Core/Misc: Some random cleanups
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@@ -1513,7 +1513,7 @@ void Player::Update(uint32 p_time)
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// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
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// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
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// Having this would prevent more aura charges to be dropped, so let's crash
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// Having this would prevent more aura charges to be dropped, so let's crash
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//ASSERT (!m_spellModTakingSpell);
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//ASSERT (!m_spellModTakingSpell);
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if ( m_spellModTakingSpell)
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if (m_spellModTakingSpell)
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{
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{
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//sLog->outCrash("Player has m_pad %u during update!", m_pad);
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//sLog->outCrash("Player has m_pad %u during update!", m_pad);
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//if (m_spellModTakingSpell)
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//if (m_spellModTakingSpell)
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@@ -188,7 +188,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
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uint32 team = player->GetTeam();
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uint32 team = player->GetTeam();
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AccountTypes security = player->GetSession()->GetSecurity();
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AccountTypes security = player->GetSession()->GetSecurity();
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes (sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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@@ -126,11 +126,8 @@ class boss_void_reaver : public CreatureScript
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pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
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pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
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if (!pTarget)
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if (!pTarget)
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continue;
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continue;
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// exclude pets & totems
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// exclude pets & totems, 18 yard radius minimum
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if (pTarget->GetTypeId() != TYPEID_PLAYER)
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if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false))
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continue;
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//18 yard radius minimum
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false))
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target_list.push_back(pTarget);
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target_list.push_back(pTarget);
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pTarget = NULL;
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pTarget = NULL;
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}
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}
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