Core/Spells: fix scourge strike extra damage. thanks to tibbi
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@@ -381,6 +381,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
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class spell_dk_scourge_strike_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
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float multiplier;
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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@@ -390,11 +391,18 @@ class spell_dk_scourge_strike : public SpellScriptLoader
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* unitTarget = GetHitUnit())
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multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f);
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}
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void HandleAfterHit()
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{
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Unit* caster = GetCaster();
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if (Unit* unitTarget = GetHitUnit())
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{
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int32 bp = CalculatePctN(GetHitDamage(), GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()));
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int32 bp = GetHitDamage() * multiplier;
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caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
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}
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}
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@@ -402,6 +410,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
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AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
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}
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};
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