* Even more restructuring of the game library.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,689 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_MAP_H
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#define TRINITY_MAP_H
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#include "Platform/Define.h"
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#include "Policies/ThreadingModel.h"
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#include "ace/RW_Thread_Mutex.h"
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#include "ace/Thread_Mutex.h"
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#include "DBCStructure.h"
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#include "GridDefines.h"
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#include "Cell.h"
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#include "Timer.h"
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#include "SharedDefines.h"
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#include "GameSystem/GridRefManager.h"
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#include "MapRefManager.h"
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#include "mersennetwister/MersenneTwister.h"
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#include <bitset>
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#include <list>
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class Unit;
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class WorldPacket;
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class InstanceData;
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class Group;
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class InstanceSave;
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class Object;
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class WorldObject;
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class TempSummon;
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class Player;
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class CreatureGroup;
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struct ScriptInfo;
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struct ScriptAction;
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struct Position;
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class BattleGround;
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//******************************************
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// Map file format defines
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//******************************************
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#define MAP_MAGIC 'SPAM'
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#define MAP_VERSION_MAGIC '0.1w'
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#define MAP_AREA_MAGIC 'AERA'
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#define MAP_HEIGHT_MAGIC 'TGHM'
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#define MAP_LIQUID_MAGIC 'QILM'
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struct map_fileheader
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{
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uint32 mapMagic;
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uint32 versionMagic;
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uint32 areaMapOffset;
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uint32 areaMapSize;
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uint32 heightMapOffset;
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uint32 heightMapSize;
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uint32 liquidMapOffset;
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uint32 liquidMapSize;
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};
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#define MAP_AREA_NO_AREA 0x0001
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struct map_areaHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 gridArea;
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};
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#define MAP_HEIGHT_NO_HEIGHT 0x0001
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#define MAP_HEIGHT_AS_INT16 0x0002
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#define MAP_HEIGHT_AS_INT8 0x0004
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struct map_heightHeader
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{
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uint32 fourcc;
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uint32 flags;
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float gridHeight;
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float gridMaxHeight;
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};
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#define MAP_LIQUID_NO_TYPE 0x0001
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#define MAP_LIQUID_NO_HEIGHT 0x0002
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struct map_liquidHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 liquidType;
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uint8 offsetX;
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uint8 offsetY;
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uint8 width;
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uint8 height;
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float liquidLevel;
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};
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enum ZLiquidStatus
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{
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LIQUID_MAP_NO_WATER = 0x00000000,
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LIQUID_MAP_ABOVE_WATER = 0x00000001,
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LIQUID_MAP_WATER_WALK = 0x00000002,
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LIQUID_MAP_IN_WATER = 0x00000004,
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LIQUID_MAP_UNDER_WATER = 0x00000008
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};
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#define MAP_LIQUID_TYPE_NO_WATER 0x00
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#define MAP_LIQUID_TYPE_WATER 0x01
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#define MAP_LIQUID_TYPE_OCEAN 0x02
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#define MAP_LIQUID_TYPE_MAGMA 0x04
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#define MAP_LIQUID_TYPE_SLIME 0x08
