*Implement spell casting on transports (no more out of range error, etc)

*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-08 20:32:14 +02:00
parent 48c4d4551c
commit 617a56ba29
19 changed files with 434 additions and 235 deletions
+2 -2
View File
@@ -212,10 +212,10 @@ void PetAI::UpdateAI(const uint32 diff)
{
me->SetInFront(target);
if (target && target->GetTypeId() == TYPEID_PLAYER)
me->SendUpdateToPlayer(target->ToPlayer());
me->SendUpdateToPlayer(target->ToPlayer());
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
me->SendUpdateToPlayer(owner->ToPlayer());
me->SendUpdateToPlayer(owner->ToPlayer());
}
me->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
@@ -1144,6 +1144,13 @@ bool Position::HasInLine(const Unit * const target, float distance, float width)
return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
}
std::string Position::ToString() const
{
std::stringstream sstr;
sstr << "X: " << m_positionX << " Y: " << m_positionY << " Z: " << m_positionZ << " O: " << m_orientation;
return sstr.str();
}
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
{
float x, y, z, o;
@@ -1175,6 +1182,39 @@ ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const &
return buf;
}
void MovementInfo::OutDebug()
{
sLog.outString("MOVEMENT INFO");
sLog.outString("guid " UI64FMTD, guid);
sLog.outString("flags %u", flags);
sLog.outString("flags2 %u", flags2);
sLog.outString("time %u current time %u", flags2, ::time(NULL));
sLog.outString("position: `%s`", pos.ToString().c_str());
if (flags & MOVEMENTFLAG_ONTRANSPORT)
{
sLog.outString("TRANSPORT:");
sLog.outString("guid: " UI64FMTD, t_guid);
sLog.outString("position: `%s`", t_pos.ToString().c_str());
sLog.outString("seat: %i", t_seat);
sLog.outString("time: %u", t_time);
if (flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
sLog.outString("time2: %u", t_time2);
}
if ((flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
{
sLog.outString("pitch: %f", pitch);
}
sLog.outString("fallTime: %u", fallTime);
if (flags & MOVEMENTFLAG_JUMPING)
{
sLog.outString("j_zspeed: %f j_sinAngle: %f j_cosAngle: %f j_xyspeed: %f", j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed);
}
if (flags & MOVEMENTFLAG_SPLINE_ELEVATION)
{
sLog.outString("splineElevation: %f", splineElevation);
}
}
WorldObject::WorldObject()
: WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
, m_zoneScript(NULL)
@@ -1400,6 +1440,25 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
return distsq < maxdist * maxdist;
}
void Position::RelocateOffset(const Position & offset)
{
m_positionX = GetPositionX() + (offset.GetPositionX() * cos(GetOrientation()) + offset.GetPositionY() * sin(GetOrientation() + M_PI));
m_positionY = GetPositionY() + (offset.GetPositionY() * cos(GetOrientation()) + offset.GetPositionX() * sin(GetOrientation()));
m_positionZ = GetPositionZ() + offset.GetPositionZ();
m_orientation = GetOrientation() + offset.GetOrientation();
}
void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const
{
float dx = endPos.GetPositionX() - GetPositionX();
float dy = endPos.GetPositionY() - GetPositionY();
retOffset.m_positionX = dx * cos(GetOrientation()) + dy * sin(GetOrientation());
retOffset.m_positionY = dy * cos(GetOrientation()) - dx * sin(GetOrientation());
retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ();
retOffset.m_orientation = endPos.GetOrientation() - GetOrientation();
}
float Position::GetAngle(const Position *obj) const
{
if (!obj) return 0;
@@ -2473,3 +2532,10 @@ void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
ClearUpdateMask(false);
}
uint64 WorldObject::GetTransGUID() const
{
if (GetTransport())
return GetTransport()->GetGUID();
return 0;
}
+15 -1
View File
@@ -31,6 +31,7 @@
#include <set>
#include <string>
#include <sstream>
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f
@@ -396,6 +397,7 @@ struct Position
{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; }
void Relocate(const Position *pos)
{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; }
void RelocateOffset(const Position &offset);
void SetOrientation(float orientation)
{ m_orientation = orientation; }
@@ -444,6 +446,8 @@ struct Position
float GetExactDist(const Position *pos) const
{ return sqrt(GetExactDistSq(pos)); }
void GetPositionOffsetTo(const Position & endPos, Position & retOffset) const;
float GetAngle(const Position *pos) const;
float GetAngle(float x, float y) const;
float GetRelativeAngle(const Position *pos) const
@@ -461,6 +465,7 @@ struct Position
{ return GetExactDistSq(pos) < dist * dist; }
bool HasInArc(float arcangle, const Position *pos) const;
bool HasInLine(const Unit *target, float distance, float width) const;
std::string ToString() const;
