* Even more restructuring of the game library.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-06-06 22:55:56 +02:00
parent 840d4ab99d
commit 62200e8d02
169 changed files with 0 additions and 0 deletions
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@@ -1,84 +0,0 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Log.h"
#include "Opcodes.h"
#include "UpdateData.h"
#include "Player.h"
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
{
uint64 guid;
Player *pl;
Player *plTarget;
if (!GetPlayer()->duel) // ignore accept from duel-sender
return;
recvPacket >> guid;
pl = GetPlayer();
plTarget = pl->duel->opponent;
if (pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0)
return;
//sLog.outDebug("WORLD: received CMSG_DUEL_ACCEPTED");
DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
time_t now = time(NULL);
pl->duel->startTimer = now;
plTarget->duel->startTimer = now;
pl->SendDuelCountdown(3000);
plTarget->SendDuelCountdown(3000);
}
void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
{
//sLog.outDebug("WORLD: received CMSG_DUEL_CANCELLED");
// no duel requested
if (!GetPlayer()->duel)
return;
// player surrendered in a duel using /forfeit
if (GetPlayer()->duel->startTime != 0)
{
GetPlayer()->CombatStopWithPets(true);
if (GetPlayer()->duel->opponent)
GetPlayer()->duel->opponent->CombatStopWithPets(true);
GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
GetPlayer()->DuelComplete(DUEL_WON);
return;
}
// player either discarded the duel using the "discard button"
// or used "/forfeit" before countdown reached 0
uint64 guid;
recvPacket >> guid;
GetPlayer()->DuelComplete(DUEL_INTERUPTED);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "GossipDef.h"
#include "SocialMgr.h"
/*enum PetitionType // dbc data
{
PETITION_TYPE_GUILD = 1,
PETITION_TYPE_ARENA_TEAM = 3
};*/
// Charters ID in item_template
#define GUILD_CHARTER 5863
#define GUILD_CHARTER_COST 1000 // 10 S
#define ARENA_TEAM_CHARTER_2v2 23560
#define ARENA_TEAM_CHARTER_2v2_COST 800000 // 80 G
#define ARENA_TEAM_CHARTER_3v3 23561
#define ARENA_TEAM_CHARTER_3v3_COST 1200000 // 120 G
#define ARENA_TEAM_CHARTER_5v5 23562
#define ARENA_TEAM_CHARTER_5v5_COST 2000000 // 200 G
void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode CMSG_PETITION_BUY");
recv_data.hexlike();
uint64 guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
recv_data >> guidNPC; // NPC GUID
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint64>(); // 0
recv_data >> name; // name
recv_data.read_skip<std::string>(); // some string
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint16>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
recv_data.read_skip<uint32>(); // 0
for (int i = 0; i < 10; ++i)
recv_data.read_skip<std::string>();
recv_data >> clientIndex; // index
recv_data.read_skip<uint32>(); // 0
sLog.outDebug("Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC,UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog.outDebug("WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
if (pCreature->isTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = GUILD_CHARTER_COST;
type = 9;
}
else
{
// TODO: find correct opcode
if (_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
return;
}
switch(clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = ARENA_TEAM_CHARTER_2v2_COST;
type = 2; // 2v2
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = ARENA_TEAM_CHARTER_3v3_COST;
type = 3; // 3v3
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = ARENA_TEAM_CHARTER_5v5_COST;
type = 5; // 5v5
break;
default:
sLog.outDebug("unknown selection at buy arena petition: %u", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (type == 9)
{
if (objmgr.GetGuildByName(name))
{
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
return;
}
if (objmgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_INVALID);
return;
}
}
else
{
if (objmgr.GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (objmgr.IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
ItemPrototype const *pProto = objmgr.GetItemPrototype(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
return;
}
if (_player->GetMoney() < cost)
{ //player hasn't got enough money
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, charterid, 0);
return;
}
