Core/Commands: Implement command for adding (completing) achievements
--HG-- branch : trunk
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@@ -23031,9 +23031,9 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 mis
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GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
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}
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void Player::CompletedAchievement(AchievementEntry const* entry)
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void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
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{
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GetAchievementMgr().CompletedAchievement(entry);
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GetAchievementMgr().CompletedAchievement(entry, ignoreGMAllowAchievementConfig);
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}
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void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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@@ -2362,7 +2362,7 @@ class Player : public Unit, public GridObject<Player>
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AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
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AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
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void CompletedAchievement(AchievementEntry const* entry);
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void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
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bool HasTitle(uint32 bitIndex);
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bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
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