* Even more restructuring of the game library.
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_MAPMANAGER_H
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#define TRINITY_MAPMANAGER_H
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#include "ace/Thread_Mutex.h"
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#include "Common.h"
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#include "Map.h"
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#include "GridStates.h"
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#include "MapUpdater.h"
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class Transport;
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class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
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{
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friend class Trinity::OperatorNew<MapManager>;
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typedef UNORDERED_MAP<uint32, Map*> MapMapType;
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typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
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public:
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Map* CreateMap(uint32, const WorldObject* obj, uint32 instanceId);
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Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
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Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
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uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
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{
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Map const* m = CreateBaseMap(mapid);
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return m->GetAreaFlag(x, y, z);
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}
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uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
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{
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return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
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}
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uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
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{
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return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
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{
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Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
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}
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void Initialize(void);
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void Update(uint32);
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void SetGridCleanUpDelay(uint32 t)
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{
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if (t < MIN_GRID_DELAY)
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i_gridCleanUpDelay = MIN_GRID_DELAY;
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else
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i_gridCleanUpDelay = t;
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}
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void SetMapUpdateInterval(uint32 t)
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{
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if (t > MIN_MAP_UPDATE_DELAY)
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t = MIN_MAP_UPDATE_DELAY;
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i_timer.SetInterval(t);
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i_timer.Reset();
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}
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//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
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void UnloadAll();
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static bool ExistMapAndVMap(uint32 mapid, float x, float y);
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static bool IsValidMAP(uint32 mapid);
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static bool IsValidMapCoord(uint32 mapid, float x,float y)
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{
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return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y);
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}
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static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
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{
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return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z);
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}
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static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
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{
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return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o);
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}
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static bool IsValidMapCoord(WorldLocation const& loc)
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{
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return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
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}
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void DoDelayedMovesAndRemoves();
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void LoadTransports();
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typedef std::set<Transport *> TransportSet;
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TransportSet m_Transports;
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typedef std::map<uint32, TransportSet> TransportMap;
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TransportMap m_TransportsByMap;
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bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
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void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
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uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
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void InitMaxInstanceId();
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void InitializeVisibilityDistanceInfo();
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/* statistics */
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uint32 GetNumInstances();
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uint32 GetNumPlayersInInstances();
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private:
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// debugging code, should be deleted some day
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void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
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GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
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int i_GridStateErrorCount;
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private:
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MapManager();
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~MapManager();
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MapManager(const MapManager &);
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MapManager& operator=(const MapManager &);
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Map* _createBaseMap(uint32 id);
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Map* _findMap(uint32 id) const
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{
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MapMapType::const_iterator iter = i_maps.find(id);
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return (iter == i_maps.end() ? NULL : iter->second);
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}
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typedef Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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IntervalTimer i_timer;
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uint32 i_MaxInstanceId;
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MapUpdater m_updater;
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};
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#endif
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