ItemPosCountVec dest;
uint8 msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
if (msg != EQUIP_ERR_OK)
{
_player->SendBuyError(msg, pCreature, charterid, 0);
return;
}
_player->ModifyMoney(-(int32)cost);
Item *charter = _player->StoreNewItem(dest, charterid, true);
if (!charter)
return;
charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
// ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
// ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
charter->SetState(ITEM_CHANGED, _player);
_player->SendNewItem(charter, 1, true, false);
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT petitionguid FROM petition WHERE ownerguid = '%u' AND type = '%u'", _player->GetGUIDLow(), type);
std::ostringstream ssInvalidPetitionGUIDs;
if (result)
{
do
{
Field *fields = result->Fetch();
ssInvalidPetitionGUIDs << "'" << fields[0].GetUInt32() << "' , ";
} while (result->NextRow());
}
// delete petitions with the same guid as this one
ssInvalidPetitionGUIDs << "'" << charter->GetGUIDLow() << "'";
sLog.outDebug("Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.escape_string(name);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.PExecute("INSERT INTO petition (ownerguid, petitionguid, name, type) VALUES ('%u', '%u', '%s', '%u')",
_player->GetGUIDLow(), charter->GetGUIDLow(), name.c_str(), type);
CharacterDatabase.CommitTransaction();
}
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
{
// ok
sLog.outDebug("Received opcode CMSG_PETITION_SHOW_SIGNATURES");
//recv_data.hexlike();
uint8 signs = 0;
uint64 petitionguid;
recv_data >> petitionguid; // petition guid
// solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
uint32 petitionguid_low = GUID_LOPART(petitionguid);
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionguid_low);
if (!result)
{
sLog.outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
return;
}
Field *fields = result->Fetch();
uint32 type = fields[0].GetUInt32();
// if guild petition and has guild => error, return;
if (type == 9 && _player->GetGuildId())
return;
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionguid_low);
// result == NULL also correct in case no sign yet
if (result)
signs = result->GetRowCount();
sLog.outDebug("CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid_low);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
data << uint32(petitionguid_low); // guild guid (in mangos always same as GUID_LOPART(petitionguid)
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
{
Field *fields2 = result->Fetch();
uint64 plguid = fields2[0].GetUInt64();
data << uint64(plguid); // Player GUID
data << (uint32)0; // there 0 ...
result->NextRow();
}
SendPacket(&data);
}
void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode CMSG_PETITION_QUERY"); // ok
//recv_data.hexlike();
uint32 guildguid;
uint64 petitionguid;
recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recv_data >> petitionguid; // petition guid
sLog.outDebug("CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
{
uint64 ownerguid = 0;
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
uint8 signs = 0;
QueryResult_AutoPtr result = CharacterDatabase.PQuery(
"SELECT ownerguid, name, "
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
" type "
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
if (result)
{
Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
name = fields[1].GetCppString();
signs = fields[2].GetUInt8();
type = fields[3].GetUInt32();
}
else
{
sLog.outDebug("CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
return;
}
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10));
data << uint32(GUID_LOPART(petitionguid)); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
data << uint64(ownerguid); // charter owner guid
data << name; // name (guild/arena team)
data << uint8(0); // some string
if (type == 9)
{
data << uint32(9);
data << uint32(9);
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
}
else
{
data << uint32(type-1);
data << uint32(type-1);
data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
}
data << uint32(0); // 5
data << uint32(0); // 6
data << uint32(0); // 7
data << uint32(0); // 8
data << uint16(0); // 9 2 bytes field
data << uint32(0); // 10
data << uint32(0); // 11
data << uint32(0); // 13 count of next strings?