};
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
@@ -507,6 +512,7 @@ struct MovementInfo
uint32 GetMovementFlags() { return flags; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
void OutDebug();
};
#define MAPID_INVALID 0xFFFFFFFF
@@ -536,6 +542,8 @@ class GridObject
class WorldObject : public Object, public WorldLocation
{
protected:
explicit WorldObject();
public:
virtual ~WorldObject();
@@ -767,11 +775,17 @@ class WorldObject : public Object, public WorldLocation
// Transports
Transport *GetTransport() const { return m_transport; }
virtual float GetTransOffsetX() const { return 0; }
virtual float GetTransOffsetY() const { return 0; }
virtual float GetTransOffsetZ() const { return 0; }
virtual float GetTransOffsetO() const { return 0; }
virtual uint32 GetTransTime() const { return 0; }
virtual int8 GetTransSeat() const { return -1; }
virtual uint64 GetTransGUID() const;
void SetTransport(Transport *t) { m_transport = t; }
MovementInfo m_movementInfo;
protected:
explicit WorldObject();
std::string m_name;
bool m_isActive;
ZoneScript *m_zoneScript;
@@ -105,6 +105,7 @@ void MapManager::LoadTransports()
//If we someday decide to use the grid to track transports, here:
t->SetMap(sMapMgr.CreateMap(mapid, t, 0));
t->AddToWorld();
for (TransportNPCSet::const_iterator i = m_TransportNPCMap[entry].begin(); i != m_TransportNPCMap[entry].end(); ++i)
{
@@ -506,10 +507,12 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
}
m_NPCPassengerSet.clear();
RemoveFromWorld();
ResetMap();
Map * newMap = sMapMgr.CreateMap(newMapid, this, 0);
SetMap(newMap);
ASSERT (GetMap());
AddToWorld();
if (oldMap != newMap)
{
+10
View File
@@ -15642,6 +15642,16 @@ Creature *Unit::GetVehicleCreatureBase() const
return NULL;
}
uint64 Unit::GetTransGUID() const
{
if (GetVehicle())
return GetVehicle()->GetBase()->GetGUID();
if (GetTransport())
return GetTransport()->GetGUID();
return 0;
}
bool Unit::IsInPartyWith(Unit const *unit) const
{
if (this == unit)
+2 -1
View File
@@ -1534,7 +1534,7 @@ class Unit : public WorldObject
CharmInfo* GetCharmInfo() { return m_charmInfo; }
CharmInfo* InitCharmInfo();
void DeleteCharmInfo();
void DeleteCharmInfo();
void UpdateCharmAI();
//Player * GetMoverSource() const;
Player * m_movedPlayer;
@@ -1955,6 +1955,7 @@ class Unit : public WorldObject
float GetTransOffsetO() const { return m_movementInfo.t_pos.GetOrientation(); }
uint32 GetTransTime() const { return m_movementInfo.t_time; }
int8 GetTransSeat() const { return m_movementInfo.t_seat; }
uint64 GetTransGUID() const;
bool m_ControlledByPlayer;
+4 -4
View File
@@ -59,14 +59,14 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
switch (GUID_HIPART(guid))
{
case HIGHGUID_PLAYER: return GetPlayer(p, guid);
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT: return GetGameObject(p, guid);
case HIGHGUID_VEHICLE:
case HIGHGUID_UNIT: return GetCreature(p, guid);
case HIGHGUID_PET: return GetPet(p, guid);
case HIGHGUID_DYNAMICOBJECT: return GetDynamicObject(p, guid);
case HIGHGUID_TRANSPORT: return NULL;
case HIGHGUID_CORPSE: return GetCorpse(p,guid);
case HIGHGUID_MO_TRANSPORT: return NULL;
default: return NULL;
}
}
@@ -83,6 +83,8 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u
if (typemask & TYPEMASK_PLAYER)
return GetPlayer(p, guid);
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
if (typemask & TYPEMASK_GAMEOBJECT)
return GetGameObject(p, guid);
@@ -100,9 +102,7 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u
if (typemask & TYPEMASK_DYNAMICOBJECT)
return GetDynamicObject(p, guid);
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_CORPSE:
case HIGHGUID_MO_TRANSPORT:
break;
}
@@ -1257,8 +1257,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
sLog.outDebug("CMSG_EQUIPMENT_SET_SAVE");
uint64 setGuid;
if (!recv_data.readPackGUID(setGuid))
return;
recv_data.readPackGUID(setGuid);
uint32 index;
recv_data >> index;
@@ -1281,8 +1280,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
if (!recv_data.readPackGUID(itemGuid))
return;
recv_data.readPackGUID(itemGuid);
Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
@@ -1303,8 +1301,7 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
sLog.outDebug("CMSG_EQUIPMENT_SET_DELETE");
uint64 setGuid;
if (!recv_data.readPackGUID(setGuid))
return;
recv_data.readPackGUID(setGuid);
_player->DeleteEquipmentSet(setGuid);
}
@@ -1317,8 +1314,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
if (!recv_data.readPackGUID(itemGuid))
return;
recv_data.readPackGUID(itemGuid);
uint8 srcbag, srcslot;
recv_data >> srcbag >> srcslot;
@@ -1090,11 +1090,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update");
uint64 guid;
if (!recv_data.readPackGUID(guid))
{
recv_data.rpos(recv_data.wpos());
