtual int open (void *);
|
||||
|
||||
/// Called on failures inside of the acceptor, don't call from your code.
|
||||
virtual int close (int);
|
||||
|
||||
/// Called when we can read from the socket.
|
||||
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
|
||||
|
||||
/// Called when the socket can write.
|
||||
virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
|
||||
|
||||
/// Called when connection is closed or error happens.
|
||||
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
|
||||
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
|
||||
|
||||
/// Called by WorldSocketMgr/ReactorRunnable.
|
||||
int Update (void);
|
||||
|
||||
private:
|
||||
/// Helper functions for processing incoming data.
|
||||
int handle_input_header (void);
|
||||
int handle_input_payload (void);
|
||||
int handle_input_missing_data (void);
|
||||
|
||||
/// Help functions to mark/unmark the socket for output.
|
||||
/// @param g the guard is for m_OutBufferLock, the function will release it
|
||||
int cancel_wakeup_output (GuardType& g);
|
||||
int schedule_wakeup_output (GuardType& g);
|
||||
|
||||
/// Drain the queue if its not empty.
|
||||
int handle_output_queue (GuardType& g);
|
||||
|
||||
/// process one incoming packet.
|
||||
/// @param new_pct received packet ,note that you need to delete it.
|
||||
int ProcessIncoming (WorldPacket* new_pct);
|
||||
|
||||
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
|
||||
int HandleAuthSession (WorldPacket& recvPacket);
|
||||
|
||||
/// Called by ProcessIncoming() on CMSG_PING.
|
||||
int HandlePing (WorldPacket& recvPacket);
|
||||
|
||||
private:
|
||||
/// Time in which the last ping was received
|
||||
ACE_Time_Value m_LastPingTime;
|
||||
|
||||
/// Keep track of over-speed pings ,to prevent ping flood.
|
||||
uint32 m_OverSpeedPings;
|
||||
|
||||
/// Address of the remote peer
|
||||
std::string m_Address;
|
||||
|
||||
/// Class used for managing encryption of the headers
|
||||
AuthCrypt m_Crypt;
|
||||
|
||||
/// Mutex lock to protect m_Session
|
||||
LockType m_SessionLock;
|
||||
|
||||
/// Session to which received packets are routed
|
||||
WorldSession* m_Session;
|
||||
|
||||
/// here are stored the fragments of the received data
|
||||
WorldPacket* m_RecvWPct;
|
||||
|
||||
/// This block actually refers to m_RecvWPct contents,
|
||||
/// which allows easy and safe writing to it.
|
||||
/// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
|
||||
ACE_Message_Block m_RecvPct;
|
||||
|
||||
/// Fragment of the received header.
|
||||
ACE_Message_Block m_Header;
|
||||
|
||||
/// Mutex for protecting output related data.
|
||||
LockType m_OutBufferLock;
|
||||
|
||||
/// Buffer used for writing output.
|
||||
ACE_Message_Block *m_OutBuffer;
|
||||
|
||||
/// Size of the m_OutBuffer.