for (int i = 0; i < 10; ++i)
data << uint8(0); // some string
data << uint32(0); // 14
if (type == 9)
data << uint32(0); // 15 0 - guild, 1 - arena team
else
data << uint32(1);
SendPacket(&data);
}
void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode MSG_PETITION_RENAME"); // ok
//recv_data.hexlike();
uint64 petitionguid;
uint32 type;
std::string newname;
recv_data >> petitionguid; // guid
recv_data >> newname; // new name
Item *item = _player->GetItemByGuid(petitionguid);
if (!item)
return;
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
{
Field* fields = result->Fetch();
type = fields[0].GetUInt32();
}
else
{
sLog.outDebug("CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
return;
}
if (type == 9)
{
if (objmgr.GetGuildByName(newname))
{
SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_EXISTS_S);
return;
}
if (objmgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
{
SendGuildCommandResult(GUILD_CREATE_S, newname, ERR_GUILD_NAME_INVALID);
return;
}
}
else
{
if (objmgr.GetArenaTeamByName(newname))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (objmgr.IsReservedName(newname) || !ObjectMgr::IsValidCharterName(newname))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newname, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
std::string db_newname = newname;
CharacterDatabase.escape_string(db_newname);
CharacterDatabase.PExecute("UPDATE petition SET name = '%s' WHERE petitionguid = '%u'",
db_newname.c_str(), GUID_LOPART(petitionguid));
sLog.outDebug("Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionguid), newname.c_str());
WorldPacket data(MSG_PETITION_RENAME, (8+newname.size()+1));
data << uint64(petitionguid);
data << newname;
SendPacket(&data);
}
void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode CMSG_PETITION_SIGN"); // ok
//recv_data.hexlike();
Field *fields;
uint64 petitionguid;
uint8 unk;
recv_data >> petitionguid; // petition guid
recv_data >> unk;
QueryResult_AutoPtr result = CharacterDatabase.PQuery(
"SELECT ownerguid, "
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
" type "
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
if (!result)
{
sLog.outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
return;
}
fields = result->Fetch();
uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
uint8 signs = fields[1].GetUInt8();
uint32 type = fields[2].GetUInt32();
uint32 plguidlo = _player->GetGUIDLow();
if (GUID_LOPART(ownerguid) == plguidlo)
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != objmgr.GetPlayerTeamByGUID(ownerguid))
{
if (type != 9)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
return;
}
if (type != 9)
{
if (_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (_player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (_player->GetGuildId())
{
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
return;
}
if (_player->GetGuildIdInvited())
{
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
return;
}
}
if (++signs > type) // client signs maximum
return;
//client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
//not allow sign another player from already sign player account
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), GUID_LOPART(petitionguid));
if (result)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionguid);
data << uint64(_player->GetGUID());
data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
// close at signer side
SendPacket(&data);
// update for owner if online
if (Player *owner = objmgr.GetPlayer(ownerguid))
owner->GetSession()->SendPacket(&data);
return;
}
CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')", GUID_LOPART(ownerguid),GUID_LOPART(petitionguid), plguidlo,GetAccountId());
sLog.outDebug("PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(),plguidlo,GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionguid);
data << uint64(_player->GetGUID());
data << uint32(PETITION_SIGN_OK);
// close at signer side
SendPacket(&data);
// update signs count on charter, required testing...
//Item *item = _player->GetItemByGuid(petitionguid));
//if (item)
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
// update for owner if online
if (Player *owner = objmgr.GetPlayer(ownerguid))
owner->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode MSG_PETITION_DECLINE"); // ok
//recv_data.hexlike();
uint64 petitionguid;
uint64 ownerguid;
recv_data >> petitionguid; // petition guid
sLog.outDebug("Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT ownerguid FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (!result)
return;
Field *fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(ownerguid);
if (owner) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
data << uint64(_player->GetGUID());
owner->GetSession()->SendPacket(&data);
}
}
void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode CMSG_OFFER_PETITION"); // ok
//recv_data.hexlike();
uint8 signs = 0;
uint64 petitionguid, plguid;
uint32 type, junk;
Player *player;
recv_data >> junk; // this is not petition type!