return;
}
recv_data.readPackGUID(guid);
recv_data.read_skip<uint32>();
/*
uint64 guid;
@@ -1651,8 +1647,8 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data)
//recv_data.hexlike();
uint64 guid; // guid - unused
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
recv_data.read_skip<uint32>(); // unk
@@ -1684,8 +1680,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data)
void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data)
{
uint64 guid;
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
Player *player = sObjectMgr.GetPlayer(guid);
if (!player)
@@ -195,8 +195,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
uint32 flags, time;
recv_data >> flags >> time;
@@ -264,8 +263,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
/* extract packet */
uint64 guid;
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
MovementInfo movementInfo;
movementInfo.guid = guid;
@@ -424,8 +422,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
uint32 unk1;
float newspeed;
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
// now can skip not our packet
if (_player->GetGUID() != guid)
@@ -525,8 +522,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
if (!recv_data.readPackGUID(old_mover_guid))
return;
recv_data.readPackGUID(old_mover_guid);
/*if (_player->m_mover->GetGUID() == old_mover_guid)
{
@@ -558,8 +554,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
uint64 guid;
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
MovementInfo mi;
mi.guid = guid;
@@ -592,14 +587,12 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
uint64 accessory; // accessory guid
if (!recv_data.readPackGUID(accessory))
return;
recv_data.readPackGUID(accessory);
int8 seatId;
recv_data >> seatId;
@@ -620,8 +613,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
int8 seatId;
recv_data >> seatId;
@@ -693,8 +685,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid; // guid - unused
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
recv_data.read_skip<uint32>(); // unk
@@ -707,8 +698,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
recv_data.read_skip<uint32>(); // unk
@@ -723,8 +713,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
if (!recv_data.readPackGUID(guid))
return;
recv_data.readPackGUID(guid);
recv_data.read_skip<uint32>(); // unk
@@ -692,12 +692,13 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint32 spellid;
uint8 cast_count;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> cast_count >> spellid;
recvPacket >> guid >> castCount >> spellId >> castFlags;
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u", cast_count, spellid);
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
@@ -711,32 +712,32 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
return;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
sLog.outError("WORLD: unknown PET spell id %i", spellId);
return;
}
if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0)
{
caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY);
return;
}
// do not cast not learned spells
if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
if (!caster->HasSpell(spellId) || IsPassiveSpell(spellId))
return;
SpellCastTargets targets;
if (!targets.read(&recvPacket,caster))
return;
targets.read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
caster->clearUnitState(UNIT_STAT_FOLLOW);
Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast
Spell *spell = new Spell(caster, spellInfo, spellId == 33395); // water elemental can cast freeze as triggered
spell->m_cast_count = spellId == 33395 ? 0 : castCount; // probably pending spell cast
spell->m_targets = targets;
// TODO: need to check victim?
@@ -750,7 +751,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
if (caster->GetTypeId() == TYPEID_UNIT)
{
Creature* pet = caster->ToCreature();
pet->AddCreatureSpellCooldown(spellid);
pet->AddCreatureSpellCooldown(spellId);
if (pet->isPet())
{
Pet* p = (Pet*)pet;
@@ -767,16 +768,16 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
}
else
{
caster->SendPetCastFail(spellid, result);
caster->SendPetCastFail(spellId, result);
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (!caster->ToPlayer()->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, caster);
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
else
{
if (!caster->ToCreature()->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, caster);
if (!caster->ToCreature()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
spell->finish(false);
@@ -33,6 +33,31 @@
#include "CreatureAI.h"
#include "ScriptMgr.h"
void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets & targets)
{
// some spell cast packet including more data (for projectiles?)
