* Even more restructuring of the game library.
--HG-- branch : trunk
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_CONDITIONMGR_H
|
||||
#define TRINITY_CONDITIONMGR_H
|
||||
|
||||
#include "LootMgr.h"
|
||||
|
||||
class Player;
|
||||
class Unit;
|
||||
class LootTemplate;
|
||||
|
||||
enum ConditionType
|
||||
{ // value1 value2 value3
|
||||
CONDITION_NONE = 0, // 0 0 0 always true
|
||||
CONDITION_AURA = 1, // spell_id effindex +referenceID true if has aura of spell_id with effect effindex
|
||||
CONDITION_ITEM = 2, // item_id count +referenceID true if has #count of item_ids
|
||||
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 +referenceID true if has item_id equipped
|
||||
CONDITION_ZONEID = 4, // zone_id 0 +referenceID true if in zone_id
|
||||
CONDITION_REPUTATION_RANK = 5, // faction_id min_rank +referenceID true if has min_rank for faction_id
|
||||
CONDITION_TEAM = 6, // player_team 0, +referenceID 469 - Alliance, 67 - Horde)
|
||||
CONDITION_SKILL = 7, // skill_id skill_value +referenceID true if has skill_value for skill_id
|
||||
CONDITION_QUESTREWARDED = 8, // quest_id 0 +referenceID true if quest_id was rewarded before
|
||||
CONDITION_QUESTTAKEN = 9, // quest_id 0, +referenceID true while quest active
|
||||
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, +referenceID true while one from AD commission aura active
|
||||
CONDITION_NO_AURA = 11, // spell_id effindex +referenceID true if does not have aura of spell_id with effect effindex
|
||||
CONDITION_ACTIVE_EVENT = 12, // event_id 0 +referenceID true if event is active
|
||||
CONDITION_INSTANCE_DATA = 13, // entry data +referenceID true if data is set in current instance
|
||||
CONDITION_QUEST_NONE = 14, // quest_id 0 +referenceID true if doesn't have quest saved
|
||||
CONDITION_CLASS = 15, // class 0 +referenceID true if player's class is equal to class
|
||||
CONDITION_RACE = 16, // race 0 +referenceID true if player's race is equal to race
|
||||
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 +referenceID true if achievement is complete
|
||||
CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
|
||||
CONDITION_CREATURE_TARGET = 19, // creature entry 0 +referenceID true if current target is creature with value1 entry
|
||||
CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target
|
||||
CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit
|
||||
CONDITION_MAPID = 22, // map_id 0 +referenceID true if in map_id
|
||||
CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id
|
||||
CONDITION_ITEM_TARGET = 24 // ItemRequiredTargetType, TargetEntry, 0
|
||||
};
|
||||
|
||||
#define MAX_CONDITION 25 // maximum value in ConditionType enum
|
||||
|
||||
enum ConditionSourceType
|
||||
{
|
||||
CONDITION_SOURCE_TYPE_NONE = 0,//DONE
|
||||
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,//DONE
|
||||
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,//DONE
|
||||
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,//DONE
|
||||
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,//DONE
|
||||
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,//DONE
|
||||
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,//DONE
|
||||
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,//DONE
|
||||
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,//DONE
|
||||
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,//DONE
|
||||
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,//DONE
|
||||
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,//DONE
|
||||
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,//DONE
|
||||
CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13,//DONE
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,//DONE
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,//DONE
|
||||
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,//DONE
|
||||
CONDITION_SOURCE_TYPE_SPELL = 17,//DONE
|
||||
CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18//DONE
|
||||
};
|
||||
|
||||
#define MAX_CONDITIONSOURCETYPE 19
|
||||
|
||||
struct Condition
|
||||
{
|
||||
ConditionSourceType mSourceType; //SourceTypeOrReferenceId
|
||||
uint32 mSourceGroup;
|
||||
uint32 mSourceEntry;
|
||||
uint32 mElseGroup;
|
||||
ConditionType mConditionType; //ConditionTypeOrReference
|
||||
uint32 mConditionValue1;
|
||||
uint32 mConditionValue2;
|
||||
uint32 mConditionValue3;
|
||||
uint32 ErrorTextd;
|
||||
uint32 mReferenceId;
|
||||
|
||||
Condition()
|
||||
{
|
||||
mSourceType = CONDITION_SOURCE_TYPE_NONE;
|
||||
mSourceGroup = 0;
|
||||
mSourceEntry = 0;
|
||||
mElseGroup = 0;
|
||||
mConditionType = CONDITION_NONE;
|
||||
mConditionValue1 = 0;
|
||||
mConditionValue2 = 0;
|
||||
mConditionValue3 = 0;
|
||||
mReferenceId = 0;
|
||||
ErrorTextd = 0;
|
||||
}
|
||||
bool Meets(Player * player, Unit* targetOverride = NULL);
|
||||
bool isLoaded() { return mConditionType > CONDITION_NONE || mReferenceId; }
|
||||
};
|
||||
|
||||
typedef std::list<Condition*> ConditionList;
|
||||
typedef std::map<uint32, ConditionList > ConditionTypeMap;
|
||||
typedef std::map<ConditionSourceType, ConditionTypeMap > ConditionMap;//used for all conditions, except references
|
||||
|
||||
typedef std::map<uint32, ConditionList > ConditionReferenceMap;//only used for references
|
||||
|
||||
class ConditionMgr
|
||||
{
|
||||
public:
|
||||
ConditionMgr();
|
||||
~ConditionMgr();
|
||||
|
||||
void LoadConditions(bool isReload = false);
|
||||
bool isConditionTypeValid(Condition* cond);
|
||||
ConditionList GetConditionReferences(uint32 refId);
|
||||
|
||||
bool IsPlayerMeetToConditions(Player* player, ConditionList conditions, Unit* targetOverride = NULL);
|
||||
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry);
|
||||
|
||||
protected:
|
||||
ConditionMap m_ConditionMap;
|
||||
ConditionReferenceMap m_ConditionReferenceMap;
|
||||
|
||||
private:
|
||||
bool isSourceTypeValid(Condition* cond);
|
||||
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
|
||||
bool addToGossipMenus(Condition* cond);
|
||||
bool addToGossipMenuItems(Condition* cond);
|
||||
bool IsPlayerMeetToConditionList(Player* player,const ConditionList& conditions, Unit* targetOverride = NULL);
|
||||
|
||||
bool isGroupable(ConditionSourceType sourceType)
|
||||
{
|
||||
return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
|
||||
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION);
|
||||
}
|
||||
};
|
||||
|
||||
#define sConditionMgr Trinity::Singleton<ConditionMgr>::Instance()
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user