Removing ProgressBars as they are performing badly on startup.

[**************************************************] 100%
R.I.P

--HG--
branch : trunk
This commit is contained in:
leak
2010-12-22 00:12:03 +01:00
parent a45a039e73
commit 6115b0bd5f
35 changed files with 94 additions and 824 deletions
@@ -21,7 +21,6 @@
#include "DisableMgr.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "SocialMgr.h"
#include "LFGMgr.h"
#include "LFGScripts.h"
@@ -83,21 +82,17 @@ void LFGMgr::LoadDungeonEncounters()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 dungeon encounter lfg associations. DB table `lfg_dungeon_encounters` is empty!");
return;
}
barGoLink bar(result->GetRowCount());
uint32 count = 0;
Field* fields = NULL;
do
{
bar.step();
fields = result->Fetch();
uint32 achievementId = fields[0].GetUInt32();
uint32 dungeonId = fields[1].GetUInt32();
@@ -145,20 +140,16 @@ void LFGMgr::LoadRewards()
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outErrorDb(">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
sLog.outString();
return;
}
barGoLink bar(result->GetRowCount());
uint32 count = 0;
Field* fields = NULL;
do
{
bar.step();
fields = result->Fetch();
uint32 dungeonId = fields[0].GetUInt32();
uint32 maxLevel = fields[1].GetUInt8();