Core/Vehicles: Properly remove casted vehicle auras (caster guid is what we must check, not owner)

This commit is contained in:
Shauren
2011-03-20 00:21:13 +01:00
parent f11be7cfed
commit 606c890960
+1 -11
View File
@@ -16637,17 +16637,7 @@ void Unit::ExitVehicle(Position const* exitPosition)
if (!m_vehicle) if (!m_vehicle)
return; return;
Unit *vehicleBase = m_vehicle->GetBase(); GetVehicleBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, GetGUID());
const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE);
for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
{
if ((*itr)->GetBase()->GetOwner() == this)
{
vehicleBase->RemoveAura((*itr)->GetBase());
break; // there should be no case that a vehicle has two auras for one owner
}
}
_ExitVehicle(exitPosition); _ExitVehicle(exitPosition);
} }