Removing ProgressBars as they are performing badly on startup.

[**************************************************] 100%
R.I.P

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-22 00:12:03 +01:00
parent a45a039e73
commit 6115b0bd5f
35 changed files with 94 additions and 824 deletions
-65
View File
@@ -21,7 +21,6 @@
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "PoolMgr.h"
#include "ProgressBar.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
@@ -199,8 +198,6 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 weather definitions. DB table `game_event` is empty.");
sLog.outString();
return;
@@ -222,13 +219,11 @@ void GameEventMgr::LoadFromDB()
}
uint32 count = 0;
barGoLink bar(result->GetRowCount());
do
{
++count;
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
if (event_id == 0)
@@ -281,20 +276,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
@@ -331,20 +322,16 @@ void GameEventMgr::LoadFromDB()
result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
@@ -390,20 +377,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();
@@ -438,20 +421,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();
@@ -488,20 +467,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
@@ -547,20 +522,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
uint16 event_id = fields[2].GetUInt16();
@@ -592,20 +563,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
uint16 event_id = fields[2].GetUInt16();
@@ -636,20 +603,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 quest = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
uint32 condition = fields[2].GetUInt32();
@@ -682,20 +645,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
uint32 condition = fields[1].GetUInt32();
@@ -728,20 +687,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
uint32 condition = fields[1].GetUInt32();
@@ -782,20 +737,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
uint32 npcflag = fields[2].GetUInt32();
@@ -828,20 +779,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
if (event_id >= mGameEventVendors.size())
@@ -896,20 +843,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 npc gossip textids in game events. DB table `game_event_npc_gossip` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
uint32 textid = fields[2].GetUInt32();
@@ -943,20 +886,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 battleground holidays in game events. DB table `game_event_condition` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint16 event_id = fields[0].GetUInt16();
@@ -991,20 +930,16 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString(">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
sLog.outString();
}
else
{
count = 0;
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();