Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
This commit is contained in:
@@ -21,7 +21,6 @@
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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#include "PoolMgr.h"
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#include "ProgressBar.h"
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#include "Language.h"
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#include "Log.h"
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#include "MapManager.h"
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@@ -199,8 +198,6 @@ void GameEventMgr::LoadFromDB()
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QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 weather definitions. DB table `game_event` is empty.");
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sLog.outString();
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return;
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@@ -222,13 +219,11 @@ void GameEventMgr::LoadFromDB()
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}
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uint32 count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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++count;
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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if (event_id == 0)
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@@ -281,20 +276,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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@@ -331,20 +322,16 @@ void GameEventMgr::LoadFromDB()
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result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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@@ -390,20 +377,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 guid = fields[0].GetUInt32();
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int16 event_id = fields[1].GetInt16();
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@@ -438,20 +421,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 guid = fields[0].GetUInt32();
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int16 event_id = fields[1].GetInt16();
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@@ -488,20 +467,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 guid = fields[0].GetUInt32();
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uint16 event_id = fields[1].GetUInt16();
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@@ -547,20 +522,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 id = fields[0].GetUInt32();
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uint32 quest = fields[1].GetUInt32();
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uint16 event_id = fields[2].GetUInt16();
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@@ -592,20 +563,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 id = fields[0].GetUInt32();
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uint32 quest = fields[1].GetUInt32();
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uint16 event_id = fields[2].GetUInt16();
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@@ -636,20 +603,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 quest = fields[0].GetUInt32();
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uint16 event_id = fields[1].GetUInt16();
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uint32 condition = fields[2].GetUInt32();
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@@ -682,20 +645,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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uint32 condition = fields[1].GetUInt32();
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@@ -728,20 +687,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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uint32 condition = fields[1].GetUInt32();
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@@ -782,20 +737,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 guid = fields[0].GetUInt32();
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uint16 event_id = fields[1].GetUInt16();
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uint32 npcflag = fields[2].GetUInt32();
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@@ -828,20 +779,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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if (event_id >= mGameEventVendors.size())
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@@ -896,20 +843,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 npc gossip textids in game events. DB table `game_event_npc_gossip` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 guid = fields[0].GetUInt32();
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uint16 event_id = fields[1].GetUInt16();
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uint32 textid = fields[2].GetUInt32();
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@@ -943,20 +886,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 battleground holidays in game events. DB table `game_event_condition` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint16 event_id = fields[0].GetUInt16();
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@@ -991,20 +930,16 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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sLog.outString();
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}
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else
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{
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count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 entry = fields[0].GetUInt32();
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int16 event_id = fields[1].GetInt16();
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