Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
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@@ -43,7 +43,6 @@
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#include "MapManager.h"
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#include "Player.h"
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#include "GameEventMgr.h"
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#include "ProgressBar.h"
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#include "SharedDefines.h"
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#include "Formulas.h"
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#include "DisableMgr.h"
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@@ -677,20 +676,16 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
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sLog.outString();
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return;
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}
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 bgTypeID_ = fields[0].GetUInt32();
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if (sDisableMgr.IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL))
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@@ -1120,20 +1115,16 @@ void BattlegroundMgr::LoadBattleMastersEntry()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
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sLog.outString();
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return;
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}
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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do
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{
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++count;
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bar.step();
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Field *fields = result->Fetch();
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