if (castFlags & 0x02)
{
// not sure about these two
recvPacket >> targets.m_elevation;
recvPacket >> targets.m_speed;
uint8 hasMovementData;
recvPacket >> hasMovementData;
if (hasMovementData)
{
recvPacket.rfinish();
// movement packet for caster of the spell
/*recvPacket.read_skip<uint32>(); // MSG_MOVE_STOP - hardcoded in client
uint64 guid;
recvPacket.readPackGUID(guid);
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvPacket, &movementInfo);*/
}
}
}
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
@@ -42,13 +67,13 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (pUser->m_mover != pUser)
return;
uint8 bagIndex, slot;
uint8 cast_count; // next cast if exists (single or not)
uint64 item_guid;
uint8 bagIndex, slot, castFlags;
uint8 castCount; // next cast if exists (single or not)
uint64 itemGUID;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellid; // casted spell id
uint32 spellId; // casted spell id
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex;
recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
{
@@ -63,13 +88,13 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
return;
}
if (pItem->GetGUID() != item_guid)
if (pItem->GetGUID() != itemGUID)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
ItemPrototype const *proto = pItem->GetProto();
if (!proto)
@@ -132,10 +157,8 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
SpellCastTargets targets;
if (!targets.read(&recvPacket, pUser))
return;
targets.Update(pUser);
targets.read(recvPacket, pUser);
HandleClientCastFlags(recvPacket, castFlags, targets);
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
@@ -143,23 +166,23 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
{
// for implicit area/coord target spells
if (!targets.getUnitTarget())
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
Spell::SendCastResult(_player,spellInfo,castCount,SPELL_FAILED_NO_VALID_TARGETS);
// for explicit target spells
else
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
Spell::SendCastResult(_player,spellInfo,castCount,SPELL_FAILED_BAD_TARGETS);
}
return;
}
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr.OnItemUse(pUser,pItem,targets))
{
// no script or script not process request by self
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
pUser->CastItemUseSpell(pItem,targets,castCount,glyphIndex);
}
}
@@ -293,26 +316,25 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 cast_count;
recvPacket >> cast_count;
recvPacket >> spellId;
uint8 castCount, castFlags;
recvPacket >> castCount >> spellId >> castFlags;
sLog.outDebug("WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, data length = %i", spellId, cast_count, (uint32)recvPacket.size());
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
@@ -322,7 +344,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId))
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
}
@@ -332,7 +354,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId))
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
}
@@ -345,15 +367,15 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// can't use our own spells when we're in possession of another unit,
if (_player->isPossessing())
{
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
// client provided targets
SpellCastTargets targets;
if (!targets.read(&recvPacket,mover))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
targets.read(recvPacket, mover);
HandleClientCastFlags(recvPacket, castFlags, targets);
// auto-selection buff level base at target level (in spellInfo)
if (targets.getUnitTarget())
@@ -366,7 +388,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
Spell *spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}
@@ -202,9 +202,8 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: Received CMSG_MOVE_SPLINE_DONE");
uint64 guid; // used only for proper packet read
if (!recv_data.readPackGUID(guid))
return;
uint64 guid; // used only for proper packet read
recv_data.readPackGUID(guid);