recv_data >> petitionguid; // petition guid
recv_data >> plguid; // player guid
player = ObjectAccessor::FindPlayer(plguid);
if (!player)
return;
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (!result)
return;
Field *fields = result->Fetch();
type = fields[0].GetUInt32();
sLog.outDebug("OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
{
if (type != 9)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
else
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_NOT_ALLIED);
return;
}
if (type != 9)
{
if (player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (player->GetArenaTeamId(slot))
{
// player is already in an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (player->GetGuildId())
{
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_IN_GUILD_S);
return;
}
if (player->GetGuildIdInvited())
{
SendGuildCommandResult(GUILD_INVITE_S, _player->GetName(), ERR_ALREADY_INVITED_TO_GUILD_S);
return;
}
}
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
// result == NULL also correct charter without signs
if (result)
signs = result->GetRowCount();
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
data << uint32(GUID_LOPART(petitionguid)); // guild guid (in mangos always same as GUID_LOPART(petition guid)
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
{
Field *fields2 = result->Fetch();
plguid = fields2[0].GetUInt64();
data << uint64(plguid); // Player GUID
data << (uint32)0; // there 0 ...
result->NextRow();
}
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received opcode CMSG_TURN_IN_PETITION"); // ok
//recv_data.hexlike();
WorldPacket data;
uint64 petitionguid;
uint32 ownerguidlo;
uint32 type;
std::string name;
recv_data >> petitionguid;
sLog.outDebug("Petition %u turned in by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
// data
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
{
Field *fields = result->Fetch();
ownerguidlo = fields[0].GetUInt32();
name = fields[1].GetCppString();
type = fields[2].GetUInt32();
}
else
{
sLog.outError("petition table has broken data!");
return;
}
if (type == 9)
{
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
_player->GetSession()->SendPacket(&data);
return;
}
}
else
{
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
//data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
//data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
//_player->GetSession()->SendPacket(&data);
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
if (_player->GetGUIDLow() != ownerguidlo)
return;
// signs
uint8 signs;
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
signs = result->GetRowCount();
else
signs = 0;
uint32 count;
//if (signs < sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS))
if (type == 9)
count = sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS);
else
count = type-1;
if (signs < count)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; // need more signatures...
SendPacket(&data);
return;
}
if (type == 9)
{
if (objmgr.GetGuildByName(name))
{
SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
return;
}
}
else
{
if (objmgr.GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
}
// and at last charter item check
Item *item = _player->GetItemByGuid(petitionguid);
if (!item)
return;
// OK!
// delete charter item
_player->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);
if (type == 9) // create guild
{
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// register guild and add guildmaster
objmgr.AddGuild(guild);
// add members
for (uint8 i = 0; i < signs; ++i)
{
Field* fields = result->Fetch();
guild->AddMember(fields[0].GetUInt64(), guild->GetLowestRank());
result->NextRow();
}
}
else // or arena team
{
ArenaTeam* at = new ArenaTeam;
if (!at->Create(_player->GetGUID(), type, name))
{
sLog.outError("PetitionsHandler: arena team create failed.");
delete at;
return;
}
uint32 icon, iconcolor, border, bordercolor, backgroud;
recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;
at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);
// register team and add captain
objmgr.AddArenaTeam(at);
sLog.outDebug("PetitonsHandler: arena team added to objmrg");
// add members
for (uint8 i = 0; i < signs; ++i)
{
Field* fields = result->Fetch();
uint64 memberGUID = fields[0].GetUInt64();
sLog.outDebug("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
at->AddMember(memberGUID);
result->NextRow();
}
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
CharacterDatabase.CommitTransaction();
// created
sLog.outDebug("TURN IN PETITION GUID %u", GUID_LOPART(petitionguid));
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
SendPacket(&data);
}
void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
{
sLog.outDebug("Received CMSG_PETITION_SHOWLIST"); // ok
//recv_data.hexlike();
uint64 guid;
recv_data >> guid;
SendPetitionShowList(guid);
}
void WorldSession::SendPetitionShowList(uint64 guid)
{
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog.outDebug("WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint8 count = 0;
if (pCreature->isTabardDesigner())
count = 1;
else
count = 3;
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
data << count; // count
if (count == 1)
{
data << uint32(1); // index
data << uint32(GUILD_CHARTER); // charter entry
data << uint32(16161); // charter display id
data << uint32(GUILD_CHARTER_COST); // charter cost
data << uint32(0); // unknown
data << uint32(9); // required signs?
