*Implement spell casting on transports (no more out of range error, etc)

*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-08 20:32:14 +02:00
parent 48c4d4551c
commit 617a56ba29
19 changed files with 434 additions and 235 deletions
+198 -116
View File
@@ -79,8 +79,12 @@ SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
m_itemTargetGUID = 0;
m_itemTargetEntry = 0;
m_srcPos.Relocate(0,0,0,0);
m_dstPos.Relocate(0,0,0,0);
m_srcTransGUID = 0;
m_srcTransOffset.Relocate(0, 0, 0, 0);
m_srcPos.Relocate(0, 0, 0, 0);
m_dstTransGUID = 0;
m_dstTransOffset.Relocate(0, 0, 0, 0);
m_dstPos.Relocate(0, 0, 0, 0);
m_strTarget = "";
m_targetMask = 0;
}
@@ -102,33 +106,75 @@ void SpellCastTargets::setUnitTarget(Unit *target)
void SpellCastTargets::setSrc(float x, float y, float z)
{
m_srcPos.Relocate(x, y, z);
m_srcTransGUID = 0;
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::setSrc(Position *pos)
void SpellCastTargets::setSrc(Position &pos)
{
if (pos)
m_srcPos.Relocate(pos);
m_srcTransGUID = 0;
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::setSrc(WorldObject &wObj)
{
uint64 guid = wObj.GetTransGUID();
m_srcTransGUID = guid;
m_srcTransOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
m_srcPos.Relocate(wObj);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
void SpellCastTargets::modSrc(Position &pos)
{
ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION);
if (m_srcTransGUID)
{
m_srcPos.Relocate(pos);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
Position offset;
m_srcPos.GetPositionOffsetTo(pos, offset);
m_srcTransOffset.RelocateOffset(offset);
}
m_srcPos.Relocate(pos);
}
void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
{
m_dstPos.Relocate(x, y, z, orientation);
m_dstTransGUID = 0;
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
if (mapId != MAPID_INVALID)
m_dstPos.m_mapId = mapId;
}
void SpellCastTargets::setDst(Position *pos)
void SpellCastTargets::setDst(Position &pos)
{
if (pos)
m_dstPos.Relocate(pos);
m_dstTransGUID = 0;
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::setDst(WorldObject &wObj)
{
uint64 guid = wObj.GetTransGUID();
m_dstTransGUID = guid;
m_dstTransOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
m_dstPos.Relocate(wObj);
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::modDst(Position &pos)
{
ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
if (m_dstTransGUID)
{
m_dstPos.Relocate(pos);
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
Position offset;
m_dstPos.GetPositionOffsetTo(pos, offset);
m_dstTransOffset.RelocateOffset(offset);
}
m_dstPos.Relocate(pos);
}
void SpellCastTargets::setGOTarget(GameObject *target)
@@ -184,153 +230,187 @@ void SpellCastTargets::Update(Unit* caster)
if (m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();
}
// update positions by transport move
if (m_srcTransGUID)
{
if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_srcTransGUID))
{
m_srcPos.Relocate(transport);
m_srcPos.RelocateOffset(m_srcTransOffset);
}
}
if (m_dstTransGUID)
{
if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_dstTransGUID))
{
m_dstPos.Relocate(transport);
m_dstPos.RelocateOffset(m_dstTransOffset);
}
}
}
bool SpellCastTargets::read (WorldPacket * data, Unit *caster)
void SpellCastTargets::OutDebug()
{
if (data->rpos() + 4 > data->size())
return false;
if (!m_targetMask)
sLog.outString("TARGET_FLAG_SELF");
uint8 clientCastFlags;
*data >> clientCastFlags;
*data >> m_targetMask;
//sLog.outDebug("Spell read, target mask = %u", m_targetMask);
if (m_targetMask & TARGET_FLAG_UNIT)
{
sLog.outString("TARGET_FLAG_UNIT: " UI64FMTD, m_unitTargetGUID);
}
if (m_targetMask & TARGET_FLAG_UNK17)
{
