Merge [SD2]
r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature. r1089 Remove no longer needed grid search code and use function instead. - skip r1090 Rename and clarify function variables - skip r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class. r1092 Remove more grid search code in scripts and use functions instead. r1093 Remove obsolete grid search class and rename new to a more consistent name. r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit --HG-- branch : trunk
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@@ -23,10 +23,6 @@
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#include "Common.h"
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#ifndef HAVE_CONFIG_H
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#define HAVE_ACE_STACK_TRACE_H 1
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#endif
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#ifdef HAVE_ACE_STACK_TRACE_H
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#include "ace/Stack_Trace.h"
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#endif
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