}
else
{
// 2v2
data << uint32(1); // index
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
data << uint32(16161); // charter display id
data << uint32(ARENA_TEAM_CHARTER_2v2_COST); // charter cost
data << uint32(2); // unknown
data << uint32(2); // required signs?
// 3v3
data << uint32(2); // index
data << uint32(ARENA_TEAM_CHARTER_3v3); // charter entry
data << uint32(16161); // charter display id
data << uint32(ARENA_TEAM_CHARTER_3v3_COST); // charter cost
data << uint32(3); // unknown
data << uint32(3); // required signs?
// 5v5
data << uint32(3); // index
data << uint32(ARENA_TEAM_CHARTER_5v5); // charter entry
data << uint32(16161); // charter display id
data << uint32(ARENA_TEAM_CHARTER_5v5_COST); // charter cost
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
//for (uint8 i = 0; i < count; ++i)
//{
// data << uint32(i); // index
// data << uint32(GUILD_CHARTER); // charter entry
// data << uint32(16161); // charter display id
// data << uint32(GUILD_CHARTER_COST+i); // charter cost
// data << uint32(0); // unknown
// data << uint32(9); // required signs?
//}
SendPacket(&data);
sLog.outDebug("Sent SMSG_PETITION_SHOWLIST");
}
@@ -1,161 +0,0 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Language.h"
#include "WorldPacket.h"
#include "Common.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
{
if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ));
return;
}
if (GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()))
{
WorldPacket data(SMSG_GMTICKET_CREATE, 4);
data << uint32(1); // 1 - You already have GM ticket
SendPacket(&data);
return;
}
uint32 map;
float x, y, z;
std::string ticketText, ticketText2;
SendQueryTimeResponse();
WorldPacket data(SMSG_GMTICKET_CREATE, 4);
recv_data >> map;
recv_data >> x;
recv_data >> y;
recv_data >> z;
recv_data >> ticketText;
recv_data >> ticketText2;
GM_Ticket *ticket = new GM_Ticket;
ticket->name = GetPlayer()->GetName();
ticket->guid = objmgr.GenerateGMTicketId();
ticket->playerGuid = GetPlayer()->GetGUID();
ticket->message = ticketText;
ticket->createtime = time(NULL);
ticket->map = map;
ticket->pos_x = x;
ticket->pos_y = y;
ticket->pos_z = z;
ticket->timestamp = time(NULL);
ticket->closed = 0;
ticket->assignedToGM = 0;
ticket->comment = "";
objmgr.AddOrUpdateGMTicket(*ticket, true);
data << uint32(2);
SendPacket(&data);
sWorld.SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->guid);
}
void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
{
WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
std::string message;
recv_data >> message;
GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
if (!ticket)
{
data << uint32(1);
SendPacket(&data);
return;
}
ticket->message = message;
ticket->timestamp = time(NULL);
objmgr.AddOrUpdateGMTicket(*ticket);
data << uint32(2);
SendPacket(&data);
sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
}
void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
{
GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
if (ticket)
{
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
data << uint32(9);
SendPacket(&data);
sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid);
objmgr.RemoveGMTicket(ticket, GetPlayer()->GetGUID(), false);
SendGMTicketGetTicket(0x0A, 0);
}
}
void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
{
SendQueryTimeResponse();
GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
if (ticket)
SendGMTicketGetTicket(0x06, ticket->message.c_str());
else
SendGMTicketGetTicket(0x0A, 0);
}
void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
{
WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
data << uint32(1);
SendPacket(&data);
}
void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
{
int len = text ? strlen(text) : 0;
WorldPacket data(SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4));
data << uint32(status); // standard 0x0A, 0x06 if text present
data << uint32(1); // unk flags, if 0, can't edit the ticket
if (status == 6)
{
data << text; // ticket text
data << uint8(0x7); // ticket category
data << float(0); // tickets in queue?