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#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
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#define MAP_LIQUID_TYPE_DARK_WATER 0x10
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#define MAP_LIQUID_TYPE_WMO_WATER 0x20
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struct LiquidData
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{
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uint32 type;
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float level;
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float depth_level;
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};
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class GridMap
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{
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uint32 m_flags;
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// Area data
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uint16 m_gridArea;
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uint16 *m_area_map;
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// Height level data
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float m_gridHeight;
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float m_gridIntHeightMultiplier;
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union{
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float *m_V9;
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uint16 *m_uint16_V9;
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uint8 *m_uint8_V9;
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};
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union{
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float *m_V8;
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uint16 *m_uint16_V8;
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uint8 *m_uint8_V8;
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};
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// Liquid data
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uint16 m_liquidType;
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uint8 m_liquid_offX;
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uint8 m_liquid_offY;
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uint8 m_liquid_width;
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uint8 m_liquid_height;
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float m_liquidLevel;
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uint8 *m_liquid_type;
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float *m_liquid_map;
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bool loadAreaData(FILE *in, uint32 offset, uint32 size);
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bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
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bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
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// Get height functions and pointers
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typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
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pGetHeightPtr m_gridGetHeight;
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float getHeightFromFloat(float x, float y) const;
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float getHeightFromUint16(float x, float y) const;
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float getHeightFromUint8(float x, float y) const;
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float getHeightFromFlat(float x, float y) const;
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public:
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GridMap();
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~GridMap();
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bool loadData(char *filaname);
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void unloadData();
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uint16 getArea(float x, float y);
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inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
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float getLiquidLevel(float x, float y);
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uint8 getTerrainType(float x, float y);
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
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};
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struct CreatureMover
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{
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CreatureMover() : x(0), y(0), z(0), ang(0) {}
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CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
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float x, y, z, ang;
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};
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined(__GNUC__)
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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#endif
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struct InstanceTemplate
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{
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uint32 map;
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uint32 parent;
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uint32 access_id;
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float startLocX;
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float startLocY;
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float startLocZ;
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float startLocO;
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uint32 script_id;
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bool allowMount;
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};
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enum LevelRequirementVsMode
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{
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LEVELREQUIREMENT_HEROIC = 70
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};
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#if defined(__GNUC__)
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#pragma pack()
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#else
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#pragma pack(pop)
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#endif
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typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
