* Even more restructuring of the game library.
--HG-- branch : trunk
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/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _LFGMGR_H
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#define _LFGMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Group.h"
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#include "LFG.h"
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enum LFGenum
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{
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LFG_TIME_ROLECHECK = 2*MINUTE,
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LFG_TANKS_NEEDED = 1,
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LFG_HEALERS_NEEDED = 1,
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LFG_DPS_NEEDED = 3,
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LFG_QUEUEUPDATE_INTERVAL = 15000,
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LFG_SPELL_COOLDOWN = 71328,
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LFG_SPELL_DESERTER = 71041,
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};
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enum LfgType
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{
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_QUEST = 3,
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LFG_TYPE_ZONE = 4,
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LFG_TYPE_HEROIC = 5,
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LFG_TYPE_RANDOM = 6,
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};
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enum LfgGroupType
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{
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LFG_GROUPTYPE_CLASSIC = 1,
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LFG_GROUPTYPE_BC_NORMAL = 2,
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LFG_GROUPTYPE_BC_HEROIC = 3,
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LFG_GROUPTYPE_WTLK_NORMAL = 4,
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LFG_GROUPTYPE_WTLK_HEROIC = 5,
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LFG_GROUPTYPE_CLASSIC_RAID = 6,
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LFG_GROUPTYPE_BC_RAID = 7,
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LFG_GROUPTYPE_WTLK_RAID_10 = 8,
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LFG_GROUPTYPE_WTLK_RAID_25 = 9,
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};
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enum LfgLockStatusType
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{
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LFG_LOCKSTATUS_OK = 0, // Internal use only
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LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
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LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
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LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
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LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
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LFG_LOCKSTATUS_RAID_LOCKED = 6,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
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LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
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LFG_LOCKSTATUS_MISSING_ITEM = 1025,
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LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
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};
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enum LfgJoinResult
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{
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LFG_JOIN_OK = 0, // Joined (no client msg)
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LFG_JOIN_FAILED = 1, // RoleCheck Failed
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LFG_JOIN_GROUPFULL = 2, // Your group is full
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LFG_JOIN_UNK3 = 3, // No client reaction
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LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
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LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
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LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
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LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
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LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
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LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
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LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
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LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
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LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
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LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
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LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
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LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
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LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
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LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
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LFG_JOIN_FAILED2 = 18, // RoleCheck Failed
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};
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enum LfgRoleCheckResult
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{
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LFG_ROLECHECK_FINISHED = 1, // Role check finished
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LFG_ROLECHECK_INITIALITING = 2, // Role check begins
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LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
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LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
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LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
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LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
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};
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enum LfgRandomDungeonEntries
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{
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LFG_ALL_DUNGEONS = 0,
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LFG_RANDOM_CLASSIC = 258,
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LFG_RANDOM_BC_NORMAL = 259,
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LFG_RANDOM_BC_HEROIC = 260,
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LFG_RANDOM_LK_NORMAL = 261,
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LFG_RANDOM_LK_HEROIC = 262,
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};
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enum LfgRewardEnums
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{
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LFG_REWARD_LEVEL0 = 10,
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LFG_REWARD_LEVEL1 = 0,
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LFG_REWARD_LEVEL2 = 1,
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LFG_REWARD_LEVEL3 = 2,
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LFG_REWARD_LEVEL4 = 3,
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LFG_REWARD_LEVEL5 = 4,
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LFG_REWARD_BC_NORMAL = 5,
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LFG_REWARD_BC_HEROIC = 6,
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LFG_REWARD_LK_NORMAL = 7,
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LFG_REWARD_LK_NORMAL80 = 7,
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LFG_REWARD_LK_HEROIC = 8,
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LFG_REWARD_DATA_SIZE = 10,
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};
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const uint32 RewardDungeonData[LFG_REWARD_DATA_SIZE+1][5] =
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{ // XP, money, item, item display, count
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{310, 3500, 51999, 56915, 1}, // Classic 15-23
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{470, 7000, 52000, 56915, 1}, // Classic 24-34
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{825, 13000, 52001, 56915, 1}, // Classic 35-45
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{12250, 16500, 52002, 56915, 1}, // Classic 46-55
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{14300, 18000, 52003, 56915, 1}, // Classic 56-60
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{1600, 62000, 52004, 56915, 1}, // BC Normal
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{1900, 88000, 52005, 56915, 1}, // BC Heroic
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{33100, 148000, 47241, 62232, 2}, // LK Normal
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{0, 198600, 47241, 62232, 2}, // LK Normal - Level 80