data << float(0); // if > "tickets in queue" then "We are currently experiencing a high volume of petitions."
data << float(0); // 0 - "Your ticket will be serviced soon", 1 - "Wait time currently unavailable"
data << uint8(0); // if == 2 and next field == 1 then "Your ticket has been escalated"
data << uint8(0); // const
}
SendPacket(&data);
}
@@ -1,656 +0,0 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "Item.h"
#include "SocialMgr.h"
#include "Language.h"
enum TradeStatus
{
TRADE_STATUS_BUSY = 0,
TRADE_STATUS_BEGIN_TRADE = 1,
TRADE_STATUS_OPEN_WINDOW = 2,
TRADE_STATUS_TRADE_CANCELED = 3,
TRADE_STATUS_TRADE_ACCEPT = 4,
TRADE_STATUS_BUSY_2 = 5,
TRADE_STATUS_NO_TARGET = 6,
TRADE_STATUS_BACK_TO_TRADE = 7,
TRADE_STATUS_TRADE_COMPLETE = 8,
// 9?
TRADE_STATUS_TARGET_TO_FAR = 10,
TRADE_STATUS_WRONG_FACTION = 11,
TRADE_STATUS_CLOSE_WINDOW = 12,
// 13?
TRADE_STATUS_IGNORE_YOU = 14,
TRADE_STATUS_YOU_STUNNED = 15,
TRADE_STATUS_TARGET_STUNNED = 16,
TRADE_STATUS_YOU_DEAD = 17,
TRADE_STATUS_TARGET_DEAD = 18,
TRADE_STATUS_YOU_LOGOUT = 19,
TRADE_STATUS_TARGET_LOGOUT = 20,
TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
};
void WorldSession::SendTradeStatus(uint32 status)
{
WorldPacket data;
switch(status)
{
case TRADE_STATUS_BEGIN_TRADE:
data.Initialize(SMSG_TRADE_STATUS, 4+8);
data << uint32(status);
data << uint64(0);
break;
case TRADE_STATUS_OPEN_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4);
data << uint32(status);
data << uint32(0); // added in 2.4.0
break;
case TRADE_STATUS_CLOSE_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
data << uint32(status);
data << uint32(0);
data << uint8(0);
data << uint32(0);
break;
case TRADE_STATUS_ONLY_CONJURED:
data.Initialize(SMSG_TRADE_STATUS, 4+1);
data << uint32(status);
data << uint8(0);
break;
default:
data.Initialize(SMSG_TRADE_STATUS, 4);
data << uint32(status);
break;
}
SendPacket(&data);
}
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
sLog.outDebug("WORLD: Ignore Trade %u",_player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
sLog.outDebug("WORLD: Busy Trade %u",_player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::SendUpdateTrade()
{
Item *item = NULL;
if (!_player || !_player->pTrader)
return;
// reset trade status
if (_player->acceptTrade)
{
_player->acceptTrade = false;
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
}
if (_player->pTrader->acceptTrade)
{
_player->pTrader->acceptTrade = false;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
}
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
data << (uint8) 1; // can be different (only seen 0 and 1)
data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases
data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases
data << (uint32) _player->pTrader->tradeGold; // trader gold
data << (uint32) 0; // spell casted on lowest slot item
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]) : NULL);
data << (uint8) i; // trade slot number, if not specified, then end of packet
if (item)
{
data << (uint32) item->GetProto()->ItemId; // entry
// display id
data << (uint32) item->GetProto()->DisplayInfoID;
// stack count
data << (uint32) item->GetUInt32Value(ITEM_FIELD_STACK_COUNT);
data << (uint32) 0; // probably gift=1, created_by=0?