sLog.outString("TARGET_FLAG_UNK17: " UI64FMTD, m_unitTargetGUID);
}
if (m_targetMask & TARGET_FLAG_OBJECT)
{
sLog.outString("TARGET_FLAG_OBJECT: " UI64FMTD, m_GOTargetGUID);
}
if (m_targetMask & TARGET_FLAG_CORPSE)
{
sLog.outString("TARGET_FLAG_CORPSE: " UI64FMTD, m_CorpseTargetGUID);
}
if (m_targetMask & TARGET_FLAG_PVP_CORPSE)
{
sLog.outString("TARGET_FLAG_PVP_CORPSE: " UI64FMTD, m_CorpseTargetGUID);
}
if (m_targetMask & TARGET_FLAG_ITEM)
{
sLog.outString("TARGET_FLAG_ITEM: " UI64FMTD, m_itemTargetGUID);
}
if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
{
sLog.outString("TARGET_FLAG_TRADE_ITEM: " UI64FMTD, m_itemTargetGUID);
}
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
sLog.outString("TARGET_FLAG_SOURCE_LOCATION: transport guid:" UI64FMTD " trans offset: %s position: %s", m_srcTransGUID, m_srcTransOffset.ToString().c_str(), m_srcPos.ToString().c_str());
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
sLog.outString("TARGET_FLAG_DEST_LOCATION: transport guid:" UI64FMTD " trans offset: %s position: %s", m_dstTransGUID, m_dstTransOffset.ToString().c_str(), m_dstPos.ToString().c_str());
}
if (m_targetMask & TARGET_FLAG_STRING)
{
sLog.outString("TARGET_FLAG_STRING: %s", m_strTarget);
}
sLog.outString("speed: %f", m_speed);
sLog.outString("elevation: %f", m_elevation);
}
void SpellCastTargets::read (ByteBuffer & data, Unit * caster)
{
data >> m_targetMask;
if (m_targetMask == TARGET_FLAG_SELF)
return true;
return;
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNK17))
{
if (!data->readPackGUID(m_unitTargetGUID))
return false;
}
data.readPackGUID(m_unitTargetGUID);
if(m_targetMask & (TARGET_FLAG_OBJECT))
{
if (!data->readPackGUID(m_GOTargetGUID))
return false;
}
if (m_targetMask & (TARGET_FLAG_OBJECT))
data.readPackGUID(m_GOTargetGUID);
if(m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
if (caster->GetTypeId() != TYPEID_PLAYER)
return false;
if (!data->readPackGUID(m_itemTargetGUID))
return false;
}
data.readPackGUID(m_itemTargetGUID);
if(m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
{
if (!data->readPackGUID(m_CorpseTargetGUID))
return false;
}
data.readPackGUID(m_CorpseTargetGUID);
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
uint64 relativePositionObjGUID;
if (!data->readPackGUID(relativePositionObjGUID))
return false;
*data >> m_srcPos.PositionXYZStream();
if (!m_srcPos.IsPositionValid())
return false;
data.readPackGUID(m_srcTransGUID);
if (m_srcTransGUID)
data >> m_srcTransOffset.PositionXYZStream();
else
data >> m_srcPos.PositionXYZStream();
}
else
m_srcPos.Relocate(caster);
{
m_srcTransGUID = caster->GetTransGUID();
if (m_srcTransGUID)
m_srcTransOffset.Relocate(caster->GetTransOffsetX(), caster->GetTransOffsetY(), caster->GetTransOffsetZ(), caster->GetTransOffsetO());
else
m_srcPos.Relocate(caster);
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
uint64 relativePositionObjGUID;
if (!data->readPackGUID(relativePositionObjGUID))
return false;
*data >> m_dstPos.PositionXYZStream();
if (!m_dstPos.IsPositionValid())
return false;
data.readPackGUID(m_dstTransGUID);
if (m_dstTransGUID)
data >> m_dstTransOffset.PositionXYZStream();
else
data >> m_dstPos.PositionXYZStream();
}
else
m_dstPos.Relocate(caster);
{
m_dstTransGUID = caster->GetTransGUID();
if (m_dstTransGUID)
m_dstTransOffset.Relocate(caster->GetTransOffsetX(), caster->GetTransOffsetY(), caster->GetTransOffsetZ(), caster->GetTransOffsetO());
else
m_dstPos.Relocate(caster);
}
if(m_targetMask & TARGET_FLAG_STRING)
{
if (data->rpos() + 1 > data->size())
return false;
*data >> m_strTarget;
}
data >> m_strTarget;
// some spell cast packet including more data (for projectiles?)