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{0, 264600, 49426, 64062, 2}, // LK Heroic
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{0, 0, 0, 0, 0}, // Classic - No level
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};
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const uint32 RewardDungeonDoneData[LFG_REWARD_DATA_SIZE][5] =
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{ // XP, money, item, item display, count
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{200, 1800, 51999, 56915, 1}, // Classic 15-23
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{310, 3500, 52000, 56915, 1}, // Classic 24-34
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{550, 6500, 52001, 56915, 1}, // Classic 35-45
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{8150, 8500, 52002, 56915, 1}, // Classic 46-55
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{9550, 9000, 52003, 56915, 1}, // Classic 56-60
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{1100, 31000, 52004, 56915, 1}, // BC Normal
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{12650, 44000, 52005, 56915, 1}, // BC Heroic
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{16550, 74000, 0, 0, 0}, // LK Normal
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{0, 99300, 0, 0, 0}, // LK Normal - Level 80
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{0, 132300, 47241, 62232, 2}, // LK Heroic
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};
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// Dungeon and reason why player can't join
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struct LfgLockStatus
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{
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uint32 dungeon;
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LfgLockStatusType lockstatus;
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};
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// Reward info
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struct LfgReward
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{
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uint32 strangers;
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uint32 baseMoney;
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uint32 baseXP;
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uint32 variableMoney;
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uint32 variableXP;
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uint32 itemId;
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uint32 displayId;
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uint32 stackCount;
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};
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typedef std::set<LfgLockStatus*> LfgLockStatusSet;
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typedef std::vector<LfgReward*> LfgRewardList;
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typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
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typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
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typedef std::map<uint64, int8> LfgAnswerMap;
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typedef std::map<uint64, uint8> LfgRolesMap;
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typedef std::set<uint64> LfgGuidSet;
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// Stores player or group queue info
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struct LfgQueueInfo
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{
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time_t joinTime; // Player queue join time (to calculate wait times)
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uint32 dungeonId; // Selected Player/Group Dungeon
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LfgRolesMap roles; // Selected Player Role/s
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uint8 tanks; // Tanks needed
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uint8 healers; // Healers needed
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uint8 dps; // Dps needed
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};
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// Stores all rolecheck info of a group that wants to join LFG
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struct LfgRoleCheck
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{
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time_t cancelTime;
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LfgRolesMap roles;
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LfgRoleCheckResult result;
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LfgDungeonSet dungeons;
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uint64 leader;
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};
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typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
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typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
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class LFGQueue
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{
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public:
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LFGQueue();
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~LFGQueue();
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void Update();
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void AddToQueue(uint64 guid, LfgQueueInfo *pqInfo);
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bool RemoveFromQueue(uint64 guid);
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LfgQueueInfo* GetQueueInfo(uint64 guid);
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private:
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LfgQueueInfoMap m_LfgQueue;
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int32 avgWaitTime;
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int32 waitTimeTanks;
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int32 waitTimeHealer;
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int32 waitTimeDps;
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};
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typedef std::map<uint8, LFGQueue *> LFGQueueMap;
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class LFGMgr
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{
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public:
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LFGMgr();
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~LFGMgr();
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void InitLFG();
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void SendLfgPlayerInfo(Player *plr);
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void SendLfgPartyInfo(Player *plr);
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void Join(Player *plr);
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void Leave(Player *plr, Group *grp = NULL);
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void UpdateRoleCheck(Group *grp, Player *plr = NULL);
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void Update(uint32 diff);
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private:
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void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
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void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
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void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
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void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
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void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
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bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
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LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
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LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
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LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
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LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
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LfgDungeonSet* GetAllDungeons();
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LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
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uint8 GetDungeonGroupType(uint32 dungeon);
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LfgRewardList m_RewardList;
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LfgRewardList m_RewardDoneList;
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LfgDungeonMap m_DungeonsMap;
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LFGQueueMap m_Queues;
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LfgRoleCheckMap m_RoleChecks;
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uint32 m_QueueTimer;
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bool m_update;
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};
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#define sLFGMgr Trinity::Singleton<LFGMgr>::Instance()
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#endif
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