// gift creator
data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);
for (uint8 j = 0; j < 3; ++j)
data << (uint32) 0; // enchantment id (permanent/gems?)
// creator
data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR);
data << (uint32) item->GetSpellCharges(); // charges
data << (uint32) item->GetItemSuffixFactor(); // SuffixFactor
// random properties id
data << (int32) item->GetItemRandomPropertyId();
data << (uint32) item->GetProto()->LockID; // lock id
// max durability
data << (uint32) item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
// durability
data << (uint32) item->GetUInt32Value(ITEM_FIELD_DURABILITY);
}
else
{
for (uint8 j = 0; j < 18; j++)
data << uint32(0);
}
}
SendPacket(&data);
}
//==============================================================
// transfer the items to the players
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i] == NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
// If we trade in both directions we had to check, if the trade will work before we actually do it
// A roll back is not possible after we stored it
if (myItems[i])
{
// logging
sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
}
// store
_player->pTrader->MoveItemToInventory(traderDst, myItems[i], true, true);
}
if (hisItems[i])
{
// logging
sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
_player->GetName(),_player->GetSession()->GetAccountId());
}
// store
_player->MoveItemToInventory(playerDst, hisItems[i], true, true);
}
}
else
{
// in case of fatal error log error message
// return the already removed items to the original owner
if (myItems[i])
{
if (!traderCanTrade)
sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
if (_player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
}
}
}
}
//==============================================================
void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
if (!GetPlayer()->pTrader)
return;
// not accept case incorrect money amount
if (_player->tradeGold > _player->GetMoney())
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->acceptTrade = false;
return;
}
// not accept case incorrect money amount
if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
{
_player->pTrader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->acceptTrade = false;
return;
}
// not accept if some items now can't be trade (cheating)
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if (_player->tradeItems[i] != 0)
{
if (Item* item =_player->GetItemByGuid(_player->tradeItems[i]))
{
if (!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
}
if (_player->pTrader->tradeItems[i] != 0)
{
if (Item* item =_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]))
{
if (!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
}
}
_player->acceptTrade = true;
if (_player->pTrader->acceptTrade)
{
// inform partner client
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// store items in local list and set 'in-trade' flag
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if (_player->tradeItems[i] != 0)
{
//Can return NULL
myItems[i] = _player->GetItemByGuid(_player->tradeItems[i]);
if (myItems[i])
{
myItems[i]->SetInTrade();
sLog.outDebug("Player trade item bag: %u slot: %u", myItems[i]->GetBagSlot(), myItems[i]->GetSlot());
}
}
if (_player->pTrader->tradeItems[i] != 0)
{
//Can return NULL
hisItems[i]=_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
if (hisItems[i])
{
hisItems[i]->SetInTrade();
sLog.outDebug("Player trade item bag: %u slot: %u", hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot());
}
}
}
// test if item will fit in each inventory
hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
// clear 'in-trade' flag
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if (myItems[i]) myItems[i]->SetInTrade(false);
if (hisItems[i]) hisItems[i]->SetInTrade(false);
}
// in case of missing space report error
if (!myCanCompleteTrade)
{
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
return;
}
else if (!hisCanCompleteTrade)
{
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
return;
}
// execute trade: 1. remove
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
Item* iPtr = NULL;
if (myItems[i])
{
myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
_player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
if (hisItems[i])
{
hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
_player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
}
// execute trade: 2. store
moveItems(myItems, hisItems);
// logging money
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
_player->tradeGold,
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
}
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
_player->pTrader->tradeGold,