|
||||
size_t m_OutBufferSize;
|
||||
|
||||
/// True if the socket is registered with the reactor for output
|
||||
bool m_OutActive;
|
||||
|
||||
uint32 m_Seed;
|
||||
|
||||
};
|
||||
|
||||
#endif /* _WORLDSOCKET_H */
|
||||
|
||||
/// @}
|
||||
|
||||
@@ -0,0 +1,369 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008,2007 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/** \file WorldSocketMgr.cpp
|
||||
* \ingroup u2w
|
||||
* \author Derex <derex101@gmail.com>
|
||||
*/
|
||||
|
||||
#include "WorldSocketMgr.h"
|
||||
|
||||
#include <ace/ACE.h>
|
||||
#include <ace/Log_Msg.h>
|
||||
#include <ace/Reactor.h>
|
||||
#include <ace/Reactor_Impl.h>
|
||||
#include <ace/TP_Reactor.h>
|
||||
#include <ace/Dev_Poll_Reactor.h>
|
||||
#include <ace/Guard_T.h>
|
||||
#include <ace/Atomic_Op.h>
|
||||
#include <ace/os_include/arpa/os_inet.h>
|
||||
#include <ace/os_include/netinet/os_tcp.h>
|
||||
#include <ace/os_include/sys/os_types.h>
|
||||
#include <ace/os_include/sys/os_socket.h>
|
||||
|
||||
#include <set>
|
||||
|
||||
#include "Log.h"
|
||||
#include "Common.h"
|
||||
#include "Config/ConfigEnv.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "WorldSocket.h"
|
||||
|
||||
/**
|
||||
* This is a helper class to WorldSocketMgr ,that manages
|
||||
* network threads, and assigning connections from acceptor thread
|
||||
* to other network threads
|
||||
*/
|
||||
class ReactorRunnable : protected ACE_Task_Base
|
||||
{
|
||||
public:
|
||||
|
||||
ReactorRunnable() :
|
||||
m_ThreadId(-1),
|
||||
m_Connections(0),
|
||||
m_Reactor(0)
|
||||
{
|
||||
ACE_Reactor_Impl* imp = 0;
|
||||
|
||||
#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
|
||||
|
||||
imp = new ACE_Dev_Poll_Reactor();
|
||||
|
||||
imp->max_notify_iterations (128);
|
||||
imp->restart (1);
|
||||
|
||||
#else
|
||||
|
||||
imp = new ACE_TP_Reactor();
|
||||
imp->max_notify_iterations (128);
|
||||
|
||||
#endif
|
||||
|
||||
m_Reactor = new ACE_Reactor (imp, 1);
|
||||
}
|
||||
|
||||
virtual ~ReactorRunnable()
|
||||
{
|
||||
Stop();
|
||||
Wait();
|
||||
|
||||
if (m_Reactor)
|
||||
delete m_Reactor;
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
m_Reactor->end_reactor_event_loop();
|
||||
}
|
||||
|
||||
int Start()
|
||||
{
|
||||
if (m_ThreadId != -1)
|
||||
return -1;
|
||||
|
||||
return (m_ThreadId = activate());
|
||||
}
|
||||
|
||||
void Wait() { ACE_Task_Base::wait(); }
|
||||
|
||||
long Connections()
|
||||
{
|
||||
return static_cast<long> (m_Connections.value());
|
||||
}
|
||||
|
||||
int AddSocket (WorldSocket* sock)
|
||||
{
|
||||
ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
|
||||
|
||||
++m_Connections;
|
||||
sock->AddReference();
|
||||
sock->reactor (m_Reactor);
|
||||
m_NewSockets.insert (sock);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ACE_Reactor* GetReactor()
|
||||
{
|
||||
return m_Reactor;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void AddNewSockets()
|
||||
{
|
||||
ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
|
||||
|
||||
if (m_NewSockets.empty())
|
||||
return;
|
||||
|
||||
for (SocketSet::const_iterator i = m_NewSockets.begin(); i != m_NewSockets.end(); ++i)
|
||||
{
|
||||
WorldSocket* sock = (*i);
|
||||
|
||||
if (sock->IsClosed())
|
||||
{
|
||||
sock->RemoveReference();
|
||||
--m_Connections;
|
||||
}
|
||||
else
|
||||
m_Sockets.insert (sock);
|
||||
}
|
||||
|
||||
m_NewSockets.clear();
|
||||
}
|
||||
|
||||
virtual int svc()
|
||||
{
|
||||
DEBUG_LOG ("Network Thread Starting");
|
||||
|
||||
WorldDatabase.ThreadStart();
|
||||
|
||||
ACE_ASSERT (m_Reactor);
|
||||
|
||||
SocketSet::iterator i, t;
|
||||
|
||||
while (!m_Reactor->reactor_event_loop_done())
|
||||
{
|
||||
// dont be too smart to move this outside the loop
|
||||
// the run_reactor_event_loop will modify interval
|
||||