MovementInfo movementInfo; // used only for proper packet read
ReadMovementInfo(recv_data, &movementInfo);
+1 -2
View File
@@ -721,8 +721,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
if (mi->flags & MOVEMENTFLAG_ONTRANSPORT)
{
if (!data.readPackGUID(mi->t_guid))
return;
data.readPackGUID(mi->t_guid);
data >> mi->t_pos.PositionXYZOStream();
data >> mi->t_time;
+5 -1
View File
@@ -47,6 +47,7 @@ class WorldSocket;
class QueryResult;
class LoginQueryHolder;
class CharacterHandler;
class SpellCastTargets;
struct AreaTableEntry;
enum AccountDataType
@@ -211,7 +212,10 @@ class WorldSession
void SendPetitionQueryOpcode(uint64 petitionguid);
//pet
// Spell
void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets & targets);
// Pet
void SendPetNameQuery(uint64 guid, uint32 petnumber);
void SendStablePet(uint64 guid);
void SendStableResult(uint8 guid);
+198 -116
View File
@@ -79,8 +79,12 @@ SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
m_itemTargetGUID = 0;
m_itemTargetEntry = 0;
m_srcPos.Relocate(0,0,0,0);
m_dstPos.Relocate(0,0,0,0);
m_srcTransGUID = 0;
m_srcTransOffset.Relocate(0, 0, 0, 0);
m_srcPos.Relocate(0, 0, 0, 0);
m_dstTransGUID = 0;
m_dstTransOffset.Relocate(0, 0, 0, 0);
m_dstPos.Relocate(0, 0, 0, 0);
m_strTarget = "";
m_targetMask = 0;
}
@@ -102,33 +106,75 @@ void SpellCastTargets::setUnitTarget(Unit *target)
void SpellCastTargets::setSrc(float x, float y, float z)
{
m_srcPos.Relocate(x, y, z);
m_srcTransGUID = 0;
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::setSrc(Position *pos)
void SpellCastTargets::setSrc(Position &pos)
{
if (pos)
m_srcPos.Relocate(pos);
m_srcTransGUID = 0;
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::setSrc(WorldObject &wObj)
{
uint64 guid = wObj.GetTransGUID();
m_srcTransGUID = guid;
m_srcTransOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
m_srcPos.Relocate(wObj);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::modSrc(Position &pos)
{
ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION);
if (m_srcTransGUID)
{
m_srcPos.Relocate(pos);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
Position offset;
m_srcPos.GetPositionOffsetTo(pos, offset);
m_srcTransOffset.RelocateOffset(offset);
}
m_srcPos.Relocate(pos);
}
void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
{
m_dstPos.Relocate(x, y, z, orientation);
m_dstTransGUID = 0;
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
if (mapId != MAPID_INVALID)
m_dstPos.m_mapId = mapId;
}
void SpellCastTargets::setDst(Position *pos)
void SpellCastTargets::setDst(Position &pos)
{
if (pos)
m_dstPos.Relocate(pos);
m_dstTransGUID = 0;
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::setDst(WorldObject &wObj)
{
uint64 guid = wObj.GetTransGUID();
m_dstTransGUID = guid;
m_dstTransOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
m_dstPos.Relocate(wObj);
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::modDst(Position &pos)
{
ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
if (m_dstTransGUID)
{
m_dstPos.Relocate(pos);
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
Position offset;
m_dstPos.GetPositionOffsetTo(pos, offset);
m_dstTransOffset.RelocateOffset(offset);
}
m_dstPos.Relocate(pos);
}
void SpellCastTargets::setGOTarget(GameObject *target)
@@ -184,153 +230,187 @@ void SpellCastTargets::Update(Unit* caster)
if (m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();
}
// update positions by transport move
if (m_srcTransGUID)
{
if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_srcTransGUID))
{
m_srcPos.Relocate(transport);
m_srcPos.RelocateOffset(m_srcTransOffset);
}
}
if (m_dstTransGUID)
{
if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_dstTransGUID))
{
m_dstPos.Relocate(transport);
m_dstPos.RelocateOffset(m_dstTransOffset);
}
}
}
bool SpellCastTargets::read (WorldPacket * data, Unit *caster)
void SpellCastTargets::OutDebug()
{
if (data->rpos() + 4 > data->size())
return false;
if (!m_targetMask)