_player->GetName(),_player->GetSession()->GetAccountId());
}
}
// update money
_player->ModifyMoney(-int32(_player->tradeGold));
_player->ModifyMoney(_player->pTrader->tradeGold);
_player->pTrader->ModifyMoney(-int32(_player->pTrader->tradeGold));
_player->pTrader->ModifyMoney(_player->tradeGold);
_player->ClearTrade();
_player->pTrader->ClearTrade();
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
CharacterDatabase.BeginTransaction();
_player->SaveInventoryAndGoldToDB();
_player->pTrader->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
_player->pTrader->pTrader = NULL;
_player->pTrader = NULL;
}
else
{
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
}
}
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!GetPlayer()->pTrader)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->acceptTrade = false;
}
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!_player->pTrader)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
_player->pTrader->ClearTrade();
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
_player->ClearTrade();
}
void WorldSession::SendCancelTrade()
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
}
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
// sended also after LOGOUT COMPLETE
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
_player->TradeCancel(true);
}
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
if (GetPlayer()->pTrader)
return;
uint64 ID;
if (!GetPlayer()->isAlive())
{
SendTradeStatus(TRADE_STATUS_YOU_DEAD);
return;
}
if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED))
{
SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
return;
}
if (isLogingOut())
{
SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
return;
}
if (GetPlayer()->isInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ));
return;
}
recvPacket >> ID;
Player* pOther = ObjectAccessor::FindPlayer(ID);
if (!pOther)
{
SendTradeStatus(TRADE_STATUS_NO_TARGET);
return;
}
if (pOther == GetPlayer() || pOther->pTrader)
{
SendTradeStatus(TRADE_STATUS_BUSY);
return;
}
if (!pOther->isAlive())
{
SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
return;
}
if (pOther->isInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (pOther->hasUnitState(UNIT_STAT_STUNNED))
{
SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
return;
}
if (pOther->GetSession()->isLogingOut())
{
SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
return;
}
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
return;
}
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!pOther->IsWithinDistInMap(_player,10.0f,false))
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
}
if (pOther->getLevel() < sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ));
return;
}
// OK start trade
_player->pTrader = pOther;
pOther->pTrader =_player;
WorldPacket data(SMSG_TRADE_STATUS, 12);
data << (uint32) TRADE_STATUS_BEGIN_TRADE;
data << (uint64)_player->GetGUID();
_player->pTrader->GetSession()->SendPacket(&data);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
{
if (!_player->pTrader)
return;
uint32 gold;
recvPacket >> gold;
// gold can be incorrect, but this is checked at trade finished.
_player->tradeGold = gold;
_player->pTrader->GetSession()->SendUpdateTrade();
}
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
{
if (!_player->pTrader)
return;
// send update
uint8 tradeSlot;
uint8 bag;
uint8 slot;
recvPacket >> tradeSlot;
recvPacket >> bag;
recvPacket >> slot;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
// check cheating, can't fail with correct client operations
Item* item = _player->GetItemByPos(bag,slot);
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
uint64 iGUID = item->GetGUID();
// prevent place single item into many trade slots using cheating and client bugs
for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
{
if (_player->tradeItems[i] == iGUID)
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
_player->tradeItems[tradeSlot] = iGUID;
_player->pTrader->GetSession()->SendUpdateTrade();
}
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
{
if (!_player->pTrader)
return;
uint8 tradeSlot;
recvPacket >> tradeSlot;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
return;
_player->tradeItems[tradeSlot] = 0;
_player->pTrader->GetSession()->SendUpdateTrade();
}
@@ -1,50 +0,0 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recv_data.read_skip<uint8>();
recv_data.read_skip<uint8>();
recv_data.hexlike();
}
void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
recv_data.hexlike();
}
void WorldSession::HandleSetActiveVoiceChannel(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
recv_data.read_skip<uint32>();
recv_data.read_skip<char*>();
recv_data.hexlike();
}