minor fixes in boss_morogrim_tidewalker
--HG-- branch : trunk
This commit is contained in:
+7
-8
@@ -221,9 +221,8 @@ struct boss_morogrim_tidewalkerAI : public ScriptedAI
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{
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//Teleport 4 players under the waterfalls
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Unit *pTarget;
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using std::set;
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set<int>list;
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set<int>::const_iterator itr;
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std::set<uint64> list;
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std::set<uint64>::const_iterator itr;
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for (uint8 i = 0; i < 4; ++i)
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{
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counter = 0;
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@@ -251,7 +250,7 @@ struct boss_morogrim_tidewalkerAI : public ScriptedAI
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} else WateryGrave_Timer -= diff;
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//Start Phase2
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if ((me->GetHealth()*100 / me->GetMaxHealth()) < 25)
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if (HealthBelowPct(25))
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Phase2 = true;
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}
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else
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@@ -260,13 +259,13 @@ struct boss_morogrim_tidewalkerAI : public ScriptedAI
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if (WateryGlobules_Timer <= diff)
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{
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Unit* pGlobuleTarget;
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using std::set;
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set<int>globulelist;
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set<int>::const_iterator itr;
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std::set<uint64> globulelist;
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std::set<uint64>::const_iterator itr;
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for (uint8 g = 0; g < 4; g++) //one unit can't cast more than one spell per update, so some players have to cast for us XD
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{
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counter = 0;
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do {
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do
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{
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pGlobuleTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
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if (pGlobuleTarget)
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itr = globulelist.find(pGlobuleTarget->GetGUID());
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