sLog.outString("TARGET_FLAG_SELF");
uint8 clientCastFlags;
*data >> clientCastFlags;
*data >> m_targetMask;
//sLog.outDebug("Spell read, target mask = %u", m_targetMask);
if (m_targetMask & TARGET_FLAG_UNIT)
{
sLog.outString("TARGET_FLAG_UNIT: " UI64FMTD, m_unitTargetGUID);
}
if (m_targetMask & TARGET_FLAG_UNK17)
{
sLog.outString("TARGET_FLAG_UNK17: " UI64FMTD, m_unitTargetGUID);
}
if (m_targetMask & TARGET_FLAG_OBJECT)
{
sLog.outString("TARGET_FLAG_OBJECT: " UI64FMTD, m_GOTargetGUID);
}
if (m_targetMask & TARGET_FLAG_CORPSE)
{
sLog.outString("TARGET_FLAG_CORPSE: " UI64FMTD, m_CorpseTargetGUID);
}
if (m_targetMask & TARGET_FLAG_PVP_CORPSE)
{
sLog.outString("TARGET_FLAG_PVP_CORPSE: " UI64FMTD, m_CorpseTargetGUID);
}
if (m_targetMask & TARGET_FLAG_ITEM)
{
sLog.outString("TARGET_FLAG_ITEM: " UI64FMTD, m_itemTargetGUID);
}
if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
{
sLog.outString("TARGET_FLAG_TRADE_ITEM: " UI64FMTD, m_itemTargetGUID);
}
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
sLog.outString("TARGET_FLAG_SOURCE_LOCATION: transport guid:" UI64FMTD " trans offset: %s position: %s", m_srcTransGUID, m_srcTransOffset.ToString().c_str(), m_srcPos.ToString().c_str());
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
sLog.outString("TARGET_FLAG_DEST_LOCATION: transport guid:" UI64FMTD " trans offset: %s position: %s", m_dstTransGUID, m_dstTransOffset.ToString().c_str(), m_dstPos.ToString().c_str());
}
if (m_targetMask & TARGET_FLAG_STRING)
{
sLog.outString("TARGET_FLAG_STRING: %s", m_strTarget);
}
sLog.outString("speed: %f", m_speed);
sLog.outString("elevation: %f", m_elevation);
}
void SpellCastTargets::read (ByteBuffer & data, Unit * caster)
{
data >> m_targetMask;
if (m_targetMask == TARGET_FLAG_SELF)
return true;
return;
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNK17))
{
if (!data->readPackGUID(m_unitTargetGUID))
return false;
}
data.readPackGUID(m_unitTargetGUID);
if(m_targetMask & (TARGET_FLAG_OBJECT))
{
if (!data->readPackGUID(m_GOTargetGUID))
return false;
}
if (m_targetMask & (TARGET_FLAG_OBJECT))
data.readPackGUID(m_GOTargetGUID);
if(m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
if (caster->GetTypeId() != TYPEID_PLAYER)
return false;
if (!data->readPackGUID(m_itemTargetGUID))
return false;
}
data.readPackGUID(m_itemTargetGUID);
if(m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
{
if (!data->readPackGUID(m_CorpseTargetGUID))
return false;
}
data.readPackGUID(m_CorpseTargetGUID);
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
uint64 relativePositionObjGUID;
if (!data->readPackGUID(relativePositionObjGUID))
return false;
*data >> m_srcPos.PositionXYZStream();
if (!m_srcPos.IsPositionValid())
return false;
data.readPackGUID(m_srcTransGUID);
if (m_srcTransGUID)
data >> m_srcTransOffset.PositionXYZStream();
else
data >> m_srcPos.PositionXYZStream();
}
else
m_srcPos.Relocate(caster);
{
m_srcTransGUID = caster->GetTransGUID();
if (m_srcTransGUID)
m_srcTransOffset.Relocate(caster->GetTransOffsetX(), caster->GetTransOffsetY(), caster->GetTransOffsetZ(), caster->GetTransOffsetO());
else
m_srcPos.Relocate(caster);
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
uint64 relativePositionObjGUID;
if (!data->readPackGUID(relativePositionObjGUID))
return false;
*data >> m_dstPos.PositionXYZStream();
if (!m_dstPos.IsPositionValid())
return false;
data.readPackGUID(m_dstTransGUID);
if (m_dstTransGUID)
data >> m_dstTransOffset.PositionXYZStream();
else
data >> m_dstPos.PositionXYZStream();
}
else
m_dstPos.Relocate(caster);
{
m_dstTransGUID = caster->GetTransGUID();
if (m_dstTransGUID)
m_dstTransOffset.Relocate(caster->GetTransOffsetX(), caster->GetTransOffsetY(), caster->GetTransOffsetZ(), caster->GetTransOffsetO());
else
m_dstPos.Relocate(caster);
}
if(m_targetMask & TARGET_FLAG_STRING)
{
if (data->rpos() + 1 > data->size())
return false;
*data >> m_strTarget;
}
data >> m_strTarget;
// some spell cast packet including more data (for projectiles?)