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#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
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#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
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#define MIN_UNLOAD_DELAY 1 // immediate unload
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typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
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class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>
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{
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friend class MapReference;
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public:
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Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
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virtual ~Map();
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// currently unused for normal maps
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bool CanUnload(uint32 diff)
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{
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if (!m_unloadTimer) return false;
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if (m_unloadTimer <= diff) return true;
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m_unloadTimer -= diff;
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return false;
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}
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virtual bool Add(Player *);
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virtual void Remove(Player *, bool);
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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virtual void Update(const uint32&);
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/*
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void MessageBroadcast(Player *, WorldPacket *, bool to_self);
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void MessageBroadcast(WorldObject *, WorldPacket *);
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void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
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void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
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*/
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float GetVisibilityDistance() const { return m_VisibleDistance; }
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//function for setting up visibility distance for maps on per-type/per-Id basis
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virtual void InitVisibilityDistance();
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void PlayerRelocation(Player *, float x, float y, float z, float orientation);
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void CreatureRelocation(Creature *creature, float x, float y, float z, float ang);
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template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
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bool IsRemovalGrid(float x, float y) const
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{
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GridPair p = Trinity::ComputeGridPair(x, y);
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return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL;
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}
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bool IsLoaded(float x, float y) const
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{
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GridPair p = Trinity::ComputeGridPair(x, y);
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return loaded(p);
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}
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bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
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void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
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void LoadGrid(float x, float y);
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bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
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virtual void UnloadAll();
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void ResetGridExpiry(NGridType &grid, float factor = 1) const
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{
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grid.ResetTimeTracker(time_t(float(i_gridExpiry)*factor));
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}
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time_t GetGridExpiry(void) const { return i_gridExpiry; }
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uint32 GetId(void) const { return i_mapEntry->MapID; }
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static bool ExistMap(uint32 mapid, int gx, int gy);
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static bool ExistVMap(uint32 mapid, int gx, int gy);
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static void InitStateMachine();
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static void DeleteStateMachine();
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Map const * GetParent() const { return m_parentMap; }
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// some calls like isInWater should not use vmaps due to processor power
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// can return INVALID_HEIGHT if under z+2 z coord not found height
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float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
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uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
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bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
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bool IsOutdoors(float x, float y, float z) const;
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uint8 GetTerrainType(float x, float y) const;
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float GetWaterLevel(float x, float y) const;
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bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
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bool IsUnderWater(float x, float y, float z) const;
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static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
