Core/Commands: Implement command for adding (completing) achievements

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-09-21 03:51:14 +03:00
parent 7b3d573a16
commit 5ffaf0d84b
9 changed files with 50 additions and 6 deletions
@@ -1900,11 +1900,11 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type,
}
}
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, bool ignoreGMAllowAchievementConfig)
{
sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
if (!sWorld.getBoolConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
if (!sWorld.getBoolConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER && !ignoreGMAllowAchievementConfig)
return;
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
@@ -247,7 +247,7 @@ class AchievementMgr
void SaveToDB(SQLTransaction& trans);
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
void CompletedAchievement(AchievementEntry const* entry);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
void CheckAllAchievementCriteria();
void SendAllAchievementData();
void SendRespondInspectAchievements(Player* player);
+7
View File
@@ -692,9 +692,16 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand achievementCommandTable[] =
{
{ "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAchievementAddCommand, "", NULL},
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
{ "achievement", SEC_ADMINISTRATOR, false, NULL, "", achievementCommandTable},
{ "gm", SEC_MODERATOR, true, NULL, "", gmCommandTable },
{ "npc", SEC_MODERATOR, false, NULL, "", npcCommandTable },
{ "go", SEC_MODERATOR, false, NULL, "", goCommandTable },
+3
View File
@@ -568,6 +568,9 @@ class ChatHandler
bool HandleChangeWeather(const char* args);
bool HandleKickPlayerCommand(const char * args);
// Achievement commands
bool HandleAchievementAddCommand(const char* args);
// GM ticket command handlers
bool HandleGMTicketListCommand(const char* args);
bool HandleGMTicketListOnlineCommand(const char* args);
+28
View File
@@ -1408,6 +1408,34 @@ bool ChatHandler::HandleSetSkillCommand(const char *args)
return true;
}
bool ChatHandler::HandleAchievementAddCommand(const char *args)
{
if (!*args)
return false;
uint32 achievementId = atoi((char*)args);
if (!achievementId)
{
if (char* cId = extractKeyFromLink((char*)args, "Hachievement"))
achievementId = atoi(cId);
if (!achievementId)
return false;
}
Player* target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
if (AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievementId))
target->CompletedAchievement(pAE, true);
return true;
}
bool ChatHandler::HandleUnLearnCommand(const char *args)
{
if (!*args)
+2 -2
View File
@@ -23031,9 +23031,9 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 mis
GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
}
void Player::CompletedAchievement(AchievementEntry const* entry)
void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
{
GetAchievementMgr().CompletedAchievement(entry);
GetAchievementMgr().CompletedAchievement(entry, ignoreGMAllowAchievementConfig);
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
+1 -1
View File
@@ -2362,7 +2362,7 @@ class Player : public Unit, public GridObject<Player>
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
void CompletedAchievement(AchievementEntry const* entry);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
bool HasTitle(uint32 bitIndex);
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }