Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
This commit is contained in:
@@ -30,7 +30,6 @@
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#include "Guild.h"
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#include "Language.h"
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#include "Player.h"
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#include "ProgressBar.h"
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#include "SpellMgr.h"
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#include "DisableMgr.h"
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#include "ScriptMgr.h"
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@@ -2099,17 +2098,13 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
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if (sAchievementCriteriaStore.GetNumRows() == 0)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outErrorDb(">> Loaded 0 achievement criteria.");
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sLog.outString();
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return;
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}
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barGoLink bar(sAchievementCriteriaStore.GetNumRows());
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for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
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{
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bar.step();
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AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
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if (!criteria)
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@@ -2132,19 +2127,15 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
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if (sAchievementStore.GetNumRows() == 0)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 achievement references.");
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sLog.outString();
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return;
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}
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barGoLink bar(sAchievementStore.GetNumRows());
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uint32 count = 0;
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for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
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{
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bar.step();
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
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if (!achievement || !achievement->refAchievement)
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@@ -2168,19 +2159,15 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
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sLog.outString();
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return;
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}
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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uint32 criteria_id = fields[0].GetUInt32();
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@@ -2312,17 +2299,13 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
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sLog.outString();
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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uint32 achievement_id = fields[0].GetUInt32();
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@@ -2352,19 +2335,15 @@ void AchievementGlobalMgr::LoadRewards()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
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sLog.outString();
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return;
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}
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uint32 count = 0;
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barGoLink bar(result->GetRowCount());
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -2465,19 +2444,15 @@ void AchievementGlobalMgr::LoadRewardLocales()
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty");
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sLog.outString();
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 entry = fields[0].GetUInt32();
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