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static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
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static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
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uint32 GetAreaId(float x, float y, float z) const
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{
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return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
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}
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uint32 GetZoneId(float x, float y, float z) const
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{
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return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
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{
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GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId());
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}
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void MoveAllCreaturesInMoveList();
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void RemoveAllObjectsInRemoveList();
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virtual void RemoveAllPlayers();
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bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
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// assert print helper
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bool CheckGridIntegrity(Creature* c, bool moved) const;
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uint32 GetInstanceId() const { return i_InstanceId; }
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uint8 GetSpawnMode() const { return (i_spawnMode); }
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virtual bool CanEnter(Player* /*player*/) { return true; }
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const char* GetMapName() const;
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// have meaning only for instanced map (that have set real difficulty)
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Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
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bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
|
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MapDifficulty const* GetMapDifficulty() const;
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|
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bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
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// NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
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bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
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bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
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bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
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bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; }
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bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; }
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bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
|
||||
bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
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||||
bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
|
||||
bool GetEntrancePos(int32 &mapid, float &x, float &y)
|
||||
{
|
||||
if (!i_mapEntry)
|
||||
return false;
|
||||
return i_mapEntry->GetEntrancePos(mapid, x, y);
|
||||
}
|
||||
|
||||
void AddObjectToRemoveList(WorldObject *obj);
|
||||
void AddObjectToSwitchList(WorldObject *obj, bool on);
|
||||
virtual void DelayedUpdate(const uint32 diff);
|
||||
|
||||
virtual bool RemoveBones(uint64 guid, float x, float y);
|
||||
|
||||
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
|
||||
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
|
||||
|
||||
void resetMarkedCells() { marked_cells.reset(); }
|
||||
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
|
||||
void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
|
||||
|
||||
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
|
||||
uint32 GetPlayersCountExceptGMs() const;
|
||||
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
|
||||
|
||||
void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
|
||||
void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
|
||||
|
||||
void SendToPlayers(WorldPacket const* data) const;
|
||||
|
||||
typedef MapRefManager PlayerList;
|
||||
PlayerList const& GetPlayers() const { return m_mapRefManager; }
|
||||
|
||||
//per-map script storage
|
||||
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
|
||||
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
|
||||
|
||||
// must called with AddToWorld
|
||||
template<class T>
|
||||
void AddToActive(T* obj) { AddToActiveHelper(obj); }
|
||||
|
||||
void AddToActive(Creature* obj);
|
||||
|
||||
// must called with RemoveFromWorld
|
||||
template<class T>
|
||||
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
|
||||
|
||||
void RemoveFromActive(Creature* obj);
|
||||
|
||||
template<class T> void SwitchGridContainers(T* obj, bool active);
|
||||
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
CreatureGroupHolderType CreatureGroupHolder;
|
||||
|
||||
void UpdateIteratorBack(Player *player);
|
||||
|
||||
#ifdef MAP_BASED_RAND_GEN
|
||||
MTRand mtRand;
|
||||
int32 irand(int32 min, int32 max) { return int32 (mtRand.randInt(max - min)) + min; }
|
||||
uint32 urand(uint32 min, uint32 max) { return mtRand.randInt(max - min) + min; }
|
||||
int32 rand32() { return mtRand.randInt(); }
|
||||
double rand_norm() { return mtRand.randExc(); }
|
||||
double rand_chance() { return mtRand.randExc(100.0); }
|
||||
#endif
|
||||
|
||||
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
|
||||
Creature* GetCreature(uint64 guid);
|
||||
GameObject* GetGameObject(uint64 guid);
|
||||
DynamicObject* GetDynamicObject(uint64 guid);
|
||||
private:
|
||||
void LoadMapAndVMap(int gx, int gy);
|
||||
void LoadVMap(int gx, int gy);
|
||||
void LoadMap(int gx,int gy, bool reload = false);
|
||||
GridMap *GetGrid(float x, float y);
|
||||
|
||||
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
|
||||
|
||||
void SendInitSelf(Player * player);
|
||||
|
||||
void SendInitTransports(Player * player);
|
||||
void SendRemoveTransports(Player * player);
|
||||
|
||||
bool CreatureCellRelocation(Creature *creature, Cell new_cell);