if (clientCastFlags & 0x02)
{
// not sure about these two
*data >> m_elevation;
*data >> m_speed;
uint8 hasMovementInfo;
*data >> hasMovementInfo; // bool
if (hasMovementInfo)
{
data->read_skip<uint32>(); // MSG_MOVE_STOP - hardcoded in client
uint64 guid = 0; // guid - unused
if (!data->readPackGUID(guid))
return false;
data->rpos(data->wpos()); // prevent spam at ignore packet
//MovementInfo movementInfo;
//ReadMovementInfo(*data, &movementInfo);
}
}
// find real units/GOs
Update(caster);
return true;
}
void SpellCastTargets::write (WorldPacket * data)
void SpellCastTargets::write (ByteBuffer & data)
{
*data << uint32(m_targetMask);
//sLog.outDebug("Spell write, target mask = %u", m_targetMask);
data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK17))
{
if (m_targetMask & TARGET_FLAG_UNIT)
{
if (m_unitTarget)
data->append(m_unitTarget->GetPackGUID());
data.append(m_unitTarget->GetPackGUID());
else
*data << uint8(0);
data << uint8(0);
}
else if (m_targetMask & TARGET_FLAG_OBJECT)
{
if(m_GOTarget)
data->append(m_GOTarget->GetPackGUID());
data.append(m_GOTarget->GetPackGUID());
else
*data << uint8(0);
data << uint8(0);
}
else if (m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
data->appendPackGUID(m_CorpseTargetGUID);
data.appendPackGUID(m_CorpseTargetGUID);
else
*data << uint8(0);
data << uint8(0);
}
if (m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
if(m_itemTarget)
data->append(m_itemTarget->GetPackGUID());
data.append(m_itemTarget->GetPackGUID());
else
*data << uint8(0);
data << uint8(0);
}
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
*data << uint8(0); // relative position guid here - transport for example
*data << m_srcPos.PositionXYZStream();
data.appendPackGUID(m_srcTransGUID); // relative position guid here - transport for example
if (m_srcTransGUID)
data << m_srcTransOffset.PositionXYZStream();
else
data << m_srcPos.PositionXYZStream();
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
*data << uint8(0); // relative position guid here - transport for example
*data << m_dstPos.PositionXYZStream();
data.appendPackGUID(m_dstTransGUID); // relative position guid here - transport for example
if (m_dstTransGUID)
data << m_dstTransOffset.PositionXYZStream();
else
data << m_dstPos.PositionXYZStream();
}
if (m_targetMask & TARGET_FLAG_STRING)
*data << m_strTarget;
data << m_strTarget;
}
Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck)
@@ -1919,7 +1999,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case TARGET_UNIT_CASTER_FISHING:
{
//AddUnitTarget(m_caster, i);
float min_dis = GetSpellMinRange(m_spellInfo, true);
float max_dis = GetSpellMaxRange(m_spellInfo, true);
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
@@ -2065,12 +2144,12 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
if (cur == TARGET_SRC_CASTER)
{
m_targets.setSrc(m_caster);
m_targets.setSrc(*m_caster);
break;
}
else if (cur == TARGET_DST_CASTER)
{
m_targets.setDst(m_caster);
m_targets.setDst(*m_caster);
break;
}
@@ -2104,7 +2183,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
m_caster->GetFirstCollisionPosition(pos, dist, angle);
else
m_caster->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos); // also flag
m_targets.setDst(*m_caster);
m_targets.modDst(pos);
break;
}
@@ -2119,7 +2199,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
{
m_targets.setDst(target);
m_targets.setDst(*target);
break;
}
@@ -2147,7 +2227,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Position pos;
target->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos);
m_targets.setDst(*target);
m_targets.modDst(pos);
break;
}
@@ -2187,7 +2268,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
dist *= rand_norm();
// must has dst, no need to set flag
m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
Position pos = m_targets.m_dstPos;
m_caster->MovePosition(pos, dist, angle);
m_targets.modDst(pos);
break;
}
@@ -2212,7 +2295,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Unit *target = NULL;
if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
target = ObjectAccessor::GetUnit(*m_caster, guid);
m_targets.setDst(target ? target : m_caster);
m_targets.setDst(target ? *target : *m_caster);
}
break;
case TARGET_DST_HOME:
@@ -2225,7 +2308,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
m_targets.setDst(target);
m_targets.setDst(*target);
break;
}
}
@@ -2253,7 +2336,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
m_targets.setDst(target);
m_targets.setDst(*target);
else
sLog.outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id);
break;
@@ -2418,7 +2501,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
switch(result->GetTypeId())
{
case TYPEID_UNIT:
m_targets.setDst(result);
m_targets.setDst(*result);
}
}
break;
@@ -2774,7 +2857,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
}
if (!m_targets.HasSrc() && m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
m_targets.setSrc(m_caster);
m_targets.setSrc(*m_caster);
if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
{
@@ -2788,7 +2871,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
if (target)
m_targets.setDst(target);
m_targets.setDst(*target);
else
{
SendCastResult(SPELL_FAILED_BAD_TARGETS);
@@ -3358,7 +3441,7 @@ void Spell::_handle_immediate_phase()
if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
{
if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
m_targets.setDst(m_caster);
m_targets.setDst(*m_caster);
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
}
@@ -3755,7 +3838,7 @@ void Spell::SendSpellStart()
data << uint32(castFlags); // cast flags
data << uint32(m_timer); // delay?