ACE_Time_Value interval (0, 10000);
|
||||
|
||||
if (m_Reactor->run_reactor_event_loop (interval) == -1)
|
||||
break;
|
||||
|
||||
AddNewSockets();
|
||||
|
||||
for (i = m_Sockets.begin(); i != m_Sockets.end();)
|
||||
{
|
||||
if ((*i)->Update() == -1)
|
||||
{
|
||||
t = i;
|
||||
++i;
|
||||
(*t)->CloseSocket();
|
||||
(*t)->RemoveReference();
|
||||
--m_Connections;
|
||||
m_Sockets.erase (t);
|
||||
}
|
||||
else
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
WorldDatabase.ThreadEnd();
|
||||
|
||||
DEBUG_LOG ("Network Thread Exitting");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, long> AtomicInt;
|
||||
typedef std::set<WorldSocket*> SocketSet;
|
||||
|
||||
ACE_Reactor* m_Reactor;
|
||||
AtomicInt m_Connections;
|
||||
int m_ThreadId;
|
||||
|
||||
SocketSet m_Sockets;
|
||||
|
||||
SocketSet m_NewSockets;
|
||||
ACE_Thread_Mutex m_NewSockets_Lock;
|
||||
};
|
||||
|
||||
WorldSocketMgr::WorldSocketMgr() :
|
||||
m_NetThreadsCount(0),
|
||||
m_NetThreads(0),
|
||||
m_SockOutKBuff(-1),
|
||||
m_SockOutUBuff(65536),
|
||||
m_UseNoDelay(true),
|
||||
m_Acceptor (0)
|
||||
{
|
||||
}
|
||||
|
||||
WorldSocketMgr::~WorldSocketMgr()
|
||||
{
|
||||
if (m_NetThreads)
|
||||
delete [] m_NetThreads;
|
||||
|
||||
if (m_Acceptor)
|
||||
delete m_Acceptor;
|
||||
}
|
||||
|
||||
int
|
||||
WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
|
||||
{
|
||||
m_UseNoDelay = sConfig.GetBoolDefault ("Network.TcpNodelay", true);
|
||||
|
||||
int num_threads = sConfig.GetIntDefault ("Network.Threads", 1);
|
||||
|
||||
if (num_threads <= 0)
|
||||
{
|
||||
sLog.outError ("Network.Threads is wrong in your config file");
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_NetThreadsCount = static_cast<size_t> (num_threads + 1);
|
||||
|
||||
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
|
||||
|
||||
sLog.outBasic ("Max allowed socket connections %d", ACE::max_handles());
|
||||
|
||||
// -1 means use default
|
||||
m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1);
|
||||
|
||||
m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
|
||||
|
||||
if (m_SockOutUBuff <= 0)
|
||||
{
|
||||
sLog.outError ("Network.OutUBuff is wrong in your config file");
|
||||
return -1;
|
||||
}
|
||||
|
||||
WorldSocket::Acceptor *acc = new WorldSocket::Acceptor;
|
||||
m_Acceptor = acc;
|
||||
|
||||
ACE_INET_Addr listen_addr (port, address);
|
||||
|
||||
if (acc->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1)
|
||||
{
|
||||
sLog.outError ("Failed to open acceptor ,check if the port is free");
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Start();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address)
|
||||
{
|
||||
if (!sLog.IsOutDebug())
|
||||
ACE_Log_Msg::instance()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
|
||||
|
||||
if (StartReactiveIO(port, address) == -1)
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WorldSocketMgr::StopNetwork()
|
||||
{
|
||||
if (m_Acceptor)
|
||||
{
|
||||
WorldSocket::Acceptor* acc = dynamic_cast<WorldSocket::Acceptor*> (m_Acceptor);
|
||||
|
||||
if (acc)
|
||||
acc->close();
|
||||
}
|
||||
|
||||
if (m_NetThreadsCount != 0)
|
||||
{
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Stop();
|
||||
}
|
||||
|
||||
Wait();
|
||||
}
|
||||
|
||||
void
|
||||
WorldSocketMgr::Wait()
|
||||
{
|
||||
if (m_NetThreadsCount != 0)
|
||||
{
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Wait();
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
|
||||
{
|
||||
// set some options here
|
||||
if (m_SockOutKBuff >= 0)
|
||||
{
|
||||
if (sock->peer().set_option (SOL_SOCKET,
|
||||
SO_SNDBUF,
|
||||
(void*) & m_SockOutKBuff,
|
||||
sizeof (int)) == -1 && errno != ENOTSUP)
|
||||
{
|
||||
sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static const int ndoption = 1;
|
||||
|
||||
// Set TCP_NODELAY.