if (clientCastFlags & 0x02)
{
// not sure about these two
*data >> m_elevation;
*data >> m_speed;
uint8 hasMovementInfo;
*data >> hasMovementInfo; // bool
if (hasMovementInfo)
{
data->read_skip<uint32>(); // MSG_MOVE_STOP - hardcoded in client
uint64 guid = 0; // guid - unused
if (!data->readPackGUID(guid))
return false;
data->rpos(data->wpos()); // prevent spam at ignore packet
//MovementInfo movementInfo;
//ReadMovementInfo(*data, &movementInfo);
}
}
// find real units/GOs
Update(caster);
return true;
}
void SpellCastTargets::write (WorldPacket * data)
void SpellCastTargets::write (ByteBuffer & data)
{
*data << uint32(m_targetMask);
//sLog.outDebug("Spell write, target mask = %u", m_targetMask);
data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK17))
{
if (m_targetMask & TARGET_FLAG_UNIT)
{
if (m_unitTarget)
data->append(m_unitTarget->GetPackGUID());
data.append(m_unitTarget->GetPackGUID());
else
*data << uint8(0);
data << uint8(0);
}
else if (m_targetMask & TARGET_FLAG_OBJECT)
{
if(m_GOTarget)
data->append(m_GOTarget->GetPackGUID());
data.append(m_GOTarget->GetPackGUID());
else
*data << uint8(0);
data << uint8(0);
}
else if (m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
data->appendPackGUID(m_CorpseTargetGUID);
data.appendPackGUID(m_CorpseTargetGUID);
else
*data << uint8(0);
data << uint8(0);
}
if (m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
if(m_itemTarget)
data->append(m_itemTarget->GetPackGUID());
data.append(m_itemTarget->GetPackGUID());
else
*data << uint8(0);
data << uint8(0);
}
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
*data << uint8(0); // relative position guid here - transport for example
*data << m_srcPos.PositionXYZStream();
data.appendPackGUID(m_srcTransGUID); // relative position guid here - transport for example
if (m_srcTransGUID)
data << m_srcTransOffset.PositionXYZStream();
else
data << m_srcPos.PositionXYZStream();
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
*data << uint8(0); // relative position guid here - transport for example
*data << m_dstPos.PositionXYZStream();
data.appendPackGUID(m_dstTransGUID); // relative position guid here - transport for example
if (m_dstTransGUID)
data << m_dstTransOffset.PositionXYZStream();
else
data << m_dstPos.PositionXYZStream();
}
if (m_targetMask & TARGET_FLAG_STRING)
*data << m_strTarget;
data << m_strTarget;
}
Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck)
@@ -1919,7 +1999,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case TARGET_UNIT_CASTER_FISHING:
{
//AddUnitTarget(m_caster, i);
float min_dis = GetSpellMinRange(m_spellInfo, true);
float max_dis = GetSpellMaxRange(m_spellInfo, true);
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
@@ -2065,12 +2144,12 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
if (cur == TARGET_SRC_CASTER)
{
m_targets.setSrc(m_caster);
m_targets.setSrc(*m_caster);
break;
}
else if (cur == TARGET_DST_CASTER)
{
m_targets.setDst(m_caster);
m_targets.setDst(*m_caster);
break;
}
@@ -2104,7 +2183,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
m_caster->GetFirstCollisionPosition(pos, dist, angle);
else
m_caster->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos); // also flag
m_targets.setDst(*m_caster);
m_targets.modDst(pos);
break;
}
@@ -2119,7 +2199,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
{
m_targets.setDst(target);
m_targets.setDst(*target);
break;
}
@@ -2147,7 +2227,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Position pos;
target->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos);
m_targets.setDst(*target);
m_targets.modDst(pos);
break;
}
@@ -2187,7 +2268,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
dist *= rand_norm();
// must has dst, no need to set flag
m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
Position pos = m_targets.m_dstPos;
m_caster->MovePosition(pos, dist, angle);
m_targets.modDst(pos);
break;
}
@@ -2212,7 +2295,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Unit *target = NULL;
if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
target = ObjectAccessor::GetUnit(*m_caster, guid);
m_targets.setDst(target ? target : m_caster);
m_targets.setDst(target ? *target : *m_caster);
}
break;
case TARGET_DST_HOME:
@@ -2225,7 +2308,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
m_targets.setDst(target);
m_targets.setDst(*target);
break;
}
}
@@ -2253,7 +2336,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
m_targets.setDst(target);
m_targets.setDst(*target);
else
sLog.outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id);
break;
@@ -2418,7 +2501,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
switch(result->GetTypeId())
{
case TYPEID_UNIT:
m_targets.setDst(result);
m_targets.setDst(*result);
}
}
break;
@@ -2774,7 +2857,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
}
if (!m_targets.HasSrc() && m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
m_targets.setSrc(m_caster);
m_targets.setSrc(*m_caster);
if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
{
@@ -2788,7 +2871,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
if (target)
m_targets.setDst(target);
m_targets.setDst(*target);
else
{
SendCastResult(SPELL_FAILED_BAD_TARGETS);
@@ -3358,7 +3441,7 @@ void Spell::_handle_immediate_phase()
if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
{
if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
m_targets.setDst(m_caster);
m_targets.setDst(*m_caster);
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
}
@@ -3755,7 +3838,7 @@ void Spell::SendSpellStart()
data << uint32(castFlags); // cast flags
data << uint32(m_timer); // delay?
