Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
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@@ -22,7 +22,6 @@
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "ProgressBar.h"
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#include <list>
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#include <vector>
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#include "Util.h"
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@@ -55,12 +54,10 @@ void LoadRandomEnchantmentsTable()
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if (result)
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{
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uint32 count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 entry = fields[0].GetUInt32();
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uint32 ench = fields[1].GetUInt32();
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