|
||||
if (m_UseNoDelay)
|
||||
{
|
||||
if (sock->peer().set_option (ACE_IPPROTO_TCP,
|
||||
TCP_NODELAY,
|
||||
(void*)&ndoption,
|
||||
sizeof (int)) == -1)
|
||||
{
|
||||
sLog.outError ("WorldSocketMgr::OnSocketOpen: peer().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
|
||||
|
||||
// we skip the Acceptor Thread
|
||||
size_t min = 1;
|
||||
|
||||
ACE_ASSERT (m_NetThreadsCount >= 1);
|
||||
|
||||
for (size_t i = 1; i < m_NetThreadsCount; ++i)
|
||||
if (m_NetThreads[i].Connections() < m_NetThreads[min].Connections())
|
||||
min = i;
|
||||
|
||||
return m_NetThreads[min].AddSocket (sock);
|
||||
}
|
||||
|
||||
WorldSocketMgr*
|
||||
WorldSocketMgr::Instance()
|
||||
{
|
||||
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/** \addtogroup u2w User to World Communication
|
||||
* @{
|
||||
* \file WorldSocketMgr.h
|
||||
* \author Derex <derex101@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef __WORLDSOCKETMGR_H
|
||||
#define __WORLDSOCKETMGR_H
|
||||
|
||||
#include <ace/Basic_Types.h>
|
||||
#include <ace/Singleton.h>
|
||||
#include <ace/Thread_Mutex.h>
|
||||
|
||||
class WorldSocket;
|
||||
class ReactorRunnable;
|
||||
class ACE_Event_Handler;
|
||||
|
||||
/// Manages all sockets connected to peers and network threads
|
||||
class WorldSocketMgr
|
||||
{
|
||||
public:
|
||||
friend class WorldSocket;
|
||||
friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>;
|
||||
|
||||
/// Start network, listen at address:port .
|
||||
int StartNetwork (ACE_UINT16 port, const char* address);
|
||||
|
||||
/// Stops all network threads, It will wait for all running threads .
|
||||
void StopNetwork();
|
||||
|
||||
/// Wait untill all network threads have "joined" .
|
||||
void Wait();
|
||||
|
||||
/// Make this class singleton .
|
||||
static WorldSocketMgr* Instance();
|
||||
|
||||
private:
|
||||
int OnSocketOpen(WorldSocket* sock);
|
||||
|
||||
int StartReactiveIO(ACE_UINT16 port, const char* address);
|
||||
|
||||
private:
|
||||
WorldSocketMgr();
|
||||
virtual ~WorldSocketMgr();
|
||||
|
||||
ReactorRunnable* m_NetThreads;
|
||||
size_t m_NetThreadsCount;
|
||||
|
||||
int m_SockOutKBuff;
|
||||
int m_SockOutUBuff;
|
||||
bool m_UseNoDelay;
|
||||
|
||||
ACE_Event_Handler* m_Acceptor;
|
||||
};
|
||||
|
||||
#define sWorldSocketMgr WorldSocketMgr::Instance()
|
||||
|
||||
#endif
|
||||
/// @}
|
||||
|
||||
Reference in New Issue
Block a user