m_targets.write(&data);
m_targets.write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
@@ -3833,7 +3916,7 @@ void Spell::SendSpellGo()
WriteSpellGoTargets(&data);
m_targets.write(&data);
m_targets.write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
@@ -4693,7 +4776,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving())
{
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
if ((!m_caster->ToPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
if ((!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0))
return SPELL_FAILED_MOVING;
}
@@ -5543,9 +5626,6 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetTransport())
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
bool AllowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
InstanceTemplate const *it = sObjectMgr.GetInstanceTemplate(m_caster->GetMapId());
@@ -7168,7 +7248,9 @@ void Spell::SelectTrajTargets()
}
}
m_targets.setDst(x, y, z, m_caster->GetOrientation());
Position trajDst;
trajDst.Relocate(x, y, z, m_caster->GetOrientation());
m_targets.modDst(trajDst);
}
}
+23 -8
View File
@@ -29,10 +29,12 @@ class Unit;
class Player;
class GameObject;
class DynamicObject;
class WorldObject;
class Aura;
struct SpellEntry;
class SpellScript;
struct SpellEntry;
enum SpellCastTargetFlags
{
TARGET_FLAG_SELF = 0x00000000,
@@ -131,9 +133,6 @@ class SpellCastTargets
SpellCastTargets();
~SpellCastTargets();
bool read (WorldPacket * data, Unit *caster);
void write (WorldPacket * data);
SpellCastTargets& operator=(const SpellCastTargets &target)
{
m_unitTarget = target.m_unitTarget;
@@ -147,7 +146,12 @@ class SpellCastTargets
m_itemTargetEntry = target.m_itemTargetEntry;
m_srcTransGUID = target.m_srcTransGUID;
m_srcTransOffset = target.m_srcTransOffset;
m_srcPos = target.m_srcPos;
m_dstTransGUID = target.m_dstTransGUID;
m_dstTransOffset = target.m_dstTransOffset;
m_dstPos.Relocate(target.m_dstPos);
m_elevation = target.m_elevation;
@@ -159,6 +163,8 @@ class SpellCastTargets
return *this;
}
void read (ByteBuffer & data, Unit * caster);
void write (ByteBuffer & data);
uint32 getTargetMask() const { return m_targetMask; }
void setTargetMask(uint32 newMask) { m_targetMask = newMask; }
@@ -167,9 +173,13 @@ class SpellCastTargets
Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target);
void setSrc(float x, float y, float z);
void setSrc(Position *pos);
void setSrc(Position &pos);
void setSrc(WorldObject &wObj);
void modSrc(Position &pos);
void setDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
void setDst(Position *pos);
void setDst(Position &pos);
void setDst(WorldObject &wObj);
void modDst(Position &pos);
uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
GameObject *getGOTarget() const { return m_GOTarget; }
@@ -201,8 +211,13 @@ class SpellCastTargets
float GetSpeedZ() const { return m_speed * sin(m_elevation); }
void Update(Unit* caster);
void OutDebug();
uint64 m_srcTransGUID;
Position m_srcTransOffset;
Position m_srcPos;
uint64 m_dstTransGUID;
Position m_dstTransOffset;
WorldLocation m_dstPos;
float m_elevation, m_speed;
std::string m_strTarget;
@@ -451,8 +466,8 @@ class Spell
bool CheckTarget(Unit* target, uint32 eff);
bool CanAutoCast(Unit* target);
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(m_caster); }
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(*m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(*m_caster); }
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
+3 -3
View File
@@ -1815,11 +1815,11 @@ void Spell::EffectDummy(uint32 i)
if (m_targets.HasDst())
{
targets.setDst(&m_targets.m_dstPos);
targets.setDst(m_targets.m_dstPos);
}
else
{
targets.setDst(m_caster);
targets.setDst(*m_caster);
// Corpse not found - take reagents (only not triggered cast can take them)
triggered = false;
}
@@ -1831,7 +1831,7 @@ void Spell::EffectDummy(uint32 i)
else if (m_spellInfo->Id == 48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
targets.setDst(m_targets.m_dstPos);
spell_id = CalculateDamage(0, NULL);
}