m_targets.write(&data);
m_targets.write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
@@ -3833,7 +3916,7 @@ void Spell::SendSpellGo()
WriteSpellGoTargets(&data);
m_targets.write(&data);
m_targets.write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
@@ -4693,7 +4776,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving())
{
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
if ((!m_caster->ToPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
if ((!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0))
return SPELL_FAILED_MOVING;
}
@@ -5543,9 +5626,6 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetTransport())
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
bool AllowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
InstanceTemplate const *it = sObjectMgr.GetInstanceTemplate(m_caster->GetMapId());
@@ -7168,7 +7248,9 @@ void Spell::SelectTrajTargets()
}
}
m_targets.setDst(x, y, z, m_caster->GetOrientation());
Position trajDst;
trajDst.Relocate(x, y, z, m_caster->GetOrientation());
m_targets.modDst(trajDst);
}
}
+23 -8
View File
@@ -29,10 +29,12 @@ class Unit;
class Player;
class GameObject;
class DynamicObject;
class WorldObject;
class Aura;
struct SpellEntry;
class SpellScript;
struct SpellEntry;
enum SpellCastTargetFlags
{
TARGET_FLAG_SELF = 0x00000000,
@@ -131,9 +133,6 @@ class SpellCastTargets
SpellCastTargets();
~SpellCastTargets();
bool read (WorldPacket * data, Unit *caster);
void write (WorldPacket * data);
SpellCastTargets& operator=(const SpellCastTargets &target)
{
m_unitTarget = target.m_unitTarget;
@@ -147,7 +146,12 @@ class SpellCastTargets
m_itemTargetEntry = target.m_itemTargetEntry;
m_srcTransGUID = target.m_srcTransGUID;
m_srcTransOffset = target.m_srcTransOffset;
m_srcPos = target.m_srcPos;
m_dstTransGUID = target.m_dstTransGUID;
m_dstTransOffset = target.m_dstTransOffset;
m_dstPos.Relocate(target.m_dstPos);
m_elevation = target.m_elevation;
@@ -159,6 +163,8 @@ class SpellCastTargets
return *this;
}
void read (ByteBuffer & data, Unit * caster);
void write (ByteBuffer & data);
uint32 getTargetMask() const { return m_targetMask; }
void setTargetMask(uint32 newMask) { m_targetMask = newMask; }
@@ -167,9 +173,13 @@ class SpellCastTargets
Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target);
void setSrc(float x, float y, float z);
void setSrc(Position *pos);
void setSrc(Position &pos);
void setSrc(WorldObject &wObj);
void modSrc(Position &pos);
void setDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
void setDst(Position *pos);
void setDst(Position &pos);
void setDst(WorldObject &wObj);
void modDst(Position &pos);
uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
GameObject *getGOTarget() const { return m_GOTarget; }
@@ -201,8 +211,13 @@ class SpellCastTargets
float GetSpeedZ() const { return m_speed * sin(m_elevation); }
void Update(Unit* caster);
void OutDebug();
uint64 m_srcTransGUID;
Position m_srcTransOffset;
Position m_srcPos;
uint64 m_dstTransGUID;
Position m_dstTransOffset;
WorldLocation m_dstPos;
float m_elevation, m_speed;
std::string m_strTarget;
@@ -451,8 +466,8 @@ class Spell
bool CheckTarget(Unit* target, uint32 eff);
bool CanAutoCast(Unit* target);
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(m_caster); }
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(*m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(*m_caster); }
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
+3 -3
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@@ -1815,11 +1815,11 @@ void Spell::EffectDummy(uint32 i)
if (m_targets.HasDst())
{
targets.setDst(&m_targets.m_dstPos);
targets.setDst(m_targets.m_dstPos);
}
else
{
targets.setDst(m_caster);
targets.setDst(*m_caster);
// Corpse not found - take reagents (only not triggered cast can take them)
triggered = false;
}
@@ -1831,7 +1831,7 @@ void Spell::EffectDummy(uint32 i)
else if (m_spellInfo->Id == 48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
targets.setDst(m_targets.m_dstPos);
spell_id = CalculateDamage(0, NULL);
}
+8 -5
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@@ -254,6 +254,11 @@ class ByteBuffer
return _rpos;
}
void rfinish()
{
_rpos = wpos();
}
size_t wpos() const { return _wpos; }
size_t wpos(size_t wpos_)
@@ -296,10 +301,10 @@ class ByteBuffer
_rpos += len;
}
bool readPackGUID(uint64& guid)
void readPackGUID(uint64& guid)
{
if(rpos() + 1 > size())
return false;
throw ByteBufferException(false, _rpos, 1, size());
guid = 0;
@@ -311,15 +316,13 @@ class ByteBuffer
if(guidmark & (uint8(1) << i))
{
if(rpos() + 1 > size())
return false;
throw ByteBufferException(false, _rpos, 1, size());
uint8 bit;
(*this) >> bit;
guid |= (uint64(bit) << (i * 8));
}
}
return true;
}
const uint8 *contents() const { return &_storage[0]; }