Core/Gameobjects: Improve stealth detection (#24417)
* Core/Gameobjects: Improve stealth detection * fix warning: private field 'i_funit' is not used * Code cleanup * add comment Co-authored-by: jackpoz <[email protected]> (cherry picked from commit 862097a63351e957fd4aa6cb82fe7d9edf4d3926)
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@@ -1548,9 +1548,15 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co
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if (distance < combatReach)
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return true;
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if (!HasInArc(float(M_PI), obj))
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// Only check back for units, it does not make sense for gameobjects
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if (unit && !HasInArc(float(M_PI), obj))
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return false;
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// Traps should detect stealth always
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if (GameObject const* go = ToGameObject())
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if (go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
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return true;
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GameObject const* go = obj->ToGameObject();
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for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i)
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{
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@@ -2457,8 +2463,8 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
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return *repRank;
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}
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Unit const* unit = ToUnit();
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Unit const* targetUnit = target->ToUnit();
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Unit const* unit = Coalesce<const Unit>(ToUnit(), selfPlayerOwner);
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Unit const* targetUnit = Coalesce<const Unit>(target->ToUnit(), targetPlayerOwner);
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if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
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{
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if (targetUnit && targetUnit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
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@@ -2813,7 +2819,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
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if (IsFriendlyTo(target) || target->IsFriendlyTo(this))
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return false;
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Player const* playerAffectingAttacker = unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
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Player const* playerAffectingAttacker = unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : ToGameObject() ? GetAffectingPlayer() : nullptr;
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Player const* playerAffectingTarget = unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
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// Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
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@@ -2854,14 +2860,14 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
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// additional checks - only PvP case
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if (playerAffectingAttacker && playerAffectingTarget)
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{
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if (unitTarget->IsPvP())
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if (playerAffectingTarget->IsPvP())
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return true;
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if (unit->IsFFAPvP() && unitTarget->IsFFAPvP())
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if (playerAffectingAttacker->IsFFAPvP() && playerAffectingTarget->IsFFAPvP())
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return true;
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return unit->HasPvpFlag(UNIT_BYTE2_FLAG_UNK1) ||
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unitTarget->HasPvpFlag(UNIT_BYTE2_FLAG_UNK1);
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return playerAffectingAttacker->HasPvpFlag(UNIT_BYTE2_FLAG_UNK1) ||
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playerAffectingTarget->HasPvpFlag(UNIT_BYTE2_FLAG_UNK1);
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}
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return true;
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