|
||||
|
||||
void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
|
||||
CreatureMoveList i_creaturesToMove;
|
||||
|
||||
bool loaded(const GridPair &) const;
|
||||
void EnsureGridCreated(const GridPair &);
|
||||
bool EnsureGridLoaded(Cell const&);
|
||||
void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
|
||||
|
||||
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
|
||||
|
||||
template<class T> void AddType(T *obj);
|
||||
template<class T> void RemoveType(T *obj, bool);
|
||||
|
||||
NGridType* getNGrid(uint32 x, uint32 y) const
|
||||
{
|
||||
ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
||||
ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
||||
return i_grids[x][y];
|
||||
}
|
||||
|
||||
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
|
||||
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
|
||||
|
||||
void setNGrid(NGridType* grid, uint32 x, uint32 y);
|
||||
void ScriptsProcess();
|
||||
|
||||
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
|
||||
protected:
|
||||
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
|
||||
|
||||
typedef Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
|
||||
|
||||
MapEntry const* i_mapEntry;
|
||||
uint8 i_spawnMode;
|
||||
uint32 i_InstanceId;
|
||||
uint32 m_unloadTimer;
|
||||
float m_VisibleDistance;
|
||||
|
||||
MapRefManager m_mapRefManager;
|
||||
MapRefManager::iterator m_mapRefIter;
|
||||
|
||||
int32 m_VisibilityNotifyPeriod;
|
||||
|
||||
typedef std::set<WorldObject*> ActiveNonPlayers;
|
||||
ActiveNonPlayers m_activeNonPlayers;
|
||||
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
||||
|
||||
private:
|
||||
time_t i_gridExpiry;
|
||||
|
||||
//used for fast base_map (e.g. MapInstanced class object) search for
|
||||
//InstanceMaps and BattleGroundMaps...
|
||||
Map* m_parentMap;
|
||||
|
||||
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
||||
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
||||
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
|
||||
|
||||
//these functions used to process player/mob aggro reactions and
|
||||
//visibility calculations. Highly optimized for massive calculations
|
||||
void ProcessRelocationNotifies(const uint32 &diff);
|
||||
|
||||
bool i_scriptLock;
|
||||
std::set<WorldObject *> i_objectsToRemove;
|
||||
std::map<WorldObject*, bool> i_objectsToSwitch;
|
||||
std::set<WorldObject*> i_worldObjects;
|
||||
std::multimap<time_t, ScriptAction> m_scriptSchedule;
|
||||
|
||||
// Type specific code for add/remove to/from grid
|
||||
template<class T>
|
||||
void AddToGrid(T*, NGridType *, Cell const&);
|
||||
|
||||
template<class T>
|
||||
void RemoveFromGrid(T*, NGridType *, Cell const&);
|
||||
|
||||
template<class T>
|
||||
void DeleteFromWorld(T*);
|
||||
|
||||
template<class T>
|
||||
void AddToActiveHelper(T* obj)
|
||||
{
|
||||
m_activeNonPlayers.insert(obj);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void RemoveFromActiveHelper(T* obj)
|
||||
{
|
||||
// Map::Update for active object in proccess
|
||||
if (m_activeNonPlayersIter != m_activeNonPlayers.end())
|
||||
{
|
||||
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
||||
if (itr == m_activeNonPlayers.end())
|
||||
return;
|
||||
if (itr == m_activeNonPlayersIter)
|
||||
++m_activeNonPlayersIter;
|
||||
m_activeNonPlayers.erase(itr);
|
||||
}
|
||||
else
|
||||
m_activeNonPlayers.erase(obj);
|
||||
}
|
||||
};
|
||||
|
||||
enum InstanceResetMethod
|
||||
{
|
||||
INSTANCE_RESET_ALL,
|
||||
INSTANCE_RESET_CHANGE_DIFFICULTY,
|
||||
INSTANCE_RESET_GLOBAL,
|
||||
INSTANCE_RESET_GROUP_DISBAND,
|
||||
INSTANCE_RESET_GROUP_JOIN,
|
||||
INSTANCE_RESET_RESPAWN_DELAY
|
||||
};
|
||||
|
||||
class InstanceMap : public Map
|
||||
{
|
||||
public:
|
||||
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
|
||||
~InstanceMap();
|
||||
bool Add(Player *);
|
||||
void Remove(Player *, bool);
|
||||
void Update(const uint32&);
|
||||
void CreateInstanceData(bool load);
|
||||
bool Reset(uint8 method);
|
||||
uint32 GetScriptId() { return i_script_id; }
|
||||
InstanceData* GetInstanceData() { return i_data; }
|
||||
void PermBindAllPlayers(Player *player);
|
||||
void UnloadAll();
|
||||
bool CanEnter(Player* player);
|
||||
void SendResetWarnings(uint32 timeLeft) const;
|
||||
void SetResetSchedule(bool on);
|
||||
|
||||
uint32 GetMaxPlayers() const;
|
||||
uint32 GetMaxResetDelay() const;
|
||||
|
||||
virtual void InitVisibilityDistance();
|
||||
private:
|
||||
bool m_resetAfterUnload;
|
||||
bool m_unloadWhenEmpty;
|
||||
InstanceData* i_data;
|
||||
uint32 i_script_id;
|
||||
};
|
||||
|
||||
class BattleGroundMap : public Map
|
||||
{
|
||||
public:
|
||||
BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
|
||||
~BattleGroundMap();
|
||||
|
||||
bool Add(Player *);
|
||||
void Remove(Player *, bool);
|
||||
bool CanEnter(Player* player);
|
||||
void SetUnload();
|
||||
//void UnloadAll(bool pForce);
|
||||
void RemoveAllPlayers();
|
||||
|
||||
virtual void InitVisibilityDistance();
|
||||
BattleGround* GetBG() { return m_bg; }
|
||||
void SetBG(BattleGround* bg) { m_bg = bg; }
|
||||
private:
|
||||
BattleGround* m_bg;
|
||||
};
|
||||
|
||||
/*inline
|
||||
uint64
|
||||
Map::CalculateGridMask(const uint32 &y) const
|
||||
{
|
||||
uint64 mask = 1;
|
||||
mask <<= y;
|
||||
return mask;
|
||||
}
|
||||
*/
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
|
||||
{
|
||||
const uint32 x = cell.GridX();
|
||||
const uint32 y = cell.GridY();
|
||||
const uint32 cell_x = cell.CellX();
|
||||
const uint32 cell_y = cell.CellY();
|
||||
|
||||
if (!cell.NoCreate() || loaded(GridPair(x,y)))
|
||||
{
|
||||
EnsureGridLoaded(cell);
|
||||
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
|
||||
}
|
||||
}
|
||||
|
||||
template<class NOTIFIER>
|
||||
inline void
|
||||
Map::VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier)
|
||||
{
|
||||
CellPair p(Trinity::ComputeCellPair(x, y));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
||||
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
||||
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
|
||||
template<class NOTIFIER>
|
||||
inline void
|
||||
Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier)
|
||||
{
|
||||
CellPair p(Trinity::ComputeCellPair(x, y));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
||||
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
|
||||
template<class NOTIFIER>
|
||||
inline void
|
||||
Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier)
|
||||
{
|
||||
CellPair p(Trinity::ComputeCellPair(x, y));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user