Scripts/Icecrown Citadel: Fixed possible crash in Shadow Prison aura script

--HG--
branch : trunk
extra : rebase_source : 6eb3f49dece9087b4ac82a1cda236ca63ce97c24
This commit is contained in:
Shauren
2010-10-28 16:55:28 +02:00
parent bcce517c6d
commit 618afa3656
@@ -1476,8 +1476,9 @@ class spell_blood_council_shadow_prison : public SpellScriptLoader
void HandleDummyTick(AuraEffect const* aurEff, AuraApplication const* aurApp)
{
if (aurApp->GetTarget()->isMoving())
aurApp->GetTarget()->CastSpell(aurApp->GetTarget(), SPELL_SHADOW_PRISON_DAMAGE, true, NULL, aurEff);
if (aurApp)
if (aurApp->GetTarget()->isMoving())
aurApp->GetTarget()->CastSpell(aurApp->GetTarget(), SPELL_SHADOW_PRISON_DAMAGE, true, NULL, aurEff);
}
void Register()