Core/Spells: fix scourge strike extra damage. thanks to tibbi

This commit is contained in:
Kandera
2012-06-08 10:08:02 -04:00
parent 643b68926e
commit 6107e48f8b
+10 -1
View File
@@ -381,6 +381,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
float multiplier;
bool Validate(SpellInfo const* /*spellEntry*/)
{
@@ -390,11 +391,18 @@ class spell_dk_scourge_strike : public SpellScriptLoader
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f);
}
void HandleAfterHit()
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = CalculatePctN(GetHitDamage(), GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()));
int32 bp = GetHitDamage() * multiplier;
caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
}
}
@@ -402,6 +410,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
}
};